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HairballHacker

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  1. Like
    HairballHacker reacted to Elrood in Leaving safe zone is consenting to PvP.   
    I don't understand why is this even a topic...

    PvP space is a space where killing player is possible and actually should happen.... If you enter willingly - you face consequences. If you decide to enter again - you can die again. If you enter 10 times in a row, you can die 10 times in a row. Doesn't matter if this will be same player ganking a spot or 10 different players. Doesn't matter what the balance is, how disproportional forces are, is going to pvp zone even necessary, etc. All of that is beside the point. Whoever is in the pvp zone signed in blood and tears contract to be allowed to be killed and kill by solo action of being there.

    To be brutally honest - in this game if you can't run or fight, you are nothing more but flying paycheck waiting to be cashed in. if you are dying over and over again at the same spot, you are minimal effort, probably lucrative (and dumb) paycheck. End of story. 

    For the records, all that "doesn't matter" has an exception - exploits - those do matter, should never be used in practice and be dealt with by NQ asap.
  2. Like
    HairballHacker got a reaction from sbjyolo in Leaving safe zone is consenting to PvP.   
    OP: NQ's attitude towards PvP and consent to PvP is SO refreshing I can hardly believe it. It really is about time that a game company put the responsibility of engaging in PvP back on the player where it belongs. This is the way the game is. It has PvP. If you don't like it, don't play it.
  3. Like
    HairballHacker got a reaction from Anderson Williams in Leaving safe zone is consenting to PvP.   
    OP: NQ's attitude towards PvP and consent to PvP is SO refreshing I can hardly believe it. It really is about time that a game company put the responsibility of engaging in PvP back on the player where it belongs. This is the way the game is. It has PvP. If you don't like it, don't play it.
  4. Like
    HairballHacker got a reaction from Anopheles in Leaving safe zone is consenting to PvP.   
    OP: NQ's attitude towards PvP and consent to PvP is SO refreshing I can hardly believe it. It really is about time that a game company put the responsibility of engaging in PvP back on the player where it belongs. This is the way the game is. It has PvP. If you don't like it, don't play it.
  5. Like
    HairballHacker reacted to blazemonger in Leaving safe zone is consenting to PvP.   
    "In open world PVP, there are no griefers"
     
    Pretty much defines an inability to understand what griefing is as it has _nothing_ to do with whether a game has open world PVP or not. Frankly and IMO it is an insult to those who wish to engage in PVP when you pretty much equal the actions of griefers to PVP. Taking peoples constructs into space by piggy backing them on a larger core once you claimed a tile they were parked on and then destroying the core is not griefing, it is exploiting a badly implemented game mechanic and NQ not being able to make up their mind and come out with their position on this is really not great but it's an exploit, not griefing nor PVP (it's pretty much a single player or co-op action at best).
     
    As it stands, space PVP in DU is really not a thing, the mechanics are one sided and there is no form of counters of any kind (and "fit guns/bring friends" is an excuse, not an argument or a counter). While NQ has said that (as one would expect) further iterations will bring in countermeasures and more, overall they have allowed this argument to spin out of control by mostly keeping silent as they do and not in any way setting real expectations (or tempering them) by they usual non communicative attitude.
     
    I am actually not too concerned about planet side PVP as from what NQ has actually said it appears that Territory warfare will be (very) costly, will require a serious amount of preparation, strategizing,  resources and manpower and will not be something smaller groups will be able to engage in at random.
     
    For me, as long as NQ steps up their communication and tells us what their plans are (if they actually know yet) regarding space bound PVP and possible PVP in atmosphere with regards to functional, viable and balanced counters, I will be happy. But yes, I think NQ has actually not made up their minds about this, so forget about being able to actually start implementing these (and so it will be many months before we actually hear anything). I do not really expect any movement on this for at least another 6-8 months for the aforementioned reasons and the fact NQ is still busy fighting backend fires and will be for some time still.
  6. Like
    HairballHacker got a reaction from JohnnyTazer in Leaving safe zone is consenting to PvP.   
    Are you saying losing your stuff to piracy does not cause "overwhelming feeling of loss and sorrow"? Because that was YOUR definition of griefing.
  7. Like
    HairballHacker reacted to Zamiel7 in Leaving safe zone is consenting to PvP.   
    Attempting to extrapolate any kind of concrete truths about a person's morality from how they play a videogame is so incredibly sophomoric. It's the rough equivalent of someone trying to diagnose mental illness after taking one psychology class. No reasonable person would take an argument like that seriously.
  8. Like
    HairballHacker reacted to JohnnyTazer in Leaving safe zone is consenting to PvP.   
    But no one cares about your morals.  This thread isn't about your morals.  Yet you keep hijacking it to let everyone know how you are morally superior than people who shoot space ships in a video game.
  9. Like
    HairballHacker reacted to LouHodo in Leaving safe zone is consenting to PvP.   
    Do you want to know what we called players like that back in the heyday of Ultima Online?   PKr's. It stood for player killers.  It wasn't a negative term they weren't exploiting to achieve anything they weren't preventing you from playing inside of the safe zones.   They did kill anyone they didn't know outside of those safe zones.  It was just PVP at it's base and purest.  
     
    Griefing is utilizing a bug or exploit to prevent someone from playing or enjoying the game.  
  10. Like
    HairballHacker reacted to LouHodo in Leaving safe zone is consenting to PvP.   
    Vast majority of the people who have been crying about being griefer are more upset that they lost everything due to poor planning on their part.  But because society has raised people to never blame themselves for failure they instead project that failure on someone else.  This calling these PVP players griefers.  When in fact they are quite far from being griefers.  These players did not prevent you from playing or even enjoying the game.  They just killed you when you entered into their domain.  
     
    The lesson to be learned here is, if you don't want pvp don't leave the safe zone.
  11. Like
    HairballHacker reacted to JohnnyTazer in Leaving safe zone is consenting to PvP.   
    This also begs a good question.  If you are so against griefing, and pvpers that have the choice to kill someone.  And NQ obviously says thats intended and how they wish to proceed regarding how the pvp zone is handled.  And pvpers are sadists.  Why are you even here?  Go play another game you like.  Not every game is for everyone, and there is nothing wrong with that.  Why must you bend the will and want the game to only cater to your needs of what is acceptable?  Please id love to hear your answer. 
  12. Like
    HairballHacker got a reaction from JohnnyTazer in Leaving safe zone is consenting to PvP.   
    That is true in the case of respawns, where the player has no control over where he respawns.
     
    But we were talking about a player returning over and over to his lost core only to be killed by the same person each time. In this case the "victim" has complete control. He is not forced to return to his core to retrieve it. He is choosing to put himself into that situation. If he insists on returning and gets killed, he did so by his own choice and was not griefed. Please refer to NQs stance on consenting to PvP.
     
     

  13. Like
    HairballHacker got a reaction from JohnnyTazer in Leaving safe zone is consenting to PvP.   
    No. According to the definition I just posted, the "griefer" would have to be using aspects of the game in unintended ways. In this example, he is not using aspects of the game in unintended ways per NQs stance on PvP.
  14. Like
    HairballHacker got a reaction from JohnnyTazer in Leaving safe zone is consenting to PvP.   
    You totally just made that up so that you could argue.
  15. Like
    HairballHacker reacted to JohnnyTazer in Leaving safe zone is consenting to PvP.   
    Morals in a video game where we have fun and shoot space lazers at internet pixels, and have the ability to say "good fight!" after its over whether you win or lose.  Ok buddy.  You do you.
  16. Like
    HairballHacker reacted to JohnnyTazer in Leaving safe zone is consenting to PvP.   
    NQ has said, once you enter the PvP zone, you consent to PvP.  If you choose to not be prepared to engage that falls on you.  That means in the PvP zone there is no such thing as "non-consensual PvP" as it is explicitly stated the mere act of you leaving a safe zone into a pvp zone is you consenting.  
  17. Like
    HairballHacker got a reaction from JohnnyTazer in Leaving safe zone is consenting to PvP.   
    OP: NQ's attitude towards PvP and consent to PvP is SO refreshing I can hardly believe it. It really is about time that a game company put the responsibility of engaging in PvP back on the player where it belongs. This is the way the game is. It has PvP. If you don't like it, don't play it.
  18. Like
    HairballHacker got a reaction from JohnnyTazer in SPACE WARFARE   
    I like how JC said, if effect, that if you want to enter PvP zones you will want to think about what you are doing first, plan for it, and prepare your ship; that the game will not hold your hand for you. Otherwise, your ship will get exploded. That sort of taking-personal-responsibility for your decisions PvP-wise is sorely missing from some other games I could mention. I applaud them (NQ).
  19. Like
    HairballHacker got a reaction from JohnnyTazer in When will the space safe zone be removed?   
    I became interested in DU primarily because of the open world PvP.  For me, it has to be in the game if I am going to pay a subscription. That and the fact that I really don't want a situation like in ED where people can hide in Solo and manipulate the BGS in total safety.
     
    People here have already demonstrated on these forums and assumed that I must be a "ganker" because I support open world PvP. Nothing could be farther from the truth. I like team-based PvP as it involves utilizing strategy to outwit their opponents and an unpredictability that you can't really find in PvE.
  20. Like
    HairballHacker reacted to Moosegun in When will the space safe zone be removed?   
    The other solution is to remove any alloys T2 from Alioth / Madis / Thades and there moons.  So players that are scared of losing pixels can potter about in safe zone, and those of us who dont mind heading out into space can bring back the good stuff from them.

    I am an industrialist trader but I am 100% for open pvp in as many areas a possible but ONLY when NQ gives us the tools we need to combat it
    RDMS to include shared KOS / Friendly lists of other orgs players The ability to store information on player who attacked org assets PvP is vital as a means to add risk to a game that has none, it add values to products and gameplay.  Without any NPC's there needs to be pvp to create a sink for all the wealth being created.  NQ are clearly in no rush though, development to date 100% suggests that they are happy for us to keep building up civilisation before we start to knock some of it down and I think that is a good thing.  The fact that PvP updates arent even in the first part of the roadmap suggests how important NQ place it in the big scheme of things.  Think we are a good 3-6 months of relaxing of safe zones / atmos pvp.
  21. Like
    HairballHacker reacted to JohnnyTazer in NQ you need to fix PVP and ASAP!   
    ^^ This right here is what matters. Most of you In here need to shut the fuck up. And stop speaking for the "pvpers" because you don't know shit. It's not even 3 weeks into beta.  The "pvpers" want a more balanced system too. Problem is we cant do anything right now, we've already let NQ know. Our job is to BREAK IT when they release stuff in pvp, to show what needs fixed.  Showing these OP metas is a good thing. That way we can point It out. But be constructive about it, and dont cry like if it's not fix in 2 days the world is going to end. Fucking bitches i swear.....
  22. Like
    HairballHacker reacted to blazemonger in NQ you need to fix PVP and ASAP!   
    I do not agree with a list that pretty much says "remove any sting from PVP without asking me to put in effort defending against it"
     
    The glass walls that are being put up in safezones which destroy you when you fly into them and if there are walls built in space on warp landing zones (also in safe zones currently) then yes, I agree that would/should fall under griefing and NQ should both reimburse the victim and ban the griefer, there is no question or argument from me on that.
     
    That said though, you fly with radar and you pay attention, that alone will take away a huge number of opportunities currently being offered to gankers.
    Yes, weapons need a balance pass and yes, NQ needs to look at how they will restrict options like flying L guns on an XS core but at the same time, the way forward here is to offer gameplay options to those who consider themselves non combattant. And that means countermeasures like jamming or radar lock breaking mechanics. NQ also needs to provide more details on why you were killed, with what and by whom. This is information that allow you to build experience, learn and get better.
     
    PVP is part of this game, you can't go around basically asking NQ to nerf PVP into the ground because you want to do your thing without having to worry and not put in any effort to counter a possible attack. That is just as spineless as building walls in space IMO..
  23. Like
    HairballHacker reacted to LumberingTroll in NQ you need to fix PVP and ASAP!   
    Not really sure what's confusing about this, its literally on the main page... 


  24. Like
    HairballHacker reacted to michaelk in NQ you need to fix PVP and ASAP!   
    What turns me off from the community is people like this...
     
    In the same breath that they call someone "dog shit" for having "bias or feelings about how a game should be played"...they express their personal feelings for how a game should be played. Strongly.
     
    Calm. Down.
     
    This isn't your personal game. You can't possibly speak for the devs.
     
    This whole post drips in hypocrisy. "How dare you demand the game suits your needs...it should suit people like ME" is just...it sounds like a tantrum, frankly. 
     
    NQ's poor communication is a big reason people are so unreasonably angry.
     
    They haven't really communicated a clear vision for PVP -- probably because they don't even know yet because the game is still in beta. There's many, many factors that will determine how PVP plays out from investors to server costs. It has jack to do with you. 
     
    If you're going to argue about something that is truly unknowable, at least do it with a shred of dignity. 
     
    If you aren't going to provide something useful to the forums, you're the one that should "please fuck off". It isn't helpful. It's just aimless rage. 
  25. Like
    HairballHacker reacted to Velase85 in NQ you need to fix PVP and ASAP!   
    Arguing over a game mechanic is only partially implemented.... summed up in a nutshell.
     
    fking casuals- "This needs to be nerfed or the game will die!"
     
    Everyone else who is ACTUALLY Testing stuff- "PVP is a WIP, get good or stay in the safe zone.."
     
    me - eating some popcorn and enjoying the show.
     
    Also, your going to loose your ship at some point. whether thru your own error and crashing it on a planet or by it being blown up. if you can't take the time to prepare, or expect to keep that ship forever. than you clearly have no idea about how these kind of games work.  
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