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Anasasi

Alpha Team Vanguard
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  1. Like
    Anasasi reacted to Kuritho in Another Small Milestone   
    And now... an award for Lala Land-
    I mean Anasasi! For being a total nerd really awesome statistician!
     
    All jokes aside, we love you for your information.
    Edit: Edited Falstaf's quote out
  2. Like
    Anasasi reacted to Aesras in Another Small Milestone   
    Great to hear that the community is moving forward and as always Anasasi with news always on time
  3. Like
    Anasasi got a reaction from MinerMax555 in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  4. Like
    Anasasi got a reaction from Lord_Void in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  5. Like
    Anasasi got a reaction from ForlornFoe in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  6. Like
    Anasasi got a reaction from DarkTemplar in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  7. Like
    Anasasi got a reaction from Vyz Ejstu in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  8. Like
    Anasasi got a reaction from SimonVolcanov in Another Small Milestone   
    The forum community hit another small milestone today, as the member number hit 5,000! 

    I'm sure these aren't all unique accounts, but hey, the communities still growing and that's great.



    Let's just keep the ideas, the news and the interest spreading so D.U. can be a great game with a grand community!

     
  9. Like
    Anasasi got a reaction from SirJohn85 in An Apology and Explanation   
    Whilst I do not agree with what you did,
    thank-you for the apology. 

     
  10. Like
    Anasasi reacted to SimonVolcanov in Is it cheating to create an org of alts?   
    We already discussed this issue in another topic and are currently looking for a solution to the Alt spam problem.
  11. Like
    Anasasi reacted to Astrophil in This has to end...   
    Because leaderboard.
  12. Like
    Anasasi reacted to Shockeray in Organisation Top Ten Chart   
    Great work; this is amazing stuff Anasasi!
  13. Like
    Anasasi got a reaction from MinerMax555 in This has to end...   
    I'm glad you guys posted this, as they appeared out of nowhere. Three days ago, not even on the radar, two days ago, 40 characters and now yesterday, 65.
    Whilst there has been huge growth spurts before, this is beyond anything, bar Frogswarm popping up (although, they are legitimate and all signed up in a week!).
    I will do a little digging, but if it is considered an org that is a single member by majority, I will not acknowledge it in my charts or otherwise.
    As for a solution to the problem, I can't think of one that doesn't require intervention.
  14. Like
    Anasasi got a reaction from Hotwingz in Organisation Top Ten Chart   
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    28th February, 2017.

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    The final day of this update! 
    After watching this month, there was a beginning that showed a downward trend, then towards the end it has shown a positive trend! 
    Now with four or five Organizations vying for top within the hundred plus range, things are going nicely. 

    This all being said, I have a new data capture method that I am hoping to use. 
    This shall be changed over by mid March, I hope.

    In the meantime, enjoy the charts and thanks for sticking around!
    (Sorry for the spam, by the way, those who follow.)
     

     

     

     

  15. Like
    Anasasi reacted to ATMLVE in New Dual Universe video from GDC   
    Just stumbled across this awesome video on Dual Universe from IGN. Its a small little interview with JC, contains (I think) new footage.
     

  16. Like
    Anasasi reacted to NQ-Nyzaltar in Pledge's, and the DACS   
    Hi Bloodngutz and welcome on the forum!
     
    It should be read "2 DACs (value: 2 months of game time)"
    (an impending fix is on the way)
     
    Best regards,
    Nyzaltar.
  17. Like
    Anasasi reacted to ATMLVE in The February 28th Q&A with JC   
    I have “transcribed” the Q&A from the video of the conference that was held on February 28th. This is not a direct transcription; I have cut out general conversation, anything that was repeated, and just put in an overall format change to make the discussion that occurred more appropriate for reading. The idea was to isolate information. It was often difficult to hear exactly what was being said, so this was further reason not to quote the conference verbatim. I have not added anything that was not said (there were times when I was tempted to add in some of the things I know about the game, but I didn’t!). If you feel that anything is left out, or that something should be changed, then please let me know!
     
    Something else that I have added in is ‘extra info’. This is stuff which was not directly asked about, but which came up in discussion and I thought appropriate to add.
     
    This documentation begins around the 30 minute mark of the video (which can currently be found on their Facebook page), when the Q&A started.
     
     
    How in depth will the mechanics of refining resources and creating alloys be?
    There will be some pretty deep recipe networks, which will make building complex or high-end elements quite complicated, to the point where the specializations required will be so varied that some of the components will most likely have to be purchased from the market. There will be different alloys which can be created by combining different resources and materials, which can be used to create interesting materials and properties. Alloys may be something that the player can research, to allow for them to find new ways of combining different resources to achieve different properties.
     
    Can you transport hover vehicles inside of larger ships; in other words, transport small ships inside of larger ships?
    Definitely yes, this is the whole architecture of the game. The technology of the servers are all made for that, so yes.
     
    How is in-game currency generated? Do you do missions, sell stuff, buy orders?
    It is unlikely there will be missions, but this is not completely ruled out. They may be added later, but the main source will be from NPCs/bots on the market, where you can spend your money or sell your stuff. One of the issues with bots however is that they have to be designed such that they do not disrupt the economy; the economy is intended to be shaped by players. The intent is that market bots will amplify or emulate transactions that are occurring between players.
     
    Will market bots be permanent, or will they come and go away after a while?
    The idea is that, if there is a lot of activity by players, they should go away, but this is not final. They may be used later in the game's life to make changes to the amount of money in circulation to regulate the economy. The main thing is that the amount of money in the game should be proportional to the number of players, as well as the type of activity taking place and the amount of the respective activity.
     
    Extra Info:
    The name of the currency in the game will be quanta. Quanta, the plural of quantum, is a unit of energy; since the currency will sort of be the “energy” of a lot of the game, the name quanta is appropriate.
     
    Does having things in your inventory increase your mass, and does that influence construct physics?
    Definitely yes. If a player has a lot of things in their inventory, and they step into a ship, they might push the ship down. A ship with lots of containers may fly well with no cargo, but if the containers are filled up then the ship may not be able to fly anymore.
     
    Will there be chat systems? Global, regional, planetary?
    There will be some sort of local regional chat. However, regional is not easily defined in the game; for example, a planet could have hundreds of thousands of people on it, so regional is not something that is precisely defined yet. But there needs to be something at least that allows players to talk to other nearby players.
     
    Will there be such a thing as ship linking; will there be docking ports?
    Small ships docking inside of larger ships is definitely a planned feature. However, docking two ships of the same size together gets a little bit more messy. With that feature, large layers and chains of ships could be created. At this point, which player is controlling the physics?
     
    How will construct repair work?  Will there be repair units, or will it all have to be done by hand?
    It will always be possible to repair by hand, but there will be repair units that will be able to restore a ship back to what it initially was before it was damaged, provided the unit has the required resources, energy, and time. The repair unit will know what the construct it is a part of is supposed to look like, and it will have the capability of restoring a construct back to that original image if the construct is damaged.
     
    How does the production of ships from blueprints work? Is it an instantaneous process, does it happen after a specific time, part by part?
    It is not going to be instantaneous, it is going to take time. It will take resources and energy, and probably if it is significant then it will need to be defended in some way, unless it’s happening in the safe zone. The required time will be proportional to the size of what is being built, so mass producing battle cruisers is not something that will be able to be done overnight.
     
    What happens to a flying ship when I destroy its engine in space? Does it just come to a stop or does it continue at the last known speed?
    Engines are physical. So if there are two engines, one on each side of a ship, and one of the engines is destroyed, then the ship is going to spin. The core idea is that engines are physical, so if they are destroyed then that can impact how the ship moves. There is a very good chance that, given that there is no friction in space, a ship will continue to move if its engines are shut off. However, if a player were to be in a moving ship, log off, and come back three weeks later, they would find themselves in the middle of nowhere; this is not desirable.
     
    Will there be cloaking?
    There will be cloaking. It will probably not be around at release, but it is one of the features that seems obvious for a game like Dual Universe. This is desirable for a player than may want to log off for a while; they can cloak and lock a ship to keep it safe.
     
    What methods will be available to detect constructs, and to avoid being detected?
    There needs to be a way to detect others in the game. There will be ways to scan for players, whether on or below ground; and similarly there will be something like a distortion field that allows you to be hidden from sensors. But, there should never be a totally foolproof way to hide without some weakness. It will also be possible to put trackers on ships, and a corresponding countermeasure to that.
     
    Extra info:
    The nanoformer will be able to 3D print basic and fundamental parts and components for the player to use.
    Ships can be stolen and reverse engineered; Lua scripts can be read by those who steal a ship with a script on it.
     
    How are scripts shared between players; a script runs client side, but is it shared with players?
    Scripts are always running on the players machine, but the text of the script is synchronized, so everybody can see it. So if there are different control units with different scripts in them, one player can start one of them and another can start the other script, and they will run in parallel. Similarly, whatever the scripts do is synchronized by the server for all players. Scripts are run on the clients computer, but several players can be simultaneously running and using different scripts which are all made by a single player (and thus running on that players computer), and all players can see the effects of the scripts. One exception is that you cannot have two players controlling the same element at the same time.
     
    Can scripts be hacked?
    Hacking will be a skill within the game which will allow a player to bypass RDMS systems. It will require time, and is a planned feature, but may not be present at release.
     
    Extra Info:
    Locations are something that can be itemized; as an example, the coordinates of a vein of ore within a planet can be “itemized” whereby it can be sold on the market.
    Reputation will be a mechanic within the game, but exactly how it will work is not completely finalized.
     
    Will armors for players be modular (i.e. heavy armor chestpiece type-A with legpiece type- B ), or are we looking forward to a single-piece type of armor, and in an extent, will weapons be a part of an armor or are they separate customizable entities?
    Armor will be separate; that is for sure. It is likely, certainly at release and at least for a while, that player armor mechanics will remain simplified, but the concept has potential to expand.
     
    Can a solo player fly a warship with many weapons, or does each weapon need a player?
    There needs to be a player for every weapon; that is the requirement. This is for several reasons, one being that the game is an MMO intended to have players working together, another that it doesn’t make sense for one person to single-handedly control a huge warship.
     
    Have you considered how you are going to do the updates?
    There will be expansions every ~6-12 months. Updates with new features will come out at regular intervals.
     
    If you claim two territories next to each other, do they fuse together as one big one?
    There will be ways to link territory units. Players will also have the option of having lots of little territory units, or one big territory unit that links everything. This gives the option of having one large easily defended tile which covers a huge area, or lots of distributed and less easily defendable tiles which only allow access to the local territory. One mechanic which may be present is that a claimed territory tile cannot be attacked if it is surrounded by other claimed territory tiles, provided they all have the same owner.
     
    Will players ever need food?
    The question of food is linked to survival gameplay. There probably will not be survival gameplay at the beginning, because it requires so much work to be functional, but it is something that has the potential to be added later.
     
    Extra Info:
    A bowl of rice is 8 dollars in San Francisco.
  18. Like
    Anasasi got a reaction from DarkTemplar in What Information would cause you to up your pledge?   
    At this point, I can't up my pledge without outside intervention. However, if I theoretically could, it would be after a video that explains territories to an almost complete degree.
    I'm just curious about a lot to do with that.
    Also, possibly a video or post about the entire length to which they hope to take organizations.
  19. Like
    Anasasi reacted to CyberCrunch in Player generated content (How to bring cities to life)   
    It's fascinating how varying the suggestions are. While writing my post I was more thinking of "amusement park" features to add some interesting places to the game. However more established institutions like bars, and apartments will also be a important part of a city.
    That was also my main idea to start this thread: to get an overview of what players want to see in the world. Like with minecraft, players will create stuff, of which the developers haven't even thought about! (arguably in both directions
     
    One more thing that came to my mind is artwork:
    - people will create pixelart, architecture, and beautiful landscapes/parks
    - we could see art-contests, and galleries to display their work
     
    @Kurock, sorry if I misrepresented DICE. After reading your description, I had the impression you want to be more of a gaming commission (so make credits by hosting games, like a broker). That's why I put you on gambling topic... But you do great work! I will definitely use your service ingame, soon!
  20. Like
    Anasasi reacted to Anaximander in Post-Meet Up Thoughts   
    In all seriousness, the game looks amazing. The part about the D-Scan was quite intrigueing. You actually feel like you are aactually doing something.
  21. Like
    Anasasi reacted to Lord_Void in Post-Meet Up Thoughts   
    So as most of you know there was a small meet up and livestream with JC tonight. I was there with a few other people and got to chat with JC and see the version of the game they currently have.
     
    While I was already very excited for this game, and confident about it's future, I am now doubly excited and confident in this project. For so long this game has been nothing but a few trailers and a forum to me, so to finally see it in person was incredible. The game was not perfect; there were some bugs and moments when things did not quite render properly (really they just took a moment to load in) but the sheer immensity of the game and the moments that created were astonishing. Watching the sun peak over the horizon, and the shadows being cast by objects in the world. When JC got lost flying between worlds. Zooming from the surface to orbit and then back to another point on the surface. Pointing to a spot in the sky and then flying to it, only to discover a whole new planet with entirely different terrain. Looking at an island from space and then Zooming in on it to see just how big it really is.
    There was moment in particular that struck me: JC was showing us Alioth from orbit when suddenly a large dark spot started to move across it. It took a moment for us to recognize what was happening; there was an eclipse going on. For a game this early in development, the world already feels quite vivid and immersive, and I'm sure it will only get more refined as time goes on.
    JC himself is also quite fun to talk to. His enthusiasm for the game is quite evident and his passion is contagious as I could not help but get more excited the more I heard him talk. He is both the dreamer who dreams big, and the realistic one who can make those dreams into a tangible reality. This game could have no one better at the helm than him.
    Having seen some of the backend technology that runs the game, I can attest that this game seems to be literally built for success. It's built to deal with the challenges of a single shard mmo voxel based game.
     
    In summary, NQ believe in their project and they care about their community. The biggest thing that strikes me is their openness and honesty; the way they present their game is sincerely genuine. They truly believe in DU, and that makes me believe.
     
    Dual Universe is going to be amazing.
  22. Like
    Anasasi got a reaction from DarkTemplar in Organisation Top Ten Chart   
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    8th February, 2017.

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    9th February, 2017.

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    10th February, 2017.

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    11th February, 2017.

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  23. Like
    Anasasi reacted to yamamushi in Dual Universe Radio Network   
    Actually, I don't think I want to be part of this anymore. 
     
    Someone else can have it. 
  24. Like
    Anasasi reacted to yamamushi in Dual Universe Radio Network   
    Hello Dual Universe Community,
     
    We are bringing you today a new idea that is in the works and we want your opinion. The Alioth Broadcasting Corporation invites the content creators of Dual Universe to take part in creating a 24/7 live audio streaming network of content focused around Dual Universe.
     
    We envision a platform that allows anyone from the Dual Universe community to apply and DJ/host on this station, creating their own shows or podcasts based on Dual Universe in some way or another. DJ Hosts are allotted time slots that work with their schedule where they can play music, talk to players, run radio games, talk DU news and more.
     
    At the moment we are still in the early phases of testing our streaming platform and trying to integrate player ads and DJ interfaces in a cohesive manner so that it is as seamless and automated as possible.
     
    We're asking that any organizations that may want their ads played to send us (on discord preferably) 30-60 second ads based around your org (think radio ads). For now, just come up with short, simple ads for the community to hear. We are going to be using these ads to test airspace and control.
     
     
     
    In addition to ad content, we are also looking for people who might be interested in being a  DJ, whether live or just pre-recorded content so that we can start running through a beta schedule. That also includes talk shows or broadcasts centered around your organization. If you would like to be a DJ or want to try it out, let us know and we will start testing with multiple people. Requirements for becoming a DJ are a clear microphone (if you're going to be speaking) and you must be able to download (install and setup) the appropriate streaming software onto your own computer. You must also have free time(s) available sometime during the week for about 1-2 hours minimum.
     
    Over the next couple of weeks we will be running through a beta schedule, and while we don't expect much content to fill the air until at least alpha launches, we wanted to get this up and running now with a sane scheduling system and enough content-producers lined up so that we can launch the complete station all at once.
     
     
     
    If you would like to be a part of Dual Universe Radio Network, let us know by sending us a message through discord or the forums (this forum). As this is a new idea, we would love any input the community has, so let us know your thoughts or questions below.
     
    We want to stress that this is being built as a neutral, 3rd party group that will take no bias towards any other organization. Our goal with this network is simply to keep it operational and to keep it fun for our listeners. We don't favor one group or another, however, individuals on the network are free to represent their own thoughts and opinions under certain guidelines we will have in place.
  25. Like
    Anasasi reacted to Anaximander in Organisation Top Ten Chart   
    CHAAAAAAAAAAAAAAAARTS
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