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Archonious

Alpha Team Vanguard
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  1. Like
    Archonious got a reaction from Pantera in Boom, funded. Congrats NQ!   
  2. Like
    Archonious got a reaction from ShinyMagnemite in Boom, funded. Congrats NQ!   
  3. Like
    Archonious got a reaction from Wilks Checkov in DING! 500'000 already here! Party time!   
    NovaQuark, CONGRATULATIONS from RoboTechCorp and personally from me, and be honest FROM ALL COMMUNITY!!!
    Hope you will reach great success with your project! We all looking forward to seeing this project LIVE!
     

     
    There are a lot of hard work in future, and many of us already want to join to help you! Just keep going forward! We believe in you!
     
    Thanks,
    Archonious
  4. Like
    Archonious got a reaction from yamamushi in DING! 500'000 already here! Party time!   
    NovaQuark, CONGRATULATIONS from RoboTechCorp and personally from me, and be honest FROM ALL COMMUNITY!!!
    Hope you will reach great success with your project! We all looking forward to seeing this project LIVE!
     

     
    There are a lot of hard work in future, and many of us already want to join to help you! Just keep going forward! We believe in you!
     
    Thanks,
    Archonious
  5. Like
    Archonious got a reaction from NathanielEssex in What the hell is this?   
    "Great critics" of games here xDDD Give them ready nice looking game! Give them great video (yeah, spend days for that, take away everything you working on, start to do video)...
     
    For those "Great Critics", all videos shows technology, not gameplay! But it is hard to understand for you.
     
    Goodbye! Another "I remove my pledge"!
    Less negative players like you, so that is good!
  6. Like
    Archonious got a reaction from Pang_Dread in What the hell is this?   
    Ok, you showed your face... I don't like your video, I won't support you... Now we tell you goodbye. You bring nothing except negative. You created a thread full of negative and no any constructive feedback. Don't expect you to be respected for this kind of action.
    We don't need your excuses.
     
    I suggest banning instantly for phrases "You do that, so I have withdrawn my pledge/money".
  7. Like
    Archonious reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi everyone,
     
    As the topic is derivating seriously in the last pages, it's going to be closed.
    To all those who are wondering if the current level of funding already include the pledge withdrawal, the answer is yes: The pledge amount is updated in real time. If someone unpledge, it's immediately reflected to the amount pledged on the Kickstarter page. 
     
    @ChipPatton:
     
    To sum up your point of view:
    1) Our communication is canned because we didn't reply directly to your community's experience.
    2) You didn't try to discuss with us because the previous reply was canned in your opinion.
    3) You said the PLEX is inefficient against goldfarming.
    4) You assume that I'm convinced DAC is the perfect too and that, apparently, only my opinion counts in the Novaquark Team.
    5) You consider that globally we are non-caring.
     
    So to address this (very) subjective declaration:
     
    1) We read your community experience and we understand that your experience with PLEX hasn't been fun. However, just looking by the prism of one experience, and refusing to look at the bigger picture is something we can't do as game developers: The problem you encountered is something that you would have encountered sooner or later even without the PLEX existence. Why? If unfair players want to harass a specific group and they have money for it, yes, the official staff can close as many accounts as possible if those use gold farming sites to get a lot of in-game money, but the unfair players will come back again and again, as money is not a problem for them. This is a neverending story. As an EVE veteran player, you probably won't refute the fact that you can harass anyone with fresh new toons, only a few hours old, in Tech1 ships in EVE Online. Again, even without the PLEX/DAC system, the problem remains as a whole, only less visible. So what you consider as a "canned reply" is just a different opinion from yours.
     
    2) Avoiding to start a discussion just because we have a different opinion from yours, and that there are chances it wouldn't go your way... It has indeed no chance to convince the Novaquark Team. Self fulfilling Prophecy here. But you have no right to complain if you didn't even try.
     
    3) Three big developers/publishers seem to disagree: CCP, Blizzard and NCSoft (Carabine studios).
    Beside that, as gamers, we didn't experience the consistent huge amount of PLEX/gold selling you're mentionning in EVE (Yes, we have EVE players in the team). Do you have something to back your declaration about PLEX system being inefficient beside your own words? If it's the case, we are interested in this data.
     
    4) The Community Manager status seems to have been misunderstood here: having a personal opinion and making the communication (both ways) between players and the Novaquark team are two different things. Whether or not I'm convinced of something is irrelevant in this case: If players have concerns about one aspect, I transmit the message to the team. If the team has an official stance on a topic, I transmit it to the players (the reason why you received twice globally the same answer). Now, while the team won't change a feature as important as the DAC system on a whim, if some solid concerns followed by facts are given in a well-argued discussion, everything is possible (except coming on what has been already promised to other players such as Kickstarter DACs). However, loud voices and threats of unpledging without solid reasons will not affect game design decisions. 
     
    5) Just because we have a different opinion doesn't mean we are non-caring. We care about every opinion. However, we are also realistic about the fact that we cannot satisfy everyone. Nobody can.
     
    If you have something else to discuss with us that are not: 
    - Your (unfortunate) experience on EvE Online.
    - Assumptions of the real intents of the Novaquark Team (like implying the DAC system has been chosen by greediness, when the game is free, the expansions will be free and there will be a free trial period when starting the game... not really a good way to start a reasonable discussion with a developer).
     
    Then by all means, send me a private message on this forum and I will transmit the message to the team for discussion.
     
    Best regards,
    Nyzaltar.
  8. Like
    Archonious got a reaction from Demonneo in My Community Has Withdrawn Our Pledges   
    And we are happy with that. Nobody force you to play. Don't like --> Exit over there.
  9. Like
    Archonious got a reaction from Pang_Dread in My Community Has Withdrawn Our Pledges   
    And we are happy with that. Nobody force you to play. Don't like --> Exit over there.
  10. Like
    Archonious got a reaction from guttertrash in My Community Has Withdrawn Our Pledges   
    And we are happy with that. Nobody force you to play. Don't like --> Exit over there.
  11. Like
    Archonious reacted to guttertrash in My Community Has Withdrawn Our Pledges   
    so to summarize
     
    DAC is bad in your view which your entitled to, and you want nothing to do with this game because of DAC. 
     
    DAC has already been committed to as its part of the kick starter rewards, so its here to stay.
     
    so the debate is pointless, can you and 'your community' just go then? don't let the door hit you on the way out. 
  12. Like
    Archonious reacted to Lethys in My Community Has Withdrawn Our Pledges   
    Ok,have fun in your 'community'. Bye bye
  13. Like
    Archonious got a reaction from Pang_Dread in My Community Has Withdrawn Our Pledges   
    A. Have no idea what you mean at all. Words on water. B. You don't buy resources, you buy players time (all these resources do not come from nowhere).
     
    As I said, don't like this model, want fair model? Let's make 2-3 hour game allowed every day. For everyone.
     
    If somebody want to work (grind resources, build ship or something else) for getting 30days sub, go on. If NQ would sell resources, then it would be P2W.
    Really, need to learn what real P2W mean, not what stupid community think last years (to excuse themselves).
     
    Archonious
  14. Like
    Archonious reacted to Hotwingz in Alpha / Beta Monthly Subscription?   
    Last time I am answering.
    I gave you all the answers you wanted.
    I also explained YOU can contact NQ if you dont trust us.
     
    We are not obligated to wade through all the posts looking for that one answer.
    Thats on YOU to do if you dont trust us.
  15. Like
    Archonious got a reaction from Anaximander in Skill Training   
    I don't think it is good idea to mix. It could be fine, if there would be experience level of actions. Separatelly from Skills. As example:
    If you have MAX experience:
    -Mining - +5% Ore
    -Refinering - +5% find rare crystals
    -Building - +5% speed to create
    -Attacks - +5% chance to hit/crit/"status effect"
    -Defence - +5% chance to dodge/ricochet/absord
     
    and others.
     
    So experienced players have small advantage.
     
    P.S: Personally, I don't really want to see any secondary system. But I understand, it can increase deepness of game knowledge/exploration for many players.
     
    Thanks,
    Archonious
  16. Like
    Archonious got a reaction from LurkNautili in Kickstarter Predictions   
    I think that is too much for 1 person))) So I gonna use the first number.
  17. Like
    Archonious got a reaction from Muttley in Kickstarter Predictions   
    Hi,
     
    I know Kickstarter is very important for many of us, especially for NQ. But I would like to get some fun and start prediction competition) No prizes, nothing (if NQ won't assist). Target is "For Fun".
     
    What would be the final number (collection) on Kickstarter?
     
    I would say, let's run this until "Day 7" run out. So 4-5 days to put your opinion or prediction here. And we will check, who has the best skill of prediction =)))
     
    As starter, I would say "NQ will collect 565'000 Euro"
    So join, let's play little game before DU is not released)))
     
    P/S: Everyone welcomed! NQ join, be part of community)
     
    ChobitsCrazy - 515'000 €
    Velenka - 666'000 € (You put $, but I think it was simple mistake. So I use 666'000 €)
    guttertrash - 500'001 €
    Demonneo - 607'012 €
    DaphneJones - 696'969 €
    GalloInfligo - 713'237 €
    Muttley - 560'001 €
    Blacksythe - 543'211 €
    Lau2356 - 551'235 €
    Schoff - 975'431 €
    Code24 - 600'024 €
    Comrademoco - 525'000 €
    Astrophil - 555'555 €
    Kryfulli - 575'000 €
    Shynras - 499'999 € (throw tomatoes in this guy. I'm joking)
    KingNazar - 517'000 €
    Falstaf - 1'000'000'000 €
    Jeronimo - 502'683 €
    Shogun - 572'742 €
    DaSchiz - 562'000 €
    BoilingSeas - 540'000 €
    Lethys - 654'094 €
    Alsan_Teamaro - 777'777 €
    Atmosph3rik - 800'001 €
    yamamushi - 523'000 €
    Villspor - 666'000 €
    VioletBannana - 570'000 €
    LurkNautili - 653'155 €
    Danger - 612'795 €
    wizardoftrash - 600'015 €
    UnderhandAerial - 640'000 €
    Dhara_Elysande - 555'556 €
     
     
    Thanks,
    Archonious
  18. Like
    Archonious got a reaction from Villspor in Kickstarter Predictions   
    You may change your number. Sorry, but I do not have $ amount on my kickstarter) And honestly, don't really want to check EUR/USD rates =) KS program in EURO currency, so it is easier to have EURO bets =)))
     
     
    Nothing) Just fun) At least until NQ create a surprise for us. But I didn't contact about that and won't do that. Just enjoy while waiting =)
  19. Like
    Archonious reacted to FrozenFace in RoboTechCorp (International)   
    If you want to make international corp, group in FB will be better than in VK
    Anyway gl&hf!
  20. Like
    Archonious reacted to GrandMaster Apex in RoboTechCorp (International)   
    Good luck with your organization.
  21. Like
    Archonious reacted to guttertrash in Removal of monthly fee with a solution.   
    just block twerk and this community turns into a nice place to be.
  22. Like
    Archonious got a reaction from Deacon in First in game credits/money   
    Troll is back... ok... bb... nothing to talk with you again...

  23. Like
    Archonious got a reaction from Deacon in First in game credits/money   
    Economy require permament money supply. Yes, it must not be so huge as in WoW, it can be balanced very easy. As exampe, NQ has counter of active money, as soon circulation of money drops down (average on total players amount), NPCs get limited amount of money to fill up the gap.
     
    WoW's issue is that, they do not have enough money remove from game (repair and tax on auction mainly). But income from farming is HUGE. This is massive disbalance, but they need it to force some players go forward in updates.
     
    If DU economy will be closed and won't have any money remove, it will make pain in ass for DevTeam.
    1. Amount of players (more players, more money need)
    2. Amount of players who left the game (more leaver with money, more money need)
    3. Amount of money in treasures (not 1 org, but all players) (more money in hold, more money need)
    4. Long time play, demand grows only (as bigger projects and research level, as more money economy need).
     
    That is only 4 factors which require money emission. If it won't happens:
    1. Every player won't have enough money (100 players with 100g = 1:1, 10'000 with 100g = 1:0,01)
    2. Total amount of money going down. (If every leaver has 1g in pocket, 10 leavers remove 10g, 1'000 leavers removè 1'000g)
    3. Similar as No3. But it can grow more and more.
    4. If my demand in early game is 100g, in late game it could be 100'000g (bigger ships as simple example).
     
    So with fixed amount of money (NOC removed, no emissions) economy would have troubles very soon, but hopefully it will be easy tested in Alpha.
     
    Game require money remove.
    Why? That is balance process. If Dev can see average money use and make emissions, there must be process which will stop:
    1. Treasures unlock (massive money increase, need to stop emissions)
    2. Reduction of player rotation (less leavers, less new players)
     
    So it would looks like:
    -Total amount of money (active money) goes down (taxes, some parts could be bought from NPCs only)
    -NQ add amount of gold to NPCs
    -Something happened, orgs open treasures, more money on market
    -NQ do not make emissions, money start go out from game (tax, components, other)
    -Progress going forward (overall prices going up, NQ need to have counter), demand is growing
    -NQ add amount of gold to NPCs
     
    Overall, prices display inflation and deflation, both are bad for economy. So NQ need to have regulator. As in real life, healthy economy has ~1% of inflation, that is progress demand increase (in basic words).
     
    Players can not balance economy without emissions and non-stopable money remove from the game. I hope NQ has somebody who understand economy very well. Otherwise we will learn it all together =)))
     
    Thanks,
    Archonious
  24. Like
    Archonious got a reaction from Daphne Jones in First in game credits/money   
    Economy require permament money supply. Yes, it must not be so huge as in WoW, it can be balanced very easy. As exampe, NQ has counter of active money, as soon circulation of money drops down (average on total players amount), NPCs get limited amount of money to fill up the gap.
     
    WoW's issue is that, they do not have enough money remove from game (repair and tax on auction mainly). But income from farming is HUGE. This is massive disbalance, but they need it to force some players go forward in updates.
     
    If DU economy will be closed and won't have any money remove, it will make pain in ass for DevTeam.
    1. Amount of players (more players, more money need)
    2. Amount of players who left the game (more leaver with money, more money need)
    3. Amount of money in treasures (not 1 org, but all players) (more money in hold, more money need)
    4. Long time play, demand grows only (as bigger projects and research level, as more money economy need).
     
    That is only 4 factors which require money emission. If it won't happens:
    1. Every player won't have enough money (100 players with 100g = 1:1, 10'000 with 100g = 1:0,01)
    2. Total amount of money going down. (If every leaver has 1g in pocket, 10 leavers remove 10g, 1'000 leavers removè 1'000g)
    3. Similar as No3. But it can grow more and more.
    4. If my demand in early game is 100g, in late game it could be 100'000g (bigger ships as simple example).
     
    So with fixed amount of money (NOC removed, no emissions) economy would have troubles very soon, but hopefully it will be easy tested in Alpha.
     
    Game require money remove.
    Why? That is balance process. If Dev can see average money use and make emissions, there must be process which will stop:
    1. Treasures unlock (massive money increase, need to stop emissions)
    2. Reduction of player rotation (less leavers, less new players)
     
    So it would looks like:
    -Total amount of money (active money) goes down (taxes, some parts could be bought from NPCs only)
    -NQ add amount of gold to NPCs
    -Something happened, orgs open treasures, more money on market
    -NQ do not make emissions, money start go out from game (tax, components, other)
    -Progress going forward (overall prices going up, NQ need to have counter), demand is growing
    -NQ add amount of gold to NPCs
     
    Overall, prices display inflation and deflation, both are bad for economy. So NQ need to have regulator. As in real life, healthy economy has ~1% of inflation, that is progress demand increase (in basic words).
     
    Players can not balance economy without emissions and non-stopable money remove from the game. I hope NQ has somebody who understand economy very well. Otherwise we will learn it all together =)))
     
    Thanks,
    Archonious
  25. Like
    Archonious got a reaction from Phroshy in Designing Facility   
    Hi,
     
    NQ very often speak about nice looking ships. But after I played Space Engineers survival mode, I realised that it is hard to build something nice looking if you do not have solid plan. Even if you have it, there are lot of rebuilding and resizing durring the process. It is real pain in ass for many players (if not for all).
     
    If to look for some requests, people require something like "Creative Mode". It is very necessary for many of players, to create something nice looking. But since we would have only one world, it is impossible. But I would like to share my vision, what can be created.
     
    Designing Facility - what is that?
    -This is end game block, similar as Respawn Unit or territory Defence Unit. Expensive and available on high levels of researches.
     
    What is main task?
    -Designing Facility is special programm which allow to design and create blueprints.
     
    How it works?
    In my vision, player enter program (yes, this is like sub world, but physicly player still in global one-shard world). This program looks like infinite surface*, no walls, no roof. Only floor. Visual example:

    As soon player enter this programm, he/she can use all sort of items and blocks (if they are available to use - unlocked (if game would have locked items)). No resources needed to build, everything for free. This can be fully client side, because player do not produce anything at all (NQ knows more about server side and client side, so I leave it for them).
     
    So player can design any size, any ship or building. Move object up and down (necessary).
     
    What is player control in this program?
    -Player moves freely in this surface area, like in god mode. I'm not sure will it be available fly through the object itself, this is question about game opportunities.
     
    What happens if I want to make blueprint?
    -As soon object is ready, player can create blueprint (will it be for free, I don't know). It works similarly as making blueprint from ready ship. As soon blueprint is ready, player will need all necessary resources and items to create it.
     
    Can I uload blueprint to make some changes?
    -I think, if system like this can create blueprints, it easily can upload players blueprints for upgrading.
     
    _____________________________
    * - block could be upgradable. For example, level 1 allowes 50x50 (meters) surface, level 2 150x150, level 3 500x500, level 4 2000x2000, level 5 unlimited. When every level is more and more expensive and require more energy to run.
     
    The main goal, to give tool for creative people (and not very creative) to design nice looking ships or building. If you are designer, you must know, that final version of object require a lot of changes durring process. So that's why, designing (nowadays) is digital and only then physical.
     
    Thanks,
    Archonious
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