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TheMasterArchitect

Alpha Tester
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  1. Like
    TheMasterArchitect got a reaction from Newton5969 in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  2. Like
    TheMasterArchitect got a reaction from Darwin in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  3. Like
    TheMasterArchitect got a reaction from Gravedigger1 in Lord Chancellor TMA HOT TUB   
    yall really love me, huh?  lol
  4. Like
    TheMasterArchitect reacted to ELX987 in so TMA just cussed out the whole AC   
    alright, context acquired: French In game police guy calls you pirates, so you get ppl to donate to you because you are pirates...
     

     
    very funny
  5. Like
    TheMasterArchitect reacted to ELX987 in so TMA just cussed out the whole AC   
    he posted this in the DU discord
     
    i find it funny! context needed tho
  6. Like
    TheMasterArchitect reacted to NQ-Naerais in Market Clean Up - Today!   
    Despite our recent efforts to expand and clear out Market 6, we are still getting reports about performance and clutter. We want to assure our players that we understand your frustration and are still working to find better permanent solutions. 
     
    Meanwhile, we will be addressing clutter across Alioth this weekend. Our plan is as follows:
    Dynamic constructs that have not had direct interaction with their owner over a set duration (currently 30 days*) will be hidden.  Constructs at the market that violate our rules,  Code of Conduct and EULA will be removed.
    If your construct is hidden, you can unhide (recover) it by using the Fetch tool. To do this, right-click on it in the Construct list on your Map screen. Any constructs that you own, whether visible or hidden, will appear on this list.
     
    Fetch functionality now works for organization-owned constructs as well. For hidden constructs that belong to your organization, your legates can retrieve them via that same functionality. 
     
    Our customer support team is at the ready if you still need assistance recovering your constructs. Simply ping our Live Support staff in the in-game help chat with “@GM” or file a ticket on our support page and we will dispatch help right away!
     
    Please note that this is intended only as a temporary measure to aid performance and improve your experience when visiting these areas. 
     
    We look forward to seeing the results from these changes over the weekend.
     
    May your frames be plenty.
     
     
    *Duration may change based on our findings 
  7. Like
    TheMasterArchitect got a reaction from Elusive_Voltis in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    Hey!  You copy what I said lol
  8. Like
    TheMasterArchitect reacted to Elusive_Voltis in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    tl;dr rent is too damn high. 
     
    I hope part 3 is talks about how you plan to make the game fun. 
  9. Like
    TheMasterArchitect reacted to NQ-Naerais in DEVBLOG: THE FUTURE OF DU - Part 1   
    PART ONE: REFINING OUR PROCESSES 
    As promised last week, we would like to give you a glimpse at the changes, improvements, and additions we have in store for Dual Universe. 
    We’ve learned many lessons since our beta began seven months ago.  Going from a backer-focused game in alpha, under NDA, to a public, wide-open beta with many new players gave us a lot of insight in several areas: processes, economics, and gameplay. In this blog, we’ll focus on processes with the latter two being the topics of subsequent blogs. 

    THE LONG HARD LOOK
    At Novaquark, we’re still a fairly small team. Given the ambition and complexity of this game, it can be quite a challenge to make the right decisions on how to make the most of our resources. To date, we’ve been focused on bug fixing, stabilization, balancing, scaling, and improving our server and database infrastructure - plus firefighting when necessary - to make the game work better. 
     
    Not to say that this is all behind us; it never will be (such is the way of MMOs), and we know some bugs and exploits still need to be addressed - this is a beta after all. Still, we paused earlier this year to ponder what the next phase of development of DU should be, to stay the course of the original plan or adapt to how things have evolved since beta began. After taking a  long hard look at everything we’ve learned from the beta, we decided where we need to focus next, based on what we think will be best for Dual Universe and its community. 

    “IF IT’S BROKE, FIX IT”
    Maintaining a live game while we continue to develop it ended up being quite the leap from our tightly-controlled alpha environment. As much as we prepared for it, actually doing it was a whole different beast. That’s probably one of the areas where the reality check was the most brutal for us. The world of Dual Universe is a persistent one, and every time we introduce something, it impacts the player and the delicate balance of its economy. There’s no safety net, and player feedback often came once bugs or balancing issues had already impacted the game’s common universe. 

    Let’s start with how we plan to improve our processes and quality control, because this is an area where doing something wrong can have a major impact on players. We have three goals in this area: 
     
     
    Gather feedback from players earlier in the process, so that when new features and changes are introduced in the game, their impact on the persistent universe is properly measured.  Have a more flexible and collaborative development approach that will allow us  to take player feedback into consideration, modifying plans when we’re able.   Overall, improve the quality of our releases, which means fewer bugs and exploits, and less hot-fixing.
      When it comes to gathering feedback from players earlier, we are evaluating some options on how we might get feedback on game design ideas from players at an earlier stage before they have actually entered the production pipeline. We are already seeing significant improvements in this area since the launch of the public test server (PTS), which lets us test prospective new features, improvements and bug fixes in a non-persistent environment where it won’t impact players’ progress on the Live server. If enough players test features on the PTS, we’ll be able to prevent bugs and balancing problems from making their way to the persistent universe. 
     
    When we deployed 0.24 on the PTS first, players gave us invaluable feedback, helping us to identify several issues that we were able to address before they reached the production server. Although  our PTS-to-production process isn’t perfect yet, we are still working to improve it and think it’s getting significantly better with each iteration.  In the future, we will expand the use of the PTS to testing prototypes of features, outside of regular releases, so that all players can give their feedback as early in the development process as possible. 
     
    Another major improvement to our processes that we are addressing is flexibility. On our way to beta, we had a fairly rigid roadmap that was dictated by the necessity to lay the foundations for all of the gameplay pillars for beta as well as fulfilling our promises to our backers. While the overall plan and long-term goals for DU haven’t changed, we need to be able to adapt to the feedback of players along the way whenever it’s feasible. For example, if we decide to make a major overhaul of our mining mechanics, we need the flexibility to iterate as much as necessary until we find the right formula before we move on to something else. 
     
    Although they may not be visible to players, there are many other things happening internally  that have already proven to improve our releases. First and foremost, our internal release process is undergoing a revamp, based on the learnings from our past launches. We’ve allotted more time for QA than we used to, and we will postpone a release if we think it’s not ready (as we did  with the 0.24 update.) These new processes are still being refined, but we’re seeing improvements already.
     
    We remain steadfast in our promise to deliver the best game possible. We feel confident that the changes we’re making now to our processes are a big step toward making that an attainable goal. 

    Ready to discuss part 1? Click here.
     
  10. Like
    TheMasterArchitect reacted to NQ-Naerais in Marketplace Performance Improvements   
    The team is still working on long term solutions, these were temporary measures in most cases. 
     
  11. Like
    TheMasterArchitect reacted to admsve in Marketplace Performance Improvements   
    You ask if there is a difference between 10 and 11 fps? ?
  12. Like
    TheMasterArchitect reacted to NQ-Naerais in A letter to our players   
    Dear Noveans,
     
    We would like to address the recent speculations that have arisen in our community, and openly disclose some changes that are happening at Novaquark.
     
    First and foremost, Novaquark continues to be supported by its long term investors to allow it to launch Dual Universe in line with its original vision. It also puts us in a position to attract experienced talent to complement the team that’s already in place so that we can continue to improve the game.
     
    Next week, we will share with you what we think our priorities should be for Dual Universe and how we hope to approach the development of the game with improved processes going forward.
     
    An important change to note is that Jean-Christophe, the founder of Novaquark, has transitioned from the day-to-day management of the team to better focus on his position as a board member. Over the years since the creation of Novaquark, JC designed and set the standards for the structural and conceptual foundation of the game, and he feels now that a solid base is there for him to move forward as a strategic advisor. The recent changes in the administrative presidency of the company only reflect the transition of JC to his new role. We’re excited to have the team he has built deliver on his vision for the game.
     
    Rest assured that Novaquark’s future is in good hands, and there is a strong partnership between our long-term investors and our team. We believe that the future is bright for the game and for the company, and we cannot wait to tell you where we want to take Dual Universe.
     
    With our warmest regards,
    The Novaquark team
  13. Like
    TheMasterArchitect got a reaction from CoyoteNZ in player has high level AR interface script stolen, ransom has been offered.   
    If this is some auto-mining script please give it back.  Otherwise idk lol
  14. Like
    TheMasterArchitect reacted to Treelover69 in Futuristic manufacturing + stone age trade   
    Imo this is needed economy wise. But there's no point until they actually implement a solution to fix the imbalance of supply/demand. 
    I hope they have the guts to do it but at the same time it's a massive risk because of everything everyones built, so I don't expect they'll pull the trigger.
     
  15. Like
    TheMasterArchitect got a reaction from CoyoteNZ in Futuristic manufacturing + stone age trade   
    Grind for a couple of months and you too can be an industry tycoon! lol
  16. Like
    TheMasterArchitect reacted to Vasten in I finally get it!   
    Like you say.. items
     
    There is only market for finished products and those need multiple industry's to make..
     
    There is no market for intermediary part, alloys, etc
     
    Everyone has mega factories the take in ore and output final product
     
    There is no room for a screw producer.. or a pipe, or frame makers.. no one can be an alloy maker
  17. Like
    TheMasterArchitect reacted to Vasten in Futuristic manufacturing + stone age trade   
    So we have factories with magic equiment that never breaks down, never needs repair, zero maintenance.. programmable production so we can create "magic black box factories" where you just say "computer make 5 of this and 20 of that" and it does it...
     
    Ok that's cool
     
    But we have stone age trade.. mo way to offer up goods across the world. You have to haul goods to market and hope someone buys like a peasant farmer in medieval times.
     
    I cant chat with potential buyers.. cant inquire about bulk discount... I cant contact sellers and buyers at all
     
    What the hell?
     
    Of course the economy is completely screwed up.. supply chains are going to be pushed to zero.. or course
     
    Of course you end up with a few tychoons who make everything
     
    And everyone else is a peasant farmer feeding them ore
     
     
    Either buff trade with ibsta system wide teleport shipping 
     
    Or nerf manufacturing
    Machine needing maintenance and care would do the trick
  18. Like
    TheMasterArchitect reacted to Honvik in The Empire   
    The Empire has once again opened recruitment for the next few days.  Please check us out in-game.
     
    We can offer help if you are a new player.
    We can get you started in a loan hauler
    We have a military that you can sign up to join in patrols and much more!
     
     

  19. Like
    TheMasterArchitect reacted to Vasten in I finally get it!   
    Ok.. as a new player i finally understand why o.23 killed the player base..
     
    "Specialize and use the markets" *boot to the head with schematics*
     
    I came in after schematics so I didnt get what all the fuss was about.
     
    Ok.. I have been specializing and have some t4/t5 refining and smelting and basic parts lines up.. I mine ore, refine, produce low level parts from t3 and t4 ores and materials... good mid level products...time to start using the market
     
    What? The lag is so bad its basically unusable? It would take riddiculous time just to go around and put my stuff for sale
     
    What, all the high level stuff is built by god like tychoons with full production lines that dont buy anything but ore?
     
    So I'm left thinking.. 

    I FINALLY GET IT!!
     
    I was defending this game and arguing that people must have been cry babies overreacting, cause I was making progress in specializing... I just hadn't got to the point where I was ready to sell yet....as soon as I tried to "take my wares to market" I realized instead of creating an economy of specialists.. all they did was creat an economy of elite industry tycoons and ore mining peasents
     
    At least before 0.23 I could have said...oh well.. if the markets and economy are unusable I'll just make my own stuff and have fun
  20. Like
    TheMasterArchitect reacted to blazemonger in NQ, Griefers are a problem   
    lol right back for not being able to grasp context of a response.
  21. Like
    TheMasterArchitect reacted to blazemonger in NQ, Griefers are a problem   
    NQ basically nerfed their game instead of taking a firm position on this. They have a habit of working around issues, impacting everyone, instead of fixing them and this was a fine example of that.
     
  22. Like
    TheMasterArchitect got a reaction from Chicane in ░░░ [PvP - Recruitment] New Genesis ░░░   
    Welcome to New Genesis
    (PvP)
     
    NG is a tight-knit, focused, PvP org looking for new members. Our group has been here since pre-alpha and been holding it down ever since. Along with our allies, we've secured every plasma strategic location for the duration of Beta.
     
    We come together to run an unstoppable force in PvP. Outside of that, everyone runs their own economy, therefore we help each member to become a knowledgeable and independent player.
    The type of player we are looking for is the grinder, the non-casual, independent and teamwork pvp oriented person. Those wanting to join will be put on a trial period where activity and voice requirements are a must.
     
    If this sounds like the group for you, send me a DM on discord or join through our invite.
    Contact - @TMA#0001
     
    https://discord.gg/f4vccKU
     
    Enjoy the comedic video
     
  23. Like
    TheMasterArchitect reacted to le_souriceau in ░░░ [PvP - Recruitment] New Genesis ░░░   
    Nice. Even I now want to purge.
     

  24. Like
  25. Like
    TheMasterArchitect got a reaction from Scholar_Visari in SUPREME EMPEROR VISARI   
    Tactician here
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