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SneakySnake

Alpha Tester
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Posts posted by SneakySnake

  1. I created this thread so players can submit their ideas for the future AvA mechanics here. This will make it easier for NQ to collect our ideas.

     

    My suggestions:

    I think NQ need to give the players the ability to plant C4 bombs with a remote detonation or a timer on other players ships, so that later they can detonate them in the pvp zone, we also need tracking beacons that will transmit the coordinates of the ship every few minutes that the ships owner can detect and remove from the ship before departure. This will be a good start for the AvA ūüėó

     

    These 2 mechanics will be the easiest to do.

     

    Another AvA mechanic is the boarding mechanic. How it can work: when 1 ship approaches another at a close distance, for example 20 km, a button appears in the pilot of the ship to send a request for boarding to the pilot of another ship. A boarding request cannot be rejected if your ship has fewer players than the other ship that sent you the request. When boarding starts, the ships stop 100m apart and remain motionless, the boarding timer starts working. While the boarding timer is running, players cannot pilot and fire the ships' guns, these 2 ships cannot be destroyed by other ships, a no-fly impassable zone appears around these ships until the boarding timer stops. If none of the ships was captured during this time, then after the end of the boarding timer, the speed of the ships is restored.

  2. Can we get a transparent periscope like it used to be? I have always used this code, but after the release of the Apollo update, the periscope is no longer transparent.

    local periscope = [[
    <style>
    img {
    margin-top: 9vh;
    margin-left: -4vw;
    }</style>
    <img src="gunner_target.liveview" style="width: 40%; max-height: 100%; box-sizing: border-box">]]
    system.setScreen(periscope)
    system.showScreen(1)

    before-after-1.thumb.jpg.543438980a77ead750f28fe3051b7bc6.jpg

  3. XS and S shield generators need rebalance. The dimensions of these shields are too large and don't fit on most ships. I think that it is necessary to increase the HP of these shields: 1.500.000-2.000.000 for XS and 2.000.000-4.000.000 for S.

    The dimensions of these shields need to be reduced so that they can be installed on ships and not spoil the design. Why is there so much gigantism in this game? Railgun L and DSAT are too big 

     

  4. 5 hours ago, GraXXoR said:

    It always amuses me when adults, males (white males, let’s be honest)  create cute little dramas in teacups. 
     

    Never heard of AC or ATOM or Legion until this thread.

     

    lots of big talk and macho, pseudo militaristic group names and members spouting strong words when it’s probably double digit active users at best. 
     

    also the derogatory nature they have towards those who don’t like fighting in a digital computer game means that IMHO, they deserve zero respect in or out of game. If they call non PvPers carebears, the non-PvPers should just label them what they are: sad, lonely men looking to find some compensation release or satisfaction in a computer game, far away from the emasculating reality in which they apparently live. 


     

    We have destroyed a lot of AC haulers, now it's time to destroy the Legion haulers :))

     

     

  5. 4 hours ago, Corker said:

    Hi.. i downloaded Dual universe for the first time tonight and took a subsciption out but cannot seem to play a minute or two without it freezing. Sometimes just a few seconds .

    I have a ryzen 3900x and 6900xt, 32 gyg ram..loads of space on HD. The settings in the control panel are set to low as standard it seems to me and i have not changed them so cannot figure it out. Drivers are all up to date and i never seem to have a problem with any other software.

    I have looked around for answers but seems mostly peepz crashing to desktop though mine just freezes untill i close it.  Any ideas anybody??

    Set shadows in game settings to low instead of none and threads to 2

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