ok update:
i took a territory scanner result
then i mined some of those buggy supernode walls and pulled a second territory scanner result
the findings:
the found ore value decreased substantially for this specific ghost-node ore
all other ore values stayed exactly the same for both results
this is horrendous news because it makes me surrender this territory with its alleged 1.3kt hematite
it convinces me that its not a clientside problem, solvable with deleting cache or something but rather that its a world generation problem, where there was some mechanism, that overruled placed ore nodes but didnt correctly replace some data flag responsible for triggering scanner tool and territory scanner results.
under this impression i highly question, that it will be feasible to not reset the world when DU comes out of beta
sure, you can generate new planets with improved algorithms but when the starting solar system has those crucial bugs that are causing so much frustration and time loss how will NQ be able to bind new players to the game.
yeah we want new content and all the cool goodies but when fundamental game mechanics are so irreversible bugged, every new and amazing feature will just be like a wonderful and tasty cherry on top of a pile of garbage
for now its ok. its beta and NQ has my benefit of doubt but when the game enters a post-beta-state im not so sure about this