-
Posts
193 -
Joined
-
Last visited
Reputation Activity
-
Captain Jack reacted to Saul Retav in So.. How did it go this weekend
I heard from an unnamed ATV member, on an unnamed forum, that...
-
Captain Jack reacted to Megaddd in So.. How did it go this weekend
Whispers floating around of "It is very good"
-
Captain Jack reacted to wizardoftrash in So.. How did it go this weekend
Critics claimed "it occured" and "it is a game"
-
-
Captain Jack got a reaction from annoyanceturkeys in Novaquark Monetization
The subscription model stabilizes income for a service provider. Without it, NQ wouldn't be able to shell out millions every month for their ongoing infrastructure costs. Imagine the "pay as you go" model from a service provider perspective. They put together a massive server farm in advance, and hope you decide to play at least 60 hours a month. One week someone plays 12 hours, the next 2. The next week not at all. NQ can't rely on that income to operate. With a subscription, NQ knows how much money they have from month to month and can provide services accordingly. It's just an agreement.
-
Captain Jack got a reaction from annoyanceturkeys in Novaquark Monetization
"I reject your reality and substitute my own."
Those billboards in Sci-Fi movies are expertly designed and placed as part of the script. They contribute to the story and lore. What you're thinking of are the lame product placement ads in TV shows and low budget movies where heroes are obviously driving a certain brand of car or drinking a certain brand of soft drink. In other words, you're paying to watch advertisements that are shoved in your face.
If I pay for a product or service, and I'm forced to see advertisements, I'll stop paying.
Advertisements have a place, like in hell, or on toilet paper. Not in a universe that's being created from the ground up. Hopefully we get that part right.
-
Captain Jack got a reaction from Sir_Rat in Novaquark Monetization
I see where he is coming from. A pricing structure that caters to ALL gamers, is better in some respects than a structure that only caters to the majority. Offering a pay as you go metered plan, AND a subscription based unlimited plan, would be ideal for the consumer. Choices are good. Though, like someone else said, the 25 or so folks behind the curtain went with what is best for NQ and "good enough" for the consumer. It's not perfect, and maybe down the road they'll open up the options some, but at this stage, a simple and profitable payment structure is the name of the game for NQ. It won't take long for players to determine if the game is worth it for them.
-
Captain Jack got a reaction from Dygz_Briarthorn in Novaquark Monetization
The argument about paying for more milk than you need makes sense, it's just that the analogy is all wrong. You can't compare paying for a product to paying for a service.
Paying a subscription, for a game, entitles the gamer to as much play time as they want. It ensures that the online universe will be there, when they want to participate. Kind of like paying rent on an apartment... whether you're there or not, the cost is the same.
Paying only for the time played is intriguing only for those that don't play much. Imagine paying $1/hr to play. Sounds great if you only play for a few hours a month. The folks that play a couple hundred hours a month are screwed. With a subscription, you can do the math and determine how much you need to play, in order to get your money's worth. That number will vary from person to person, but it's not like the price of admission is a secret. Odds are some months you'll hit the mark, some months you might not. In the end, the price of admission doesn't change, which is a good thing.
ninja edit: I'm lazy, so I pay $1 or so for coffee each morning on my way to work. Seriously, at the end of every month, my coffee bill will be higher than my DU bill.
-
Captain Jack reacted to wizardoftrash in Novaquark Monetization
Hate to break it to you, but the full subscription is a "fair price", even if you can only play one session per week. Compare it to other forms of leisure activity, it is not uncommon to blow the full price of the DU monthly subscription in just one session of other leisure activities. I find the price to be fair despite the fact that I'll be able to commit one, maybe two, evenings per-week to play at the most.
play or don't, that's up to you.
Not to mention, those of us who have the money where the price is no-object, often don't actually have the time to play a ton. Those of us who can actually afford to spend money on DAC's to use in contracts in-exchange for the stuff we'd have to grind for. The folks that actually do have the time to play tons and tons of hours (students, underemployed) woundn't be able to afford an hourly rate that would be player-footprint neutral.
-
Captain Jack got a reaction from Megaddd in Novaquark Monetization
The argument about paying for more milk than you need makes sense, it's just that the analogy is all wrong. You can't compare paying for a product to paying for a service.
Paying a subscription, for a game, entitles the gamer to as much play time as they want. It ensures that the online universe will be there, when they want to participate. Kind of like paying rent on an apartment... whether you're there or not, the cost is the same.
Paying only for the time played is intriguing only for those that don't play much. Imagine paying $1/hr to play. Sounds great if you only play for a few hours a month. The folks that play a couple hundred hours a month are screwed. With a subscription, you can do the math and determine how much you need to play, in order to get your money's worth. That number will vary from person to person, but it's not like the price of admission is a secret. Odds are some months you'll hit the mark, some months you might not. In the end, the price of admission doesn't change, which is a good thing.
ninja edit: I'm lazy, so I pay $1 or so for coffee each morning on my way to work. Seriously, at the end of every month, my coffee bill will be higher than my DU bill.
-
Captain Jack reacted to wizardoftrash in Novaquark Monetization
Also this argument is a bit of a hair-splitting fest.
Willing to pay to play for a period of time, but not willing to shell out for the price for a full month... There is no way the monthly sub is so expensive that it warrants alternative/smaller options. Either the game is worth its full fee or its not, fortunately once the game is actually released, a player would only need to "waste" 1 month's fee to discover that the game isn't something they like.
In this case though, the monthly fee is about as much as a Magic the Gathering player spends in a *week* drafting. This is about the cost of going to the shooting range once for a short session if you add in the cost of ammunition. This is the price of 1 decent meal at a restaurant, or an OK meal if you are drinking. This is about the cost of seeing 2 movies, or 1 movie and snacks at a theater.
Consider that so many leisure activities cost this amount in 1 session, but this fee pays for the full month. Even if you only play 1 weekend session per-week, that's 4x the entertainment-hours-per-dollar as those activities listed above.
I'd say we've exhausted this topic by now.
-
Captain Jack reacted to Lethys in Distances and Warp Drives
You won't and shouldn't be able to build stargates on your own - those are for huge orgs who are dedicated enough to go through the process of building and defending it
-
Captain Jack reacted to FD3242 in Pre-Aplha, who is hyped :D
This shows the time, at least for the first day.
-
Captain Jack got a reaction from blazemonger in Novaquark Monetization
I know what you meant. I was just yanking your chain. Probably a forum violation of some sort.
-
Captain Jack got a reaction from Shockeray in Novaquark Monetization
I know what you meant. I was just yanking your chain. Probably a forum violation of some sort.
-
Captain Jack got a reaction from Lord_Void in I really want to believe in this but ... really, this doesn't add up!
post deleted by user.
-
Captain Jack reacted to ATMLVE in I really want to believe in this but ... really, this doesn't add up!
At the risk of sounding like a denying blind sheep, I will say what I said back when they pushed the alpha off from the "first half of 2017". I think that their vision of what they want the alpha to be has changed; yes they may be behind their original schedule, but as they have made the game I think they realized that what they wanted to put out (and what they should be putting our for public perception) has changed over time.
It looks like they're making big development advancements every month. Each week they push the alpha off means another week they can make the game just a little bit better. Theres no good stopping point (or perhaps there is which is the pre-alpha that they are giving us now), so they just have to pick a point and go with it.
I could be totally wrong of course.
-
Captain Jack reacted to yamamushi in Water ?
Unfortunately, it most likely will not look as badass as the water you see on Unigine's demo videos.
They want to do voxel water, but water is an incredibly difficult thing to do right in a game like Dual Universe. In the pre-alpha, water is just a layer of the ground at a certain level, with no effects on the players. They're not going to neglect water though, it's just going to take some time before we see it in game.
-
Captain Jack got a reaction from Captain_Hilts in Novaquark Monetization
The subscription model stabilizes income for a service provider. Without it, NQ wouldn't be able to shell out millions every month for their ongoing infrastructure costs. Imagine the "pay as you go" model from a service provider perspective. They put together a massive server farm in advance, and hope you decide to play at least 60 hours a month. One week someone plays 12 hours, the next 2. The next week not at all. NQ can't rely on that income to operate. With a subscription, NQ knows how much money they have from month to month and can provide services accordingly. It's just an agreement.
-
Captain Jack got a reaction from Warden in Novaquark Monetization
The subscription model stabilizes income for a service provider. Without it, NQ wouldn't be able to shell out millions every month for their ongoing infrastructure costs. Imagine the "pay as you go" model from a service provider perspective. They put together a massive server farm in advance, and hope you decide to play at least 60 hours a month. One week someone plays 12 hours, the next 2. The next week not at all. NQ can't rely on that income to operate. With a subscription, NQ knows how much money they have from month to month and can provide services accordingly. It's just an agreement.
-
-
Captain Jack got a reaction from Haunty in Novaquark Monetization
"I reject your reality and substitute my own."
Those billboards in Sci-Fi movies are expertly designed and placed as part of the script. They contribute to the story and lore. What you're thinking of are the lame product placement ads in TV shows and low budget movies where heroes are obviously driving a certain brand of car or drinking a certain brand of soft drink. In other words, you're paying to watch advertisements that are shoved in your face.
If I pay for a product or service, and I'm forced to see advertisements, I'll stop paying.
Advertisements have a place, like in hell, or on toilet paper. Not in a universe that's being created from the ground up. Hopefully we get that part right.
-
Captain Jack reacted to HAPKOMAH in While wait DualUniverse playing in Empyrion-galactic survival
While wait DualUniverse playing in Empyrion-galactic survival
https://www.youtube.com/watch?v=QHP3Vt0XMcw
-
-
Captain Jack reacted to NanoDot in Alpha = Space Engineers
Are you referring to pre-alpha, alpha-1 or alpha-2 ?
DU will not have damage from collision between constructs. Crashing a construct into the ground or into an asteroid will cause damage though. There will obviously be no combat damage until the PVP mechanics are implemented.
Pre-alpha will basically be a "creative mode" where players get given unlimited resources to experiment and build whatever they want. Players will also be able to create blueprints of their constructs, which they'll be able to keep permanently. Beyond that there are no other game systems implemented yet AFAIK. However, constructs built in the alpha stages will be lost, because there will be server wipes between the development stages.
During alpha 1 and alpha 2, more systems will be added incrementally, such as scanning, mining, markets, skill training, etc. We don't have a roadmap as yet, so it's not clear yet what is planned to be added at each stage.
Once the basics are reasonably stable, NQ will probably start on the PVP implementation, which sounds like it's planned for late alpha-2.