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Morand

Alpha Tester
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  1. Like
    Morand reacted to lotherius in Official Dual Universe Lore Bible   
    Aphelia has had nearly 10000 years by herself, for some strange reason I'm not sure Proto-sentient would continue to apply to her.
    nor for that matter would "sane".
     
    but that's just my opinion.
  2. Like
    Morand reacted to ATMLVE in Official Dual Universe Lore Bible   
    This is super awesome! I've always loved reading backstories like this, like events of the near-future. It's just something I find entertaining, really gets the imagination going. Thanks so much for taking the time to make all this! It adds coolness and depth to an already awesome universe, helps with the roleplay and everything. I know a lot of people were waiting for this too, so we can probably expect to see a big burst of fan lore in the near future. Again, thank you Novaquark!
     
    I just finished reading over everything. Really liked it! I enjoyed reading about the technologies that will help us to play the game (nanoformer, CYC, etc.), good explanations for those things that don't make much sense in real life but a game really needs. That, and the explanation for how the alpha will work. Clever!
     
    I'm curious about two things: warp drives and skill "remembering". Warp drives being a possible future technology has me interested, as I thought FTL travel was only to be achieved by wormhole. And the possibility to "spend a few days" to "remember" some skills, I wonder how that's going to work.
     
    Clearly a lot of time was put into making this as sensical and logical as possible. It's all much appreciated!
  3. Like
    Morand reacted to NQ-Nyzaltar in Official Dual Universe Lore Bible   
    Before starting to read the Lore Bible, here are three things to keep in mind:
     
    - Some names and acronyms (put between brackets) in the texts below are still temporary names/placeholders. The final names will be decided in the following days. The update will be announced on the forum and on the social media. We don't want to keep these names, for different reasons varying for each case. Once in its final version, it will be published on the Community Wiki hosted by Gamepedia in a more structured way.
     
    - It was a difficult decision but we have to consider that some parts of the short story written by Alain Damasio will be modified or removed. We all agree in the team that Alain Damasio has made a short story of the highest quality, but this short story was written more than a year ago (July 2015) and at that time, too many points regarding the game universe were unclear or undecided. With all the recent additions to the Lore Bible (those released today publicly and those which remain hidden as "secrets" for the time being), it generated some inconsistencies difficult to solve. We tried to find solutions or workarounds, without success. Some points were also not possible to represent in-game, gameplay wise. While the short story will be updated in the near future to fit with the current Lore Bible, in the meantime here are the specific points from the short story you should not take into account when writing a Fan Fiction for Dual Universe (if you want it to be eligible for being integrated to the official backstory of the game, of course. If not, you are not bind to such limitation).
    Unfortunately, Sohan Decker is not a member of the Alpha Team, as he woke up just a few weeks before the Arkship landing on Alioth and do not participate in the neural simulation that will take place more than a year and a half before the landing. Aphelia memory must have had a glitch when talking to Sohan for the first time. When approaching some Kyrium, the matter doesn't reflect human faces aging or growing younger. Sohan Decker has probably some hallucinations, a possible side-effect of the long cryogenic sleep. While probably convinced of it, Sohan Decker didn't communicate with an invisible entity by using elements and he didn't get some schematics of a high-performance reactor in Kyrium as a reward. The proof? When asked to show it, he's not able to find it anywhere! Poor Sohan. Probably another hallucination. Cryogenic sleep seems to have a lasting side effect on him.  
    - The Novaquark might slightly change the Lore Bible over time, but we will try to keep those changes to a minimum, to ensure that it doesn't contradict fanfictions that have been already integrated to the official lore. These changes will occur mainly when an inconstancy is discovered in the official lore. And in this regard, we count on your feedback to track down every little detail that might seem inconsistent (some details may be awkward on purpose though ). As always, we remain open to your feedback on the Official Lore. Let us know what you think about it!
     
    That being said... Happy reading!
     
     
      Dual Universe Lore     Dual Universe takes place about 10.000 years after the Grand Exodus when humanity left the Earth to establish itself in new star systems. The information below is meant to help answer the most common questions about the game environment and try to set the general framework where fan fiction can be written.     Main historical dates     2027: Discovery of the doomsday Neutron Star that is heading towards the Earth. Collision will happen in 498 years. There are margins of error, so we don’t yet know if it means annihilation or simply major disruption in the solar system’s planets, but the end result is the same: the Earth will not be able to host humanity anymore. The event is nicknamed the [“Star Kiss of Death”], or [SKiD]. It’s basically the Armageddon.   2049: Creation of the United Earth Federation (UEF), a transnational institution in charge of coordinating humanity’s efforts and response to the SKiD. After concluding there was no hope to save Earth, the “Rebirth Program” is launched to analyze possible responses and escape strategies. New measures are voted to encourage natality in the population, to fight against a nihilist movement that advocates a “no future” philosophy and maintain a sufficient level of humans in the long run to fuel the Rebirth Project’s considerable needs.   2084: Better measurements have narrowed the margin of error. We are now certain that the neutron star will hit our solar system, and will actually collide with the Sun, turning into a black hole that will ultimately swallow or eject into deep space all the planets, Earth included. There is no hope anymore. Major funding is directed towards the Rebirth Program. All nation states must contribute at least 20% of their resources   2100: Mankind is entering a new era where robotics and AI have profoundly transformed society. Work as we know it has long disappeared, and social influence has replaced money as the currency of value. People do not “work” anymore, they have “activities” that can get them socially recognized. Money is still used, via a Universal Revenue, mainly as a way to control the scarcity in production, and balance the availability of goods against their rarity.   2130: AI have reached a threshold of global sentience. It is active in political, economic and social debates, and, while its benefits are recognized because it allowed the transition to the post-work era, more and more concern is raised about the sentient aspect and the potentially uncontrollable dimension of the AI agenda. Irrational fear rises. The AIs try to reassure the population that they have no rational reason to threaten humanity, but it only increases the level of suspicion within society.   2145: Massive rebellions all around the world signals the end of sentient AI, introducing a permanent universal ban on this technology, enforced by the very powerful UEF. Against all expectations, sentient AIs accept this and willingly shut down without any form of violent action.   2150: Society is reorganizing itself, as many “jobs” that needed sentient-level AI (surprisingly many, including low skill manual work), are once again left to humans to perform. Robots, in general, are banned also, as most of them required sentient-level AI to function properly. Early attempts at designing automated non-sentient robots all failed in the late 21st century, as it was discovered that sentience was a necessary byproduct of any sufficiently sophisticated AI for it to be able to interact with a complex world.   2200: A major summit of the UEF signals the alarming lack of progress on project Rebirth at the dawn of the 23rd century. Debates continue for years afterward about priorities, what technology to use to build Arkships that could help evacuate Earth, who would be eligible if we cannot host the 3 billion people still in the current population.   2200-2400: Major political events keep slowing down humanity and the UEF in its attempts to advance the technologies needed to build functional Arkships. Many wars, economic crisis, and nihilist terrorism are plaguing the progress.     2400: A period of calm and peace opens up. Major progress is suddenly made in the technologies needed to build the Arkships. Some are scheduled to be built within the next decade.   2440: Several key technologies are unlocked: cryosleep modules, nanoforming technology, nanopack condensers, resurrection nodes (it is unfortunately too late to use this to save humanity, as we would need to install billions of them out of the solar system, on a hospitable planet. There is not enough time for this).   2450: The Arkship technology is now mastered. Mass production begins. The race is on to produce as many as possible.   2500: Terrifying high-resolution images of the neutron star are provided by our most powerful telescopes. Riots break out all around the world over the selection process that dictates who gets to board the Arkships. The process was created by a scientific committee from the UEF, aimed at gathering the maximal amount of genetic diversity, plus a lottery to offset the fact that not everybody could go. Massive euthanasia programs were organized for those who had to stay, in order to provide them with a painless death at the time of their choosing.   2510-2536: The first Arkships leave Earth. Each Arkship is heading towards a particular part of the galaxy. One of them, the Novark, is heading towards the Scutum-Centaurus arm.   2538: The neutron star annihilates the solar system. Arkships are on their way, heading towards different regions of the galaxy.   12477: The Novark arrives on Alioth with a mighty thud as it deploys itself into the planet surface. From afar the planet shows many similarities to that of Earth, a blue and green marble sitting in the goldilocks zone of its star. Large continents surrounded by equally large oceans define the planet's appearance. Mountain ranges suggest continental drift, and large forests have taken hold over most of the planet. Primitive lifeforms are abundant. There are no obvious signs of advanced lifeforms.   Year 0 after arrival (0 AA): It will be your turn to write History in-game.     The world in 2500     In the century that preceded the Grand Exodus, the Earth’s population had dropped considerably, down to something less than 1 billion people. The “no future” movement had gained a considerable momentum. people were simply trying to tend to their immediate needs; losing any vision for the future or any concern for the consequences of their actions. Natality had dropped to an all-time low, crime had been continuously rising, and nation-states, as we know them, had long disappeared.    The UEF was the last large-scale social structure still holding, among a myriad of medium to small sized city-states. UEF representatives and offices, research centers, production units, etc, were scattered all around the world within the largest city-states. The UEF’s role now extended far beyond its initial goals, including a feared and powerful armed force to maintain order and ensure that the proper funding was collected from all city-states, in order to fuel the Rebirth Program.   A global language shared by all people on the planet started to emerge at the end of the 21st century. By the end of the 22nd century, almost everyone was speaking at least two languages: the global language (the “common”) and their local native language, each city-state having somehow evolved a variant from their original country’s language.     Economy     During the first half of the 21st century, the Internet quickly decentralized the economy, removing intermediaries and frictions. Anyone was able to open their own marketplace online, with powerful central aggregators to help integrate available offers. This was both true of goods and services. This highly distributed model of economy stood the test of time, both during the sentient AI era, and even after, up until the last century.   One of the main challenges of the last century, after the city-states model had become the norm, was logistics. Transporting goods over long distances carried the risk of being attacked by pirate hordes living outside of the city-states. The UEF and other independent security groups were in charge of ensuring protection, but still, the risk made inter-city trade dangerous, and local markets were the preferred method for basic commerce.   A global currency, the [U2] [(Universal Unit)], is installed by the UEF at the beginning of the 22nd century. It has acquired a growing support over the years and is still used as a reference currency on Alioth to help organize the exchanges of goods and services between colonists.     Culture & Society     At the moment of the Grand Exodus, humanity, and more precisely the UEF, was divided into four main political movements, essentially different from each other in the way they decided to answer one simple fundamental question: what is the main driving force in the development of humanity? Behind this question lies the promise of a political agenda on how to best rebuild civilization after the Grand Exodus and where to put priorities.   The [Luminous] are the first group. They consider the main driving force to be knowledge and wisdom. They value science, industry, and technology as the main sources of progress, and were heavily involved in the Rebirth Program, which led to the construction of the Arkships. They are, of course, very much respected for this even if some may criticize them for their all too rational take on things.   The Alphas are the second group. For them, the main driving force is, well, … force. They believe that people will respond mostly to strength and balance of power. They favor military action as a way to control and orient the evolution of the world in an attempt to avoid chaos and prevent instability. Their intentions are good, but they often fall to scandals involved with their expeditious way of handling subtle situations.   The [Ethereans] constitute the third group. They believe in the power of culture and arts. For them, humanity needs to be driven by dreams, beauty, and ideals before anything else. This is what gives us meaning. They are not against more practical endeavors but like to see these activities as a way to expand and support their vision. They have many supporters but are also often criticized for their lack of pragmatic action.   The [Emporium] is the final group. They believe in the power of money and commerce. They think that this has been the life and blood of human societies for millennia and, even if they will gladly regret it in private, they think this is nevertheless what gets the job done and can really set people in motion. Some point to them as a cause of an ever greater inequality, but they know how to silence critics and make people happy.   None of these movements are inherently good or bad, they all value human life and sincerely want to help drive humanity to success again.     Science & Technology     After the early 2400 years, science and technology suddenly advanced very rapidly. Incredible innovation occurred, becoming the foundation of the industrial, societal and economical program of Project Rebirth. Here are some of the most prominent breakthrough:   Nano fields: an expected advance in theoretical physics led to the discovery of a new force in nature, called the nano force due to its scale, that allows the fine control of the molecular dynamics of matter with incredible precision using high-frequency nano fields. Nano fields can be focused and modulated in a very precise way to destructure, collect or deploy and assemble matter in a short range radius. This is the core technology that gave birth to the nanoformer that every colonist is now equipped with.   Calabi-Yau Compactification: the science behind CYC has been inexplicably lost in the Arkship archives. It is the technology that powers nanopacks, which are extra small containers (that colonists wear on their suit), capable of amazing volume and weight reductions of almost anything contained in them. All we know is that it seems to work based on the possibility of storing matter within the extra dimensions of space-time allowed by String Theory, inside what is called the Calabi-Yau space. The exact science and understanding behind them have been lost and attempts at reverse engineering have all failed. Due to the limited number of Nanopacks available and their considerable value, further attempts to reverse engineer them are discouraged.   Nano fields displacement: this is a direct application of nano fields, used to collect, store and maintain matter within containers. The matter constituting objects is analyzed and de-structured first then stored using stable nano fields and can then be retrieved later via a reverse process that reconstructs the original object. Unlike with CYC, only limited volume gain can be obtained, and no weight reduction is possible.   Nano 3D printing: based again on the versatile nano fields, advanced 3D printers became possible. They are capable to assemble matter from reservoir sources to build small sized technological parts; from electronic to industrial units. Coupled to the automated assembly, this quickly became the basis of the industrial chain.   Quantum branching: Quantum Branching is at the heart of the Resurrection Node technology and is based on the “Many Worlds Interpretation” of quantum mechanics. At any moment, in particular, when you die violently, several versions of the universe coexist in parallel. Scientists working on EPR pair experiments unexpectedly found a way to instantly switch one universe with another, and in particular to switch the universe where you die with another one where everything would be exactly the same, except that your body position would be inside a Resurrection Node. The amount of matter to switch increases the energy cost of the operation, so RN teleport only the minimal set of mass to get the desired effect, which is... your naked body. A Resurrection Node is paired with your body and cannot be used by somebody else. It will make you virtually immortal, even if natural aging will probably get you out of the loop at some point.   Propulsion Engines: the conquest and exploration of the arrival star system, as well as nearby other stars, is a clear objective of the UEF for each arkship colony. Several engine technologies have been perfected as part of the Rebirth Program to allow for various flight modes, either within the atmosphere or in space. Warp drive technology was near completion and should become available a few years after the arrival, and even stargate instant transport has been sketched as a not too distant possibility but was unfortunately still not available at the time of the Grand Exodus. Warp drive speed is believed to be in the range of 100 times the speed of light, while super warp probes, that could be used to seed stargates, could reach up to 10.000 times the speed of light Making it possible to cross the entire galaxy in just 10 years.      Environment & Alioth     Alioth is a rocky planet orbiting a yellow dwarf star, very similar to the Sun. It has been selected due to its very similar Earth-like environment, including oceans, forests, mountains, and lakes. It has a moderate fauna and flora. The temperature during the day is similar to what can be found on Earth, but nights can be extremely cold.   The planet underground contains all the usual materials needed for basic industry, but more rare resources may have to be later harvested from one of Alioth’s three moons, or even from more distant planets in the system.   The planet day/night cycle is only 5 hours, and its weather pattern is relatively stable. Overall, Alioth is a very life-friendly planet, carefully chosen to facilitate the starting years of colonists.     The Arkship     The Arkships are a marvel of technology. They can host millions of people in cryosleep for extended periods of time. Made out of Kyrium, they can sustain incredible amounts of deceleration or acceleration, and absorb the corresponding crushing forces for whatever stand inside them. The origin of Kyrium is not well documented, and it seems that the material cannot be produced from a known industrial process, but has probably been found during some mining operations within the solar system.   Designed to travel close to the speed of light for extended periods, the Arkship engines are also not part of the colonist UEF documentation and no assembly schema could be found within the archives. There is much debate over why the UEF would intentionally withdraw such potentially useful information.    Each Arkship is controlled by a proto-sentient AI that was allowed to be built against the very strong UEF AI ban because it was argued that it would have been to hazardous to let the fate of humanity rest with dumb automatic machinery that would possibly not be able to react to unexpected situations. While being an exception to the AI ban rule, the onboard AI is still however not allowed to take control of any machinery or robot beside the Arkship itself. The Novark AI is called “Aphelia”.   Once on approach to the destination planet, the Arkship is designed to literally “plant” itself into the planet, to allow the deployment of deep geothermal energy collectors that should sustain the ship functions for potentially unlimited amounts of time. One of the key functions of the ship once arrived, is to deploy a 20km radius safe zone area where colonist would be free from any form of aggression from the outside, or… from themselves. It was indeed decided that the potentially violent nature of mankind under stressful situations should be mitigated with appropriate supervision. Within the safe zone, Aphelia is in charge of maintaining order and providing support and information to colonists.   Regrettably, one known consequence of prolonged cryosleep periods is that the subject will suffer from a loss of episodic memory, as well as most high-level cognitive memory like expertise, skills or know-how. To mitigate this side-effect, the Arkship archive contains large data banks that are transferable to colonists via a wireless data transfer process involving brain implants capable of stimulating neural activity. The process is slow and can take days for the most advanced skills, but is an effective way to re-enable lost knowledge for long time space travelers.   The Arkship extreme energy efficiency, designed to allow the ship to travel for millennia, forced trade-offs on what could be embarked in order to minimize the total mass, and of course, human bodies were preferred over any other “mass”. For this reason, and because nano 3D printing would make it possible to easily rebuild them, no ship or industrial machine was included inside the Arkships’ cargo. Humanity would have to rebuild civilization from scratch. A large set of Resurrection Nodes tuned to each registered colonist where however installed inside the Arkship to avoid any loss of precious life once arrived on the destination planet. For these reasons, the inside of the Arkship, besides the propulsion machinery, is mostly occupied by cryosleep pods, as well as Resurrection Nodes.     Alpha Team     While most of the Arkship passengers will wake up after the Arkship landing, a few thousand among them become half awakened between a few years and a few weeks before the arrival: the Alpha Team. While their bodies are still asleep, their brains are awakened and connected to an advanced neural/computer network that immerses them collectively within a virtual reality that is meant to simulate their first steps on the destination planet, for education and testing purposes.   During this simulation, of course, nobody can die (this represents the Alpha phase in-game). They are given easier access to certain resources in order to help them experience various stages of the tasks they will have to face in real life when arrived. The Alpha Team will then be in charge of guiding newcomers and helping to bootstrap the first months of civilization rebuilding on the destination planet.     Mysteries     The cryosleep memory loss side effect and the apparently incomplete archive has given birth to several mysteries for which colonists have developed many “theories”:   Kyrium is an absolute mystery. Nothing is available in the Arkship archives about its nature, how it was found, how to create it or even manipulate it. No colonist have the slightest memory about the Kyrium. If Aphelia is asked for information on Kyrium, the Novark’s AI will just give an elusive answer, explaining its lack of information as memory loss. Obviously, this is not a satisfying answer.
      Aphelia is in charge of the Novark and the well-being of all the passengers. She seems as caring as invasive in the private life of the colonists. While she doesn’t seem brutal, hostile or coercive by default, her behavior is perceived as if she monitors every action of each human that has been aboard the Novark. She also seems to avoid disclosing information on some specific topics - at least that’s the feeling of some passengers - despite the fact she always says if she doesn’t give a satisfying answer, it’s because the answer is beyond its capabilities. For these two reasons, many colonists think the AI is not trustworthy. Aphelia seems to have incredible defenses against hacking, far higher than anything the most experienced colonists in hacking have ever seen, reinforcing the feeling that the AI might hide a lot of things. The Arkship light speed engine is completely undocumented. No schema is available to rebuild one using 3D nano-printing, or by any other means.
      There seems to be no trace of the records pointing to the destination of the other Arkships within the galaxy.  
     
     
    Best Regards,
    The Novaquark Team
  4. Like
    Morand got a reaction from Omfgreenhair in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Before you get the full translation, I made a little summary:
     
    - 5min presenting JC and his dream.
    - 17min about the kickstarter and the importance of the community, JC explain what they did and why it worked, he is very impressed by the community involvement.
    - 4min presenting how will Dual Universe be in comparison to other games (Eve, Minecraft).
    - Then some various thing : economic model, alpha in september (building access, no PvP, no economy at start), futur of Novaquark, recruting.
     
  5. Like
    Morand reacted to Celestialdeath99 in Alpha/Closed Beta length   
    From the current understanding they will last until the release of the game. So if you have a Gold level pledge or higher you can access the Alpha as soon as it comes out all the way until it turns in to the Beta in which case anyone with a Silver Founder pledge and higher can access.
     
    Just keep in mind that the "Founder Packs" will be discontinued on September 7th, 2017. 
     
    You can also see this thread for more information on the discontinuation: https://board.dualthegame.com/index.php?/topic/11308-end-of-the-founder-packs-crowdfunding-portal-evolution-alpha-news/
     
    You can also refer to the FAQ page for more information: http://www.dualthegame.com/faq
     
     
  6. Like
    Morand reacted to Lord_Void in How to prevent basic "griefing"?   
    Griefing and ugly terrain are not the same things. Griefing involves intentionally harassing other players in a way that is inconsistent with the rules of the game or goes far beyond "standard play". Ugly terrain is just an aesthetic opinion. 
     
    This has come up in a few other threads, which I will look for and then link here for you to look through. The general consensus has been that if certain players don't like the way things look or other players are doing things, it is up to them to try and do something about it. This is the nature of a sandbox game. 
     
    Edit: Threads:
     
  7. Like
    Morand reacted to Caprikel in Terraforming Discussion   
    So I looked through the discussions and couldn't find any topics on terraforming, so I decided I should start a discussion about it. So far we know we can break and collect the natural terrain, but so far we've only seen the placement of geometric voxels. I'm assuming we'll be able to place natural terrain at some point, but I have no idea when, or whether they already have.
     
    Anyway, I think it's very very important that we're able to place natural terrain and create our own natural structures. First of all it's very important for fixing errors and patching up ugly player-made terrain abominations. Without being able to place natural terrain a griefer or noob would ruin nice looking terrain and we wouldn't be able to properly fix it.
     
    It's also very important for making our own beautiful terraformed structures. When I used to play Minecraft, one of the best parts of the building process for me was using the voxelsniper plugin for creating mountains, rivers, oceans, caves, ravines, and whatever else imaginable. Having the ability to create beautiful environments allows for much more creativity in what we can do. 
     
    In order for us to terraform effectively, we'll need many different tools for it. We'll need a smoothing tool, a flattening tool, a raising tool, a lowering tool, etc. We'll need the ability to place trees, shrubbery, those little rocks, water, grass, and other terrain elements. What other tools do you think would be useful?
     
    I'm curious as to the difficulty of implementing terraforming. It seems weird that we haven't seen any of it yet (aside from breaking terrain of course), so I'm assuming it might be difficult to implement. Hopefully it gets into the game soon, since it seems like it's a pretty important aspect for the building part of the game.
     
  8. Like
    Morand reacted to Kurock in The Nexus - A home to everyone   
    Welcome to the Nexus



    What is the Nexus?
    The Nexus is a group of neutral organisations for those who share an interest in a specific area of Dual Universe. Members are free to join and leave these neutral organisations at any time. Membership in any of these organizations will not interfere with membership in other organisations inside or outside the Nexus.

    What do the Nexus organizations do?
    They serve as meeting places for anyone and everyone interested in that organizations specialty e.g. exploration The are a place to obtain guides on how to get better at doing that organizations specialty. They have job boards which have actual work for the organisations specialty which goes beyond normal market trading. Think player generated quests. The organisations have no physical holdings or assets so they cannot be attacked nor go to war or have anything to do with politics. In short, they are neutral places to relax after doing jobs, a place to find those jobs and a place to find out how to get better at doing those jobs.


    Drillers Bar



    Here at Drillers we specialize in removing things from other things. Mostly ores from the mines but we also remove turnips from the fields, scrap from abandoned stations and sticks from rears. Drillers are the frontline in any economy, and we are experts at prospecting too. Come join us at the Drillers Bar, where you can relax, complain, share techniques and frak the hell out of...everything.

    Join here: https://community.dualthegame.com/organization/drillers-bar



    DU Space Truckers



    Do you like to trade? Do you like to put your legs up and watch the stars go by as you cruise through the galaxy, moving cargo from A to B? Do you like profit? If you said yes to any one of these, then join us at were we talk about the best trade runs and how best to avoid pirates. But mostly this group is about hanging out between runs.

    Join here: https://community.dualthegame.com/organization/du-space-truckers



    Bullet Chain



    I could not write anything for this crazy group, because I couldn't take a look inside for fear of losing, if not my life, at very least a limb or two. I was told they do "sanctioned wealth redistribution programs" and "space trash removal expeditions". But most just say they "blow stuff up" and for some reason they always add "at a price" and laugh. It's dangerous in there. Join at your own peril.

    Join here: https://community.dualthegame.com/organization/bullet-chain



    Fullmetal Aegis



    There are warriors that are honorable and skilled. There are warriors that wish to protect the innocent and the weak. There are warriors that make the pirates pay for attempting to take goods, ships and lives. We are those warriors. Join like-minded individuals and trade stories of your brave battles against incredible odds. Join the honorable warriors.

    Join here: https://community.dualthegame.com/organization/fullmetal-aegis



    Dual Universe Constructors Guild



    We build. Everything from the smallest hovercraft to the largest space station. From the deepest mine shafts to the tallest skyscrapers. We build housing for the poor and monuments for the rich. But most of all, we build not just because we are paid, nor because we can, but because we must. Come construct with us.

    Join here: https://community.dualthegame.com/organization/du-constructors-guild



    Dual Universe Wayfarers



    We fill in the blank spaces. The blank spaces on the star map and the blank spaces in the mind. We have two missions: To map the universe and to map our skill tree. Come explore the Dual Universe with us.

    Join here: https://community.dualthegame.com/organization/dual-universe-wayfarers


    p.s.
    While the Nexus is hosted by Cinderfall Syndicate, membership and administrator positions in these organisations may be held by anyone. Cinderfall Syndicate does intend to provide job boards and markets for these organisations within the Cinderfall Syndicate trade hubs to further aid their growth and sense of community.

    p.p.s
    If you made it this far, I applaud you. Come visit Cinderfall Syndicate discord and collect your free cookies.


    This has been a public service announcement.
  9. Like
    Morand got a reaction from Croomar in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Before you get the full translation, I made a little summary:
     
    - 5min presenting JC and his dream.
    - 17min about the kickstarter and the importance of the community, JC explain what they did and why it worked, he is very impressed by the community involvement.
    - 4min presenting how will Dual Universe be in comparison to other games (Eve, Minecraft).
    - Then some various thing : economic model, alpha in september (building access, no PvP, no economy at start), futur of Novaquark, recruting.
     
  10. Like
    Morand got a reaction from Kurock in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Before you get the full translation, I made a little summary:
     
    - 5min presenting JC and his dream.
    - 17min about the kickstarter and the importance of the community, JC explain what they did and why it worked, he is very impressed by the community involvement.
    - 4min presenting how will Dual Universe be in comparison to other games (Eve, Minecraft).
    - Then some various thing : economic model, alpha in september (building access, no PvP, no economy at start), futur of Novaquark, recruting.
     
  11. Like
    Morand got a reaction from Hotwingz in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Before you get the full translation, I made a little summary:
     
    - 5min presenting JC and his dream.
    - 17min about the kickstarter and the importance of the community, JC explain what they did and why it worked, he is very impressed by the community involvement.
    - 4min presenting how will Dual Universe be in comparison to other games (Eve, Minecraft).
    - Then some various thing : economic model, alpha in september (building access, no PvP, no economy at start), futur of Novaquark, recruting.
     
  12. Like
    Morand reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Came across this interview posted on JC's Twitter this morning:
     
     
     
     
    Currently working on getting a transcription/translation together, but it won't be ready for a day or so. 
     
     
     
     
  13. Like
    Morand got a reaction from huschhusch in Regarding the bounty system   
    I think all of you missed a very important question: What will motivate people to use a bounty system?
     
    IRL, bounties had purpose. When it was fulfill, you was sure that the hunted man will never hurt you again (because dead or prison).
    But in DU, if someone bother you, maybe you can engage someone to kill him. But this man will respawn and come back. So, why should you pay for that?
     
    To solve this dilema, we could imagine a system of "Player Signature". A Player Signature would be an object that you obtain when you defeat someone. This object is linked to the person you killed and can be used in an element "FindAName". When someone put a Player Signature in the FindAName element of his construct, it gives him an advantage on this player (deal more damage, lock faster, receive half damage... infinite ideas possible).
     
    A Player Signature can be sold to the market. It would make the market alive. And the bounty system would just be to put a buy order on the market.
    If a construct containing Player Signatures is destroyed, you have a chance to loot some of them. (not all of them or we will see infinite Player Signatures one day)
     
    This system could be a central point of the game. PVP players would have a good reason to fight and non PVP players to buy it.
    Organizations would have to take that in consideration to plan battles. Some groups could plan to destroy a target to free their Player Signatures, or pay someone to do it.
     
    BTW: Prisons in DU is just a bad idea and will never happen, because you cannot prevent a player to play on a paid game, except for use bug or...
    Or, you have to find something else they can do waiting in prison.
  14. Like
    Morand got a reaction from Kurock in Dual Universe State of Affairs - A quick history of top 20 organisations   
    I hope you will continue this. It's a very nice idea.
  15. Like
    Morand got a reaction from ATMLVE in A sorting system for ideas?   
    Hi, I'm just new to Dual Universe and I already see 12k+ posts about ideas...
    I'm usually happy to share my improvements ideas, but most of them probably have already been proposed and I would prefer to respond or like these posts more than posting and flooding the forum just to have someone else telling me "We already talked about this a hundreds times!".
    12k+ posts, and the game is not even out, so what will it be in 1 year ?
     
    Don't tell me to use the research, we all use different words, in this case this is useless.

    Does someone had the patience to sort the ideas?
    Having them in categories and subcategories could save time for everyone.
  16. Like
    Morand reacted to Cybrex in Dual Universe FAQ/Sources   
    This is a "General Knowledge" thread to help provide newcomers with a list of hot topics, answers, FAQs, videos, and other miscellaneous information that pertains to Dual Universe. This thread will not contain everything about DU, but merely help to point you in the right direction. I have done my best over the years to keep this thread up to date for newcomers, so if there is something you think is missing and should be added, just private message me with the information and sourcing.
     
    You are also encouraged to join the Official Community Discord for Dual Universe if you have questions, or just want to be involved in the community. 
     
    PSA: Use the SEARCH FUNCTION in the forums before making a thread if you are new. Chances are, it has already been discussed and beaten to death.  
     
    _____________________________________________________________________________________________
     
    -> Release Roadmap & Alpha Announcement <-
     
    Official Links:
     
    • FAQ from the Main Website
     
    • Trello Community Suggestions
     
    • DU Gamepedia (wiki)
     
    • Developer Blog
     
    • Kickstarter Page
     
    • Youtube Page
     
              • DU Community Discord
                    • Official Discord FAQ (Forum Link)
     
              • Soundcloud/Soundtracks
     
              • DU Reddit
     
     
    Forum Links:
     
    • "Ask Us Anything" Thread by NQ-Nyzaltar
     
    • Forum Rules thread by NQ-Nyzaltar
     
    • Pre-Alpha FAQ and Rules by NQ-Nyzaltar
     
    • DU DevDiary Video Guide by Shockeray
     
     
    Other (Non-Official) Media:
     
    • Dual Universe Explorers (Podcast)
     
    • Ark Central (Community News)
     
    • Dual Insider (Community News)
     
    • Dual Universe Sleepers (Fansite/Blog)
     
    • Outpost Zebra (Blog)
     
    • Community Org/Player Map (Community Tool)
     
     
    Common Topics: (NOTE: All information below is subject to change at any time. Official responses from the developers, and sources, have been linked to each subject.)
     
    • Price Model will be Pay To Play
     
     
     
    • "Virtual Simulator" for builders to build in peace
     
     
    • "The Economy"
     
     
    • "Scripting" Dual Universe will utilize LUA Scripting and Distributed Processing Units  
     
    • "FTL Travel" answered by NQ-Nyzaltar in the Ask Us Anything thread
     
      • "Unigine 2" Dual Universe will be running off of the Unigine 2 Game Engine
     
     
    • "Single Shard Server" In Dual Universe, all players will be playing in the same server
    • (Video) Server Technology review by JC Baillie
     
     
    • "Active Lock On Targeting" In Dual Universe, combat will not be twitched base
     
     
    • "Character Progression" There will be no character levels in Dual Universe
     
     
    • "Survival Gameplay" Currently NovaQuark are still considering adding survival elements
     
     
    • "Territory Control" In Dual Universe, you will be able to own pieces of land
     
     
    • "Rights And Duties Management System" Sophisticated system for managed roles in your organization
     
     
    • "Stealth Technology" Stealth tech is currently being considered by NovaQuark
     
  17. Like
    Morand reacted to Dreamstar in A sorting system for ideas?   
    Most topics are fair game, if someone is harassing you about inadequate research of prior topics it cannot be helped.
     
    Things that have been beaten a lot. Free to play versus pay to play, capture and prisoner stuff, org created currency, planet destroying weapons, all of the I want this random unimportant feature, and character creation mechanics.
     
    This thread has good information if your trying to get up to speed quickly >> 

    The devblogs have good information as well, after you read the devlogs and do a casual search, if someone gives you a lot of flak just ignore. In this community as with many others youll find that, if you necro they hate you, if you post a beaten topic they hate on you, always lose lose.

    welcome to and thank you for joining dual universe.
  18. Like
    Morand reacted to NQ-Nyzaltar in A sorting system for ideas?   
    Hi Elildar,
     
    Sorting the ideas posted in this section is part of our to-do list.
    We also want to make a table on which we would answer if the idea is:
    - accepted and included in the roadmap before the official launch
    - accepted and included in the roadmap after the official launch
    - accepted and might be included but much later.
    - rejected temporarily (because of some reasons, but that reasons may disappear at some point)
    - rejected definitely (because of reasons that have no chance to disappear or because it's just not compatible with our game vision).
     
    However, as we have a lot of priority tasks at the moment, this hasn't been done yet.
    If someone was willing to make at least a kind of summary of the ideas already posted (with links toward the involved topics) right now, this would help both the Community and the Community Team.

    Best Regards,
    Nyzaltar.
  19. Like
    Morand got a reaction from Dreamstar in A sorting system for ideas?   
    Hi, I'm just new to Dual Universe and I already see 12k+ posts about ideas...
    I'm usually happy to share my improvements ideas, but most of them probably have already been proposed and I would prefer to respond or like these posts more than posting and flooding the forum just to have someone else telling me "We already talked about this a hundreds times!".
    12k+ posts, and the game is not even out, so what will it be in 1 year ?
     
    Don't tell me to use the research, we all use different words, in this case this is useless.

    Does someone had the patience to sort the ideas?
    Having them in categories and subcategories could save time for everyone.
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