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Chuckinator

Alpha Tester
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  1. Like
    Chuckinator reacted to MrShaw in [FR] Penrose Laboratories   
    [FR]
     
    Entreprise en Recherche & Développement
     
    Penrose Laboratories est une entreprise en Recherche & Développement ayant pour objectifs de tester les concepts et réaliser les projets les plus audacieux de Dual Universe, ainsi que d'offrir à tous la chance et l'opportunité de réaliser et construire ses projets.
     
    Origines : 

    Le nom de notre organisation a pour origine les figures géométriques impossibles conçues par le mathématicien Roger Penrose dans les années 50. Ces objets impossibles sont des représentations de constructions fictives d'objets contraires aux lois physiques connues de la nature. C'est là toute la philosophie de organisation : chercher à atteindre les limites du jeu !
     


     
     
    Notre structure :

    Nous comptons aujourd'hui une trentaine de membres et préparons le terrain pour la release de Dual Universe. La plupart de nos membres sont ingénieurs de profession et nous serions fiers de partager nos connaissances, comme d'apprendre des nouveaux membres et d'aider tous les joueurs francophones souhaitant développer leur propre projet !
     
    Notre organisation, membre de l'alliance Band Of Outlaws [BOO], est une communauté de joueurs francophones curieux et désireux de repousser chaque jour les limites autant spatiales que technologiques et scientifiques. 
     
    En plus d'une section dédiée à la protection de nos réalisations (PvP), l'organisation est aujourd'hui divisée en plusieurs groupes de projets dont les principaux sont :
    - Nomade : exploration des confins de l'univers,
    - Acheron : résurrection des épaves de vaisseaux,
    - Minautore : Optimisation et recherche sur les méthodes de minage et raffinage de minerais,
    - Arketype Wolf : Groupe PvP spécialisé dans l'escorte de cargo et recherche de nouvelles méthodes de combat,
    - Plusieurs projets à membre unique, 
    A vous de compléter la liste en proposant vos projets sur notre discord !
    Nos deux plus gros projets Acheron et Nomade nous serviront plus tard à générer des revenues et ressources de base servant à financer le développement de tous les autres groupes de projets. 
     
    Objectifs :
     
    En plus d'essayer de repousser chaque jour les limites de Dual Universe, notre but est de développer chaque projet jusqu'à ce qu'il soit financièrement indépendant. Un projet sera considéré comme réussit s'il génère plus de recettes que de dépenses !
    Notre priorité suit la philosophie de BOO : le fun, le fun et les memes ! Nous ne nous prenons pas au sérieux mais les résultats sont là  
     
    Philosophie :
    Notre philosophie se résume à la recherche et développement de techniques et constructions toutes plus folles que les autres ! Nous cherchons avant tout à nous démarquer du lot en essayant de proposer des projets innovants. Avec nous pas de problème d'éthique ! Nous disposons d'une large quantité de cobayes à utiliser pour diverses expériences scientifiques.
    Notre proverbe est "Qui veut la fin, veut les moyens" ! 
     
    Recrutement :
     
    Le recrutement est aujourd'hui ouvert à tous les francophones de plus de 18 ans (ou sur recommandation). Avoir l'esprit ouvert et l'esprit d'équipe (ainsi que beaucoup d'esprits...) est un pré-requis pour rejoindre l'organisation.
    Si vous avez un doute, que vous êtes intéressés ou que vous avez des questions, rejoignez-nous sur notre discord : https://discord.gg/MsgrB3C !
    Et voici le lien de notre page : https://community.dualthegame.com/organization/penrose-laboratories-recherche-tech-science-french
     
     
    _____________________________________________
    [EN]
     
    About us : 
     
    Penrose Laboratories is a R&D company seeking to reach the most audacious goals in Dual Universe, as well as giving to all the chance and opportunity to achieve and build their projects.
    Our organization, member of the Band Of Outlaws [BOO] alliance, is a community of french-speakers curious and eager to push the limits of space and science.
     
    Besides having a section specialized in defending our constructs, we also have several project groups :
    - Nomade : exploration of the universe project,
    - Acheron : ships' resurrection project, 
    - Minautore : mining project,
    - Arketype Wolf : Pvp project,
    Come to our discord if you have any question or interested in founding one of our projects  https://discord.gg/MsgrB3C !
     


  2. Like
    Chuckinator reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    To give a clear image of what we have in mind, here is an example:
    Let's say you want to build a car.
    With low resources in an ASA, you will be able to build this:

     
    This will do the job as a car. 
    However, don't expect high performances in speed, security, comfort and such.
    Don't expect either to win a race, or any competition with it.
     
    However, with high value resources you will be able to build this:

     
    Now with this car, you will be able to compete with other players in a race.
    The car will have far better speed, better security and comfort, due to high quality Elements crafted and used in it.
     
    So with low value materials, you will be able to do things that you could with high value materials but with the minimal specs you could ever imagine, just to get started.
    We hope this give a clear idea of what we have in mind now
     
    Best Regards.
    Nyzaltar.
     
  3. Like
    Chuckinator reacted to NQ-Nyzaltar in Cannot Logon   
    Hi everyone!
    Here are a few clarifications on the topic:
     
    - As a general rule, any information or content that has been published publicly by Novaquark can be considered as not under the NDA anymore. As we have started to communicate publicly about the tests schedule since the beginning of 2018, this is not under NDA anymore. I will make a quick post tomorrow in the appropriate section to be sure that everyone is aware of that.
     
    - @Elkay: The reason why you may have had some "login problem" on the forum may be related to the fact that you activated your gold status recently. If that's the case, indeed, you weren't able to access the Pre-Alpha section on the forum, sending you back an error message. The problem is now fixed. If the problem was something else, please contact our customer support at support@novaquark.com
     
    - @Elkay: For any problem, (log in or anything else), posting on the forum with an angry tone will never solve real problems. Contacting our customer support at support@novaquark.com and explaining in details what the issue is (which error message you get, when did you get it, etc) most likely will.
     
    - @Elkay: regarding the time frame of the scheduled tests, as the explanation is in a forum section under NDA, I will re-post it there for information purpose.
     
    Dual Universe is still in Pre-Alpha, meaning we are still in a phase where we are debugging/fixing a lot of things.
    We do a few tests, then we fix things, then we another batch of tests and we continue to fix more things. Keep in mind that we aren't yet in a phase where you can log to play and have fun like in a nearly-finished game. If you want to log now, you should expect that this is to help the Novaquark team improving the game. If you are logging to have a fun experience, then we thorougly advise you to wait and come back when we will reach Beta, or at the very least Alpha.
     
    Now, why the "weird" time frame schedule?
    At the beginning, the goal was to have at least one test per month with hours fitting for every player.
    If the time frame seems "crazy" for a test (during the night for instance or while you are at work), then it means this test wasn't originally meant for you but for other testers around the globe. However, if for some reason (if you are on holidays, or you can't sleep, and you really want to test the game) you are free to join at these odd hours, and you are more than welcome.
     
    Please understand that, at least for the time being, don't expect a weekly test with hours fitting for every player. We are aware that this is one of the most pressing demand from the Pre-Alpha testers (more test sessions, longer test sessions) and that's among our priorities. However, as this involves not only server stability but also recruitment and special authorization (not so easy to obtain unless you are already an international company) to work overnight in countries like France, it may take some time. However, we are doing our best to find a solution for more (and longer) tests as soon as possible. 
     
    Best  Regards,
    Nyzaltar.
  4. Like
    Chuckinator reacted to Lethys in youtubers and their orgs   
    And this would be a problem because.....?
    More players = more gameplay = more fun.
     
    Why should orgs which are founded now get some kind of protection? If your org can't adapt to new situations or If you can't keep up with others then just change things. 
     
    Some large org kills your members constantly? Move to another planet or try to make their lives as hard as possible
     
    Some players run the market and install a monopol there in certain goods because of their large backbone? Get their supply lines or move to another product
     
    Can't really see a problem there
  5. Like
    Chuckinator got a reaction from underdisk in Hello people. New hyped innocent here   
    Welcome to Dual Universe ! Hope you will have fun with us ;D
  6. Like
    Chuckinator reacted to underdisk in Hello people. New hyped innocent here   
    Hey thanks! I heard about the game in August trought a french youtuber (Jean-Baptiste Show). I wasn't hyped at the time but I fell on his video again three days ago and now the hype train got me (i mean it's a MMO with spacecrafts and politics and mining and all, it's not possible to say what part is exiting, the all is!)
     
    Ho Ho!
  7. Like
    Chuckinator reacted to GunDeva in Planetary Claim Systems   
    This reminds me of a lot of strategic games and some RPG's and MMO's . You control a Hex / land area and even if you do not control the lands connected to your hex / land it still falls under your sphere of influence ! This works great in strategic / tactical games and could be used to keep a rival organization from putting up a fortress near your cities or bases ! I know some or all ready thinking that might be to over powered but its really simple in that the  sphere of influence doesn't keep some one from building next to you but makes it very costly so now you say how do I get around that if I am a ally or contractor working for that organization ? The organization simple has a function in there world map where they can drop the sphere of influence for that adjacent hex or use a contract and rights type system so now you are part of there group while still being your own organization.    =)
  8. Like
    Chuckinator reacted to Shadsa in (FR) Raid Unity Greet you ! <Recruitment : On>   
    Greetings !
    It's my greatest pleasure today to reveal our brand new web portal, harshly created by our new member Hugus !
    This portal is here to help you contact Raid Unity and find usefull information like our Mercenary Pact, ethical code, and even apply to our team.
    The web portal is avaible here : https://www.raidunity.com/
                                                                                       

                                                                                                                                                                             
     
    And remember : "Excellence has a price, but mostly a name : Raid Unity !"
  9. Like
    Chuckinator reacted to Anaximander in DU Memes   
    Join BOO today. 

    We are not on drugs - we ARE drugs.
  10. Like
    Chuckinator reacted to Code24 in DU Memes   
  11. Like
    Chuckinator reacted to yamamushi in DU Memes   
    JC in Narcos


  12. Like
    Chuckinator reacted to Lord_Void in DU Memes   
    It's a parody of the steam/lord gaben memes. I'm not really sure how accurate it is, especially now that crowdfunding has paused. 
  13. Like
    Chuckinator reacted to NQ-Nyzaltar in Dual Universe Pre Alpha Tutorial: Tool & UI Basics | October 2017   
    Hi everyone, 
     
    As some of you were wondering a bit a bout this unannounced video, here are a few clarifications:
    - This is the first tutorial video regarding Pre-Alpha gameplay.
    - What is in it is subject to change quite significantly in the near future (with community feedback and also several changes already planned). Also, as the Pre-Alpha test sessions are still quite limited for the time being, we prefer to see Pre-Alpha tester focusing on testing what's in game instead of recording videos to make tutorials that would become quickly obsolete (you will have all the time to do your own tutorials in Alpha, when UI will be not far from being in its definitive version).
    - Releasing publicly this video wasn't a mistake. It was done on purpose: we are aware that a lot of backers didn't have (yet) the opportunity to have access to the game, so it seemed to us it was necessary to give them some preview of the game mechanics currently in-game. Moreover, we hope this will help, in addition to the in-game tutorials - a lot of Pre-Alpha testers to master more quickly all the tools available.
    - While we considered not opening comments at first, we came to the conclusion that it would be better to allow them for a  public video. Comments are now opened on this video.
    - This video is not under NDA so the content can be used by other Youtubers.
    - This video doesn't replace the DevDiary of this month.
    - There will be other (shorter) Pre-Alpha tutorial videos soon (between today and tomorrow) to help Pre-Alpha testers grasping other game mechanics currently in play.
     
    Best regards,
    Nyzaltar
  14. Like
    Chuckinator reacted to kamashastra in bronze backer cracking the ice   
    Hey all, I just wanted to introduce myself now that pre-alpha has gone live. I'm super jealous of anyone participating right now. Sadly, i am only a bronze backer and will have to wait.
    I am a long time gamer. mainly mmorpgs but lately i've been obsessed with Rocket League. I look forward to meeting everyone in the short time before the beta is released.  If there are any guilds that are beginning to form. I would love to talk to you. 
  15. Like
    Chuckinator reacted to yamamushi in New trailer and it looks great!   
    I'm happy with the trailer, but some of the comments on twitter about it make me want to pull my hair out.
     
     
  16. Like
    Chuckinator reacted to NQ-Nyzaltar in Worried about my email   
    @Ishamael:
    The client is downloaded in a compressed format by the installer.
    The file size should be around 2 GB. Then the installer will decompress the game in the specified game folder and the client, once fully installed, should be under 8 GB. The required 40 GB is a - comfortable - margin for the game cache and also crashdumps for bug reports.
     
    Edit: "Go" replaced by "GB"
     
    Best Regards,
    Nyzaltar 
     
  17. Like
    Chuckinator reacted to devu in Reduce mining/building radius   
    Wait for skills, tools that will directly correspond to mining capabilities. It's a perfect opportunity and make sense for this to happen if we really want this to be valuable profession as well.
    If digging will be too easy and like that for everyone one? Balance of the game, performance of the servers etc.. I simply can't comprehend why you guys assuming otherwise.
     
    Sure it's boring, and hell yeah! make it slower, invest into equipment, create variety of it! Stimulate the market! But if you feel is too boring for you, probably you should not be a miner!  
  18. Like
    Chuckinator got a reaction from Vroux in pre-alpha email   
    We will receive an email ~a day before the 30th september 
  19. Like
    Chuckinator reacted to DamianKnight in Pay-2-Win: Does it have a definition at all?   
    **Warning** Nothing more useful I could add!!!

    So I actually read this whole thing, Yes all 4 pages and all Ive really gotten is a headache...

    But I have to agree I do no think there is anything wrong with the DAC system as I understand its use now but who knows what the future holds so dont quote me on this.
  20. Like
    Chuckinator reacted to TheBlender in Will ALPHA (not pre) servers be up 24/7?   
    Ok, cool. It seemed like at first you were using some advanced sarcasm like... "SURE one day is plenty of time to test all these features". I was dying in laughter. 
     
    But I agree, 1 day I'm sure will help a ton. Hopefully there will be more time in the future though 
  21. Like
    Chuckinator got a reaction from TheBlender in Will ALPHA (not pre) servers be up 24/7?   
    No im not trolling im serious x) I think the pre-alpha will be more like a test phase for the server 
     
  22. Like
    Chuckinator got a reaction from Shockeray in Water ?   
    Couldn't try this because it was in god mode sorry , but when you dig you can find water sources , and if you dig near lakes / seas the water fill just like in minecraft
  23. Like
    Chuckinator reacted to Fitorion in Spaceship Modules ?   
    There will be "docking" elements.  Using them you could build a ship and dock other ships to it... like say... small shuttles or fighter craft.
     
    So you'd build all the ships separately.  The carrier ship and the small craft you wish to dock to it. 
     
    In the version of the game I played at PAX last week... docking elements weren't in the game yet.  Hopefully they will be in soon.
  24. Like
    Chuckinator reacted to Soarnir in A year and a day. What an experience   
    Hello fellow conscious being,
     
    As of the writing of this post, I’ve been a part of the DU community for 366 days (since 12th September 2016) (allowing for time dilation), the early Kickstarter days of DU. Although that is certainly not an achievement compared to many others of this community who have been here for two years or more, I have seen the good the bad and the ugly of this community, the former of which has been the most prevalent to me. I’d like to take a couple minutes of your time to both finally introduce myself on the forums, and to provide a commentary on my experiences with this awesome community.
     
    My name in this virtual universe is Soarnir, I found Dual Universe through the Kickstarter campaign while casually browsing through the games section of the website. The name was catchy and the goal was interesting, one click later and I’m reading through the entire page, enthralled by the prospect of a video game dream coming true. I wanted to know more, see how far the game had come, what the community was like. A couple seconds later and I find the forums and the community site. Impressing me was the development so far, that the meta was so evolved was astounding to me, especially for a game that no one would be able to touch for several months (in regard to the planned Alpha date then). I create an account on the community site on the 12th September 2016, and it really just escalates from there.
     
    Perhaps I should introduce parts of the real me as well. I'm a gamer, through and through, I've hardly lived long enough to have experienced every type of game there is, but to say I have little experience would be a lie. I started fiddling with computers and hardware before I was 10, and built my first PC not long after that, all the while starting to learn the basics of programming by sitting in my school library reading through giant textbooks for different programming languages. Attempting to keep up my interest ever since, I've now got a fairly broad, yet limited at times, experience covering Java, web development, databases and server management. I have run several communities over the years, including old minecraft servers back in the beta days, helped manage forums and administrate/moderate several discord communities. I'd hardly argue I'm great, but I'm good at what I do, and I do my utmost to be approachable and attentive (even when people refer to me as the devil) of server chemistry as people grow to enjoy being a part of it. Now I'm in the midst of my gap year after graduating, and sleeping to 9+am for over a few months really does make you incredibly relaxed. But that's enough of that, let's talk DU and my experiences with the community.
     
    Having used discord for over a year prior to finding DU, I was pleasantly surprised to find that there was an unofficial community one already up and running, and it becomes the first DU oriented discord I join, in the midst of the Kickstarter, no less. As you can imagine, and most of you recall, it was hectic. Nail biting, chart checking, the continuous discussion in every discord every day. The amazing contributions from many community members already being prevalent during this time, people reaching out to friends and contacts, getting people hyped more and more. New creations, videos, art, content, and more. It was absolutely stunning and thrilling at the same time.
     
    In the midst of all of this, I find Cinderfall, or rather, their recruitment message on the unofficial DU discord, and the community site. Seeing that it was already fairly established, as well as connected to a large number of orgs, I decided that if I wanted to get into the proper political meta of the game, this is where I should start. I send an application on the community site and join the discord to be greeted immediately by Neopolitan and Astrophil, the directors of CSYN at the time. What I see is a truly impressive sight, over 10 organizations already established, taking part in an organizational umbrella, months before any kind of game will be released. A couple weeks later after several discussions and interviews, I'm one of Cinderfall's new magistrates, in charge of diplomatic action and the Grand Assembly. Being a part of such a politically involved entity and helping it grow has been a remarkable experience. Allowing for a couple events that transpired afterwards, like the ever famous Battle of Poolamoo (#neverforget) and some pretty hefty changes to the way CSYN operates, as well as several mistakes and learning experiences thrown into the mix. Cut to a few months ago, when I officially become Cinderfall's newest Director, an achievement for me, and a promise to continue to work to my utmost in all situations.
     
    Alongside my work in CSYN, I've helped moderate and administrate the unofficial community discord since March 2017 as well as worked on a discord bot which was released in a new form less than a week ago. 
     
    I'd like to end on a tribute to the developers, NovaQuark, for helping foster this absolutely amazing community. I thank you graciously for showing the world that transparency truly is the key to winning over your players' hearts and that despite what other companies decide to do, you've proven that it is a healthy and sustainable model for developer-player interaction. I want to thank you for your incredible perseverance in a post-no man's sky world, and I applaud you for the way you've handled everything that's come in your way so far. I look forward with even greater enthusiasm than ever, to your continued support of the community.
     
    Thanks,
    Soarnir
  25. Like
    Chuckinator reacted to Anaximander in Novaquark Monetization     
    Ye sure, but the OP meant something along the lines of a space billboard advertising : 

    "McDonald's DU Happy Meal Special - order now!".
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