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Forodrim

Alpha Tester
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  1. Like
    Forodrim got a reaction from admsve in [Discussion] DevBlog: Rebalancing the Universe   
    I think this is the wrong way of doing it. The game needs money sinks to get the economy going, not hurdles that will scare new players away.
    The industry is already very complicated to setup for a new player, hitting them with more roadblocks that need to be overcome by grinding is not helpful. 
     
    Why do this for all items? Why not keep basic stuff free? 
    Make the special item like Military Engines require a schematic. Introduce new Industry Items that are slightly better and use the researchable schematics for that. 
     
    This change will have no impact to larger, already existing orgs, but will punish smaller orgs and news players massively.
    I know this is a MMO, but not everyone wants to be part of a large corp. And not everyone will be from day one
     
    Currently the best part of the game is the creativity and ability to create all sorts of stuff.
    This change will seriously reduce that and all that will remain is a mining / grind simulator.
     
    This game need proper game mechanics, not just grind.
  2. Like
    Forodrim got a reaction from Sarogahtyp in [Discussion] DevBlog: Rebalancing the Universe   
    I think this is the wrong way of doing it. The game needs money sinks to get the economy going, not hurdles that will scare new players away.
    The industry is already very complicated to setup for a new player, hitting them with more roadblocks that need to be overcome by grinding is not helpful. 
     
    Why do this for all items? Why not keep basic stuff free? 
    Make the special item like Military Engines require a schematic. Introduce new Industry Items that are slightly better and use the researchable schematics for that. 
     
    This change will have no impact to larger, already existing orgs, but will punish smaller orgs and news players massively.
    I know this is a MMO, but not everyone wants to be part of a large corp. And not everyone will be from day one
     
    Currently the best part of the game is the creativity and ability to create all sorts of stuff.
    This change will seriously reduce that and all that will remain is a mining / grind simulator.
     
    This game need proper game mechanics, not just grind.
  3. Like
    Forodrim got a reaction from Serula in Inspirational Architecture   
    The last one looks like a miniature version of the Netherlands
  4. Like
    Forodrim reacted to NQ-Nyzaltar in PvP System   
    Hi everyone,
     
    It seems the DevBlog was not clear enough on some points.
    We have said it many times before, and we'll continue to say it again:
    While many players wants to see Dual Universe with a dominant gameplay aspect, it's important to understand that it's NOT the case. 
     
    Building gameplay is as important as Combat gameplay. Not more, not less. Balancing both won't be easy and we are aware of it. No, Building is not the major feature of Dual Universe. If the Building aspect has been made first, it's only because, it was making total sense to start the development with this part: we are pretty much in R&D field regarding the Voxel technology. It was an essential piece of tech to build the base of the game: Voxels were necessary to create editable planets in the first place. Then the logical next step was to develop tools to give players to manipulate voxels. That wouldn't make sense to develop Combat gameplay before the two previous steps because, there wouldn't even something to destroy, or even an environment where the combat could happen.
     
    The order in which the features are developed are NOT by order of importance.
    It's just a matter of logical game development roadmap.

    We have no plan to make Dual Universe a total free for all PvP game, just as we won't make it a whole game universe safe, just because some players want to explore it completely without taking any risk. While we don't plan to make our game some kind of "EVE Online 2.0", we don't want either to make a "No Man's Sky 2.0". We understand this may not appeal to everyone taste, and we totally understand that. However, if there is something that is very unlikely to change, it's the fact that there's no intention to catter to only one specific category of players. 
     
    A final word about the griefing and the mindset of the community. Our point of view is that griefing mainly proliferates when it's an easy way to get rewards with little effort, not necessarily because many people really wants to play that way. Of course, there are people who like to grief just for the enjoyment of annoying other players but we are convinced they're not a majority. If game mechanics are designed in such a way that griefing doesn't give easy rewards, then griefing will be naturally limited. 
     
    Why not simply remove the possibility of griefing, then?

    Yes, it would be clearly easier and quicker to remove the ability to grief other players, but while we have no intention to encourage griefing, removing it totally would go against the very definition of the sandbox concept: players are free to interact in the way they want. If we remove any kind of interaction, then we are not in a Sandbox MMORPG anymore: we would be in a Theme Park one. And that is not Novaquark's vision. We want a game universe where bad behavior is discouraged by game mechanics and heavy in consequences if a player still choose to do so, than arbitrarily forbid the said behavior. We want players to be free but also to live with the consequences of their choices. That's what Sandbox mean to us at Novaquark.
     
    Best Regards,
    Nyzaltar.
  5. Like
    Forodrim got a reaction from GunDeva in PvP System   
    But exactly because of this, PVP is a touchy topic. All Sandboxes I have played so far are torn between the two player bases. The non-PVP people (miners,crafters etc, often dismissivly called "Carebears") and the PVP crowd. If you don't get the balance right, and make both sides welcome, feel like they have a place in the game and their playstyle is viable this can tore the game apart. I think more then one sandbox failed because of this. 
     
    but they created the environment which makes this possible and even encourages it. You mentioned killboards before and those are a perfect example of this. There are players who only want to boost their killboard, they do not care if their target is worth it, has good loot etc.. They just want the kill to boost their killboard-ego
     
  6. Like
    Forodrim got a reaction from Supermega in PvP System   
    But exactly because of this, PVP is a touchy topic. All Sandboxes I have played so far are torn between the two player bases. The non-PVP people (miners,crafters etc, often dismissivly called "Carebears") and the PVP crowd. If you don't get the balance right, and make both sides welcome, feel like they have a place in the game and their playstyle is viable this can tore the game apart. I think more then one sandbox failed because of this. 
     
    but they created the environment which makes this possible and even encourages it. You mentioned killboards before and those are a perfect example of this. There are players who only want to boost their killboard, they do not care if their target is worth it, has good loot etc.. They just want the kill to boost their killboard-ego
     
  7. Like
    Forodrim got a reaction from Captain Jack in PvP System   
    But exactly because of this, PVP is a touchy topic. All Sandboxes I have played so far are torn between the two player bases. The non-PVP people (miners,crafters etc, often dismissivly called "Carebears") and the PVP crowd. If you don't get the balance right, and make both sides welcome, feel like they have a place in the game and their playstyle is viable this can tore the game apart. I think more then one sandbox failed because of this. 
     
    but they created the environment which makes this possible and even encourages it. You mentioned killboards before and those are a perfect example of this. There are players who only want to boost their killboard, they do not care if their target is worth it, has good loot etc.. They just want the kill to boost their killboard-ego
     
  8. Like
    Forodrim got a reaction from MarrrV in PvP System   
    But exactly because of this, PVP is a touchy topic. All Sandboxes I have played so far are torn between the two player bases. The non-PVP people (miners,crafters etc, often dismissivly called "Carebears") and the PVP crowd. If you don't get the balance right, and make both sides welcome, feel like they have a place in the game and their playstyle is viable this can tore the game apart. I think more then one sandbox failed because of this. 
     
    but they created the environment which makes this possible and even encourages it. You mentioned killboards before and those are a perfect example of this. There are players who only want to boost their killboard, they do not care if their target is worth it, has good loot etc.. They just want the kill to boost their killboard-ego
     
  9. Like
    Forodrim got a reaction from MookMcMook in My biggest worry about this game   
    Perfect, I would have been surprised if noone had thought about that already  
    It is great that this can become an ingame University Building, not just some external website.
  10. Like
    Forodrim got a reaction from MookMcMook in My biggest worry about this game   
    You can create SVG graphics with Lua and according to the Lua Tutorial you can import pictures as well. So I think it might be a good project to create a "DU-University" in game. Which would include advanced topics. Depending on the Lua scripting you might be able to do "tests" in game. 
  11. Like
    Forodrim got a reaction from Hotwingz in My biggest worry about this game   
    You can create SVG graphics with Lua and according to the Lua Tutorial you can import pictures as well. So I think it might be a good project to create a "DU-University" in game. Which would include advanced topics. Depending on the Lua scripting you might be able to do "tests" in game. 
  12. Like
    Forodrim got a reaction from Supermega in My biggest worry about this game   
    I'm waiting for the Beta (or when ever combat will be in the game), then we can see how it will work in practice. Also the way scanning and solar system travel will work will be crucial. However the Eve-Crowd should keep two things in mind.
     
    First, the playfield is vastly different. There is no way of claiming a whole system or even a planet in DU, this will change a lot compared to Eve. The Playfield is also much, much larger. A system is tiny in Eve compared to DU which will have the whole planet surface. 
     
    Second, the crafting/ building playstyle of DU will attract a different kind of players then Eve. And those players are needed to make the game a lasting success. 
  13. Like
    Forodrim got a reaction from Torenstahl in My biggest worry about this game   
    even without scoreboards or full loot or any other gain:

     
    Wild West Online had its first test recently, as far as I know they had a FFA PVP. 
    after the test they ditched it as their bounty concept could not stop griefers and team killers:
    http://massivelyop.com/2017/12/06/wild-west-online-seems-to-be-dropping-ffa-pvp-in-favor-of-faction-based-pvp/
  14. Like
    Forodrim reacted to SirJohn85 in DU Memes   
  15. Like
    Forodrim got a reaction from 0something0 in My biggest worry about this game   
    even without scoreboards or full loot or any other gain:

     
    Wild West Online had its first test recently, as far as I know they had a FFA PVP. 
    after the test they ditched it as their bounty concept could not stop griefers and team killers:
    http://massivelyop.com/2017/12/06/wild-west-online-seems-to-be-dropping-ffa-pvp-in-favor-of-faction-based-pvp/
  16. Like
    Forodrim got a reaction from Armedwithwings in Concerning Night-Time and Darkness   
    given the difference in mass, that is very doubtful. 
    there a P and S type binary star systems.
    P type = planet orbits both suns
    S type = planet orbits only one of the stars 
    (https://en.wikipedia.org/wiki/Habitability_of_binary_star_systems#/media/File:Planets_in_binary_star_systems_-_P-_and_S-type.svg)
     
    most nights are not pitch black,  moons and even stars do give some light. Today that is hardly visible since in most cities you see very few stars due to light pollution but when you are in remote areas it is quite impressive to see. 
  17. Like
    Forodrim got a reaction from Anaximander in Concerning Night-Time and Darkness   
    given the difference in mass, that is very doubtful. 
    there a P and S type binary star systems.
    P type = planet orbits both suns
    S type = planet orbits only one of the stars 
    (https://en.wikipedia.org/wiki/Habitability_of_binary_star_systems#/media/File:Planets_in_binary_star_systems_-_P-_and_S-type.svg)
     
    most nights are not pitch black,  moons and even stars do give some light. Today that is hardly visible since in most cities you see very few stars due to light pollution but when you are in remote areas it is quite impressive to see. 
  18. Like
    Forodrim got a reaction from Kurock in in-game Pets   
    NQ just posted a concept art picture of in-game pets:


     
    They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse )
    This I found particular interesting since I had no idea before that pets were planned
  19. Like
    Forodrim got a reaction from huschhusch in in-game Pets   
    yes, and that is perfectly fine. I would love however elements as a "base" element for drones. Especially the leg elements, both two an six legged ones. Then you can use them to create and program your own drone.  
  20. Like
    Forodrim got a reaction from Bacabab_ in in-game Pets   
    NQ just posted a concept art picture of in-game pets:


     
    They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse )
    This I found particular interesting since I had no idea before that pets were planned
  21. Like
    Forodrim got a reaction from Lord_Void in in-game Pets   
    NQ just posted a concept art picture of in-game pets:


     
    They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse )
    This I found particular interesting since I had no idea before that pets were planned
  22. Like
    Forodrim got a reaction from Hotwingz in in-game Pets   
    NQ just posted a concept art picture of in-game pets:


     
    They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse )
    This I found particular interesting since I had no idea before that pets were planned
  23. Like
    Forodrim got a reaction from ATMLVE in in-game Pets   
    NQ just posted a concept art picture of in-game pets:


     
    They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse )
    This I found particular interesting since I had no idea before that pets were planned
  24. Like
    Forodrim got a reaction from Thokan in An idea about construct vs construct   
    I would argue that the incentive to keep it in one piece should:
    - building a (large) new ship is difficult, as in it takes time and resources
    - it works as it is
     
    modern ship are also not kept in one piece because they get better over time and I think DU should aim for realism. 
  25. Like
    Forodrim got a reaction from Ben Fargo in An idea about construct vs construct   
    I would argue that the incentive to keep it in one piece should:
    - building a (large) new ship is difficult, as in it takes time and resources
    - it works as it is
     
    modern ship are also not kept in one piece because they get better over time and I think DU should aim for realism. 
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