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The_War_Doctor

Alpha Team Vanguard
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  1. Like
    The_War_Doctor got a reaction from blazemonger in Are we absolutely sure about a pay by subscription model?   
    That is the point of the DAC, but having it as the only form of paying for subs isn't gonna happen. It simply defeats the purpose of them. If you look at the old ks rewards a single DAC is going to be around 18 euros/usd(if you go with how packs are priced now). The purpose of buying a DAC with real world cash is to sell it on the market. It costing more than the standard monthly sub is part of that, and because you are making money in game off it.
  2. Like
    The_War_Doctor got a reaction from Meat Vegetable in DU Memes   
  3. Like
    The_War_Doctor got a reaction from ShioriStein in What Attracted You To The Dual Universe Game and Community   
    Honestly, I think i wanted a game like DU since i was young. When i stumbled across it during an E3 vid i got excited and started to read every shred of info i could, then i joined the forums and the rest seems to be history lo
  4. Like
    The_War_Doctor got a reaction from Davian_Thadd in What Attracted You To The Dual Universe Game and Community   
    Honestly, I think i wanted a game like DU since i was young. When i stumbled across it during an E3 vid i got excited and started to read every shred of info i could, then i joined the forums and the rest seems to be history lo
  5. Like
    The_War_Doctor got a reaction from ShioriStein in Feedback on the Official Discord FAQ   
    This thread was to be questions about the discord on a whole, instead it has become nothing but people attacking the bot and other trying to clarify/defend its use. NQ has made its stance known, i don't understand why this thread has gone 2 pages over this.
    It is the same arguments over and over again. If you don't like the bot because you are paranoid/skeptic/or personal issues with it being made by a community member that is fine. You are entitled to your opinion.
     
    However, might i suggest that if you are only going to continue talking about the bot then maybe take it to a different thread and let this thread get back to the purpose it was meant for. 
     
     
     
    TL;DR: if you don't like the bot or discord....don't use them and move on.
  6. Like
    The_War_Doctor reacted to Dhara in Feedback on the Official Discord FAQ   
    Well, the way I see it is that it's NQ's game, NQ's data, NQ's website, and now it's NQ's discord.   They should feel free to purchase/use any scripts that they find that they feel necessary to complete their job.  If they find one that is free to serve some time-saving purpose, even better.  More money for the game itself.  They do not need permission to use - or to even tell us - what programming is behind everything they use. 
     
    For all we know this very site and forum itself could be using open source that someone else coded.  They might even be DU players too. (gasp!)  IMO it's just not smart to re-create the wheel.  Almost everything I use for my own stuff and for my clients is open source. Lord only knows who originally coded it.  But if something is wrong with it, the community will darn well make it known, asap.  It's the proprietary stuff that no one ever gets to see that should cause issues (if you must have issues, that is.)
  7. Like
    The_War_Doctor reacted to DarkHorizon in Feedback on the Official Discord FAQ   
    Alright, so that's established. Now reading your mentioned post, correct me if I'm wrong but you appear not to agree with the idea of tieing a discord account to a DU community/forum account?  ?
     
    If someone were to breach the NDA with an unlinked account, how then would you suggest we tell NQ whom to administer discipline to? I'm sure most of us involved all remember what happened on the first pre-alpha test and how quick NQ reacted to that breach. It seems to me that you'd rather not risk an account you have sunk money into so you can discuss NDA related topics publicly with your discord account which is, for all intents and purposes, free. To an extent, I agree with you and I personally don't like the fact that the NDA was extended by a year and some change. NQ has their reasons however, I personally would also agree with NQ that I would rather keep tight lipped about an awesome game rather than give the wider public a poor perception of an incomplete future product simply because I felt the need to tell everyone about it.
     
    Good things come to those who wait.  ?
     
    Now, while reading through missed discord messages this morning I came across this exchange from Zamarus.
    While I'm sure manual authentication with a random staff generated string could be used to authenticate someones community and forum profiles in relation to their discord profile, this wouldn't be an issue with a small number of users. This however would set a poor precedent once people see a second method of authenticating and, as The War Doctor mentions, opens up a possibility for human error for which we in the staff would most likely be held responsible for any mistakes and/or breaches the manually authenticated user is involved in.
     
    I won't speak for the rest of the community discord moderators when I say this, but I refuse to create a second class of users who are privileged through manual authentication. I will not create a second standard for a small handful while the rest of the community has chosen to navigate through the bot which largely hasn't been an issue for the greater community.
     
    The bot has been the defacto standard for the entire community for a long time now, even the members of NovaQuark that we see from time to time have gone through the process without a hitch so now it really just begs the question of why the second standard for which I feel like I answered in the second paragraph and will refer to such.
     
    I also won't speak for the team on this, but if it would help ease community concerns, I'll more than happily speak with Yama and ask if he'd be willing to resign full control of the authentication bot to NovaQuark (even though he is probably reading this and typing up a reply as we speak). Be mindful however that NQ already has a very full plate with the game as it is nearing Alpha stage in more or less two months, and that it more than likely will not be an overnight event, much like how the discord officilization was discussed over a series of months.  ?
  8. Like
    The_War_Doctor reacted to Wilks Checkov in Feedback on the Official Discord FAQ   
    Its funny at least to think that the majority of people give away more personal information on things like Facebook and Twitter than this bot collects. Come on, this bot uses publicly available data, there is literally NO argument to be had that they are getting any private information with the bot. If you do not believe those facts, look at the source code it, as long as you can read and understand the coding, you can see that there is nothing malicious.
     
    Anything publicly available is free game to scrapers and data gatherers anyway. What is the difference between a bot gathering the data automatically and a user 'googling' the same information on you. The only difference is one is automated and does not require a human presence, and the other does. 
     
    Its not that big of a deal, hence there is no reason to make one out of it.
  9. Like
    The_War_Doctor reacted to Mod-Merwyn in Public Discord Auth Bot [WIP]   
    You already have community moderators on the forums . There is no much difference with Discord.
    I'm assuming that NQ now has management rights and that they can react if they don't like moderators work (as they have being working on moderation for quite some time now, so it's not like they gave the keys to anonymous players).
     
    As for the bot, I'm a bit worried about giving information to unknown players, but making the server official doesn't change anything: everyone was already doing it before and you are still free to not use it.
     
    ~ Merwyn
  10. Like
    The_War_Doctor got a reaction from Melton in Food and Water   
    While posting on another thread i realized that im not certain how the game will take into effect that we are humans and that we would need to eat and drink to survive. I think somewhere in another thread or devblog something was mentioned about going out and hunting after we leave the ark ship.
     
     
    But i just wanted to get everyone's opinion on if they believe this should be a mechanic in the game or not.
     
    Personally id like to see it as it adds a very intriguing level of immersion into the game. especially for long space flights and wars far from your home system
  11. Like
    The_War_Doctor reacted to DarkHorizon in Roadmap Features   
    I can only speculate since we're both in the same boat.
     
    I would think that they would be different entities. Player groups, say you have a group of flying buddies that you like to go on looting runs with. You can select that group, see where they all are, blast a message saying you want to go out and smash a convoy, then go do it.
     
    On the other hand maybe it could be used as a filter of sorts for grouping people into... groups! You know a bunch of people who are good at making constructs, add their name to a group and you can easily start up a private group conversation in the game. It could also be a feature of organizations like, for example, you put your organization's industrialists in one group, and miners in another, but then again you wouldn't need to be a part of an organization to do that, it's just another tool of sorts on the players tool belt.
     
    Can't be of much help on the second question here. I don't know about the RDMS system too much beyond the blogs (which I don't know if the old ones were deleted in the move) and dev diary. It could be staggered as you suggest or even added after release. Then again, maybe they forgot to add it in.
  12. Like
    The_War_Doctor reacted to DarkHorizon in Xsolla Capital Joined the Party!   
    I could always... ahem... invest my time and money elsewhere. Where would we even be if DU hadn't succeeded in its kickstarter? Would it have gotten its millions in actual investors money if those investors hadn't recognized people were actually interested and willing to spend on a product that wasn't yet tangible to them and ourselves?
     
    Backers, customers, investors, whatever we want to call it. We're all interested in this product and want to see it succeed. That never came about through sitting on the sidelines and just hoping things succeed which is something we all could have done.
     
    It might not line up with the definition of being able to make money in the future, but what does money buy? A lot of things, including entertainment. I backed the game two years ago so I could be entertained later.
     
    You might not see yourself as an investor, but I certainly do, and I won't belabor the point.  
  13. Like
    The_War_Doctor got a reaction from Supermega in Did someone say.... Wednesday? :O   
    Its disappointing, but its by no means unheard of for a game following the traditional test phases to remain in a NDA state while in alpha, NQ is keeping its promise to the supporters though in that they will be letting anyone who backed during KS to join the alpha in waves. The reasoning for the NDA remains the same, and imho its for the best given the landscape of the gaming community at large. 
  14. Like
    The_War_Doctor got a reaction from STEALTH7 in Did someone say.... Wednesday? :O   
    Its disappointing, but its by no means unheard of for a game following the traditional test phases to remain in a NDA state while in alpha, NQ is keeping its promise to the supporters though in that they will be letting anyone who backed during KS to join the alpha in waves. The reasoning for the NDA remains the same, and imho its for the best given the landscape of the gaming community at large. 
  15. Like
    The_War_Doctor got a reaction from Supermega in Zero chance for collision/visible damage? What about moving parts, pistons/rotors, etc?   
    Currently there isnt any plans on collision damage, and rotors and other moving parts have been suggested but denied by NQ.
     
    trello has a lot of info for features planned and denied
     
    https://trello.com/b/Y6WNMd2S/dual-universe-community-suggestions
  16. Like
    The_War_Doctor got a reaction from blazemonger in Zero chance for collision/visible damage? What about moving parts, pistons/rotors, etc?   
    Currently there isnt any plans on collision damage, and rotors and other moving parts have been suggested but denied by NQ.
     
    trello has a lot of info for features planned and denied
     
    https://trello.com/b/Y6WNMd2S/dual-universe-community-suggestions
  17. Like
    The_War_Doctor got a reaction from BandaTalk in Long term prospects for handheld support   
    Personal opinion aside, NQ has stated that they will never port DU to console.
  18. Like
    The_War_Doctor got a reaction from CoreVamore in Subscriptions and DAC's: Can You Afford Them?   
    Not only this, but the fact that you will still train skills while offline. the metered system wouldn't work at all when you take that into account. The DAC and the way skills are planned to be trained make it so someone who cant play 15hrs a week to gather resources because they are working is able to supplement that with the use of DACs on the market. That is imo what Plex/DAC and similar systems are actually for. If you get on 10 mins even at the end of your skill training timer...you arent falling behind someone in skills, even if that person is playing 1hr for every 10mins you play
  19. Like
    The_War_Doctor got a reaction from blazemonger in Subscriptions and DAC's: Can You Afford Them?   
    Not only this, but the fact that you will still train skills while offline. the metered system wouldn't work at all when you take that into account. The DAC and the way skills are planned to be trained make it so someone who cant play 15hrs a week to gather resources because they are working is able to supplement that with the use of DACs on the market. That is imo what Plex/DAC and similar systems are actually for. If you get on 10 mins even at the end of your skill training timer...you arent falling behind someone in skills, even if that person is playing 1hr for every 10mins you play
  20. Like
    The_War_Doctor reacted to NQ-Nyzaltar in Subscriptions and DAC's: Can You Afford Them?   
    @boots_1588
    As mentioned in the forum rules, please do not necropost on old threads as you have done already several times.
    (The forum rules has been updated to indicate what is considered an old thread)
    Granted, this time you stay in the limits but keep this in mind for the next times.
     
    Now to reply on the topic:
    Fallout56 is a multiplayer game and NOT a MASSIVELY multiplayer game. Todd Howard confirmed that during the E3 2018 Bethesda Conference. So it can be compared to Minecraft, Ark, Conan Exiles... but clearly not to MMORPGs where the server infrastructure cost is exclusively handled by the Dev Studio or Publisher.
      The Subscription model is one of the few topics not open to discussion. We have already talked in great length about why we went for a subscription model and no, there is no solid argument countering the reasons why we chose this model.
      1) Dropping monthly subscription to have more players is not a valid argument if the server infrastructure cost grows proportionally to the player base size while incomes don't grow accordingly.
     
    2) Saying subcription is an outdated model is not a valid argument as it relies on personal opinion not backed by solid reasons. Seeing less MMORPGs using monthly subscription is not a solid reason if there is no understanding about the "why". 
     
    Here is how we view the situation at Novaquark: monthly subscription model has been on the decline due to nearly no clear innovation in the MMORPG industry during the last decade. As new MMORPGs had to offer something different than those already well settled in the market (World of Warcraft, EVE Online, etc), if they weren't going to offer something really new, they had to be different on another level: monetization model. That's how the Free to Play games wave began. Many marketing representatives said many times that "Free to Play" was the future and most people believed it. Inconvients of such model were put under the rug... for a time. The question "Is F2P good or bad?" is irrelevant. Free to Play is a good monetization model good for some kind of games. We just don't think MMORPGs is among those. When you aim to have a game lasting for decades, you need to have steady income for decades as well. Free to play game incomes are too fluctuant, especially because they rely on the success of cosmetics (which is a everlasting gamble for a company as no one knows for sure in advance if players will love the new cosmetics and how much income it will generate before they hit the shop) and lootboxes.
     
    Ironically, there has been recently a huge witch hunt about lootboxes. While we totally understand the reasons, it's a bit surprising that this problem has been exposed only recently, as lootboxes are as old as the Free to Play model and represents nearly always a (very) large part of F2P or B2P game incomes. Surprisingly, with this kind of monetization now forbidden in a growing number of countries, discussions about monthly subscription model are a thing again for many studios and publishers. 
     
    3) Saying people want to make a one time payment is not a valid argument either: nobody with some common sense can ask for a one time payment (at the price of an average game) and expect to have a service lasting forever.
     
    @Sofernius

    Quite unlikely.
    From a financial point of view, that would mean taking more risks than necessary: as said above, it would mean going from a steady income model to a fluctuant income model. Cosmetics make a good complementary income to B2P and subscription models but again, making it the main income of a game is very risky, especially if the structural costs for a game are high.
     

    Those two things are already planned
    Beta Key giveaways and Trial period at official release.
     
    Best Regards,
    Nyzaltar.
  21. Like
    The_War_Doctor reacted to yamamushi in DU Memes   
  22. Like
    The_War_Doctor reacted to Lethys in Large organizations & Territory Control   
    -1, bad idea
     
    You split the playerbase with that (maybe even early on) - not a good idea imho. Especially when NQ always said that they want to enforce player interaction (that's why different systems like skilltime, engines, velocity are in place to ensure that player's stay together for a long time).
     
    Plus what to with the fixed RN in the arkzone for EVERY PLAYER ? Overtake ark -> noone can spawn there. GG, when you die you respawn at the new ark - possibly hours and hours away from your homebase on a sanctuary moon of alioth - thanks game.....
     
    Arkships and safezone should NEVER be in the hands of players - and I think that NQ said that somewhere too.
  23. Like
    The_War_Doctor got a reaction from Zamarus in Apology from Slaxx to NQ and the Dual Community   
    He was given the option to restart his org after it was deleted by NQ as long as he didn't ghost, I understood his anger at the time. MM was a known issue in the community though. Neither was banned after the ghost incident. Slaxx was banned because of how he acted after. MM was never actually banned, he demanded a refund after the incident. I'm sorry if he truely has mental disabilites, but to me it doesn't justify how he lashed out. In the end its NQ decision to allow him to come back into the community, if he is allowed to come back though i dont believe he should be allowed to repurchase his pack. I won't claim to know what exactly happened via pm's. thats between slaxx and NQ. If he is allowed to come back, he should be aware that there is a good chance the community will hold him at arms length much like we do with MM
  24. Like
    The_War_Doctor got a reaction from Lyria in Apology from Slaxx to NQ and the Dual Community   
    He was given the option to restart his org after it was deleted by NQ as long as he didn't ghost, I understood his anger at the time. MM was a known issue in the community though. Neither was banned after the ghost incident. Slaxx was banned because of how he acted after. MM was never actually banned, he demanded a refund after the incident. I'm sorry if he truely has mental disabilites, but to me it doesn't justify how he lashed out. In the end its NQ decision to allow him to come back into the community, if he is allowed to come back though i dont believe he should be allowed to repurchase his pack. I won't claim to know what exactly happened via pm's. thats between slaxx and NQ. If he is allowed to come back, he should be aware that there is a good chance the community will hold him at arms length much like we do with MM
  25. Like
    The_War_Doctor reacted to NQ-Nyzaltar in Apology from Slaxx to NQ and the Dual Community   
    All right, this topic is going to be locked.
     
    Surprisingly all these "TheSlaxx" defenders are fresh new accounts.
    Apparently some think it's okay to create accounts just to try to strongharm Novaquark's decision, even if this was already discussed and explained in private many times.
    Making it public will NOT change Novaquark's decision. If someone opens another topic on TheSlaxx to try to change Novaquark's mind, expect your account to be banned permanently from the forum without further notice. We don't have time to waste on this topic anymore. This practice of coming back again and again on a decision made by Novaquark will only make the situation worse.
     
    TheSlaxx hasn't been banned for the shady practices regarding the Organizations.
    He has been banned for what he did after.
    "He has changed now" will never be a valid argument to rehabilitate him.
    If we make an exception for him, we will have to make exceptions for everyone else that has a toxic behavior. 
    That's not gonna happen.
     
    Best Regards,
    Nyzaltar.
     
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