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Darkmegatron

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  1. I hope this will be a PvP game without CC (crowd control) and a resistance caused by a skill. Every MMORPG has shown me the CC balancing makes impossible and games like Aion, the Imunity is also nothing belonging to a PvP game (dodging only manually, not by a skill). Also, skills should have clear constraints. For example, "Protective shield absorbs 100 damage and then ends prematurely." "AoE hits 1-3 enemies" "This skill will cause 30 damage each time the affected character performs a particular action, causing up to 120 Damage and then terminate prematurely ". Videos on Youtube by Guild Wars 1 and Nestlings Farms show what happens when you use skills without damage. I find abilities that change the character traits for a short time, such as "30% faster running for 30 seconds, 30% slower attack", "15 Seconds for your general armor (which reduces all types of damage) 50% more but you move 50% slower). In Guld Wars 1, the warrior also had adrenaline (energy generated by suffering and causing damage, except DoT`s, and after the fight, the necromancer had life points as an additional source of energy and got some mana if something And the dervish, a melee who worked with enchantments, got some mana and life when enchantment ended. Enchantment of the class. I hope this will be a combat system where the Character also attacks, if one enters it, and does not even answer "their goal is not within reach", although it is in reach.
  2. I hope that one day you can not only play races, but can design your character individually. If there are more races than only humans is a problem is probably the size difference. How could one prevent a dwarf building buildings and ships in which the giant does not enter because it is too large? A question by the way. Is it, even though it is a science fiction game, warriors, magicians and fabulous beings still exist? So as in Final Fantasy 8 (space ships, monsters and magic)? Auf Deutsch: Ich hoffe das man eines Tages nicht nur Rassen spielen kann, sondern seinen Charakter individuell gestalten kann. Wenn es mehr Rassen als nur Menschen gibt ist ein Problem warscheinlich der Größenunterschied. Wie könnte man verhindern, das ein Zwerg Gebäude und Schiffe Baut, in die der Riese nicht hinein kommt, weil er zu groß ist? Eine Frage nebenbei. Wird es, obwohl es ein Science- Fiction Spiel ist trotzdem Krieger, Magier und Fabelwesen geben? Also so wie in Final Fantasy 8 ( Raumschiffe, Monster und Magie)?
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