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Virtualburn

Alpha Tester
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Posts posted by Virtualburn

  1. 49 minutes ago, Zeddrick said:

    When I tried to play in a VM it actually printed 'you can't play in a VM'.  That looks pretty deliberate IMO, not just something broken by accident.

     

    I'm sure this is an after effect of 'easy anti-cheat' and it's been mis-configured.  I've spent these past months since release building up everything to the point of what I lost in the wipe only to be screwed over by yet another update.  Seriously, if this is intentional then this is the last straw.  I'm walking away from DU.

    I really don't see how cutting off GFN was ever intentional, and even if it were you would think there would be some warning.  This is a f*ck up, plain and simple.

  2. So I've played DU since launch on various platforms but was only able to get past the Lag using Shadow.  Then after update 1.idon'tcare it prevented using Shadow so I lost access to the game for 8 months.. Then it started working and they release on GFN (GeforceNow) great!  I still used Shadow as you couldn't add custom conf files on GFN and have 2 other accounts I pay a sub on in the hope a couple of friends will return one day... I even subbed my main account to support the game and haven't used my DAC since launch.

    And now some half-arsed update prevents you form playing on a VM?  Are you f$*%&%*$ serious??  Do you have a dev Team that talks to each other, tests SH££"%" or even considers the impact of half assed decisions?!?   If I caused this in my current role I would be fired.

    I really hope this is sorted in tomorrows update or I am done with this ckuffing shit show.  I've invested way way too much time, money and hope in this game.

  3. 2 hours ago, FatRillos said:

    So there are dozens of skins and things for OG backers. What about those of us that played beta? We not good enough to get thrown a bone as recognition for helping you test the game?


    Beta players got nothing, they weren't even considered as referrals either.  Beta invites and players that used them are nothing, worthless nothings.  Subscribe and play, be thankful you got a talent boost.  Peasant.

  4. 23 hours ago, Cobqlt said:

    We are a solution to your laziness,


    This is a very true statement, as I have mainly played the game solo I appreciate the risk and weigh the loss, you are also right in the fact that the benefits over time really do outweigh the minor losses of ships that are built to be lost.  My issue - and it's same with pretty much all other games - is the mentality, that an S or M core hunter / pirate or whatever comes across an XS miner that can carry probably max 20kl of Ore and they shoot them anyway.  But I doubt this will change, this is killing with impunity.

    IF for example there was a benefit / loss balance with attacking unarmed smaller ships then there would be some thought prior to attacking - is it worth it.  for some XS scrap and 20kl of Coal...  Unable to access safe zone for 2 hours, location is blipped for 2 minutes in the sector... then probably not.

    Yes I did message on Reddit.  I want to understand your point of view and the PVP side of the game, I'm now focusing my builds on defence/attack ships.  This animosity between PVP players and Solo designers / miners needs to end, people see the game differently and expect different aspects to suit their gameplay.

    It does need to be balanced, and yes you are right, it will be better for all of us - in the end.

  5. 6 hours ago, willolake said:

    It's not a sandbox unless you give _everyone_ sand, which means anyone can throw it in anyone else's eyes at any time. Not just sometimes in certain parts of the sandbox.


    Great analogy, this is the crux of the issue.  Killing with impunity and no risk / reward balance.  If an attack ship will give away their position when firing and destroying a smaller unarmed XS ship they will think twice.  But if you have a group camping for haulers, then the risk vs reward is high amid the possibly you'd have to fight for the spoils... 

    PVP is all or nothing.

  6. 10 minutes ago, TobiwanKenobi said:

    There should be an indication of radar range at the top/bottom of the sphere in the form of a vertical circle that shows where the limits are.

     

    I think the radar is ultimately pointless, that radar in ED is based across a lot smaller scale and this is till only 400km (2su) if you are travelling at speed you are not  going to even stop the ship in 2su let alone change course.  This would only be good for CQC / Dogfights,,, 

    And you should have the ability to go radar silent - if you cut engines you are gone.  Radar should be minimum 5su with talents. 

  7. 9 minutes ago, Pleione said:

    Personally I'm thrilled they have recognized Solo players exist. 

     

    I agree.  And more changes like this are needed to make the game attractive OR it will just become a 2 horse race where nobody else gets to enjoy all areas of the game.  There are still going to be Org Monopolies, I mean how long did it take for all the ore flowers to get scanned and yanked, some Orgs taking 60+ tiles.  Ore tiles should deplete over time forcing the relocation and speculators to come again... or after some time Territory Scanners will become useless like the end of beta... there was nothing worth scanning.  

  8. 1 hour ago, Cobqlt said:

    ... more time lost to PVP gameplay...


    Those that think ganking unarmed miners is PVP - lol.   How about you can't enter the safezone for 2 hours after an attack so you have to stay out in PVP land and be flagged as a blip on the map... so if you want PVP you can find them, and if you attack you can also defend... there you go PVP.

  9. On 8/5/2022 at 11:21 PM, Jake Arver said:

    The building height limit of 1000 meters was new..

    Kind of important to know, why was this change never properly announced?

     

    To me this is a very welcome and agreeable, change, especially as it wil kill the towers post wipe but first time I hear of it 

     


    This is the thing, 2 of my biggest bug bears were the markets, parking, over populated, and the towers.  It's taken time - as things do - but it has been addressed and it's a very much welcomed change.  At least now you know you can fly 1000m up to a market and not worry.  there should also be a wider buffer at the markets, 5 km limit for tiles to 500m height.  It's the price you pay for wanting to love so close to a game asset.  

     

  10. On 8/6/2022 at 10:33 AM, Jake Arver said:

    Well, that is what happens when you hide a video from the YT algorithm by keeping it unlisted, preventing it from being seen by anyone outside of the people you target specifically. When that audience is as small as is the case here, you get just a few hundred views ..

     

    The decision to publish unlisted seems .. odd ..


    Or intentional... At least they are getting a realistic number of those players that are still interacting beyond the actual player numbers they can see in game.

  11. I can't but feel these questions and discussions are what should have been had during Alpha... are we still n Alpha?  The complexity of 'solutions' or alternative methods of gameplay just open more avenues for issues...  the KISS methodology seems to have gone right out of the window.  'Keep It Simple Stupid'.

     

    As long as these solutions are focused and rooted in keeping money coming in, rather than enhancing the player experience and a 'fun' environment with minimal grind ... this will always head against the grain of expectations.

     

    Add an aesthetics shop, guarantee HQ as long as a sub is paid - then archive the player account and tile which can then be revived if the sub is resumed to the nearest tile from the original if it's now taken with all assets BP'd (buildings / ships) any additional storage is lost.

    A shop is almost a given now with most games... I don't see why DU should be any different, twitch drops, prime gaming drops, in-house events with monthly specials... engine covers, special voxels you can build and trade...

    Whether it's been 'Star Cititzen', 'New World', 'Icarius' or any other game that's dropped picked up huge player numbers then suffered from feedback... they have shifted from major parts of intended gameplay to suit the player 'wants'... It's great having a vision for a game, but if players aren't going to enjoy and find the time / reward factor high... it's pointless having these discussions if nothing really changes your main intention.

    Same with the wipe, there's so much that will be lost beyond the resources or elements.  The years of hours that built the game to show it's potential, the ships that no longer have creators so ownership will be lost... vast constructs that took 100's of players to build.  

    ADD THIS ---->>> KNOWN ISSUE : Placement of elements i.e Hubs on Screens doesn't work as intended.  I personally won't be back until this is fixed.  Fed up of it being ignored.

  12. Less than 20 posts of feedback, this is saddening.  I get all the points here.  I came back after an 8 month break to rebuild 2 ships, and then hit the issue of the hub not sitting correctly on a screen, only wanted the right to look the same as the left which worked fine.  Just couldn't get past that so started another ship waiting for that to get fixed...  second ship - smaller - couldn't get the screens to sit the same as they glitched out moving them across storage boxes.  Simple problems that have been around forever, nothing in the grande scheme of things and compared to the work that has been done.  But things that should not be there for a game at this stage.

     

    My fear, as much as love this game and have been there from the beginning, is that by the time it goes for release, it will be dated, there will be other options and the 'single shard' selling point just won't hold it up.   Freedom is what we were promised, yet all I see are limits coming... you can't tame the universe, but you are trying to put it in a cage.

     

    I still have hope.

  13. I understand there needs to be some for of flatline, BP's are key anyway, but most of our BP's contain elements that we won't be able to purchase or buy for an age of rebuilding.  What about ships we've worked to purchase from other players?  I have at least 2 ships that I know I will never see again as the players just don't exist in game anymore.

    What about the player voxel store that has been a key place for old and new players alike to obtain or sample voxels?  Places like this are as key to the game experience as some of the player bases and space stations that have become landmarks, these weren't just built in a day or even a couple of months...

    I don't know, 6 years of my life has been spent in this game building and designing a base inside a mountain, saving for BP's to build the industry I desired and working and working to get the parts to make my personal ships.  Yes, the game was in beta, but it's not like there's a been a flow of new players coming and going, most of the core players have spent years getting to where they are.  The game itself has come from basic mechanics to some really good content, but you can't deny that this game has been created by players... ALL the ships, all the events / Expos... to log in one day and find everything I've worked to create gone and a pocket load of BP's wouldn't be a thank you for your support over these years, it would be a big screw you, your efforts have amounted to nothing.

    I've wanted this game to succeed so bad and looking forward to release and some fresh Noveans... but this just sounds like a death nell for me, already I've seen so many talented players pack up and go.  I guess maybe that's the intention... you just want a constant renewal of players and subs... no history, no legacy.  How far from the tree we have fallen,

  14. 2 hours ago, Zeddrick said:

    Will there be a wipe on release?  I know it's slightly off topic but it is the big question we were hoping would be answered with the roadmap update ...

    I certainly hope not.  I've spent years getting to where I am now with assets and ships and bank balance to enjoy the game I want to.  A wipe would be a crushing blow and leave the game empty.  If there were to be a wipe I don't think the steps being implemented for salvaging would have been needed so early to prepare a sustainable future when it comes to tiles and cores.

    The whole idea of being part of the paid beta was to get that head start in talents and industry, I don't see the point at all.

  15. On 12/6/2021 at 7:03 PM, Roustabout said:

    I have seen several posts of people complaining the taxes are too high..

     

    I really appreciate this post and although you explain quite well how to make a living selling T1 Ore on Alioth, you also highlight everything that is wrong with the current game mechanic.  What about those of us that came to this game to design and build and now live on an outer planet?  I'm on Jago and this update has killed my gaming entirely.  I have spreadsheets, I generally do use them to keep on top of games similar - it's impossible not to.  But is this what NQ wants, casual gamers are not going to look at this game at all or they are looking at one-time monthly subs never to be seen again.

    I'm still trying to get it to work, I've even invested in Industry as well as mining (60 Mil and counting) after the previous update killed the months I'd put into that -  to make Warp Cells as the travel costs eat into any kind of profit I'm likely to make - as obviously Market 6 is the only place people go - utter crap (where are linked markets?)  I have access to Chromite/Chromium and Petalite/Lithium - neither of which is selling on the market and the price just keeps getting lower as people try to sell.  This week it's gone from 300+ to less then 100.

    So, I appreciate you are doing fine but there are plenty of people that are seeing the only option is to head back to Sanctuary OR become a mining zombie on Alioth.  Talk about limiting your options.  There is no passive play in this game anymore, it's a chore and monotonous mining tasks.  It's great you have Alts, but for those that don't options are limited.

    I love(d) this game, why is it always punishing me so?  Reach for the stars and go broke.  

    The range of play in the game is so limited and restricted now I can see why my own Org and others have moth-balled and left.

  16. On 12/10/2021 at 4:39 PM, Haunty said:

    I am kind of getting tired of managing mining units on a daily basis. I know that's supposed to be optional, but when you have to pay taxes, it really isn't very optional,..


    Agreed, I haven't done anything this last 2 weeks when I've been able to log on apart from sorting out mining units.  Ive just been out to Thades and the tiles there are piss poor.  I actually have a single tile there that has some Sulfur but a useless amount so I though I would go scanning.. 40 x (15 minutes) tiles later and not a sniff of T4 or T5

    It;s just going to be an easier place for me to get Coal and Quartz.

     

    23 hours ago, HardBOSS13 said:

    #WorkHard play even Harder in DU

     


    There's a lot of speculation from people and I agree with what you are saying about how much you 'could' make.  You mention in your previous post that people mining T4 / T5 can make money - well after 10 days I have sold ZERO Chromium and ZERO Lithium the price just gets lower and lower.  I didn't make enough last week to cover the cost of the tax on tiles - NOT INCLUDING the now 60 Million I have spent moving and buying units to actually mine this stuff.

    I have no idea when I will return to designing my ships or even be able to use any Ore for voxels.  All my ships are going to be made of Chrome  ^^

    I'll run out of money soon and then just go back to Elite Dangerous.

  17. Yes I agree, not only that most players already have 'base' tiles they will need to pay tax on and these don't always give great values, let alone getting the bonus for surrounding tile so you will have to go further to find a tile and pay tax on that tile as well as others you own.  I can see the logic in this update but it just isn't workable for casual players who may just want to enjoy the build mechanics of the game.

     

    If the bots for example gave a base price that you could cover tax with, this would force up the price of Ores / Pures so people could actually make some money.  some more than others obviously, but there has to be a base rate so people can survive and play the game rather than be mining /ore haulers for a living before anything else.

     

    Most Orgs don't want casual players so if you are solo then I don't see what the game has to offer in terms of enjoyment anymore.  that being said, I've enjoyed getting back into the game and setting up the new mechanic, even through I was lucky enough to have the funds to do so, but if I had a choice, in hindsight I wouldn't have as it's just not a workable solution.

    Maybe if I come back in 6 months when my talents are complete it may have changed for the better.

  18. Well I think I'm going to mark HQ and disappear for another 8 months.  I've been mining Chromite and Petalite since the update and have sold 2,000 Lithium.  Prices are so dire it's not even worth refining, in the case for Chromium and Petalite going with buy orders you'll get the same as just selling the Ore, for Chromite more for the Ore than the Pure. Utter waste of paying for refining schematics.

     

    It cost me 4 Mil in Warp Cells to just get form Jago to Alioth Market 6.

     

    I've spent about 60 Mil to get up and running and see no way of making that money back in the short term let alone paying for the 5 tiles I'm using for mining.  The idea of getting more tiles on another planet for some T1 or T2 Ore is just too painful to think about and I'm not going to waste my time because IF I did this I'm sure those prices also would be as bad.

    Prices for Chromite and Petalite have dropped 50% since update and still falling and as soon as you reduce your price the next person does the same... This tax system should have been put off so people could at least get used to the system, markets settle and you know where you are.

    I'm broke.  I won't be paying my tax monday therefore all the time and effort I've spent placing and setting up mining units will be unusable further preventing me from making any money.  I don't see where my game goes from here.

    The game is dead for me at the moment.  I've crossed paths with about 5 people at markets and nobody is buying.

    NQ is just forcing the bulk of players back to Sanctuary.  Which in time will become another Lag Fest for new players.  Nice work.

  19. Aye, seems we were never meant to leave... all those occupied Tiles doing nothing... now you need to set up a business before you think of venturing out.  Good luck to all the newbies, because being on the back foot 'aint no joke.  The future is grim for new players... But, I guess they could just run around their plot all day picking up Ore as the prices are pretty good for that.

    Should be a sub game... 'Ore Picker' ... until it evolves into the second release 'Auto Miner - Pay your Tax'

     

    ^^

  20. On 11/18/2021 at 5:23 PM, Jake Arver said:

     

    ... too many have too much money to spare for a number of reasons not related to normal gameplay and this will allow these individuals to claim tiles on a massive scale... 


    Speak for yourself, I've played this on and off for 5 years and I don't have a huge amount of money, I do however have a structure that spreads across 5 tiles.  I design, I build and I used to enjoy.  This update pushes people like myself out of the game unless I am screwed for tax in game while have to cover a sub in real life.

    Why worry about Orgs taking over swathes of the map, this game is moving more toward supporting only Org related play and players every-time there is a change.  

    I pity the casual player that can't build that well has to rely on extortionate priced or crappy system ships as well as run around just getting money so his play isn't blocked.  I don't like the direction the game is taking at all.  It's not living up to the initial idea or promises of freedom to do what you want... because if you are poor this game isn't for you.

    And for a start every player should have been given a courtesy miner to start off with so they can test this mechanic, this is a 'beta' game after all isn't it?

    I used to have 7 friends playing this, we built a beautiful structure on Alioth, designed some amazing ships and they have all stopped playing.  My home is Jago and I've had to deconstruct everything on Alioth so all our efforts at least for parts and voxels are not lost.

    My current funds if I don't start selling Ore for meager returns will last me 2 months, logging in daily will give me enough to cover 1 tile tax only.  I have other things in life than this game and I feel the end of the road coming near.

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