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Eternal

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  1. Like
    Eternal got a reaction from TheTulucan in Let's talk DU quits   
    I'm the one here with the least varied sentence structure and limited word choice to the point that people have accused me of being a chat bot as they see the same rhythm on my writing. To be honest, I find it very difficult to write in English (ironically I'm from Canada); it takes me a lot of time than what it normally should take and I rely on Google Dictionary to compose my writing. I'm running out of words or perhaps I've already ran out of words but I will repeat my points once again: Dual Universe is a space MMO building game. I bolded "building game" because I want to emphasize this particularly. Let's talk about broccolis; they don't taste like raspberry shake because it's a "vegetable" -- all vegetables taste like leaves! It's a property of vegetables to taste like this! A building game should have a flexible and intuitive (easy) building editor, not just extensive as this game's building editor currently is. The current building editor is capable of producing extensive results (and I do acknowledge this), but this extensiveness is gated behind voxelmancy, a workaround method of manually moving vertices of a voxel to modify it's shape. With how the building editor works and how it is designed, it is very complicated both in terms of difficulty and time-consumption to use. It is not a productive and is a very complicated building editor by design. You are required to have or to build your own voxel libraries to even get started in building/designing which is very complicated itself to create. The process to build/design in this game is very time-extensive and very difficult. Content creators will see how capable and extensive the editor is, they will try the game, they will see the process of building, and they will quit. This is the problem here! This kind of editor is not good! It requires too much effort because the flexibility is locked behind a very complicated process. It should be about the creativity of players! Lock the flexibility in voxelmancy and all content creators (real content creators) will have to voxelmance because they must have access to the flexibility. They will create their own voxel libraries because shapes are very hard to produce manually (they will do this to make those shapes reusable and save time). More brushes of shapes on default shapes (on "e" key) will not fix the problem! What will fix the problem is eliminating the voxelmancy process completely by adding flexible intuitive tools on the editor. If voxelmancy should remain because of the lack of available tools, it is a problem and no content creator want an editor like that!  We got a problem with this editor!
     
    Next thing that I want to emphasize is "MMO". An MMO is not just about co-existing in one space, it should also foster interaction. Hardly anyone interact with each other in this game because the game is systematically designed like that! How can we have an economy if everyone is self-sufficient? If a country is self-sufficient, do they have to import anything? A country like Singapore export assembly and chemical products, all of which are finished products from raw resources that they import because they got no raw resources. If you don't export anything, you don't import anything for balance of payment (BOP) to be 0. If you import more than you export, you got a BOP deficit. This brings down your current account and increases your capital account. This means you are plunging into debt! Singapore has no raw resources, what do they export? they export human and mechanical resource to balance their trade! We can do this in the game: A player balancing their trade to acquire the things they need. You must not be self-sufficient! Self-sufficient means you don't need to trade with other players!
    Also, economy is consumption and production. If there is no consumption mechanics in this game, why the need to produce? You can see this reflect on the increase of purchasing power of quanta (deflation) everyday continuously. There is too much production and very little demand! Add consumption mechanics! Continuous deflation is bad for the economy because it doesn't incentivize you to invests the cash, instead it incentivize you to hoard! Why invests on items if they go down in price indefinitely? Ofcourse you will invests on liquidity!  So here is another problem: the economy of the game is broken! 
    Also, why are ores more expensive than the finished products that they produce? How can this ever pay for the logistics? How can secondary and tertiary sectors exist if there is no money to pay for them? If the chair is cheaper than the wood needed to create the chair, where is the profit? You see, you don't incentivize production at all! You only incentivize production for self-sufficiency! Why would you craft to rip yourself off by sellling it off on the market? I've played other MMOs with player-driven economy and I can tell you that this is the worst I've ever seen!
  2. Like
    Eternal got a reaction from CptLoRes in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  3. Like
    Eternal got a reaction from NQ-Naunet in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  4. Like
    Eternal got a reaction from NQ-Naunet in Let's talk DU quits   
    I'm the one here with the least varied sentence structure and limited word choice to the point that people have accused me of being a chat bot as they see the same rhythm on my writing. To be honest, I find it very difficult to write in English (ironically I'm from Canada); it takes me a lot of time than what it normally should take and I rely on Google Dictionary to compose my writing. I'm running out of words or perhaps I've already ran out of words but I will repeat my points once again: Dual Universe is a space MMO building game. I bolded "building game" because I want to emphasize this particularly. Let's talk about broccolis; they don't taste like raspberry shake because it's a "vegetable" -- all vegetables taste like leaves! It's a property of vegetables to taste like this! A building game should have a flexible and intuitive (easy) building editor, not just extensive as this game's building editor currently is. The current building editor is capable of producing extensive results (and I do acknowledge this), but this extensiveness is gated behind voxelmancy, a workaround method of manually moving vertices of a voxel to modify it's shape. With how the building editor works and how it is designed, it is very complicated both in terms of difficulty and time-consumption to use. It is not a productive and is a very complicated building editor by design. You are required to have or to build your own voxel libraries to even get started in building/designing which is very complicated itself to create. The process to build/design in this game is very time-extensive and very difficult. Content creators will see how capable and extensive the editor is, they will try the game, they will see the process of building, and they will quit. This is the problem here! This kind of editor is not good! It requires too much effort because the flexibility is locked behind a very complicated process. It should be about the creativity of players! Lock the flexibility in voxelmancy and all content creators (real content creators) will have to voxelmance because they must have access to the flexibility. They will create their own voxel libraries because shapes are very hard to produce manually (they will do this to make those shapes reusable and save time). More brushes of shapes on default shapes (on "e" key) will not fix the problem! What will fix the problem is eliminating the voxelmancy process completely by adding flexible intuitive tools on the editor. If voxelmancy should remain because of the lack of available tools, it is a problem and no content creator want an editor like that!  We got a problem with this editor!
     
    Next thing that I want to emphasize is "MMO". An MMO is not just about co-existing in one space, it should also foster interaction. Hardly anyone interact with each other in this game because the game is systematically designed like that! How can we have an economy if everyone is self-sufficient? If a country is self-sufficient, do they have to import anything? A country like Singapore export assembly and chemical products, all of which are finished products from raw resources that they import because they got no raw resources. If you don't export anything, you don't import anything for balance of payment (BOP) to be 0. If you import more than you export, you got a BOP deficit. This brings down your current account and increases your capital account. This means you are plunging into debt! Singapore has no raw resources, what do they export? they export human and mechanical resource to balance their trade! We can do this in the game: A player balancing their trade to acquire the things they need. You must not be self-sufficient! Self-sufficient means you don't need to trade with other players!
    Also, economy is consumption and production. If there is no consumption mechanics in this game, why the need to produce? You can see this reflect on the increase of purchasing power of quanta (deflation) everyday continuously. There is too much production and very little demand! Add consumption mechanics! Continuous deflation is bad for the economy because it doesn't incentivize you to invests the cash, instead it incentivize you to hoard! Why invests on items if they go down in price indefinitely? Ofcourse you will invests on liquidity!  So here is another problem: the economy of the game is broken! 
    Also, why are ores more expensive than the finished products that they produce? How can this ever pay for the logistics? How can secondary and tertiary sectors exist if there is no money to pay for them? If the chair is cheaper than the wood needed to create the chair, where is the profit? You see, you don't incentivize production at all! You only incentivize production for self-sufficiency! Why would you craft to rip yourself off by sellling it off on the market? I've played other MMOs with player-driven economy and I can tell you that this is the worst I've ever seen!
  5. Like
    Eternal reacted to Balmung in Idea "Voxel Vertices Mover" Build Tool   
    This extra Tool would give us the possibility to move the 8 vertices of a Voxel directly.
     
    - you can select 1 or with Strg multiple vertices.
    - you can move selected vertices with Cursor and PgUp/PgDn keys in the 3D space of the Voxel space in smallest possible steps.
    - you can move it faster (10 steps) while holding Shift key
    - you can "resize" selected vertices (moved closer or more far away from the Voxel space center) with Strg + Mouse Wheel
  6. Like
    Eternal reacted to Aaron Cain in When will the space safe zone be removed?   
    Well, since you can use the shuttle to travel to alioth from sanctuary there is always a way to get past the PvP. and with the current system the ingame economy is pointless already for most players, increasing the chance to get destroyed in space does not help the economy, it will help creativity to bypass the threat. Almost every individual, not even org but individual has a personal factory, ores are relative easy to get especially the T1. Only time is an issue.
  7. Like
    Eternal got a reaction from Balmung in Ability to move the voxel vertices using the build editor   
    I am not a fan of complicated voxelmancy and in my honest opinion, it has to be simplified. Display the vertices and give us the control to be able to move them. Instead of wasting the time creating shapes in such a complicated process, we can allocate that time in the technical design of the construct instead. That's what matters in construct-design! A complicated voxel editor is an unnecessary burden.
  8. Like
    Eternal got a reaction from MalumVenenum in Ability to move the voxel vertices using the build editor   
    I am not a fan of complicated voxelmancy and in my honest opinion, it has to be simplified. Display the vertices and give us the control to be able to move them. Instead of wasting the time creating shapes in such a complicated process, we can allocate that time in the technical design of the construct instead. That's what matters in construct-design! A complicated voxel editor is an unnecessary burden.
  9. Like
    Eternal got a reaction from DropNod in Ability to move the voxel vertices using the build editor   
    I am not a fan of complicated voxelmancy and in my honest opinion, it has to be simplified. Display the vertices and give us the control to be able to move them. Instead of wasting the time creating shapes in such a complicated process, we can allocate that time in the technical design of the construct instead. That's what matters in construct-design! A complicated voxel editor is an unnecessary burden.
  10. Like
    Eternal got a reaction from rothbardian in Dual Universe Talks New Generation Consoles   
    Here is my opinion: it is a waste of resources.
     
    Why would you waste an already limited resources on porting this game to consoles when consoles are just dumbed-down computers. Sure, their specs got better -- it's still far from being on par--in terms of performance and controls--to a budget computer that costs the same to build. A budget computer is a JF-17 or an Su-30 being used as multi-role acquired for a price of $35m/unit. A console is an FA-50 (Korean FA-50) being used as multi-role acquired for the same price of $35m/unit. Do you see what I'm saying? It's not capable as a multi-role and never will it be no matter how much "facelift" you throw at it! You want to waste resources "modifying" a trainer and acquiring more units only to still get sub-par multi-role capability in the end?
     
    Stop wasting resources on this non-sense when DU doesn't even have HOTAS support in the first place. Prioritize those because those are actually practical!
     
    A computer is purpose-built for a game like DU and MMORPGs generally. It's like you wanna convert a trainer to a fighter jet! It doesn't work man!
  11. Like
    Eternal got a reaction from vertex in Dual Universe Talks New Generation Consoles   
    Here is my opinion: it is a waste of resources.
     
    Why would you waste an already limited resources on porting this game to consoles when consoles are just dumbed-down computers. Sure, their specs got better -- it's still far from being on par--in terms of performance and controls--to a budget computer that costs the same to build. A budget computer is a JF-17 or an Su-30 being used as multi-role acquired for a price of $35m/unit. A console is an FA-50 (Korean FA-50) being used as multi-role acquired for the same price of $35m/unit. Do you see what I'm saying? It's not capable as a multi-role and never will it be no matter how much "facelift" you throw at it! You want to waste resources "modifying" a trainer and acquiring more units only to still get sub-par multi-role capability in the end?
     
    Stop wasting resources on this non-sense when DU doesn't even have HOTAS support in the first place. Prioritize those because those are actually practical!
     
    A computer is purpose-built for a game like DU and MMORPGs generally. It's like you wanna convert a trainer to a fighter jet! It doesn't work man!
  12. Like
    Eternal got a reaction from GraXXoR in 日本のプレイヤーがいますか?   
    Oh man, I gave up learning Japanese! I studied it for about a year 12 years ago.
    I can still read Hiragana proficiently, I know some Kanjis (some are the same as Chinese in meaning), and I can't read Katakana still (it looks like a mess).
     
    I acquired some basic vocabulary (some I still remember today; some I forgot). I can count perfectly to 億; I still remember the numbers (the system and kanji are the same as Chinese).
     
    First things you learn in Japanese:
    はじめまして  = "nice to meet you".
    ___と申します = "my name is ____".
    どうぞよろしくお願いします = nice to meet you (please treat me kindly).
    それでは、また会いましょう!= well then, see you again soon.
    How can I forget lol. I still remember these ones.
     
    If you know Chinese, you can guess the meaning of these kanjis (even though you cannot read some of them):
    東京の中心部に住 = live in tokyo downtown area
    日本 = japan (nihon)
    英語 = english (eigo)
    時差 = time difference
    我 = I or me (it is not watashi which is 私)
    質問 = question
    何 = what (nani)
    苦手 = holding difficulty
     
    That's about it.
     
     
     
  13. Like
    Eternal got a reaction from TheTechnician in system bosses and factions   
    Exactly! It sounds like WoW man! How come every single MMO that releases, these people are crying about instanced raids? Almost all MMOs are WoW clones because these people can never change their mentality. The moment this becomes another WoW clone, I'm gone! To be honest, I am fed up with all these clones in the market!
     
     
  14. Like
    Eternal got a reaction from CrystalEmperor in CRYSTAL BANK OF HELIOS   
    The purpose of a private bank is to generate income for the institution for it's stakeholders by providing credits. What are your bank's sources of income (revenue)? For example, do you do net interest income? How about the organization's structure? Do you have a good private structure since this is a private institution? And most importantly, do you have people who know some finance and accounting for the operation to work and sustain it since this is banking?
     
     
     
  15. Like
    Eternal got a reaction from CrystalEmperor in CRYSTAL BANK OF HELIOS   
    Here is the problem: when a player barters something for something equivalent, it's like exchanging $100 worth of value for the same value. It is not a deposit but a barter for the same value, or a transaction (if quanta is involved) for the same value, only to literally get the same thing in return. The system doesn't work if there is no deposit process -- "deposit" is a transfer of money or physical asset (if that is what you want) to an institution, get a collateral involved and that is not a "transfer".
     
    This is a possible implication of a banking service such as this, thus organizations that want to run a bank need to invent a solution to gain the confidence of potential clients because this is too risky for them.
     
    Commercial banks in real-life are regulated anyway. There are so many government organizations in this game and yet they lack purpose! Why can't they accept registry of these private banks and regulate them? Private banks can register themselves under the jurisdiction of the government in order to operate in that country, thus they will be subject to it's regulations, then private banks can practice what is called a "fractional-reserve banking". Here is how it works: private banks need to deposit quantas to their balance on the central bank (a "central bank" is a government institution). This money is the private bank's "reserve" currently held by the central bank. What is this "reserve"? This reserve is how much liquid asset the private bank is allowed to hold, in other words this is how much total deposit they can accept from clients according to the regulation. When this private bank defaults, clients can dispute their quantas with the central bank which holds the private bank's reserve. If this government turns out as a fraud as well, then they have no integrity and they will lose their credibility and reputation. Establishing trust between participating individuals is essential to business activities and making relationships. Just like real-life, there are risks, and so we just have to be smart and trust only the people and organizations that have credibility without bad records.
  16. Like
    Eternal got a reaction from yamamushi in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Congratulations Mr. Yamamushi! I hope that you will be able to make significant contributions for the betterment of this game as part of the team now! Quality of this game and it's service have always been--since the start--the interests of the community and I believe that you will represent our interests in your new workplace given the passion you have for this game. Thank you for all your contributions to the community and I hope that you will be able to do more for the community as a new NQ staff now! All we want as a community is a game that truly represents the genre and maintain it as it is without dumbing-down the features with business-model that doesn't break the gameplay.
     
    Thank you sir and take pride of your new work and organization!
  17. Like
    Eternal reacted to NQ-Nyzaltar in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Congrats Yamamushi for joining the Novaquark team!  
    If you want to join us in congratulating Yamamushi (and/or give your feedback on the Novaquark Employee Policy), you can post below in this topic!  
     
    Best Regards,
    Nyzaltar.
  18. Like
    Eternal got a reaction from rothbardian in Lua Scripte Shop and Lua Script Modul   
    Because some people have sense of equity and individuality. We are an individual, am I right? We have self-interest, am I right? We want an equitable system, not a system of ants, right?
     
    If I'm paying for this game (and I will be paying for DACs) and putting my time and effort in it, and then at the same time working with others, we need an equitable system where we members are regarded as individuals. An organization is a group of people, it isn't conscious! (in other words, it doesn't physically exists!) If I'm gonna be part of an org, I will think of myself as independent of my org. You contribute because you are a stakeholder and stakes must be distributed fairly to contributors!
     
    This is where the community fails badly! It's a joke man! They wanna run a corporation and they don't have this concept?
     
    If you own 51% or more of the company, you have controlling interest over it (it's called a "buyout"). Vote is based on ownership, not number of people. If you own 90% of the company, and 10 other people own 10% of it, it doesn't matter how many of them exists, you own 90% of the risks (the majority of the equity), your vote is worth 90 points! That is a proper voting system!
     
    If I'm gonna contribute resources, I want fairness man! There has to be proper accounting and metric to properly divide shares and stakes! (use Excel)
  19. Like
    Eternal got a reaction from rothbardian in Wear Many Hats   
    Production and consumption are 2 things that spur an economic activity. Without them, exchanges between agents would never occur.
    In order to have a product to offer, you first have to design one, and afterwards continually improve it based on how you wanna market it. Ofcourse, the design feature of this game is an economic pillar! And an extensive design editor will better support the economy aspect that you like through broader range of products that it can possibly produce and make available to the market.
  20. Like
    Eternal reacted to rothbardian in Finite Currency   
    Determining the supply of money, like all other goods, is best left to the free market. Aside from the general moral and economic advantages of freedom over coercion, no dictated quantity of money will do the work better.
  21. Like
    Eternal got a reaction from rothbardian in Offline voxel editor?   
    So you want an offline Creative-mode where you can play offline and be able to create Blueprints that should be transferable to the MMO game (Multiplayer-mode)?
    This is supposed to be a Single-Shard MMORPG! Single-Shard means everything should happen and take place in 1 Server (1 mode, 1 place). Why should we break that immersively to dumb down the game so it can cater to the Casuals like the rest of Modern MMOs? There will not be a Creative-mode when this game comes out, this is a 'Single-Shard' MMO!
     
    Right now, we are currently in Alpha Test. The game hasn't released yet, it's in Test and development! I don't believe and I don't agree that we should have Creative-mode when this game Releases. Also, don't expect them to create Creative-mode just for this Test so Players can create their Blueprints because of the limited Test-times, their purpose is to test and develop this game (as much as possible, minimize or eliminate delays in this process) so they can finish and release it - such proposal is not objective at all!
     
    I don't agree that they should dumb down this game. I will wait for it to release because what I need is time in order for me to develop. Time is not available now, but it will be available later.
     
    For the sake of immersion and consistent gameplay, no Creative-mode! If you want Instant-gratification or dumbed-down mechanics, you are looking at the wrong game! All Modern MMOs such as World of Warcraft are already like that, why should we throw this game as well on the same pit?
     
    You will play this game offline and just import the Blueprints to the MMO game? Do you want to trash this game as well so it can cater to your needs?
    Not only does it break the immersion of the game, you are shifting the Build-mode gameplay of the game away from the game where it will be done offline by providing the option, thus also breaking the consistency of the game.
  22. Like
    Eternal got a reaction from Galvius Orion in Pantheon Jumpworks   
    If you're looking for an organization with a corporatist state structure, Pantheon Jumpworks is currently the second biggest corporatist state that has English as official language and has the best structure for a corporatist state out there. Sign up now!
  23. Like
    Eternal got a reaction from MXAlex in Hello from the land of maple and bacon   
    No way! I'm from Toronto as well! 
    Where in Toronto? I'm from Scarborough (in Guildwood). 
  24. Like
    Eternal got a reaction from rothbardian in Corporatism   
    A "Corporatist" System means that the Corporate Group is the basic unit of society and 'is' the State. The problem with this game, is there is no Fiat System. The supply of Quanta comes from Marketplace-NPC, and it's cap (total supply) is Centralized (regulated) by the game itself. So what does Financial Planning (Capitalism) and Physical Planning (Socialism) mean to Private individuals in this game?


    The Public Government doesn't even regulate the currency! There is no Central Bank that prints and distributes money. Why would the Private Sector want to be governed by a Public entity and pay it's Tax if it doesn't need a Central Government, and instead, can govern itself corporately using it's Investors' funds, develop financial planning, and handle all the budget allocation for the interest of the Corporate State and it's Employees?

    The Employees who earn their wages from the Corporate State do not need to pay any Tax. They receive their wages without a single Tax Deductions. There is no Tax System. Spend all those Wages all you want. There are no Public Assets here. We only have Corporate Assets (funded and owned by the corporate Shareholders. A "Share" is a unit of Stock or ownership of the Corporation and it's entire Assets) and Assets of Employees (funded and owned by the Employees. They can pool their money to acquire Assets and share it between themselves if they want). Land and space distribution as well is divided by these ownership of Assets (Employees can also purchase and own land and space).

    Who should fund the Military budget for the Security of the State? Well, the Corporate State itself and it's business is an Investment. It is the responsibility of Investors and they should fund them (Investing in Security doesn't make you any money. It is not an Income-generating Asset. So how does Investors make money from that? You give them Stakes in the company for Investing in Security! You still need to fund necessities such as Security, it is vital to the operation of the company, therefore it is deserving of it's Stake!) How about the Employees who are benefiting from the Security which is a necessity for the protection of their Assets? It is one of their Employee Benefits provided by the Corporation! With benefits like these, it makes their Employment attractive, and so Employees are more willing to stay and keep working for the company.

    Employees can also choose to Invest in the company using their earned wages and money. We have Portfolio Investment and we have Equity Investment (with or without Dividend). If they do choose to invest, they become Investors or Shareholders in the Company depending on what type of Investment. Investors (except Passive Investors) have to manage the risks of their Investments (it's their own money!). Their responsibilities in the company grow by choosing to become Investors. What happens when they mismanage? They lose their own money due to their own mismanagement! Nobody will manage the risks but the Investors themselves.  

    Employees can also choose to be a Creditor to the company and also get paid Interest per time. Creditors are Stakeholders like Employees, they are not Investors. They don't have the responsibilities of an Investor.
     
    ROI (Return on Investment) and Interest Rates are incentives for the Employees to Invest their money in the State (which is the company itself). They have the option to participate in the business by funding it's expansion (if they don't want greater responsibilities, they can just offer Loans or be a Passive Investor). It's a good incentive for Investment (you will be rewarded with more money if you Invest rather than spend in Consumption). 

    THIS IS A MORE EQUITABLE SYSTEM.

    THERE IS NO CENTRALIZED ECONOMY PER ORG, THE ECONOMY IS THE WHOLE GAME ITSELF REGULATED BY THE GAME IN TERMS OF QUANTA SUPPLY (It is a Free Market, you don't need any government). THERE IS NO NATIONAL ECONOMY (We follow the Supply and Demand of the whole game).

    Thoughts? Also, are there any existing Orgs with a system like this?
  25. Like
    Eternal got a reaction from Aaron Cain in Non-English Organizations Directory   
    @Aaron Cain Thank you for the warm welcome! I'm glad to have a friend like you!
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