Jump to content

Grimscale

Alpha Tester
  • Posts

    24
  • Joined

  • Last visited

Everything posted by Grimscale

  1. Oh I have wanted a fuel hub for so long. Also I way to bookmark linked containers so you can pick saved links from a list in range When Linking to a container don't have it default to you nano pack. the newly linked container should be the focus.
  2. Simply put, allow multiple selection of points. As a example.. A shape 35 voxels long and one high, allow all the upper vertex's to be selected and moved. Doing this one vertex at a time is very time consuming and tedious.
  3. If there trying to limit the size of factories a single player can run, then ditch the schematics or leave them be and limit the amount of assembler's you can run. But not like the shambling mess the ore miners turned out to be. this game should be Fun NOT time wasting tedium. If it wasn't for the fact that I can skip the silly little mini game to get my miners running by simply closing the interface after spending the charge. I would have stopped playing. Please don't turn this into some soft of click fest interface.
  4. Yes we need to see this in action. I'm having trouble not thinking of this as turning a working system into a yet another tedious time wasting quanta pit.
  5. This is a good idea. Even if its just a way to list what we have now in a txt file. Being able to refund skill points ant will. Keep a record of builds to allow us to respec would be very good. there can be a built in delay so players cant change them on the fly. Its just the shear volume of points gets out of hand unless there is a way to track them and save a Build. The current system provides allot on detail, but a overview of what the player needs to achieve a build is lacking. If we have a way to document what skills we have in a sharable manner. then its possible to work out best practice for a given build type and make that available to other players. Be that in general or friends. Engines. Less engines per ship, add the xl atmo engine and the rest of the wings sizes. Oh please make the atmo engines actually look like a sci-fi engine. Instead of the gas range on a BBQ. Less engines required for the needed thrust would lead to better looking ships, possibly better game performance with fewer active elements. unfortunately less engines mor thrust may well mean builders will simply get more thrust for the same amount of engines, instead of reducing the engine count. SCI-FI Engines should NOT look Like the gas ports on a BBQ I believe they have already stated that we keep our blueprints. we just need the skill points respect to be less of time pit. on a side note. I find the calibration of the mining units to be a very very boring unpleasant waist of game time. simply limiting the personnel mining units to 50 would have been adequate
  6. I do Not understand Why a Wipe is even contemplated. ? The loss of time and effort would be impossible to calculate. I don't have a lot of game cash, I don't care how much anyone else has. Its literally of no importance to me. You need methods for fixing the problems you see with out wipes. You will need them going forward to deal with unforeseen issues when the game is out of beta. I only have one account, One character. I sell resources to buy schematics, So I can build the parts I need to build ships. Witch is what I enjoy doing. If your going to remove Schematic, then you have to tell us what you intend to replace it with. other wise the concept of removing them is nothing more then noise. Please be far more specific with what you intend... because what is seems to be I will loos every thing and have to start again. If you cant fix the game with out wiping it, what's to stop you from doing this every time you run into a problem without a simple fix. You have outlaid the options you are discussing, But there are no details of howe each option would be accomplished. You want to take the monopoly money away, because you think some have too much? you want to remove schematics from the game because What?? its too much strain on the server??
  7. Using adjacent shapes would distort the curve. these were made a long time ago. I only just in the last few days, after going through my blueprints, built this BP. The smoothing tool maybe it. The adjacent shape may work if you have one of those reactor sets that has every vertex point in it. One was included in the BP. But that would require breaking up the curve into bits and reactoring them all down to one vertex thick. yikes
  8. Iv had this Shape library Blue print for ages, it was a give away, I finely built it last night. In this shape library there is a stack of quarter arc's each size have two. One is so thin its almost two dimensional. How was that done??
  9. 26 wings in a stack is only a mild stack. The silly thing is that weight and the space used VS the amount of thrust, makes the XS wing the best ratio. But a real pain if you need to repair 50-100 of them. I take the point that making them smaller and more powerful will encourage some to just pack in more engines. but there is all ready a limit on how fast in atmo you can go. Pluss you can pack only so many on the same facing plane in a construct. What we have now is not balanced. Even going with what we have the skills need to have greater impact.
  10. using thrust blocks is how its done in Avorion, the idea of stacking/socketing engines front to back to make more powerful thrust is good. Maybe 2 elements with the exhaust end and stackable units to increase power but yes many more shapes are needed
  11. The smaller of the atmo engines are ok for looks. Its around the medium engines when it start to go pear shaped. the Large sized atmo engines don't even resemble a air breathing engine. They should all look like something that mixes fuel with air and burns it for thrust. There thrust is too weak, even taking into account the higher quality giving more thrust. the basic starting point is far too weak. you have to use too many engines for moving even medium cores. Because of the shear surface area that has to be given over to them at the rear of the craft, most designs end up looking like flying anvils. Even when the design manages to have a pleasing appearance the back end with few exceptions has to be a flat plain. The shear quantity of engines needed, combined with there size, makes very hard to impossible to keep a flowing design. There shape need to change to better suit the environment there used in and be smaller in cross section. If for some reason you have to have them take up the cubes/voxel they do. Make them narrower and longer. more in keeping with the space engines. They at least look the part. I think they should be made to look like air breathing engines, have more power and be more compact with less cross section.
  12. The construct numbers are too low by far. 25 for a single player is a terrible idea. It screws builders and anyone with a even small showroom of ships. if you started at sea level with a tower would 25 even be enough?. Just limit players from being in more then 1 or 2 orgs. then figure out how to deal with alts. Too much construction has happened all ready to make so drastic a change. or increase the personnel slots.
  13. Small landing gear is too short to walk under if the box it retracts into is flush with the under side of the ship. The atmo engines are ugly and too dammed big, don't even resemble something that sucks in air and burns fuel to move. these are just some of my pet peeves. Is this the best place to post this where it will be noticed by the devs.
  14. You actually trying to force existing players to keep playing, in order to keep the work they have put in. 1,000,000 a week, so not only do you want to force players to spend time in the game, you want to drive out anyone who cant put allot of time into the game in order to keep what they have. To be able to afford the upkeep. Nice business model, keep paying the subscription and spend time in the game or loos everything. no option the take a long break from the game, go on holiday or just don't have the time due to work commitments to play all the time. As I understand there is a HQ territory that's free of taxes, iv seen above that some think that will be five territories. I have only seen one territory mentioned any ware.
  15. The problem I see with the territory tax is what happens if you cant play the game for a few weeks to months. you work takes up to much time, you get sick, you just need a break from the game. Does that mean that you loose your territories? Also a clarification on the resources in the territory. If there going to re-randomize the ores how can old territory scans be of any use? As I understand it, the mega node, witch I have a scan for, will very likely end up as just another average node. Is the term mega node going to be relevant after the update. will a mega node be something with higher then normal extraction rates.?
  16. Im have this exact same issue. Tried all of the above. Im in Australia I had thought it was something to do with the anti-cheat software. I elevated it to trusted in kasperksy total security and was able to play for hours, but then I loged out and a few hours later tried to log in and got the login timeout again. It possible that it just appears to be firewall or anti cheat related. Perhaps there is something wrong with the login process that cant deal with higher latency connection. My connection is good, I have no trouble playing other online games, but being in Australia means that my ping is between 250-400 for US servers.
  17. discordauth:rFCH8UQwqZtr-1RboQf4nUWk-VovhbnnWnVMKaoGpWE=

×
×
  • Create New...