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TheMasterArchitect

Alpha Tester
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Posts posted by TheMasterArchitect

  1. On 8/20/2021 at 3:02 PM, Maliciouss1 said:

    who in a space faring society would mine off planet by hand.......and who thought that was a good game mechanic? naive at best........ give us mining lasers for shipping

    its a video game that's why.  if you want to go down that route then why not have automated AI units bring us all ore and produce everything for us while we just sit around and do nothing???

  2. We know you guys want to make the market look cool and busy, but at this point the playerbase just wants it to be less laggy.

     

    You should make it so whenever we park the ships, they get moved automatically to a space far away, then there should be a retrieval location.  Just an idea but hey maybe something you can expand upon.

  3. On 4/1/2021 at 10:20 PM, aliensalmon said:

    I personally enjoyed my time in Dual Universe so far (although I'm currently taking a break) but I'm worried about the size of the playerbase - after all, the community is what makes an MMO! It doesn't seem like people have much faith in the game in the game anymore. I was wondering if there is still hope for this game to survive and thrive. I personally hope it stays for a long time because I like the concept behind the game. If you think this game will die, what went wrong and hope could the devs prevented or be able to fix it?

    I don't think the game will die.  It'll have it's ups and downs, the salty people will leave and the game will eventually make a comeback.  Tons of games have multiple falling outs, I see no difference here (For example:  Star Citizen, No Man Sky, Fallout, Cyberpunk).  I see the same arguments on this forum and discord as last year but different usernames.  It's just a matter of time until it gets better though and some people don't want to wait.

     

    In the short term:  No this game has no hope lol

    In the long term:  Yes, strap yourself in for a long bumpy ride!

  4. 1 hour ago, ShippyLongstalking said:

    Welcome to the MMO where the CEO/Creative Director/PhD/Founder has never worked in game dev before...never mind studying game design. 

     

    The big name designer they did hire left after 8 months. 

     

    DU's design issues are a textbook case of a new developer slapping down code and features without a real plan. The only difference between JC and most new game devs is that his PhD allowed him to "convince" investors into thinking this was a real thing. I'd wager that 8 of 10 new game devs try to be too ambitious with their first projects lol.

     

    It isn't even ambition to be honest, its arrogance -- it's only "ambition" when you know how hard a big project like this because you have experience/knowledge and pursue it anyway. Going in blind and thinking you can create something vast and complex and "cutting-edge" is hubris. 

     

    I think having power as a requirement is a good alternative to repair -- big factories require a lot of power plants, and power plants require fuel to keep running.

     

    Won't be monotonous to repair each machine, but also not idle. Also helps limit the scale of factories in a better way than stupid schematics. Further, more complex power plants could have their own fuel production lines leading to more specialization and a market for reactor fuel etc. 

     

    Basically...just steal industry mechanics from Satisfactory and Factorio. 

     

    Thing is, this was already suggested many times. Supposedly NQ planned for a power mechanic for a while, but are too incompetent/lazy to implement it. 

    I wouldn't pin this to just "a new developer slapping down code and features without a real plan".  Look at how many big name titles that get fully released only to let down players.  Fallout, Cyberpunk, No Man Sky... just to name a few. 

     

    We aren't even released yet, although I do see a problem with the promotion of the game and communications sometimes.  I still see NQ as innovators and trying to bring in something new to the gaming industry nonetheless.

  5. Just now, Vasten said:

    Like you say.. items

     

    There is only market for finished products and those need multiple industry's to make..

     

    There is no market for intermediary part, alloys, etc

     

    Everyone has mega factories the take in ore and output final product

     

    There is no room for a screw producer.. or a pipe, or frame makers.. no one can be an alloy maker

    You can sell items like steel, plastic, marble, etc..  Those will sell just fine over time and you can get some decent profit margins on those.  I sold marble product before but it just takes a while to get some buyers.  Magnets, screws, frames and those types of items I don't think there is a demand for.

     

    Who knows you can always make small amounts and test the market.  I recently got into certain voxels to see if they would sell.

  6. haha.  Trust me they killed the mega factory already.  I don't know anyone who actually makes 100% of everything.

     

    Yes T1-2 items are fairly easy to make and sure you can get a mega factory out of those items if you mine up and sell a few mega nodes but T3 and up starts getting expensive for players.

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