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Eternal

Alpha Tester
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  1. Like
    Eternal got a reaction from SimonVolcanov in Seabed drilling and Forestry   
    This is my proposal of the mechanics:
     
    1.) You cannot dive in this game without a working diving-gear. You will change your gear to diving-gear-set to dive for longer periods. Make it so that without diving-gear, you can only dive underwater very limited period without re-surging for air, with diving-gear, you can dive for longer periods but still limited based on your oxygen-tank load/capacity.
     
    2.) To detect present Crude Oil deposit in seabed soil, silt, sediment, rock, the diver-avatar uses a handheld infrared spectrometer instrument underwater to scan the site (no need to take samples of the soil/rock). It can detect oil(hydrocarbons) present in soil in the form of raw "Crude Oil" which still need to be processed.
    To drill, extract, and store, the nano-former will do it's job (the "Mining Tool" can do that itself).
     
    You can have different qualities of raw Crude Oils if you want. There are more "Sweet" Crude Oil (which means it's of higher quality, lower sulfur content, lighter), and there are more "Sour" Crude Oil (of lower quality, higher sulfur content, heavier). If you mined a more "Sweeter" Crude Oil and took that to refinery, it has better result of producing higher quality processed material (if the raw material is of high quality, it will produce higher quality processed material. It's as simple as that).
     

    *you need an instrument like this that works and is built for underwater.
     
    3.) You will take that to refinery, the machine will break down the raw Crude Oil, what you will get out of it will be based on the quality of your raw Crude Oil.
     

    *You will call this machine "fractional distillation machine". It will break down your "Crude Oil". Lighter materials(such as methane which is a gaseous material) will remain on the top, heavier materials(such as Asphalt) will remain on the bottom. What you will get out of your raw Crude Oil will be based on the quality of your raw Crude Oil itself. Make the heavier materials the more common ones and less of market value. The lighter the material in this chart, the rarer. The more viscosity it has (which means "resistant to flow in terms of grading"), the less quality that liquid gas is(or whatever state of matter it is), hence less value (that will be something like Diesel compared to the more quality Kerosene and Gasoline).
     
    In this chart, from lower quality to higher quality will be from bottom to top. Lower quality to higher quality of raw Crude Oil will be from Sour to Sweeter Crude Oil. You will balance this out, you should get higher quality processed material from higher quality raw Crude Oil.
     
    4.) Then after that, these processed materials can be used for further mixture, synthesis, whatever form of Crafting-process they are used for. For example, the Kerosene, it is one of the requirement for making Fuel that is of high quality petroleum-based(petroleum blended) through synthesis (more volatile, more flammable, more cleaner, etc.).
     
    P.S. Also, pls do not forget a Forestry Industry in this game. Same thing as the above, the raw wood has to be processed in a wood processing facility to create various processed materials(such as Rubber, Methanol if you distill that wood, Charcoals which you can use as fuel for the Furnace for iron and steel production for example, whatever) that can be used for further Crafting-process.
    Logging will be done by the nano-former.
     
     
  2. Like
    Eternal got a reaction from Supermega in Gun Crews   
    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 
    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
     
    RCWS Gun


     
     
    GFCS console

     

     

     
    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

     

     
    Are all of these automatic like a sentry gun? No! It's electronically manual! 
    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
     
    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
     
    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
  3. Like
    Eternal got a reaction from Greenfox in Gun Crews   
    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 
    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
     
    RCWS Gun


     
     
    GFCS console

     

     

     
    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

     

     
    Are all of these automatic like a sentry gun? No! It's electronically manual! 
    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
     
    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
     
    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
  4. Like
    Eternal got a reaction from Fantasy in My temporary leave   
    Hi! This is Eternal. I would like to publicly announce that I would be temporarily leaving Dual Universe. It has been proven by my experience itself that I could not bear to play this game at this early pre-Alpha state. I understand that this is "pre-Alpha" and that is why I am willing to wait, but right now, I just cannot take it. There are enough people to test this game, I'm sure you don't need me. There are people here who have left the community and came back (like KittyKhatt for example) and I intend to do exactly the same. 
    Let me talk to you on how I first got into Dual Universe; I am just a typical 20+ year old male who plays nothing but MMORPGs, I tried to play other genres but nothing stood to the level of an MMORPG in terms of contents, depth and customization, and player-interaction. This is why I love playing this niche genre. My first MMORPG was Ragnarok Online, and back in the days, I played a lot of Traditional Asian MMORPGs, so I love the old traditional system like grinding, slow progression, rewarding gameplay, tab-targeting combat, etc. that you find in games like Final Fantasy XI and Vanilla World of Warcraft in comparison to modern-MMORPGs. When Revelation Online failed because of it's greedy and incompetent Publisher, I was left with no MMORPG to play, this is when I got into backing Dual Universe. I reviewed all Kickstarter-programs and I found out that Star Citizen, Ashes of Creation, and Pantheon: Rise of the Fallen are not worth it based on the current available information and presentation. This is when I chose to back Dual Universe instead, I am already impressed with what Novaquark is doing. I believe that this game will change the genre, but it cannot change it NOW, the game does not exists yet. This is why I am willing to wait, this is why I will take my temporary leave because I could not bear to play the limited weekly test. I know what this game can potentially deliver, I played the tests, and it's impressive. It definitely have that immersion in it and it meets the criteria of what I'm looking for in an MMORPG. I have passion when it comes to building and entrepreneurship, and I'm familiar with the Aviation Industry in real-life since I work as an Aircraft Mechanic. Adding the fact that I prefer the Traditional-system of MMORPGs, this game suits a player like myself.  
    What am I gonna be doing for the meantime? I will kill the time in Bless Online until this game reaches a more developed state and more frequent test becomes available (if this game is not releasing anytime soon, I can bear a more frequent test, but not the once a week that we currently have now). By all means I am not giving up this game for Bless Online. Bless Online Is NOT a permanent game. 
    I would like to take my temporary leave and come back at a later date. I could not play this game at this current state. I play on each test for 8 ~ 10 hours straight and it's not even enough to complete my goals. What I need is a more frequent test, I don't care how long it takes to build, I can achieve it if a more frequent test is available which doesn't currently exists. My problem is not the build-mode being time-consuming, I can put up with that, my problem is there are no frequent test.
    I need to take my temporary leave, I will see you all at a later date. I will check on the game (regarding news and updates) once in a while when I do get the time, but I cannot commit to it, not at this state (how can you commit to progression when the game does not exists yet with only a once a week test?). Tell me when the more frequent test arrive and I will be there with commitment. Right now, it's just hard to bear. Also, remind me when the Supporter-Packs will end so I can Patron this account and my alt-account before the deadline.
    Goodbye for now, this is not over yet.
  5. Like
    Eternal got a reaction from Fantasy in Is the monthly payment going to be 30$?!?!?!?   
    @boots_1588 We are both Canadian. $30/month is not expensive to a Canadian with a job. Gaming is a hobby and a hobby has an associated costs. You spend money on things like gym-membership and you couldn't pay a single cent to an MMO? I do not understand some people, seriously. 
    Buy-to-Play alone and without a Cash Shop does not work on an MMORPG, let alone Buy-to-Play with only Cosmetic Cash Shop. $50 for base-game and you expect them to maintain the server for years with frequent additional content and fix updates?
     
    I support the Pay-to-Play system of this game. If there are monthly-costs, so be it, we want a good game with no pay-to-win, pay-to-progress, pay-to-convenience, whatever the hell they call them.  
     
    My problem with free-to-play games are the free-to-play-players contributing nothing to the game. The players who are paying, they are the only ones who are paying and keeping the server up (and they are paying way more than a pay-to-play game).
     
    Face the reality that there is no such thing as free (not even free-to-play-games are free)! What you are proposing here as a buy-to-play is to buy a car at a one-time fixed-price and then complain that there is a gas and maintenance costs associated with it.
  6. Like
    Eternal got a reaction from Fantasy in Deterioration mechanic?   
    Trust me, a garbage game like Bless Online has durability-loss and repairs, it's not healthy and everyone complains about it. 
  7. Like
    Eternal got a reaction from Fantasy in Deterioration mechanic?   
    If you build something and it's not maintained, it decomposes like an organic matter? Wow! Clearly, you do not know the procedure of maintenance or even the term "maintenance" is. They lose serviceability if it's not inspected and maintained just like any machine. If you don't use them, they still lose service-life due to environmental factors. 
  8. Like
    Eternal got a reaction from Fantasy in A Conveyor Belt Element   
    Add a Conveyor Belt element to this game. Same thing that you did with your Cable elements, make a straight one and make a corner one(90 degree bend. if you want, you can also add a 45 degree ones for more extensiveness). 
    https://ak3.picdn.net/shutterstock/videos/12241733/preview/stock-footage-baggage-bags-moving-on-arrival-baggage-belt-in-airport-k-luggage-carousel-is-full-of-bags.webm
    There are many applications we can use this for, such as line assembly, industrial, screening, freight-loading, to even human escalator.

    and make them be able to be placed on(by rotating them) to angled level, not just flat.
  9. Like
    Eternal got a reaction from Fantasy in Defensive Elements   
    These are all defensive elements:
     
    Give us an Automatic CWIS Element that has their own tracking. Purpose of a CWIS is to counter missile attack. No bullet mechanics, just make it animate and sound like it's doing 5000 rounds/minute. Automatic defense system, not manual. This will be RNG. You will be less likely to be hit with missile attacks. 
     
    Also, give us Chaffs/Flares launched from their launcher-Element
    When you launched the chaffs, it will create something like this.

    missile-attacks locked into you will likely miss by RNG. The chance of missing will be higher than without chaffs/flares. For ships to survive(more survival), they need supplies of chaffs/flares to get hit less often. If they don't chaff/flare, they will get hit more often. From RNG.
     
    Give us Electronic Warfare Elements. Let me break it down (ignore "Electronic Protection [EP]", we don't need that one).

    We only need an ECM-Element which is basically a Jammer. It uses Electromagnetic Wave/Energy to jam potential tracking system(a Radar).

    And an ESM-Element. An ESM detects present Electromagnetic Wave/Energy(coming from an ECM ofcourse) and when you detect such presence, you will coordinate it to your team to neutralize it(an airstrike perhaps).

     
    there are 3 types to Electronic Warfare, we only need the 2: A Jammer and a Jammer-detector.
     
    And ofcourse, for these defensive systems to work, they need to detect an incoming threat first. If they don't detect an incoming threat, how do you expect them to react/respond? That's the job of a Radar. If a radar detects an incoming missile, the ship will chaff automatically, CWIS will know ahead that there is an incoming missile, and maybe ECM can turn on to jam it. 
     
    This is how it's gonna work. 
    A missile needs a signature for it to track it's target. They will need either a radar or heat-signature. Heat-signature(infrared homing missiles) will be the short range(you have to be close to lock it, it has to detect heat-signature). Radar(active radar homing missiles equipped with their own radar transceiver to receive information from the tracking radar) will be the longer range. 
    You will counter infrared homing missiles with chaffs/flares.
    You will counter ARH missiles(active radar homing missiles) with ECM.
    All will be RNG. this will work in lock-and-fire tab-targetting combat system that we have. 
     
    last resort will be the closed-in-weapon-system (CWIS), meaning if it get's really close. 
     
    You can also manually operate ECM. The counter-measure to that will be the ESM. ECM jams Radars, ESM detects ECM(it doesn't detect it's location, it detects that there is a presence of Electromagnetic Wave/Energy. Obviously that means there is an active Jammer nearby). Take that ECM out with airstrike or whatever so your radar can work. If your radar works, then your tracking system works. You then can lock ARH missiles to detected-targets within the range of your radar. If there is an ECM jaming your radar, then you cannot track and if you cannot track, you cannot defend yourself(your defensive systems will obviously not work). You will not know that there is an ECM jaming your radar unless you use an ESM-system to tell you such. If there is, you must neutralize that ECM(to reactivate your radar), use your ECM on manual, spam the chaffs on manual, and flee (if you cant win).
     
    You see, this game will employ strategy and tactics that blends with it's combat-system. Not everything will be a close quarter fight. It will also be range(something you cannot see but detected within range).
  10. Like
    Eternal got a reaction from ShinyMagnemite in My temporary leave   
    Hi! This is Eternal. I would like to publicly announce that I would be temporarily leaving Dual Universe. It has been proven by my experience itself that I could not bear to play this game at this early pre-Alpha state. I understand that this is "pre-Alpha" and that is why I am willing to wait, but right now, I just cannot take it. There are enough people to test this game, I'm sure you don't need me. There are people here who have left the community and came back (like KittyKhatt for example) and I intend to do exactly the same. 
    Let me talk to you on how I first got into Dual Universe; I am just a typical 20+ year old male who plays nothing but MMORPGs, I tried to play other genres but nothing stood to the level of an MMORPG in terms of contents, depth and customization, and player-interaction. This is why I love playing this niche genre. My first MMORPG was Ragnarok Online, and back in the days, I played a lot of Traditional Asian MMORPGs, so I love the old traditional system like grinding, slow progression, rewarding gameplay, tab-targeting combat, etc. that you find in games like Final Fantasy XI and Vanilla World of Warcraft in comparison to modern-MMORPGs. When Revelation Online failed because of it's greedy and incompetent Publisher, I was left with no MMORPG to play, this is when I got into backing Dual Universe. I reviewed all Kickstarter-programs and I found out that Star Citizen, Ashes of Creation, and Pantheon: Rise of the Fallen are not worth it based on the current available information and presentation. This is when I chose to back Dual Universe instead, I am already impressed with what Novaquark is doing. I believe that this game will change the genre, but it cannot change it NOW, the game does not exists yet. This is why I am willing to wait, this is why I will take my temporary leave because I could not bear to play the limited weekly test. I know what this game can potentially deliver, I played the tests, and it's impressive. It definitely have that immersion in it and it meets the criteria of what I'm looking for in an MMORPG. I have passion when it comes to building and entrepreneurship, and I'm familiar with the Aviation Industry in real-life since I work as an Aircraft Mechanic. Adding the fact that I prefer the Traditional-system of MMORPGs, this game suits a player like myself.  
    What am I gonna be doing for the meantime? I will kill the time in Bless Online until this game reaches a more developed state and more frequent test becomes available (if this game is not releasing anytime soon, I can bear a more frequent test, but not the once a week that we currently have now). By all means I am not giving up this game for Bless Online. Bless Online Is NOT a permanent game. 
    I would like to take my temporary leave and come back at a later date. I could not play this game at this current state. I play on each test for 8 ~ 10 hours straight and it's not even enough to complete my goals. What I need is a more frequent test, I don't care how long it takes to build, I can achieve it if a more frequent test is available which doesn't currently exists. My problem is not the build-mode being time-consuming, I can put up with that, my problem is there are no frequent test.
    I need to take my temporary leave, I will see you all at a later date. I will check on the game (regarding news and updates) once in a while when I do get the time, but I cannot commit to it, not at this state (how can you commit to progression when the game does not exists yet with only a once a week test?). Tell me when the more frequent test arrive and I will be there with commitment. Right now, it's just hard to bear. Also, remind me when the Supporter-Packs will end so I can Patron this account and my alt-account before the deadline.
    Goodbye for now, this is not over yet.
  11. Like
    Eternal got a reaction from Fantasy in How big can we make ships?   
    @Caesares 你会讲国语吗?还是广东话?还是两个都?
    (your location says Hong Kong  )
     
  12. Like
    Eternal got a reaction from Fantasy in Airlines?   
    Then you respawn in resurrection-node or default-respawn-spot. You cannot remove a bed when someone is sleeping in it. However, if it's destroyed (from the PVP), then they died offline and will have to respawn. That is the persistent way of doing it.
  13. Like
    Eternal got a reaction from Kurock in Airlines?   
    This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also. 
     
    I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot). 
     
    Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage. 

    A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation. 
     
    Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy).
    When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage.
  14. Like
    Eternal got a reaction from Alsan Teamaro in Airlines?   
    This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also. 
     
    I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot). 
     
    Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage. 

    A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation. 
     
    Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy).
    When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage.
  15. Like
    Eternal got a reaction from Fantasy in Airlines?   
    Are we gonna have like a bed-element in this game where your character can sleep and log-out on, and when you log-in, you spawn in it? Since the ship is moving, the bed inside will also move along with the ship. That is 1 solution that I am thinking to have. Use the bed as a log-out-mechanic because the ship is moving, and you spawn exactly on the location where you log-out (it's not possible to spawn in the ship when it's moving). 
     
    I propose this to NQ. @NQ-Nyzaltar, please look at this.
  16. Like
    Eternal got a reaction from Fantasy in Airlines?   
    This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also. 
     
    I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot). 
     
    Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage. 

    A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation. 
     
    Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy).
    When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage.
  17. Like
    Eternal got a reaction from Fantasy in Dual Universe Support China???   
    嗨!欢迎来到Dual Universe。如果你愿意,可以加我为好友(我没有微信,没有QQ,因为我是加拿大公民)。
    我是中菲混血。我会中文,菲律宾文,以及英文。
     
  18. Like
    Eternal got a reaction from Fantasy in Dual Universe Support China???   
    Yet Revelation Online(天谕)is far more expensive in China. nah, you people are rich! 
  19. Like
    Eternal got a reaction from Fantasy in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
  20. Like
    Eternal got a reaction from LeBolb in Dual Universe Support China???   
    Yet Revelation Online(天谕)is far more expensive in China. nah, you people are rich! 
  21. Like
    Eternal got a reaction from LeBolb in Dual Universe Support China???   
    嗨!欢迎来到Dual Universe。如果你愿意,可以加我为好友(我没有微信,没有QQ,因为我是加拿大公民)。
    我是中菲混血。我会中文,菲律宾文,以及英文。
     
  22. Like
    Eternal got a reaction from MasteredRed in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
  23. Like
    Eternal got a reaction from Felonu in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
  24. Like
    Eternal got a reaction from Sunrider44 in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
  25. Like
    Eternal got a reaction from Omfgreenhair in An expression of apology regarding my toxic post   
    I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
    I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry! 
    Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
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