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Geo got a reaction from Palis Airuta in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨
The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
Hope you enjoy these.
Sincerely,
Geo
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Geo reacted to Atmosph3rik in Need to make official complaint about a GM
I really think there needs to be a clear set of guidelines for when you should use the in-game help channel, and what for.
If i asked NQ to repair my ship every time i crashed it because of lag or disconnects, they would need to hire a full-time employee to follow me around. But I also refuse to fly anything larger than an S core, because i don't feel like spending an hour repairing a ship. The repair system is really tedious and unnecessarily punishing especially with larger ships.
I've only asked for help in situations where i had a bugged element, like a VR pod that was permanently occupied, or when i couldn't enter the command seat of a ship. And i've always been amazed how fast they usually respond, and how quickly they were able to solve the problems.
I don't think the in-game help channel should be used as a repair service. But i also think NQ needs to take a serious look at how painful the repair process is.
The insanely large number of elements that are required to make an L core ship fly, is definitely making the issue worse too.
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Geo got a reaction from Immortallis in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨
The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
Hope you enjoy these.
Sincerely,
Geo
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Geo got a reaction from Serula in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨
The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
Hope you enjoy these.
Sincerely,
Geo
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Geo got a reaction from Yezar in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨
The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
Hope you enjoy these.
Sincerely,
Geo
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Geo got a reaction from Msoul in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Recently, I've been working on a photography art series called "Art of the Metaverse" 🎨
The images were all filmed in-game during 2020 & 2021 and re-imagined with Adobe Lightroom (mobile edition) to enhance and/or colorize the content within the screenshots. Photoshop was not used. The series does not represent how the game looks (now or then). Rather, all pieces in the series are intended to be an artistic interpretation of Dual Universe.
Hope you enjoy these.
Sincerely,
Geo
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Geo reacted to NQ-Deckard in DEMETER PREVIEW ON TEST SERVER
As announced in the Inside Novaquark: Demeter vlog, the Dual Universe public test server (PTS) will be available to enable players to explore the new features and changes we’ve been working on for the Demeter update. The database has been mirrored from the current build on our live server to the test server so that your inventory, talents, and constructs will be readily available.
SEE IT FOR YOURSELF
Since Demeter introduces significant server-side changes via the integration of hexoctree technology, we need to ensure that we run a charge test on the PTS to assess the stability of these changes. We’ve planned two dedicated time slots where players will be able to play with Novaquark staff, and we kindly ask you to try to connect to the PTS during these two slots.
There will be two long weekends, of three to four days each, for testing Demeter on PTS:
October 29th - PTS opens with NQ personnel and players at 13:00 UTC and will remain open until 08:00 UTC on November 1st, and/or...
November 5th - PTS opening with a potential second event with NQ personnel and players (depending on the October 29th event). PTS server will remain open until 08:00 UTC on November 8th.
You will also be able to play around with mining units, an exciting addition to the game that will negate the need to dig underground. And, with mining units, a new minigame used to calibrate mining units and increase their output efficiency. It will also trigger spawns of rocks for surface harvesting.
In view of the impending geometry reset, we highly recommend that all players spend some time on PTS to see how their constructs will be impacted. The geometry reset is not a wipe. Structures above ground will not be affected. Anything below ground is still there; you will only need to clear out the dirt around subterranean constructs. Inventory will not be impacted in any way. Points invested in mining-related talents will be credited back to your talent points pool. (Note that this will not be the case for the PTS, as you can simply refund your talent points there by typing /respec in chat and then reconnecting to the PTS.)
DIGGERS GONNA DIG
It’s important to stress that you will still be able to dig to create underground constructs and do some terraforming. The difference now will be that you won’t collect ore while doing so.
If you haven’t watched the vlog yet, we highly encourage you to do so. In particular, you should watch this segment that shows how the geometry reset can affect an existing, pre-Demeter subterranean construct and the “quick clear tool” assistance we may be able to offer to owners of very large underground constructs.
We ask that requests for construct excavation assistance be submitted before Demeter launches. This is available only for static constructs built before the Demeter release. (The launch date for the update is TBD, but we will give plenty of advance notice beforehand.) You’ll need to use this handy form to submit your request, and be sure to include the following information:
Owner name (player or organization) Construct Name Construct Size (dropdown) Construct Location (orbital body dropdown) Coordinates An image of your construct
Excavation will begin one day after Demeter launches and might take a few days to complete, depending on the number of requests. The queue will be handled on a first-come, first-served basis. The sooner you submit your request, the closer you’ll be to the top of the list. It’s important to note that the excavation tool carves out a cube whose dimensions are determined by the voxel boundary box of the construct. Construct owners will still need to do clean-up here and there. For the best results, or if you are under time pressure, we strongly encourage construct owners to do their own clearing, thus ensuring that the area meets your exact standards for form and style.
JOIN THE CONVERSATION
Feedback and comments regarding Demeter on PTS can be shared in this forum thread.
Bugs can be reported in this forum thread.
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Geo reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th
Hi Noveans!
Today, we release the first 0.25 version of DU on the Live Server. As with the 0.24 updates, the full content of the 0.25 will be released incrementally. Features coming later include the Mission System and Challenges. Today's version is marked as 0.25.5 and is mostly focused on the performance and database storage improvements we mentioned in our recent blogposts. You'll find its changelog below:
Improvements
We have implemented large, fundamental changes in how voxels are stored server-side, optimizing and improving player bandwidth usage going forward. Introduced level of detail (LOD) for constructs in the distance. Ships and bases in the distance will now load and display a lower resolution version of the mesh. This should improve framerate in some places and allow for faster loading times overall. [Settings] FPS limit has been enabled by default to prevent some GPU overuse when Vsync is not enabled when the game is minimized or while in the main menu. The option to disable the limit is available in the game settings. [GUI] Polish of Repair Unit panel. [Anti-Cheat] Added a clear error message when game files are corrupted. Added an example for how to use the "/emote_name" command to avoid confusion. Construct key no longer has the "delete item" context menu action. (It was wrongly displayed since a construct key can not be deleted.) Item inspector now displays the scale of the item in the name of the item. Data size of decors (grass, tree, rocks, etc.) received from the network, stored and computed is now smaller. [GUI] RDMS panel polish. Small performance improvement on element display. Optimized industries rendering for big factories. Added a warning notification when there is no price set and no batch defined for a player dispenser. [Market] Added line separator between orders list. [Market] Set default value to the maxQuantity. [GUI] Implemented wallet shortcut in the global menu and in settings. Quick polish for Surrogates panel. Changed jetpack icon/polish of quick status. Polish for RDMS Tag Manager Panel: Added an item icon node to the left of the description. Removed the title above the tag manager item node wrapper. Polish of crafting UI. Added new and last ground textures replacements in order to complete our full upgrade for the planetary ground visuals.
Gameplay Balancing/Changes
Talent adjustments Over the past several weeks, we have identified several talents that were not behaving as expected or intended. Many of these issues have since been addressed; however, we have since discovered that there was an error in the calculation for the following percentage-based talents, and we have deployed a fix for them now.
These are:
- Element Healthpoint Talents
- Engine Power Talents
- Organization Construct Management Talents
Where previously these talents were Base Value * Percentage Talent 1 * Percentage Talent 2, they are now Base Value * (Percentage talent 1 + Percentage talent 2). This is most notable for the Organization Construct Management talents where the new maximum amount of constructs is 275 for a single organization with all talents at maximum.
Should your organization go over the currently available capacity, your constructs will not be affected. The organization will be unable to deploy constructs for that organization until your talents allow you to go beyond the currently deployed construct count, either by increasing the talents or reducing the number of deployed constructs.
There are a small number of organizations that currently go beyond the maximum. We will reach out directly to notify them of their current construct count.
Non-deletable items can no longer be put into a package. (The only item that is affected by this change is the construct key.) The /unstuck command now has a four-second unstuck screen.
Crash Fixes
Fixed a rare random crash that occurred during gameplay. Fixed rare race condition in procedural generation that could crash the client if you tried to exit it at the very beginning of loading screen.
Bug Fixes
Fixed claimed fuel that couldn't be retrieved from a fuel container. Fix on Notifications panel (cross button/arrow issue). Various adjustments and bug fixes in tutorials. Fixed blueprints not applying current placement talents on elements when deploying the construct. Fixed the Arkship vertical alignment with its own VFX and some minor other adjustments. Fixed sounds that are triggered by animations and that were not being played on elements such as doors, airlocks, gates. Link tool: Link direction is chosen automatically for elements where only one direction is possible, like fuel tanks and engines. Disabled Settings button when login attempts are ongoing. Fixed color text input in character customization and creation. Fixed automatic read transition for recently acquired hints. Fixed auto-selection of "Combat" tab when starting piloting. Fixed a bug where Surrogate Pod UI remained after leaving a surrogate session. Fixed localization on surrogate tabs. [GUI] Fixed serif font issues on several interfaces. [GUI] Fixed mouse raycast tooltip: When you hover over a tab menu shortcut, a "description" appears next to the cursor. If you close the menu while this text box is present, it will remain displayed indefinitely until you press TAB again. Fixed a bug causing the game to close just after an error popup is shown but before anyone gets the time to read them. [Tutorials] Various bug fixes for tutorials Fixed big freeze upon entering build mode on some ships. [Art] Fixed the Surrogate Pod Station red texture. [Art] Fixed the Arkship collision mesh. Fixed tutorial panel close button. Fixed tutorial panel restart button. Fixed intro cinematics that were missing for new players before and after creating an avatar. Fixed a rare barter validation button issue. Fixed style for bookmark descriptions in bottom left display of the bookmark info. The HUD left menu no longer blocks the mouse pointer input when not visible; fixed an issue with setHTML on 16:10 screen aspect ratio Fixed dispenser issue with set price modal where they sometimes registered x100 of the value or sometimes the value change was not registered at all. [GUI] Fixed some missing font styles on some elements in Inventory and Lua editor. [PvP] Fixed weapon shots occasionally failing at higher talent levels. Fixed wrong appearance of safe zone indicator when leaving gunner seat while on a planet. The safe zone indicator should now be displayed while in the gunner seat if you are not on a planet (and if on a planet, players should see the minimap).
Miscellaneous
Temporarily deactivated voxel cache size limit.
Known Issues
Since the 0.24.4 release, you may notice that there are materials (textures) that have a different look or they might appear less shiny (or shinier). This is due to changes that were made to standardize the materials to bring more consistency for those material types. Metals should look and behave like metals. We’ve also dialed down the glossiness so that it’s not as aggressive. Due to these adjustments, some players may find that textures they’ve used may appear ‘broken’ (though technically they aren’t) or that they are no longer aesthetically pleasing. You may want to spend some time reworking areas of your constructs where this is an issue. Some improvements have already been made and we’re still working on fixing this. Numerous French and German localization issues have already been spotted. A random rendering crash may occur under some conditions due to low GPU/driver resources. Setting shadows to ‘Low’ and disabling Volumetric Clouds in Graphic settings may help. Voxel crashes may occur due to low disk/memory. [Industries] Talents that impact ingredients of schematic products are not displayed client-side, but the schematic updates with the server schematic when starting. [Industries] Some inconsistencies in schematics and tiered elements. [Screens] Transparent screens display as solid white when loading in close proximity. [Screens] High-frequency text updates on screens cause text to not display or flash. [Elements] In certain situations, elements unload at high speeds. [Crash] Triggering a detection zone after maneuvering the construct it is attached to leads to a crash. Various lighting, shadow, and reflection issues might be seen due to ongoing rendering rework.
As always, thank you for your support!
Cheers,
Nomad
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Geo reacted to NQ-Naerais in A letter to our players
Dear Noveans,
We would like to address the recent speculations that have arisen in our community, and openly disclose some changes that are happening at Novaquark.
First and foremost, Novaquark continues to be supported by its long term investors to allow it to launch Dual Universe in line with its original vision. It also puts us in a position to attract experienced talent to complement the team that’s already in place so that we can continue to improve the game.
Next week, we will share with you what we think our priorities should be for Dual Universe and how we hope to approach the development of the game with improved processes going forward.
An important change to note is that Jean-Christophe, the founder of Novaquark, has transitioned from the day-to-day management of the team to better focus on his position as a board member. Over the years since the creation of Novaquark, JC designed and set the standards for the structural and conceptual foundation of the game, and he feels now that a solid base is there for him to move forward as a strategic advisor. The recent changes in the administrative presidency of the company only reflect the transition of JC to his new role. We’re excited to have the team he has built deliver on his vision for the game.
Rest assured that Novaquark’s future is in good hands, and there is a strong partnership between our long-term investors and our team. We believe that the future is bright for the game and for the company, and we cannot wait to tell you where we want to take Dual Universe.
With our warmest regards,
The Novaquark team
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Geo reacted to Mhaijik in Landmark Explorer streams exclusively DU!
Welcome all!
The Morning Brew show with Landmark Explorer aka Geo; schedule is: Twitch M-F 10 - 1 EST on Twitch.tv LandmarkExplorer https://www.twitch.tv/landmarkexplorer
Or check out our stream on YouTube M - F 10am EST - 1pm EST. : https://www.youtube.com/LandmarkXplorer
"Let's talk DU" Special guest interviews are done occasionally Fridays 10 - 12 EST on TheMorningBrew. Advance notice will be given when an interview is scheduled. Twitch.tv TheMorningBrewShow https://www.twitch.tv/themorningbrewshow
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Geo got a reaction from Kingpin in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here's a Neon Sign for Envoy Corps!
Here's one for Dystopia Spaceport
I think the purple nebula flame turned out nicely.
Cheers
-Geo
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Geo got a reaction from Kingpin in Animated Neon GIFs for Orgs & Ships, Signs & Screens
I've been making some animated & neon signs for the Orgs I'm part of and for friend's ships. Because they are GIFs, they can be displayed on ingame screens/signs. I figured I'd share some and see if anyone want's a free animated neon GIF for their org or ship. Either message me or post your existing logo or graphics here and I'll see what I can do. It helps me pass the time when I'm not playing taxi driver for my kids or being yelled at by my wife.
Cheers,
Geo
#SignsByGeo
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Geo got a reaction from le_souriceau in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here is my latest Community Organization Logo Effects animation project I recently finished for @IceNine's Org named "ANATHEMA"
IceNine provided the B&W art and the theme music (https://soundcloud.com/jessicahedrick/exotic-weapon)
This was a really fun project. You can see this and many more at YouTube.com/GladiatorsCafe on YouTube and Studio-g.Live
(All subs are greatly appreciated) ?
Sincerely,
Geo
studio-g.live
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Geo got a reaction from IceNine in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here is my latest Community Organization Logo Effects animation project I recently finished for @IceNine's Org named "ANATHEMA"
IceNine provided the B&W art and the theme music (https://soundcloud.com/jessicahedrick/exotic-weapon)
This was a really fun project. You can see this and many more at YouTube.com/GladiatorsCafe on YouTube and Studio-g.Live
(All subs are greatly appreciated) ?
Sincerely,
Geo
studio-g.live
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Geo got a reaction from von_Rugen in Animated Neon GIFs for Orgs & Ships, Signs & Screens
I hope everyone is doing well. I think this is day 35 for us since the local schools closed down due to the current pandemic. Needless to say, I've been a bit busy with my kids (as I'm sure those of you with kids have been).
Here is something I created before all the chaos started. I made this composite image from a bunch of previously released content. We're using it as our official Discord server banner/header.
This was fun to make. I ran it by someone at NQ and got the thumbs up to use it. I recommend that everyone share any "fanart" (made with published DU images) with one of the community managers before using it publicly. It's a nice courtesy.
Temporarily, I'm not taking on anymore projects from the community, but you are still free to send me requests. It may be a month or two before I can get to them. Thanks for understanding
Sincerely,
Geo
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Geo got a reaction from Phoenixellis in Animated Neon GIFs for Orgs & Ships, Signs & Screens
I hope everyone is doing well. I think this is day 35 for us since the local schools closed down due to the current pandemic. Needless to say, I've been a bit busy with my kids (as I'm sure those of you with kids have been).
Here is something I created before all the chaos started. I made this composite image from a bunch of previously released content. We're using it as our official Discord server banner/header.
This was fun to make. I ran it by someone at NQ and got the thumbs up to use it. I recommend that everyone share any "fanart" (made with published DU images) with one of the community managers before using it publicly. It's a nice courtesy.
Temporarily, I'm not taking on anymore projects from the community, but you are still free to send me requests. It may be a month or two before I can get to them. Thanks for understanding
Sincerely,
Geo
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Geo got a reaction from Atmosph3rik in Animated Neon GIFs for Orgs & Ships, Signs & Screens
I hope everyone is doing well. I think this is day 35 for us since the local schools closed down due to the current pandemic. Needless to say, I've been a bit busy with my kids (as I'm sure those of you with kids have been).
Here is something I created before all the chaos started. I made this composite image from a bunch of previously released content. We're using it as our official Discord server banner/header.
This was fun to make. I ran it by someone at NQ and got the thumbs up to use it. I recommend that everyone share any "fanart" (made with published DU images) with one of the community managers before using it publicly. It's a nice courtesy.
Temporarily, I'm not taking on anymore projects from the community, but you are still free to send me requests. It may be a month or two before I can get to them. Thanks for understanding
Sincerely,
Geo
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Geo got a reaction from Atmosph3rik in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here's the latest video I worked on for a really cool Community Event by DICE. Novaquark just published it on their YouTube:
Sincerely,
Geo
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Geo reacted to Jinxed in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Some amazing artwork in this thread... DU community has some real talent onboard!
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Geo got a reaction from Serula in NQ-Naeris, new Community Manager, has entered the game!
A BIG warm welcome to you, @NQ-Naerais!! It looks like your background is a perfect match for the DU community. As a "cat whisperer", you'll be able to herd us Noveans readily!
Also, as a fan of Sci-Fi, you're going to be absolutely inspired by the creations players are making. ?
Sincerely,
Geo
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Geo got a reaction from IceNine in NQ-Naeris, new Community Manager, has entered the game!
A BIG warm welcome to you, @NQ-Naerais!! It looks like your background is a perfect match for the DU community. As a "cat whisperer", you'll be able to herd us Noveans readily!
Also, as a fan of Sci-Fi, you're going to be absolutely inspired by the creations players are making. ?
Sincerely,
Geo
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Geo got a reaction from Jinxed in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here's some fan-art I made recently of an amazing Ship by SoCalExile that I've named "Paradise". Novaquark published it recently on their Social Media. Here is the original in Hi-Res on Gladiators cafe YouTube ?:
Sincerely,
Geo
https://www.studio-g.live
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Geo got a reaction from Jinxed in Animated Neon GIFs for Orgs & Ships, Signs & Screens
You're welcome, my friend
Animated version:
Regular Version:
Regular animated (neon flicker) GIF:
Sincerely,
Geo
https://www.studio-g.live
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Geo got a reaction from Jinxed in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here's the latest video I worked on for a really cool Community Event by DICE. Novaquark just published it on their YouTube:
Sincerely,
Geo
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Geo got a reaction from Jinxed in Animated Neon GIFs for Orgs & Ships, Signs & Screens
Here's some animations I worked on today for the crew in Ministry. It was another fun project:
I really enjoy making these. Some logos are far more difficult than others, but I enjoy the challenge.
I post some of my work on twitter as well. Come say hi at Twitter.com/LandmarkXplorer
Sincerely,
-Geo