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Code24

Alpha Team Vanguard
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  1. Like
    Code24 reacted to bdole92 in arkification   
    Arkifaction, in my opinion, isn't something that should be achievable by individual people. It should require the coordinated effort of at least a medium sized organization, and represent a significant investment in resources. Otherwise, it becomes trivial. In a multiplayer format like a large MMO the benefits, which are great, must be outweighed by proportionally heavy costs
  2. Like
    Code24 reacted to MaximusNerdius in CaptainShack Interview   
    For those who haven't seen it yet, CaptainShack got to sit down with Jean-Christophe Baillie for an interview about Dual Universe.
     
    https://youtu.be/m1WMwIDWFKI
  3. Like
    Code24 reacted to Simokon in Is it just me that KINDA fears it will become a SCI-FI ark?   
    Honestly I am just hoping for a space engineer that runs better.
  4. Like
    Code24 reacted to MaximusNerdius in E3 ships not made in engine? (debunked)   
    Excellent job in clearing that up, NQ! So glad to see that not only did you provide evidence to invalidate the claims being made, but you did so in a very professional manner. I am already really enjoying the level of community and interaction with community manager here.
  5. Like
    Code24 reacted to MasteredRed in E3 ships not made in engine? (debunked)   
    Well there you have it. They went to the trouble of giving us more game footage in order to satisfy you. Ironicly, you've done something good, but the next time you stir up controversy, you might want to do it in a bit better manner.
     
    Thank you NQ Nyzaltar. We highly value the fact that you have settled this and gave us even more to look forward to. Thank you.
  6. Like
    Code24 reacted to PetdCat in E3 ships not made in engine? (debunked)   
    Yep, that is definitely voxel tools, kind of gives me a warm fuzzy feeling,  <removes tin hat>  Thanks for clearing that up Nyz.
  7. Like
    Code24 reacted to NQ-Nyzaltar in E3 ships not made in engine? (debunked)   
    Hi everyone,
     
    So it seems that BlueDrake42 has a vendetta against our game for no apparent reason (if there is one, we will be interested to know it).
    As we can't remain silent against such diffamatory talk, here is our answer:
    In this video, you can see that our battlecruisers are made with voxels, and arent' meshes as supposed in BlueDrake42 last video on Dual Universe.
     

     
    @Pittouniata:
    Your signature and your posts will be edited as they are definitely inappropriate and diffamatory.
    If you persist in this behaviour, you'll be banned. This is the first and last warning.
     
    Best regards,
    Nyzaltar.
  8. Like
    Code24 reacted to vylqun in E3 ships not made in engine? (debunked)   
    they built it with those designs, most likely, but honestly, the quality of textures and modeling is miles apart, its just nonsense.
  9. Like
    Code24 got a reaction from Darius Sanguna in Mobile push notifications   
    Hehe, I was thinking about how this game will take up a large portion of my life if it lives up to the hype, and had a funny thought... What if in the context of the lore, every time we log off the game, we are really entering into a VR experience of the good old days back when Earth was not destroyed. And these push notifications are warnings for us to get back to reality because some serious things are happening in the 'real world'. Woah...
  10. Like
    Code24 reacted to caravaggio2000 in Binding Contracts   
    Looking around at many people's ideas on here , I think one thing we need is binding contracts.
     
    Hire a bounty hunter to take out that pesky pirate? You need a contract.
    Hiring a miner to get that awesome ore? Contract.
    Negotiating a treaty between two warring factions? Contract.
     
    The contracts could have automatic rewards/consequences like pay, rewards, penalties for breaking the contract, etc. They need to be flexible though so the players can make them to suit whatever needs arise.
  11. Like
    Code24 got a reaction from Dreamstar in Encouraging PvP   
    I have seen some talk lately of how exactly to make sure that there is consistent and balanced PvP within the Dual universe.
     
    One suggestion I have is seen is "PvP battlegrounds" or pre-determined areas that will create balanced matches between factions. I am not a fan of this idea because I think there are better ways of achieving this.
     
    One of the great things about this game that is that it has the potential to offer something for everyone. A large amount of those people will be looking to play this game for the PvP and will not want to spend all their time mining/designing/building guilds etc. Ideally, a player should be able to get in the game, buy a decent player-made ship, and head out to do some PvP without worrying about spending the entire day trying to find one.
     
    I think "battlegrounds" should be determined by scarcity of valuable resources, not a preset, static area. 
     
    If you have ever played Space Engineers you know that PvP is rare and frustrating in survival servers. Why?
     
    1. There aren't enough players in a single server
    2. It quickly becomes extremely hard to actually find other players
    3. All the resources are fairly abundant, meaning there is no need to fight over them
    4. "Territory" is non-existent, beyond setting up a beacon on antenna saying "this here is mine" your faction wont have territory
     
    I believe that there are possible solutions to each of these problems:
     
    1. As a single shard universe there will be as many players in the universe as are online which will (hopefully) be a lot!
     
    2. Dual may need a galaxy map or some other system to show where the largest volume of players actually are. If you are a large organization of players you should not be able to hide it very well unless you are using stealth tech.
     
    Once you get to a system or planet, you should be able to detect ships that are relatively close by and intercept them similar to Elite Dangerous. Whether you will be able to intercept them depends on the capabilities of your ship. This will allow for piracy, bounty hunting, and mercenary work.
     
    3. While some materials, like the ones that allow you to create a functioning ship, should be fairly accessible all across the universe, others should be very scarce.
    For example: the material used to refine fuel for FTL (assuming FTL is a thing), only exists in a handful of locations within a system.
    These will be the strategic locations that eventually become battlegrounds for factions to struggle over. So if you want to participate in more cooperative PvP, you join a warring organization of your choice and head to one of these contested locations.
     
    Will these locations always have balanced and fair fights? Of course not. It is the responsibility of factions as a whole to gain the unperhand strategically, not individual players.
     
    4. Dual Universe already has a very solid territory system that makes it clear who owns land on planets. I don't know about Space/Asteroids ownership yet though.
     
    Let me know what you guys think!
  12. Like
    Code24 reacted to ShadowLordAlpha in Manufacturing, Trade, and Intellectual Property in Dual Universe   
    Well one solution would be to have a review system but that would take time and things would still slip though. Or just literally have a legal system ingame.
     
    I'm also interested how this would be done as I like to reverse almost everything (and your Objective Driveyards has a whole section for reverse engineering things)
  13. Like
    Code24 got a reaction from Atmosph3rik in PvP battlegrounds   
    The way I see it, the whole point of Dual is to break free from limitations like these. 
     
    Battles will occur spontaneously, arising due to the political, territorial, and economic pressures that are inherent in the game. Having equally matched and balanced battles just limits the realism that DU is going for. That may sound overly ambitious but that is in line with what little we know about combat from the devs.
     
    Inevitably there will be unfair fights, for example 20 players vs. 5 players. But if you think about it that more closely resembles reality and will determine which empires rise and fall over the course of the game.
  14. Like
    Code24 got a reaction from KingofPR in Safe Zones in Depth and Which One to Use   
    From what I have read on the DevBlogs, there will be only one default safe zone. However, as the game progresses it is technically possible for players to build their own safezone using the arkship technology.
     
    To balance this tech they will have to be incredibly costly to build and maintain. So much so, that their value is questionable. I also recall reading that these player made safezones are not completely indestructible and that given an overwhelming assaulting force, they can be taken down.
     
    I think this is a great compromise, because it means only one safezone actually managed by the Dev's. while also providing a way for civilization to thrive.
  15. Like
    Code24 reacted to Astrophil in Mining Operations   
    Well if you've read the Dual Universe story (see it on the devblog), you'll notice in part 5 that the rock formation yields a new blueprint. This blueprint (we don't know what it presents yet) could be a blueprint for a gun, a ship Element (like an engine or weapon), or any number of things. Blueprints (I believe) are going to be the key to constructing Elements. While constructs are going to be made out of Elements and other parts, the Elements themselves are going to be constructed by using a blueprint that says "Gather x amount of this and y of that" and simply crafts the Element for you (since the majority of players aren't going to know engine or motor mechanics, etc.).
     
    So back to the mining example: Say you had a blueprint for a motor drill, one of the big industrial ones (one much more powerful than your Nanoformer) and you've managed to gather all the resources it calls for. You click Build and boom there's your drill. (I don't know the specifics of blueprint crafting yet so don't take what I say to be completely true.) You'll probably need a housing or chassis for the drill, so you construct that too. Power up your drill, and there it goes drilling all the coal or rock or whatever you need. That's kind of the basic idea of building machines and Constructs in the game.
     
    Now, if you want to get even more complex, you can see some models of certain Constructs and Elements which I've linked below:
     
    Factory Unit Laser Cannon 3D Printer Foundry Rocket Engine There's also some more under Media on the official website and concept art posted on DU's Facebook and Twitter.
  16. Like
    Code24 got a reaction from ShadowLordAlpha in Mobile push notifications   
    Hehe, I was thinking about how this game will take up a large portion of my life if it lives up to the hype, and had a funny thought... What if in the context of the lore, every time we log off the game, we are really entering into a VR experience of the good old days back when Earth was not destroyed. And these push notifications are warnings for us to get back to reality because some serious things are happening in the 'real world'. Woah...
  17. Like
    Code24 reacted to caravaggio2000 in Death and consequences   
    That's the problem though isn't it? Once you get powerful enough, there is no consequence.
     
    Example: Hamster Group makes a large dreadnought and equips it with a resurrection pod. They go happily attacking knowing they will resurrect right in the middle of the battle where as their opponent  (if not so equipped) has to fly back from the middle of the galaxy.
     
    Example: Hamster Group puts a resurrection pod in the middle of their base. No matter how hard Gerbil Group tried to take them out, they never can because the Hamster are respawning back in their own base, in the middle of the battle, and getting right back to it where the Gerbils have to fly back.
     
    What about no death penalty to start, then a time out penalty for the middle levels, and then permadeath if you are at the cap?
  18. Like
    Code24 reacted to SgtToothpaste in Objective Driveyards - Military Corp (Now recruiting)   
    Website
     
    Organization: Military Corporation.
     
    Objective Driveyards is a leading security and industrial corporation-state providing innovative spacecraft, solutions in autonomous systems, command, surveillance, strike, and logistics to government and private customers on Alioth and beyond.
     
    We hold ourselves to a high standard of quality, both in the products we deliver and in the way we conduct ourselves from fleet operations to customer service. We are in the business of securing a great deal more than just our place in the market, we are here to secure our customers future in Dual Universe.
     
    Our mission is to be at the forefront of technology and innovation, delivering superior capability in tandem with maximized cost efficiencies. The security solutions we provide help secure freedoms for our Corporation as well as those of our allies within the Cinderfall Syndicate. Squarely meeting our obligations, fiscally and technologically, isn't just a business goal, but a moral imperative. To that end, as we evolve as a corporation, the responsibility we feel for our customers and our members grows with us.
     


     
    O.D.Y. focuses:
         -Organized PvP/ Fleet Ops
         -Industry/supply
         -Ship/Weapon Contracting
         -Security Contracting
         -R&D
     
    O.D.Y. Provides:
         -Organization and cooperation
         -Command structure
         -Voice comms
     
    Structure
    The Corporation relies on organization to succeed, and is thus a strict meritocracy. The corporation is controlled by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations, and manned by specialists with appropriate skills. Each branch is independent to a degree as each is controlled by one of the three directors, but ultimately answer to the CEO.
    The branches are:
     
    Objective Navy:
    As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet, and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:
     
         Pilot - Pilot specializing in either strike craft or larger warships.
         Commander - Officer in command of a large, crewed warship.
         Crew - Entry level warship crew, manning the critical stations on larger vessels.
         Security - Infantry unit skilled in ground combat.
        Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
         Intelligence Agent - *REDACTED*
     
    Objective Industries:
    The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions. Indi
    Ops personnel fill the follow roles:
     
         Miner - Raw resource extraction.
         Technician - Refining and manufacturing.
         Engineer - Industrial construction/development.
         Shipwright - Shipyard operation, starship construction.
     
    Objective Dynamics (R&D:
    The scientific branch of the Corporation, lead by a head Technocrat who is part of the Corporate Council. This branch develops tech and designs blueprints, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.
    Roles include:
     
         Researcher - Develops new designs and blueprints to be tested and refined.
         Explorer - Lone wolf pilots looking to explore under a Corporate Charter.
         Tech Agent - Specialist skilled in capturing and reverse-engineering tech and blueprints.
     
    Recruitment
    O.D.Y. is currently recruiting players interested in flying under a Corporate Charter, and eventually becoming full members. The lucky few who prove yourselves in the early days of the game will go on to shape the organization that Objective Driveyards will come to be!
    If you are interested in one or more of the roles described above, and feel you have the vigor and ambition to forge this path, contact one of the Corporate Council members:
     
         CEO: Code24
         Strategos: SgtToothpaste
         Director of Industry: BliitzTheFox
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