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Novark

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Posts posted by Novark

  1. There is no major project yet in my organization where i'm at. It's a local org's anyway, so it will be hard to expand it until the game released to the public.

    As for now, i'm focusing on giving some little tweaks regularly on the org's page so it will be ready to gather all of the local players when the time comes ^_^

  2. On 1/14/2018 at 2:25 AM, tristan said:

    So if the game becomes like a huge hit like World of warcraft and such then the youtubers will join and their orgs will grow so quickly that our hardworked orgs will be for nothing because those youtubers please say that NQ has something for this.

    It's not a big deal in term of Organization because in my opinion it's not about how big the size is, but it's about what the do in the game

  3. Due to i have some spare time to write, so here we go ;)

     

    It's been a year since i discovered Dual Universe from the Electronic Entertainment Expo (E3) 2016. NovaQuark used a very simple teaser for their game debut.

     

     

    There are some people that starting to express their scepticism about it, & at some point my self also feel the same ... just trying to be honest, the teaser looks a bit dull & i expect more information from it.

    But i realize that NQ just started their debut which is quite reasonable for me. Even though the said trailer looks pretty half baked, but it said this game will be a fully editable world with single shard server.

    That is actually a pretty damn interesting thing, i feel like i wanted to know more about DU and then i came to the forum.

     

    I kinda surprised that there was not so many dudes here at that time. It only have few sub forums, but the discussion runs pretty well.

    One thing that i found was the dedication of the developer to make all of this happen. Suddenly i changed my mind, my scepticism was gone, the only thing that left was "okay, i will be part of this"

     

    Few months later they added new features, the Organizations. Everything grow so fast, there are more people came into DU and starting to build their own Organization, which is awesome.

    Few moment later they announced their Kickstarter Campaign, at some point the scepticism came back because of what happened on the other game with the same genre. But it didn't enough to stop me to both support & taking the risk by became Backer.

     

    After the Kickstarter campaign ends, they expand the crowdfunding program via the community page following by a constant updated that they showed to us every month about the development progress.

    & They started to expand the forums by adding more sub. More people started to pop out here at forums even though the game is kinda still under the radar, i see a lot's of excitement from each of them both developers & the players. I love to read all of their question & ideas about this game.

     

    cDqMUE6.png

     

    It's been a year since the Kickstarter campaign start, and DU succeed to collect funds & survived from black hole that hit the space genre very hard.

    Big thanks to everyone for the contribution. At this moment, the only thing that i can say is "Can't wait to see you guys at the Pre-Alpha!"

     

    I hope the next year will be even better and so on ^_^

  4. I'm prefer with the fixed one.

    I think it will be better for each gate to only connect to 1 destination only, in other words you need to build the another gate for another destination.

    Also the fixed gate will offers it's own needs based on how players play the game.

     

    The dialing gate means each gate has the same level of service, while the fixed gate is the opposite.

    Just imagine that if you destroy the fixed gates that leads to a "trading & business" solar system, a cool conflict will be made ... but if we using the dialing ones, it will be less catchy because "hey, we still have the another gate"

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