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Everything posted by CptLoRes
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NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
There are many, many problems with the current mass and voxel system. For example the smallest voxel size in DU is 0.25m3. So that means that thinnest wall you can make is 25cm. Now imagine a RL car or a plane with a 25cm thick aluminum body, and how much that would weigh. For reference: The outer alu skin on a commercial airplane is usually 1-2mm, or 0.001m3 in DU voxels.. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
It should be obvious by now that NQ is pulling numbers out their ass trying to shape game play with easy solutions, and at the same time not considering if the decisions make sense as a whole. -
VM is your best bet for sure. And NVidia re-enabled virtual GPU support for normal consumer cards not that long ago, so it is easier then ever without hacky solutions.. https://nvidia.custhelp.com/app/answers/detail/a_id/5173/~/geforce-gpu-passthrough-for-windows-virtual-machine-(beta)
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Engaging with the community, not just a DU issue
CptLoRes replied to CoyoteNZ's topic in General Discussions
ohh shit.. Just noticed I ruined your 666 likes count. -
Engaging with the community, not just a DU issue
CptLoRes replied to CoyoteNZ's topic in General Discussions
What did I miss? Something on this newfangled discord thing these pesky youngsters are talking about? -
Basic cement (the glue for making for example concrete), and is made from limestone, clay and sand at high temperatures. Any other components are only added to get some specific characteristics. Point being that the fundamental principle of cement/concrete is simple enough that it was used by the Ancient Greeks, but in this game even when we have a nano transformer it is a high tier material that is more costly then for example real modern materials like plastic and carbon fiber? And we all know why. NQ knows that people want to build large structures/industries/etc and they are trying to time gate the process to cover up the lack of actual game play. But that does not make people stay longer, and instead there is ample evidence (0.23) that it has the exact opposite effect since building can be time consuming enough by itself without the added resource time gating breaking the camels back.
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So, apparently one of the abilities we lost during the long cryosleep on our way to Alioth. Was how to clean windows.. Hint: Subtle use of texture and shader effects will often look more impressive then when over used.
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Insufficient possibilities for shifting static cores
CptLoRes replied to Zarcata's topic in General Discussions
Best trick I have found so far is to place a single 0x25m3 voxel in the far corner(s) of a core grid, and use that to align when placing the next core. -
Another example from 2012, demonstrating the lackluster voxel performance in DU. This entire demo is shown using a GTX480 which is something like maybe 60% as fast as a GTX1050 would be today. And again this shows that the only bottleneck for voxel performance in DU should have been streaming bandwidth. And what you currently see rendered on the screen visiting District 6 etc should be trivial for any modern GPU.
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Has productivity increased now that JC has stepped down?
CptLoRes replied to Shaman's topic in General Discussions
Don't forget that NQ only just implemented voxel compression in the latest 0.25 patch which is insanity, since one of the main points for using voxels in the first place would be that the data structure compress very well. So now that there finally is compression, it is going to be interesting to see how this has impacted transfer rates. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
Jet engines even with afterburner would stop working as the air get thinner (as they actually do in-game), so from a realistic viewpoint there would still be a need for solid fuel rockets that does not need external oxygen to function. The only type of jet engine that would maybe still function in the thin air conditions, would be a scramjet. But that is a high speed, low trust type of engine. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
Sure, but the primary use for JATO in this game would not be for take-off assist but instead to help cross the threshold into space. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
A sci-fi game should at the very least have technology as efficient as we have in RL. Take for example JATO rockets, which are solid fuel rockets used for takeoff assist. No huge tanks or expensive fuel required, just small and cheap single use rockets that you strap on and replace after use. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
The NQ way of doing this was rockets. I.e. they added even more time-gating elements that adds mostly unused weight during normal flight and makes your constructs look ugly. -
I have avoided PvP, but that sounds like the kind if shortcut NQ would make..
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Please take a step back and consider....
CptLoRes replied to DorianShea's topic in General Discussions
Some of us doing the backseat driving has also been doing professional software development for 25+ years. And the way NQ is approaching this project and the community is fundamentally flawed on so many levels it makes my head hurt. Basically NQ has been trying to do waterfall (both for dev and for community communication) on a highly experimental MMO game, and that is doomed to fail. -
So, are we done with the backend patches now?
CptLoRes replied to Shaman's topic in General Discussions
To be fair, the voxel compression in 0.25 seem to have helped with performance. But then again, not having voxel compression up until now in a voxel based MMO is kinda crazy.. -
Will automation be a first class citizen in the game
CptLoRes replied to maxZZzzz's topic in General Discussions
No -
So, are we done with the backend patches now?
CptLoRes replied to Shaman's topic in General Discussions
Problem as I see it is that they are not doing either. If you look back over the years comparing release notes with time tables, the progress is abysmal. For example take a look at the more resent 0.23 -> 0.25 progression, consider how many people work at NQ and then look at the features that has been released/improved in what is now closing in on half a years time. A team the size of NQ should be able to work on back-end, fixing bugs and adding features at the same time. -
NQ suggests buffing engines, your thoughts?
CptLoRes replied to ELX987's topic in General Discussions
Not sure I follow. This game is already heavily based on physics for flight, so it would be normal to expect the same behavior for other parts of the game. Don't get me wrong, I think DU is way, way to grindy at the moment, but consistency in the game loop is also very important.