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Felonu

Alpha Tester
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Everything posted by Felonu

  1. I've mentioned this before, but it is worth bringing up. The power of defensive vs offensive tech is of central importance to the type of gameplay in the game. One example is if it takes 1 month of resources for an agressor to kill someone whos defenses took 1 day to gather the resources to power, then the aggressors have to have a good reason or overwhelming numbers to attack. This makes PVP functions more tactical, and meaningful. When an outpost gets overrun it would take something other than just offensive might. It would still make sense to attack ships if you know that their cargo would more than make up for the difference in losses, but new players and people just exploring wouldn't be worth the resource cost to destroy. There would still be people attacking and killing people for no reason other than that they had the resources to spare, but it would reduce it. This simple mechanic is an intrinsic part of PvP balancing, and depending on where NQ puts the fulcrum we'll see how the game plays.
  2. I disagree that it has combat at it's heart. Yes, PVP will be part of the game, but that doesn't make it the games heart. Building is this games heart. When JC talks passionately about the game he talks about coming together to build great wonderful things. He barely mentions PVP most of the time. It's the community that try to make PVP the most important part of the game. I understand that necessity drives innovation, and that PVP will be a large part of the economy. If you think about the real world though, most people don't fight for their lives daily. There are parts of the world where they might, but most of the world lives in peace most of the time. That is because for most people the risk of fighting over a thing is not worth the value of the thing.
  3. @Falstaf The main reason I think it works that way is that if the resource is easily obtainable in a specific region then people in that region will undercut your prices if you set the price the same as it is in a region further away where there is a high demand for the resource. You can't just set a flat price across the board, because you will have more competitors in one region than others. Unless you drop all your prices to the lowest, then you will have local traders in high demand areas buying your stock, and reselling at appropriate prices. Personally I agree that remote viewing at least would be an important thing to have in the game. Remote adjustments would be nice, and the ability ti track them outside of the game would be great, whether NQ builds an API or if there is a way for the players to build one with LUA.
  4. @Aetherios Yes, a lot of people from Eve are looking at this game for how it can be a better Eve, but a lot of people that have hated there experiences or never wanted to play Eve are also into the idea of this game. This game can and hopefully will appeal to those of us who won't even consider games that are balanced toward PVP because of our experiences with Eve. If this game has the same player atmosphere of Eve, then a lot of the interested players will move on. Those of us who don't like Eve want this game to be more than we believe that game could ever be. We want it to be oriented toward building and growing a society together. We don't want the entire game to be about war and destruction.
  5. -Removed- I agree that some sort of API could be a great resource for the player community whether player built or integrated. Scripting the market could affect balance in some ways, but I don't know how much. NQ would have to decide whether it was something they want to allow or not. With the fact that scripts are supposed to run on your machine, and the limitations NQ is giving them I don't know if they could be built to be more than a convenience.
  6. The person you are being so rude to was just trying to give you a little piece of information. He isn't even a gold member, but you are so upset because you misread the times that you went off on him. As some people have said NQ base of operations is in France. They originally posted a lot of their information based on American timezones, but with the global aspect of the community they must have decided using UTC (universal time code) was more appropriate than giving times in specific time zones. They also post their times in 24 hour clock standards (which you might have noticed times greater than 12 on the same notice you saw the 4:00 times) which count from 00:00 (12 midnight) to 23:59 (11:59 PM). Decency would tell you that you shouldn't just go off on a person because they try to give you information on a forum. I know things can get frustrating with new software, but the NDA covers any aspect of early access to the game, and the person (who does not have access to the actual NDA text) said that your comment MIGHT fall under it. He didn't tell you not to post, only implied that you might want to check.
  7. Fully automated building could actually hurt the economy, and JC said they would put limits on how you automate your factories. I don’t think there are any details yet released.
  8. I run a 3 monitor setup with a gtx 960, 16GB Memory, and 512GB PCIE M.2 SSD. I plan to upgrade my video card some time soon (mostly for other games).
  9. 1 general positive is that it gives us another system that can be used for emergent gameplay. Players will come up with awesome creative uses for the system, and I would actually be interested in the system because the defensive systems to counter it would be really fascinating. I hope NQ finds a balance that is fun whether they decide to implement these different hacking scenarios or not.
  10. I actually Quoted the wrong person, but you should be able to translate the transcript of the video which I also linked.
  11. Here is the short answer on automated mining. (Transcript)
  12. @Atlas5 These look like concept art to me. Do you have detailed designs, or are you advertising and these are things you believe you'll be able to design after release?
  13. All of that is obvious to anyone who understands data integrity. My example was based on an in game based voice chat system where there is no record of who actually said a thing that was against terms of service or something. The recipient or someone who heard it could file a complaint, but the person who filed the complaint might not have any information that NQ could use to figure out who it was except the person's name. If they are obfuscating that in some way it could create a system that could be abused. I'm also sure that it could cause other abuses too depending on how everything got implemented and the systems around it. It is an interesting idea, and I would like to see which way NQ goes with it. I just feel like it might not be worth the effort, but I am not the creator of the game. Any game I made would never make it to release, because I would want to implement every cool idea I came across. I beleive in NQs vision, and feel they will make a good decision on whether or not to include it.
  14. Wow, I'm kinda shocked. I can actually agree with you here. There is a middle ground that would be possible, and could actually have PVE in the game in some form. Whether NQ decides to do it or not is up to them, and I'll be happy either way.
  15. This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality. We don't have specifics right now but an example would be a person telling another person through a local voice chat (if they add it to the game) they would do the aforementioned iguana stunt in a building where for whatever reason everyone was goofing off and using the same fake name. NQ would not have any recompense other than ignoring it, or penalizing the whole group including the victim. Everyone was in the same vicinity, and the only indicator anyone would have to other peoples identities would be the names. This could also happen if a person was infiltrating an org by using another persons name, and harassed someone by the same means while the person they were impersonating was nearby. I'm not saying it is a problem to change the name. I'm just saying that NQ might not want to build systems to handle this, and might just decide that it's not worth it. Last thing I'm gonna say about the ESO thing: I didn't say it hasn't gotten better. I was just stating that it would likely have even more players if it hadn't had the problems.
  16. You are correct he did say purchasing through the market which would imply that they would be bots. He called them NPCs and I hadn't remembered the market part. As far as mining vs killing things goes, I wasn't stating that I want that in this game. As I stated in the following sentence, in general I prefer one mechanic over the other. I was illustrating a point about different peoples ideas of what is fun. As an aside, you can have the same interaction while shooting metal aliens to get copper that you can have while following a vein of copper. It can also be enhanced if that metal alien has to flushed out by a group of your friends while you line up the shot. Hunting can take skill and a coordinated team. AGAIN, I WANT TO BE CLEAR, I'M TALKING ABOUT CONCEPTS. I AM IN NO WAY ADVOCATING REPLACING MINING WITH KILLING OR ACTUAL COPPER ALIENS TO BE IN THIS GAME. Animal NPCs dropping fur would have the same issues as other types of NPCs dropping other matts - they still take AI scripting, and they are still regenerating which inflates whatever they drop.
  17. My memory wasn't selective, I stated clearly that it wasn't said directly. I was stating the impression I got. I could foresee issues with actual harassment that people could accomplish by stealing identities that could be damaging to the game. I felt like this might be a worry that they might have. It would be very difficult to track who the actual person was if they took precautions with this system in place. It would be possible for NQ to implement systems to track these people, but that would come down to cost/benefit of the ability for people to change their name. I do agree that your hacking system in general sounds like a valid Idea, and am not debating that. I don't have any other ideas for a system (I am waiting to see what NQ's ideas are before I start to conjecture). I was only referring to you stating the system as a matter of fact. This made me think i might have missed some information somewhere. As far as the statement about fans, it is just a high profile issue with another IP right now, but I don't want to spoil anything for anyone. I was using this as an example of the dangers of stating our desires/thoughts/expectations as if they were the designer's/writer's, and giving people the idea that the game will definitely be a certain way when there is no concrete evidence yet. I don't know if ESO is a great example. A LOT of fan-base left that game for good because of it's release issues.
  18. A game without grind is a blank screen. Every game is a grind of some sort, it just differs on it’s form. This games grinds will include among others traveling, defending against looters/pirates, looting/pirating, and mining. They are all tasks you do more than once to meet some objective, and the process may or may not vary. My point is that it is impossible to make a game fun and engaging without some form of grind. NQ would like to make the grind as fun as possible, but I believe have already stated that mining will be done by hand or at least by direct manipulation. This seems to be an important aspect to them, and I don’t expect they’ll change it anytime soon.
  19. As far as NQs vision, they have talked about npcs, and they specifically talk about turning the Ark Ship into a kind of dungeon at some point. The only part I think they have worked on so far might be the NPCs to buy the blueprints you need to make elements (they have another name for this, but on my phone and too lazy to look it up right now). I don’t expect most of this stuff to be in the game at launch but people saying this isn’t in their vision and has never been are simply wrong. I do think NQ hopes the players will make enough content themselves that NQ doesn’t have to fill the game with theme park rides. The idea that PVE is boring and grindy is a fair criticism from a specific standpoint, but I think the click-game of mining is boring and grindy. That doesn’t mean it shouldn’t be in the game. I would much prefer to shoot AI to get my resources than click the ground personally. I don’t expect or actually think that should be the way anything works in DU, but It is definitely my preference in game functionality in general.
  20. Is there any information from NQ that says that the cost of hacking will be you skill progression time? I don’t remember anything that got that detailed on their plans for hacking, but it sounds like you know something I missed. I disagree with your point they would let you change your display name with hacking. I remember JC saying something about not wanting to allow you to hide or obfuscate your name. I seem to remember it sounding to me like he wanted to make sure if someone was seen doing something that you would know who it was for sure. I actually think I’d be ok with the general idea of the hacking system you laid out here, but I don’t think we have enough information from NQ to make assumptions on the system that is in their vision yet. I would love to see some information I missed, or some additional information from NQ at some point with more information about their vision for systems like this. Without this information we might as well be making fan theories about a characters parents. That can lead to a lot of angry people because their specific theories don’t pay off. Angry fans turn into bad reviews that can hurt the bottomline of a product. I think we all want NQ to be as successful as possible so the game will continue to get awesome support for a long time.
  21. Despite what @CaptainTwerkmotor keeps saying, I never said I want grieving punished. (I’ll leave the misinterpretation of the quote alone for now. ) I’m with the OP that I don’t want to see this game get the same reputation that EVE has because I believe it will limit the playerbase. In my experience the reputation of EVE from people that don’t play it and never have or have only tried it briefly is that it is a cesspool of griefing and newbie killing. I just want new players here to be welcomed into the community and given time to learn the game. Once people learn the game I think PVP is a good way for the universe to expand and will give us things to do. I offered a possible solution that doesn’t punish or limit anything just gives a little more weight to defense vs offense. But I keep being told I’m ignoring words that have nothing to do with what I’m talking about except in a tangential way.
  22. There has not been released information about what elements will be released in the game. Having different aesthetic elements is a great thing for games with design elements, but those of us in the pre-alpha can't talk about what they have or don't have in the game right now.
  23. Happy New Year to you all the DU Crowd!
  24. You said those same things in your previous post, and as I pointed out they don't speak to any of my points. You are still arguing a straw man that you are building. You can't seem to actually debate the actual conversation so you make my post about what you want it to be about so that you have the ability to argue it. You simply don't have the ability to have a conversation with anybody who disagrees with you, because you are incapable of trying to understand what anybody else is trying to say. @Msoul I appreciate you actually talking about my points and I agree that there does need to be complicated intricate gameplay in the macro game. I personally think that 1:1 ratio lends to a slightly more aggression based game than I would prefer, but understand the importance of both playstyles giving their input to come out with what will be the most fun for the most players. Having honest discourse with both sides stating their opinions, and NQ deciding the value of the different options and applying their vision to it is what I believe will make for the most fun exciting game play.
  25. Thank you for basing an entire post on assumptions about other people and using that to rant against those people without adding a single new piece of information to the conversation. This is proof of my point that assumptions don’t help the conversation. Nothing you said was anything but a strawman argument. You turned your misinterpretation of my words into the strawman. I don’t think grieving should be punishable. I don’t want to play by myself. I wasn’t even talking about my personal game preferences. I also never said I knew what EVEs problem was. I was talking about the perception of EVE from new players, and people that won’t play because of perceptions. I was talking about things that I think could help DU avoid some of these playerbase limitations. You don’t seem to want to have an honest conversation though. You want to belittle and twist the meanings of those insignificant dissenting opinions.
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