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The_Churrosaur

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  1. I think it's a great idea to bring up this discussion now. One of the greatest struggles the Space Engineers team is dealing with currently is that their custom VRAGE engine was not originally designed to cope with "multi-entity" moving part machines. This has led to a lot of limitations when dealing with rotors and pistons- arbitrary speed limits and intense physics bugs among other things. I think Dual Universe has the chance to succeed where Keen SWH had failed: in anticipating the popularity of mechanical contraptions and moving parts early in development and accommodating for it accordingly. Something like relative physics reference frames for "anchored" voxel grid entities (ala KSP) would be absolutely awesome. Admittedly I'm not a programmer and have no idea how hard something like that would be to implement in Uniengine 2, but I feel like the ability to design and build working, stable mechanical contraptions might make it worth it at least considering.
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