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yamamushi

Alpha Team Vanguard
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Everything posted by yamamushi

  1. I don't think that word means what you think it means.
  2. Meanwhile I tried doing exactly this last year and was met with nothing but complaints and accusations when I put the bot online.
  3. Microtransactions can't sustain long term development, it would be a cat and mouse game of constantly trying to - 1) Gain players 2) Create new content to sell to players Whereas DU is going to be a constantly evolving game, dedicating resources to creating new expansions on top of trying to push out constant microtransaction-backed content would be an uphill battle that would hurt everyone in the long run. It's hard enough for them to keep up development speed now with all of the resources they have. A subscription allows them to have a solid metric on how much money they are bringing in every month and allows them the flexibility that the constant fluctuation of microtranscation-based income wouldn't give them. People think servers are cheap, and of course someone is going to go to the AWS pricing page and try and point out "oh but you can get instances for dollars a month it can't be that expensive!" but running infra in AWS isn't cheap, it's just cheaper than building out a data center with all of your own hardware to maintain. NQ has really strict hardware and rack requirements that add to those costs (I was told it's more akin to a weather modeling supercomputer than a traditional gaming cluster), and as they scale up to match the needs of their growing player base it's only going to get more expensive over time. At a previous job we were spending $150k a month alone on our web frontend, and if you counted all of the other supporting infra we had for our product, it was something like $3.5 million a month, it wasn't cheap, it was just cheaper than the alternatives. Nobody is going to convince me that microtransactions are the way to go when you have to pay for infra, employees, long term development, support, offices, advertising, etc. This isn't Fortnite where the core game isn't changing and they are tweaking things from time to time while adding new items to their store, DU's development is on a whole other level from that. Regardless of all of that, I think the bottom line here is that if you can't afford to pay $10-$15 a month for a game, then you need to reprioritize your hobbies (irrespective of the fact that DAC's allow people to play for free essentially).
  4. discordauth:EZ1TOxMRYIHv9hgNolvuTeTAdltZcfsDUAGCvfJiOWA=

  5. Eve had a system like this, courier contracts, and they were extremely easy to scam people with On first glance, it seems like a fair and safe way to get your goods transported for you, but that's only if the person putting up the courier contract is acting in good faith. If they fill a cargo container with garbage, put a high insurance price on the package, and then set the destination to somewhere that is extremely unsafe, then they are pretty much guaranteed to make a profit from the insurance claim alone. I would do that in Eve all the time, load up containers with garbage and set the destination to null-sec. Sure there were times when a pilot actually managed to ship my garbage package, but for the most part, I was making 100-150million from the insurance claims on all the lost packages. So I agree, there should be a courier contract system in DU ?
  6. Physical items haven't been sent out yet Join us on the official discord @ http://discord.gg/dualuniverse
  7. Perhaps something like this that shows the measurement in Litres instead of blocks, since that's ultimately the value we're concerned with.
  8. This is a petition for JC to change his profile pic to
  9. Welp, I'd edit that broken copy paste formatting but I can't edit posts, ¯\_(ツ)_/¯
  10. This is wrong, and I wish people would stop telling others this because it's only going to lead to frustration and anger later on. This question was addressed several times in interviews, and the tl;dr version is - Yes, but not at release.
  11. That isn't completely necessary at this point ? I wrote the DU Discord Bot, and I had to figure out a way to authenticate users as well for the NDA channels there. Forum accounts provide all of the details you need to authenticate whether someone has NDA access or not, and can also be used to validate access in other ways. This post covers how it all works: That is also why our forum profiles display whether or not we have Alpha access, in lieu of a real API that provided enough information to validate Iron/Silver/Bronze/etc backers who have Alpha 1 access as opposed to those who only have access to Alpha 2. This is also the best way because the forums don't require authentication to view profiles ?
  12. I was in TEST and then Goonswarm after that, way back during the fountain wars. Good times
  13. We know a bit about how exploration at an interstellar level is planned to be, so this doesn't really concern the mechanics of exploration so much as how that information is propagated... At some point, new planets and systems are going to have to make it into a galactic map for us, so this idea is more about how that would take place. I propose that in order for a new system or planet to show up on the galactic map, that someone has to actually go out to that planet or system and collect information about it somehow (a mechanic that doesn't exist yet). Then they have to fly back to the Arkship (without dying and losing said scan results) and upload that scan into the Arkship so that everyone globally can have access to that information. That way new planets and systems can remain somewhat secret to the discoverers, and it gives more value to those who are exploring deep space selling the location of planets and solar systems. But if someone goes out there they can choose to make it public by uploading that data to the Arkship for everyone to have access to.
  14. Who here is attending the Montreal meetup in March? I'll be going, I was wondering if anyone wants to hang out beforehand ?
  15. I used this site to teach myself, but it helps if you already know some programming: http://tylerneylon.com/a/learn-lua/
  16. Login here: https://community.dualthegame.com/accounts/profile it's at the bottom of the page
  17. I understand that during the post-Kickstarter phase when Founders packs were available, it was generally discouraged to be gifting backer packages, however now that we have Supporter packs it would be really cool to have a built-in feature to allow us to gift pledges to others. I don't want to go into explaining how I've been able to gift pledges to others, suffice to say that it does not involve sharing passwords. However it's not really a straightforward way, and it's somewhat risky to be doing I'll admit. I did ask NQ whether or not what I was doing was allowed, and they did say that it was. So I know I'm not breaking any rules by doing it. So I suppose I will consider this thread as a request for us to have the native ability to gift pledges directly from the pledge page.
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