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Alpha Tester
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Everything posted by SneakySnake

  1. Why did you add CCS? It is not compatible with shield venting...
  2. SneakySnake

    AvA ideas

    I created this thread so players can submit their ideas for the future AvA mechanics here. This will make it easier for NQ to collect our ideas. My suggestions: I think NQ need to give the players the ability to plant C4 bombs with a remote detonation or a timer on other players ships, so that later they can detonate them in the pvp zone, we also need tracking beacons that will transmit the coordinates of the ship every few minutes that the ships owner can detect and remove from the ship before departure. This will be a good start for the AvA 😗 These 2 mechanics will be the easiest to do. Another AvA mechanic is the boarding mechanic. How it can work: when 1 ship approaches another at a close distance, for example 20 km, a button appears in the pilot of the ship to send a request for boarding to the pilot of another ship. A boarding request cannot be rejected if your ship has fewer players than the other ship that sent you the request. When boarding starts, the ships stop 100m apart and remain motionless, the boarding timer starts working. While the boarding timer is running, players cannot pilot and fire the ships' guns, these 2 ships cannot be destroyed by other ships, a no-fly impassable zone appears around these ships until the boarding timer stops. If none of the ships was captured during this time, then after the end of the boarding timer, the speed of the ships is restored.
  3. UP! Why is the shield always visible? It should only be displayed when taking damage 🤔
  4. I hope AvA will be added on release as it was written on the Kickstarter.
  5. After the Apollo update, voxels have become useless in PvP, now no one uses them on warships, I'm disappointed. Previously, PvP was more interesting....
  6. Can we get a transparent periscope like it used to be? I have always used this code, but after the release of the Apollo update, the periscope is no longer transparent. local periscope = [[ <style> img { margin-top: 9vh; margin-left: -4vw; }</style> <img src="gunner_target.liveview" style="width: 40%; max-height: 100%; box-sizing: border-box">]] system.setScreen(periscope) system.showScreen(1)
  7. There is 1 pirate left in this game, but he will also leave soon, because it only gets worse and nothing changes.
  8. Shield effect greatly reduces FPS. NQ, please fix it!
  9. UP! NQ, make large weapons (cannons, railguns) great again!
  10. XS and S shield generators need rebalance. The dimensions of these shields are too large and don't fit on most ships. I think that it is necessary to increase the HP of these shields: 1.500.000-2.000.000 for XS and 2.000.000-4.000.000 for S. The dimensions of these shields need to be reduced so that they can be installed on ships and not spoil the design. Why is there so much gigantism in this game? Railgun L and DSAT are too big
  11. We have destroyed a lot of AC haulers, now it's time to destroy the Legion haulers :))
  12. You are right, many elements are really too large, for example S shield generator, L shield generator, DSAT
  13. Set shadows in game settings to low instead of none and threads to 2
  14. After the patch we cant link 4 railguns, it doesn't look pretty when there are 3. Railguns are weak weapons, I think you can let players link 4 railguns. Please, NQ
  15. when can we change the skins of the elements? these new blue skins look like toys.... 🥺
  16. It is now impossible to destroy or capture the ship. All I want is for you to fix these bugs, please.
  17. I don't know why you reduced the capacity for gunner module, but now we will have ugly ships, before we could link 4 railguns it looked nice, now we can only 3. Please return the capacity as it was before!!!
  18. Talents for capacity Gunner Module S,M, L is broken on PTS.
  19. I think you are wrong with the topic, use this section https://board.dualthegame.com/index.php?/forum/7-novarks-registry/
  20. priority of hits is directed to the center of mass
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