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Novarkian

Alpha Tester
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Posts posted by Novarkian

  1. We are Bounties R Us, a simple, no nonsense bounty contracting organization.  We are the bridge between our clients and the Bounty Hunters registered with us.  Our client's requests are private and only available to Hunters registered with Bounties R Us.  The clients identity remains anonymous to the Hunters and their target.  We offer our clients highly customizable options tailored to their desires.  We help you deliver your own brand of justice in a lawless universe. 

     

    Interested individual(s) that wish to inquire about becoming a client or registered Hunter should DM Novarkian on DU discord or on the DU forum for further details.

     

    A3 is around the corner with PVP so lets get this party started.  Right now we have 2 Bounties ready to be claimed once PVP is released.

  2. 5 minutes ago, Oije said:

    ... and you have to take care that a ship can't use both special modules at the same time. If so then a ship with a ship with a ship construction is possible and that will get rather complicated.

     

    Joining structures to build super space stations should be an easier task.

    Of course, there can only be one active Master ship. You have to be set to Slave in order to dock, once docked you cannot change your status to Master, the system simply won't allow a change.

  3. 5 hours ago, NanoDot said:

    Attaching one ship to another would have implications for the flight physics. Which pilot seat will be the one that controls this new unit ? Which CU will govern the attributes of the construct ?

     

    If you "attach" 10 fighters to each other, should the resulting mega-fighter still fly and maneuver like a fighter, or should it now perform like a battleship ?

    I guess you didn't read my suggestion because I explained who would have control.

     

    As for physics all you have to do is add each ships mass and thats how the the connected ships will behave.

  4. This is something I strongly want in game, docking ship to ship.  I don't think it would be that complicated.  You could simply have a toggle switch for docking that sets your ship to either Master or Slave mode.  In order to dock to another ships docking port,  just set your ships docking mode to Slave, the target ship must have theirs set to Master mode.  This will allow you to dock and surrender all physics, controls, etc to the Master ship.  If you don't want intruders to dock just turn off docking altogether and then nothing can dock to your ship.  Of course Pirates can hail you on comms and force you to allow them to dock by threatening to blow you up. I know it will require coding work but I think it can be done and should be implemented at least by full release, preferably sooner as it opens up a lot of fun possibilities.

  5. F2P is a bad bad bad bad bad, did I say bad? Idea. Im not really a fan of subscription service game models but for a game I really want to play and see myself playing alot, I will definitely support this game when I'm ready to play it.

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