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jamiemac262

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  1. this could be built on a little further....give everything a "canBurn" property.... if it's true, and next to something else that can burn, there's a random (high) chance of the fire spreading..... fire does gradual damage to an element until the element is destroyed or the fire is extinguished (some elements burn faster than others) Fire consumes air (i assume they're adding pressurization to the game?) -- so there'a method of extinguishing... Fire does massive damage to players (based on how close to the fire they are) some elements (such as fuel tanks) should have a "canExplodeWhenBurning" property.... which would mean when a fuel tank(for example) reaches 0hp and is burning, it will explode... setting fire to anything that survives the explosion and can burn burning elements don't necessarily have to be intensive on server or client... if implemented properly
  2. ..... omg.... business idea! running around planets being paid to restore sections of land to their original appearance regenerative land couldn't work, seems like it might be more of a nuisance than anything useful... imagine building a mining outpost on a planet, get a new game and go inactive for a month... come back online and the mine shaft has been filled in.... meaning you'd have to dig it back out to finish mining given how massive planets are, I don't see the starting planet running out of fuel within the lifespan of the game..... however a compromise could be made.... If the area around the ARK ship were to be restricted to players under a certain level, or if it was a "once you leave you can't come back" thing, The planet could be regenerative (meaning ores and dirt regenerate)..... to prevent overpopulation this area could destroy buildings when players leave the protected area (either after they reach their level, or just when they leave depending which scenario is used).... this would guarantee players somewhere with the basic resources needed to get started in life, and prevent players coming back to take advantage of the regenerative ores (1 mining outpost, harvesting fuel from an infinite ore vein?..... talk about an imbalanced market xD) with response to things looking ugly after a while... I concur.... if you've ever played on a minecraft map that doesn't reset every 3 months, you'll know that even infinite worlds look hideous after a few months of mining...... Dual Universe would have the problem these minecraft servers have.... which is players get bored of looking for somewhere to set up and get started because they'd have to travel for hours to find some undisturbed land
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