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XRacerX

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  1. Like
    XRacerX got a reaction from Nightranger in Leaving the game for a good while (Read this before buying)   
    I will say it again There is NO WAY i would pay money to play this so-called beta! NQ if you want my money you are going to have to do better than this. You got me the first time by calling it a beta THAT wont happen again. If you are still around in a year Ill see you then......maybe!
  2. Like
    XRacerX reacted to CptLoRes in Any ETA or even an acknowledgment that the blueprint system is comepletely broken?   
    You don't release beta knowing there are many bugs (and design issues), you release beta to find bugs.
  3. Like
    XRacerX reacted to Mbobo2020 in Refund?   
    Oh now I get it, I end up in the cult of alfa here, defending their ... territory. If you guys can accept to pay a subscription to stare at a network error, and to try to navigate trough the sea of bugs, kudos. No wonder why beta games today are the way they are. I won't. Stop defending this behaviour...
  4. Like
    XRacerX got a reaction from Captain_Hilts in Happy Birthday United States Marine Corps!   
    Hell yes! Happy birthday USMC. Thank you to all the veterans out there for your selfless service that alot of us take for granted. I for one wish I could buy all of you a well deserved beer!
    07
  5. Like
    XRacerX got a reaction from TheBlender in Newtonian Physics. blender 3d model Import   
    yes blender can you tell me when you will be VR capable with oculus rift? 
  6. Like
    XRacerX reacted to TheBlender in Newtonian Physics. blender 3d model Import   
    You've summoned me?
    O.o
  7. Like
    XRacerX got a reaction from yamamushi in Newtonian Physics. blender 3d model Import   
    thanks yep i was doing just that. Im going to watch them all https://www.youtube.com/user/dualthegame/videos
  8. Like
    XRacerX reacted to yamamushi in Newtonian Physics. blender 3d model Import   
    After reaching a certain altitude you can achieve "orbit" status, but it's not as complex as say a game like Hellion or KSP. However, in space, if you thrust forwards your momentum will keep you moving even if you cut the engines. So if you're trying to park in orbit somewhere, you either need to find a sweet spot to continue moving around a planet without risk of falling back into the atmosphere, or you will have to park your vessel in orbit and apply momentum in the opposite direction to stop. (I know I'm doing a terrible job explaining it)
     
    It all sounds really easy, but in practice (from my experience playing at PAX), it will take some trial and error before you're comfortable with it.
     
    As far as making functional displays, most of what you're looking for we know should be possible (heading/fuel/speed/attitude/altitude). You can code up whatever types of screens you'd like in HTML (or LUA) and make displays that look just as cool as the ones in your screenshot (it's just going to take actual work to do it). 
     
    As far as displaying scanner information on screens, I'm not really sure if that will be possible because we haven't been told anything about it. It stands to reason that we would be able to, but that all depends on how much access we have to that information (since scanning, in theory, is something based on a skill level). 
     
     
    Now for the other part of your question...
     
    Yes, you will be able to get up and walk around and do whatever you want on your ship along with the rest of your crew. Do you want to hang out in the lounge while your ship is traveling for hours on end to its destination? Go right ahead. Do you want to have a fancy star-trek like bridge, or perhaps something out of Battlestar Galactica or Star Wars? There's not much stopping you but time.
     
    Many people don't want to have to work in crews to fly around, so they'll probably end up in single-person ships. Others will want to work together with others, and they can certainly do that. 
     
    Things will require planning, especially during the exploration aspect of the game. Do you have enough fuel? Do you have enough food (when food is a requirement after release...)? Do you have a contingency plan in place if you get attacked along the way? 
     
    It all really depends on what you want out of the game and how you choose to play it, and perhaps who you play it with.

     
     
  9. Like
    XRacerX got a reaction from 0something0 in Newtonian Physics. blender 3d model Import   
    I guess i should have been clearer. I should have asked if "Orbital mechanics" was to be implemented. I would like to see orbital data on MFD screens and be able to design those screens and script them also
    https://en.wikipedia.org/wiki/Orbital_mechanics

    As you can see here the Multi function displays in KSP. Displaying different data such as orbital data, vessel camera views, ship status, heading, attitude, fuel, speed in m/s, scanner data of planets (useful when looking for natural resources such as ore, landing areas ( topography ), water etc etc. To me this is important for the immersion factor. No "space" type games mmo have this. Space is hard to achieve IRL and IMO it should feel this way in game not just "run and gun" mixed with minecraft and world of warcraft and a "magic" space ship that does everything for you because it is so advanced and futuristic and no flight planning or real thinking is required to fly it. To me that is so boring. THEY ALL DO THAT and it drives me crazy. I want to do real life stuff and I dont mind near future 100-200 years but it has to feel real and believable. I want to be able to interact inside the ship cockpit. Or switch seats. Or walk around inside a big ship or space station like goto my own living quarters,goto bridge, lounge, interact with computer screens etc etc. There is no sound in space unless it is inside the ship itself. I bought the game space engineers on steam i played it about hour and havent played it since. I need realism. Will this game get close to this at all? 
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