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Eternal

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  1. Like
    Eternal reacted to _Kiwi_ in Micro-credit Loans   
    That won't be causing the deflation, what will be producing it is players leaving the game with lots of quanta, therefore taking it out of circulation, players joining the game, thus needing more quanta, and more mats entering the game, lowering the price of minerals.
  2. Like
    Eternal reacted to _Kiwi_ in Micro-credit Loans   
    They will have the quanta from when there were no buy orders lower than not price. With permanent market bots, the price for ore will fluctuate just above the bots buy price on average, because when you just have the bot buying stuff you will have inflation, but when you have the players buy orders you will have deflation
  3. Like
    Eternal reacted to MaltoSigma in Standardizing construction   
    how about using some butter, if a ship is too large for a hangar? ?
  4. Like
    Eternal got a reaction from rothbardian in Corporatism   
    A "Corporatist" System means that the Corporate Group is the basic unit of society and 'is' the State. The problem with this game, is there is no Fiat System. The supply of Quanta comes from Marketplace-NPC, and it's cap (total supply) is Centralized (regulated) by the game itself. So what does Financial Planning (Capitalism) and Physical Planning (Socialism) mean to Private individuals in this game?


    The Public Government doesn't even regulate the currency! There is no Central Bank that prints and distributes money. Why would the Private Sector want to be governed by a Public entity and pay it's Tax if it doesn't need a Central Government, and instead, can govern itself corporately using it's Investors' funds, develop financial planning, and handle all the budget allocation for the interest of the Corporate State and it's Employees?

    The Employees who earn their wages from the Corporate State do not need to pay any Tax. They receive their wages without a single Tax Deductions. There is no Tax System. Spend all those Wages all you want. There are no Public Assets here. We only have Corporate Assets (funded and owned by the corporate Shareholders. A "Share" is a unit of Stock or ownership of the Corporation and it's entire Assets) and Assets of Employees (funded and owned by the Employees. They can pool their money to acquire Assets and share it between themselves if they want). Land and space distribution as well is divided by these ownership of Assets (Employees can also purchase and own land and space).

    Who should fund the Military budget for the Security of the State? Well, the Corporate State itself and it's business is an Investment. It is the responsibility of Investors and they should fund them (Investing in Security doesn't make you any money. It is not an Income-generating Asset. So how does Investors make money from that? You give them Stakes in the company for Investing in Security! You still need to fund necessities such as Security, it is vital to the operation of the company, therefore it is deserving of it's Stake!) How about the Employees who are benefiting from the Security which is a necessity for the protection of their Assets? It is one of their Employee Benefits provided by the Corporation! With benefits like these, it makes their Employment attractive, and so Employees are more willing to stay and keep working for the company.

    Employees can also choose to Invest in the company using their earned wages and money. We have Portfolio Investment and we have Equity Investment (with or without Dividend). If they do choose to invest, they become Investors or Shareholders in the Company depending on what type of Investment. Investors (except Passive Investors) have to manage the risks of their Investments (it's their own money!). Their responsibilities in the company grow by choosing to become Investors. What happens when they mismanage? They lose their own money due to their own mismanagement! Nobody will manage the risks but the Investors themselves.  

    Employees can also choose to be a Creditor to the company and also get paid Interest per time. Creditors are Stakeholders like Employees, they are not Investors. They don't have the responsibilities of an Investor.
     
    ROI (Return on Investment) and Interest Rates are incentives for the Employees to Invest their money in the State (which is the company itself). They have the option to participate in the business by funding it's expansion (if they don't want greater responsibilities, they can just offer Loans or be a Passive Investor). It's a good incentive for Investment (you will be rewarded with more money if you Invest rather than spend in Consumption). 

    THIS IS A MORE EQUITABLE SYSTEM.

    THERE IS NO CENTRALIZED ECONOMY PER ORG, THE ECONOMY IS THE WHOLE GAME ITSELF REGULATED BY THE GAME IN TERMS OF QUANTA SUPPLY (It is a Free Market, you don't need any government). THERE IS NO NATIONAL ECONOMY (We follow the Supply and Demand of the whole game).

    Thoughts? Also, are there any existing Orgs with a system like this?
  5. Like
    Eternal got a reaction from Commander.Valkryie in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  6. Like
    Eternal got a reaction from gravetender in Who is attending the Montreal meetup?   
    I live 7-hour drive away from Montreal. I've been to Montreal several times before, so I am very familiar with that city.
    Apparently, I am not going. I just don't feel like going.
  7. Like
    Eternal got a reaction from Aaron Cain in Hi, let's play together! :)   
    I have knowledge of Asian cultures. I am fluent in Chinese, Korean, and Filipino and grew up with these cultures (I am not Korean, but I grew up assimilated in Korean). These, I know very well, culturally and linguistically. I can help with these should you have any questions.
     
    We don't really mix all Asian cultures into 1 district in overseas (I've seen mixed Asian plazas of businesses such as restaurants commonly, that's it). I live in Toronto which is a multi-ethnic city. We have a China Town in Spadina, and we have a Koreatown in Bathurst. There is also what you call a "Little Manila" (or "Filipinotown"), but it is not as big compare to Chinese and Korean, it is very small. All of these are what you call "ethnic enclaves". Also, there are not many Japanese diasporas worldwide, that's why there is no such thing as Japanese community enclaves overseas (I've never seen one or heard of such thing in my life).
     
    We have the largest Overseas Chinese in Southeast Asia (they migrated there throughout history). They are Fujian and Cantonese descent (most are Fujian descent). My descendants are recent migrant Chinese (not the Sangleys) so I know the culture.
     
    The Chinese in Singapore speaks Mandarin. The Chinese in Malaysia speaks Mandarin and Cantonese. The Chinese in the Philippines can only speak Hokkien. Hokkien (Fujian) culture and language is prevalent in Southeast Asia since most Chinese in Southeast Asia are Hokkien descent (you can see this in the food, etc.).
     
    China towns can be composed of 2 parts: modern infrastructures (Chinese businesses), it can also have traditional Chinese infrastructures in it. All China towns in Southeast Asia have Taoist traditional infrastructures (you will not see a Mahayana Buddhist traditional infrastructure ever in any China towns in the world. Only in Singapore, and that is only 1 single Temple). Here in the West, the China towns are modern infrastructure with Chinese business signs (very rare to none that you'll see some traditional infrastructures because these China towns are not as old).
     
    Ofcourse, the writings in traditional infrastructures are Traditional Chinese to represent tradition (modern infrastructures can have Simplified Chinese such as here in Canada. Those "too many signs" are business signs such as some Barber Shop with it's Phone-Number. Chinese has a culture of doing business. Same thing if you go to Japan and Korea, you will see that they have too many signs - those are a bunch of business signs! They too are business-cultured!). Remember that only Hong Kong and Taiwan use Traditional Chinese writing for modern use. 
     
    China towns can have an Archway or Gateway called Paifang (牌坊) if you want to add that kind of traditional infrastructure. Old China towns (established a long time ago) do possess some traditional infrastructures.
     
    The Chinese have a long history of migration. The oldest China town in the world which is in Manila was established during the period of Ming dynasty. So you have to expect some traditional infrastructures. China towns that are not old do not have them. 
     
    The Koreans have no history of migration (so do every other Asian countries except the Chinese as far as I know). Koreatowns are modern with no traditional infrastructures.
     
    Traditional infrastructures exist mostly only because of history, or they built them on modern period to represent traditional culture. We only see this in Chinese.
  8. Like
    Eternal got a reaction from SGCamera_Beta in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  9. Like
    Eternal got a reaction from Knight-Sevy in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  10. Like
    Eternal got a reaction from ShioriStein in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  11. Like
    Eternal got a reaction from Jet in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  12. Like
    Eternal got a reaction from CoreVamore in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  13. Like
    Eternal got a reaction from Commander.Valkryie in Pharmaceutical Industry and the benefits from it!   
    Your writing-style is almost identical to mine
    After reading it, it reminded me of my consistent writing-style.
     
    My spoken English is not that good (it takes me time to formulate my verbal-speech. In terms of listening-comprehension, I understand everything I hear initially). In regards to writing, we can both write very good in quality (I can write way better than I can verbally speak). It takes me a lot of time to write (way longer than a native English speaker), and I use Google Dictionary (for English) very often for word-choices all the time. I actually find it hard to write because of the mental-effort and time required for me to write even a simple paragraph.
     
    The same case I experience with Chinese, Filipino, Korean. I know these languages almost like English! I have good grasps of their grammar, I can comprehend them instantly both from reading and listening, but I speak and write in snail's pace using these languages. I write too formal as well, and I can't write without using a Dictionary for word-choices.
  14. Like
    Eternal reacted to Kregon_Tempestus in Pharmaceutical Industry and the benefits from it!   
    In my humble opinion we will need to have pharmaceutical industry in this DU game the benefits will be huge mostly becose of the PvP-ers will be in a constant need for mediPens and other medicines.
    This is just a rushly made example what I made (sorry its nothing cool or fancy but is a representation  in a simple form the benefits of the pharmaceutical Industry in DU game).

    Edit/
    And whit all this we will need also Hydroponic systems on a large scale to back up the Pharmaceutical Industry so huge benefits from this branches in the game. I know that out there will be lots of players who will enjoy in the farming aspect of the game and that they will be able to
    earn a great amount of Quantas from all this!
     
    !
     
    (To all triggered persons out there Yes, I know my english grammar is far from good but Iam here becose I game not grammar)
     
     
     
     
  15. Like
    Eternal got a reaction from Commander.Valkryie in Repercussions for players that want to respawn   
    I read about the Many Worlds of Quantum Immortality / Quantum Branching, and this is how the Resurrection Node works - In parallel universes of outcomes and not time, each reality is different because of different events that took place. If you died 10 years ago, you wouldn't exist today - your existence is the reality in your universe, one of the parallel universe is you died 10 years ago. They are different universes, not the same!
     
    Now, what can happen if you died in Dual Universe and somebody looted you? That is the reality! But there is a parallel universe where you didn't died, and instead, you are in a Resurrection Node at that given time. Tell me, do you lose your Inventory to someone if you didn't died? Did somebody looted you for them to possess that loots now in that universe where they didn't killed and looted you in the first place?
     
    We need to make adjustments! The Resurrection Nodes exist in the universe that you are observing (by that, I meant the universe of the one who just died). What it does is bring your parallel self where you didn't died to that universe that you are observing now where you died. In this universe with the presence of Resurrection Nodes, you both died and still exist now in the reality of yourself and to everyone who are playing this game. There are 2 you's - your corpse that just died and your parallel self that is brought by the Resurrection Node from another universe to this universe.
     
    That way, you lost your loot to someone in order for them to still possess them. Does that mean that you lost your loot? If the Resurrection Node can only bring your parallel self to this universe physically, just the body, and not the material possessions, then the lore works! Make it so that the Resurrection Node is incapable of bringing parallel possessions to this world for technical reasons such as energy intensiveness.
     
    "As this process (the Resurrection Node) is energy intensive, it switches only the body of the person that died and nothing more."  (source: https://dualuniverse.gamepedia.com/Resurrection_Node )
     
    They came up with this story for the lore to work! What happens if the Resurrection Node can also bring parallel Inventory to this universe, is you gave someone $1000 and you still have $1000 while they still have it at the same time in the same universe!
     
    This is the best solution! It makes sense for the gameplay and for the lore.
     
    I found this quote from the source https://dualuniverse.gamepedia.com/Resurrection_Node
     
    "When you re-spawn your inventory will have randomly lost most items."
     
    Please reconsider that one as these plans are not even final yet.
    I know that they already have a plan for the Death and Respawn System. All you have to do is read the entirety of this https://dualuniverse.gamepedia.com/Resurrection_Node and this https://dualuniverse.gamepedia.com/Arkship
     
    The system that they have in plan is very good! Only that very one thing didn't made sense to me which is parallel Items. And they have to retell the lore to something like what I suggested (there is only 1 universe which is this game - the observed universe. What you are doing is bringing the parallel person from another universe to that same universe of the game that we are all playing now where that person died. Therefore the Corpse exists in co-existence while he is still alive now. And that person can die again, and there will be more Corpses while he can keep respawning to life). I think those 2 things will bring improvements!
     
    Call this game Dual Universe because we have the observed universe and a bunch of parallel universes to it. There is a duality that you can bring somebody from a parallel world to this world that we are observing now. After you died and respawn, you came from your own observed world to this game which is parallel to yours. This game is parallel to you (you are not from this world originally). From your own universe to another one which is this game - "Dual Universe"! That will make for a pretty sick story!
     
  16. Like
    Eternal got a reaction from Jet in Smoke and Flares   
    This idea just recently came to my mind and I might as well propose it here.
     
    Both can be launched from their respective launcher
     
    Smoke
    purpose: reduce visibility (create fog effect)
    use: for escape; to reduce visibility if you launch and shoot it on enemy position.
     

     
    Environmentally deployed and stationary Flare (comes in different colors: red, green, etc.) 
    the launched Flare is the fireworks which is already a present concept in this game and will be available on Launch.
    purpose: create striking light that can be visually seen from long range for visual communication and create intense lighting from short range for distraction/reduce visibility.
    use: visual distress signal and other visual communication; to visually mark an area; intense lighting for distraction/reduce visibility.
     

  17. Like
    Eternal got a reaction from FreeklancerX in Different kinds of Auxiliary-Ships   
    Since we have a Nano-Former in this game (a device which can deploy just about any material), I propose a 3D-printing Mechanical-Arm than can be fitted to an Auxiliary-Ship for Repair-purposes. They can weld back a damaged-ship and provide that support of Repair to a fleet. If we have such technology as Nano-Formers, ofcourse this Mechanical-Arm can Cast(Repair) anything. How does the Arm work? Hydraulic-Actuators and remote-controlled! (just like fly-by-wire, the electrical-control is converted to mechanical-movement)
     
     
    The Arm must have a Welding-Torch (it's Torch and Filler in 1-Nozzle). Make it spark when you are doing Repairs due to Arc. Add a time-mechanics to the Repair. To Repair, it takes time. 

     
    Look at this Ship in the picture below. Do you see that Hydraulic-Crane/Hoist in the back? This is an example of where we can fit a Mechanical-Arm. This is an Auxiliary-Ship, it's purpose is nothing but to provide support.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Also, give us Replenishment-Tanker/Refueler-technology. The Fueler has a remote-controlled-Drogue, and the input-Ship has a fixed-Probe(an intake to receive the Fuel). This Replenishment-Tanker is another Auxiliary-Ship that will provide support of Fuel-Replenishment. This Ship is designed to accommodate large volumes of Fuel through it's Fuel-Tanks. With their help, they can increase another Ship's Range or Endurance through Refueling. Add a time-mechanics to Refueling (it will take time to channel all the fuel needed).  
     

     

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Another thing that I would like to talk about is the concept of Resupplying. 
    An Auxiliary-Ship can arrive, shoot a line, and through that line, we can send Crates from Ship to another Ship. Inside these Crates are Supplies to increase a Ship's Endurance. Things like Ammunition, and any necessary Materials to keep an operation going (Food, if we are gonna have such mechanics).

     
    Another method of Resupplying is through Air-Drop.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    One last thing for an Auxiliary-Ship is a Hospital-Ship like USS Mercy. It will pick up the corpses of the dead and bring them aboard their ship (to make sure that their bodies do not get looted). They can also provide Fresh-Crew capable of performing necessary duties to another Ship and replace the dead. For example, a Ship is short of Gunners because most of them died when the Ship was hit. The Hospital-Ship will pick up the dead, or they themselves will loot the dead (to prevent them from being looted) and stay out of the crossfire (this means less risk, thus, their loots are safer), while also replacing the dead-crew with fresh-ones(different Players). When you die in this game, it might help if somebody can save your ass. Without any sort of Medical-Mechanics implemented to this game (which I support the idea of having one) then the Hospital-Crew can board my Ship, loot my body and run away, then give it back to me after.
     
  18. Like
    Eternal got a reaction from Nebenfigur in Smoke and Flares   
    This idea just recently came to my mind and I might as well propose it here.
     
    Both can be launched from their respective launcher
     
    Smoke
    purpose: reduce visibility (create fog effect)
    use: for escape; to reduce visibility if you launch and shoot it on enemy position.
     

     
    Environmentally deployed and stationary Flare (comes in different colors: red, green, etc.) 
    the launched Flare is the fireworks which is already a present concept in this game and will be available on Launch.
    purpose: create striking light that can be visually seen from long range for visual communication and create intense lighting from short range for distraction/reduce visibility.
    use: visual distress signal and other visual communication; to visually mark an area; intense lighting for distraction/reduce visibility.
     

  19. Like
    Eternal got a reaction from ShioriStein in Reward steps toward environment recovery after mining in the DUniverse!   
    I agree with @ShioriStein, as much as we would like to have the benefits provided by environmental responsibility and consciousness in certainty, this is still an Open World Sandbox game, which means these actions and decisions are still up to the players. The moment we introduce a reward-system towards this implemented by the game itself, it becomes a "mandatory" thing even if they are not forced - thus it limits the "fully editable universe" this game is supposed to provide.
    A smart and competent individual and organization in this game who owns territory/s that is designated for settlement and establishment (whether for private or community) will take the responsibilities that you mentioned to keep the area/environment as organized as visually possible because it is their own territory.
    I, for example, as an organization member and not a legate, wants to be in an organized organization. The moment that I see an organization fails so bad in such aspect is when I leave because I see it as contrasting to what my goal in this game is. Communication is also mandatory to me. It doesn't matter to me how large an org is, if they fail in these aspects, I don't wanna be in them.
    If environmental impact becomes a concerning issue brought by mining, a country which is a sovereignty must implement a provision like mining law in which a mining firm must obtain the required legal paperworks and abide to the law/term. This is called having a process or system. Just like in real life, to keep things organized, we have a system. Without a system to account for, do you think people will voluntarily take accountability when they could get away with corruption? Having systems are necessary for organization, having unnecessary systems on the other hand is bureaucracy and red tape. It is our challenge as a civilization to develop and improve such systems, which defines our level of development. 
  20. Like
    Eternal got a reaction from Alsan Teamaro in Hostile Zones - Remove Username and player position information from Minimap   
    Proposal:
    Hide Username and player position information from Minimap on Hostile zones. These information should not exist because of PVP. Make these information available only on Safe zones for the sake of convenience.
     
    Here is a scenario that I was thinking;
    This game can potentially have guerilla warfare. You can build a reconnaissance vehicle, paste Soil or Forest Soil mineable materials on the Voxel Airframe Skin of your Dynamic Construct Vehicle so it can stay camouflaged from afar. Also, the Armor that you will wear must blend with the environment to provide camouflage to your Avatar. On an Arctic environment, you will use white Voxels on your constructs and paste Snow mineable materials on exposed surface. You will use the Gun-Elements in this game as stationary howitzer battery in which a flying vehicle can easily spot making it vulnerable to airstrike - you will roof it with voxels and you will paste Soil / Forest Soil mineable materials on the roofing to camo it from aerial view. .
    The things that happened in Vietnam war will also happen to this game. People will create underground tunnels in this game for strategy and survival. War will be strategic taking advantage of the environment if you don't have sophistication in technology, equipment/resources, manpower, and firepower to go to war on direct confrontation.
     
    These will not be possible if you will continue to display Username information and player position information from Minimap which give away player position - I suggest we remove their display on Hostile zones and show only the avatar, in which you have to visually spot and then shoot.

  21. Like
    Eternal got a reaction from Vulcore in Hostile Zones - Remove Username and player position information from Minimap   
    Proposal:
    Hide Username and player position information from Minimap on Hostile zones. These information should not exist because of PVP. Make these information available only on Safe zones for the sake of convenience.
     
    Here is a scenario that I was thinking;
    This game can potentially have guerilla warfare. You can build a reconnaissance vehicle, paste Soil or Forest Soil mineable materials on the Voxel Airframe Skin of your Dynamic Construct Vehicle so it can stay camouflaged from afar. Also, the Armor that you will wear must blend with the environment to provide camouflage to your Avatar. On an Arctic environment, you will use white Voxels on your constructs and paste Snow mineable materials on exposed surface. You will use the Gun-Elements in this game as stationary howitzer battery in which a flying vehicle can easily spot making it vulnerable to airstrike - you will roof it with voxels and you will paste Soil / Forest Soil mineable materials on the roofing to camo it from aerial view. .
    The things that happened in Vietnam war will also happen to this game. People will create underground tunnels in this game for strategy and survival. War will be strategic taking advantage of the environment if you don't have sophistication in technology, equipment/resources, manpower, and firepower to go to war on direct confrontation.
     
    These will not be possible if you will continue to display Username information and player position information from Minimap which give away player position - I suggest we remove their display on Hostile zones and show only the avatar, in which you have to visually spot and then shoot.

  22. Like
    Eternal got a reaction from Supermega in Gun Crews   
    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 
    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
     
    RCWS Gun


     
     
    GFCS console

     

     

     
    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

     

     
    Are all of these automatic like a sentry gun? No! It's electronically manual! 
    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
     
    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
     
    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
  23. Like
    Eternal got a reaction from Greenfox in Gun Crews   
    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 
    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
     
    RCWS Gun


     
     
    GFCS console

     

     

     
    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

     

     
    Are all of these automatic like a sentry gun? No! It's electronically manual! 
    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
     
    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
     
    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
  24. Like
    Eternal got a reaction from SimonVolcanov in Seabed drilling and Forestry   
    This is my proposal of the mechanics:
     
    1.) You cannot dive in this game without a working diving-gear. You will change your gear to diving-gear-set to dive for longer periods. Make it so that without diving-gear, you can only dive underwater very limited period without re-surging for air, with diving-gear, you can dive for longer periods but still limited based on your oxygen-tank load/capacity.
     
    2.) To detect present Crude Oil deposit in seabed soil, silt, sediment, rock, the diver-avatar uses a handheld infrared spectrometer instrument underwater to scan the site (no need to take samples of the soil/rock). It can detect oil(hydrocarbons) present in soil in the form of raw "Crude Oil" which still need to be processed.
    To drill, extract, and store, the nano-former will do it's job (the "Mining Tool" can do that itself).
     
    You can have different qualities of raw Crude Oils if you want. There are more "Sweet" Crude Oil (which means it's of higher quality, lower sulfur content, lighter), and there are more "Sour" Crude Oil (of lower quality, higher sulfur content, heavier). If you mined a more "Sweeter" Crude Oil and took that to refinery, it has better result of producing higher quality processed material (if the raw material is of high quality, it will produce higher quality processed material. It's as simple as that).
     

    *you need an instrument like this that works and is built for underwater.
     
    3.) You will take that to refinery, the machine will break down the raw Crude Oil, what you will get out of it will be based on the quality of your raw Crude Oil.
     

    *You will call this machine "fractional distillation machine". It will break down your "Crude Oil". Lighter materials(such as methane which is a gaseous material) will remain on the top, heavier materials(such as Asphalt) will remain on the bottom. What you will get out of your raw Crude Oil will be based on the quality of your raw Crude Oil itself. Make the heavier materials the more common ones and less of market value. The lighter the material in this chart, the rarer. The more viscosity it has (which means "resistant to flow in terms of grading"), the less quality that liquid gas is(or whatever state of matter it is), hence less value (that will be something like Diesel compared to the more quality Kerosene and Gasoline).
     
    In this chart, from lower quality to higher quality will be from bottom to top. Lower quality to higher quality of raw Crude Oil will be from Sour to Sweeter Crude Oil. You will balance this out, you should get higher quality processed material from higher quality raw Crude Oil.
     
    4.) Then after that, these processed materials can be used for further mixture, synthesis, whatever form of Crafting-process they are used for. For example, the Kerosene, it is one of the requirement for making Fuel that is of high quality petroleum-based(petroleum blended) through synthesis (more volatile, more flammable, more cleaner, etc.).
     
    P.S. Also, pls do not forget a Forestry Industry in this game. Same thing as the above, the raw wood has to be processed in a wood processing facility to create various processed materials(such as Rubber, Methanol if you distill that wood, Charcoals which you can use as fuel for the Furnace for iron and steel production for example, whatever) that can be used for further Crafting-process.
    Logging will be done by the nano-former.
     
     
  25. Like
    Eternal got a reaction from Alsan Teamaro in Seabed drilling and Forestry   
    This is my proposal of the mechanics:
     
    1.) You cannot dive in this game without a working diving-gear. You will change your gear to diving-gear-set to dive for longer periods. Make it so that without diving-gear, you can only dive underwater very limited period without re-surging for air, with diving-gear, you can dive for longer periods but still limited based on your oxygen-tank load/capacity.
     
    2.) To detect present Crude Oil deposit in seabed soil, silt, sediment, rock, the diver-avatar uses a handheld infrared spectrometer instrument underwater to scan the site (no need to take samples of the soil/rock). It can detect oil(hydrocarbons) present in soil in the form of raw "Crude Oil" which still need to be processed.
    To drill, extract, and store, the nano-former will do it's job (the "Mining Tool" can do that itself).
     
    You can have different qualities of raw Crude Oils if you want. There are more "Sweet" Crude Oil (which means it's of higher quality, lower sulfur content, lighter), and there are more "Sour" Crude Oil (of lower quality, higher sulfur content, heavier). If you mined a more "Sweeter" Crude Oil and took that to refinery, it has better result of producing higher quality processed material (if the raw material is of high quality, it will produce higher quality processed material. It's as simple as that).
     

    *you need an instrument like this that works and is built for underwater.
     
    3.) You will take that to refinery, the machine will break down the raw Crude Oil, what you will get out of it will be based on the quality of your raw Crude Oil.
     

    *You will call this machine "fractional distillation machine". It will break down your "Crude Oil". Lighter materials(such as methane which is a gaseous material) will remain on the top, heavier materials(such as Asphalt) will remain on the bottom. What you will get out of your raw Crude Oil will be based on the quality of your raw Crude Oil itself. Make the heavier materials the more common ones and less of market value. The lighter the material in this chart, the rarer. The more viscosity it has (which means "resistant to flow in terms of grading"), the less quality that liquid gas is(or whatever state of matter it is), hence less value (that will be something like Diesel compared to the more quality Kerosene and Gasoline).
     
    In this chart, from lower quality to higher quality will be from bottom to top. Lower quality to higher quality of raw Crude Oil will be from Sour to Sweeter Crude Oil. You will balance this out, you should get higher quality processed material from higher quality raw Crude Oil.
     
    4.) Then after that, these processed materials can be used for further mixture, synthesis, whatever form of Crafting-process they are used for. For example, the Kerosene, it is one of the requirement for making Fuel that is of high quality petroleum-based(petroleum blended) through synthesis (more volatile, more flammable, more cleaner, etc.).
     
    P.S. Also, pls do not forget a Forestry Industry in this game. Same thing as the above, the raw wood has to be processed in a wood processing facility to create various processed materials(such as Rubber, Methanol if you distill that wood, Charcoals which you can use as fuel for the Furnace for iron and steel production for example, whatever) that can be used for further Crafting-process.
    Logging will be done by the nano-former.
     
     
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