Jump to content

Timevdo

Member
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Timevdo

  1. The idea of farming, food and water as a survival mechanism in particular, has come up a lot in the forums. I personally think needing to eat/drink to survive would add little more to the game than a little bit of realism and a lot of really frustrating scenarios: For example, you are a explorer mapping the surface of a planet, you are making great progress but - BAM - you run out of food, and all your great work is lost! Besides, not needing to eat as we know it could be possible in a world with nanoformers and FTL travel. What I suggest is that farming and consumables be in the game - but not be essential to survive. My Idea how this could work is medicine. A player could devote their skill tree to go and learn to farm various herbs and crops to make medicines and similar products, which could heal you or boost certain stats for a period of time. For instance, you could get injured in the game - either by accident, or from surviving an attack of some kind. You could either (A) wait for your health to regenerate very very slowly - or go to a clinic and buy medicine from another player to heal yourself quickly. This would add a great dynamic to the game - both in the way of career options and the economy. Perhaps different medicines are needed to heal different sorts of damage - you would need a different treatment for surviving a spaceship crash vs. getting shot with a laser. There should also be negative "status effects" - like radiation sickness, for example. You could either wait until you recover or die/respawn, or you could get treated with some medicine/consumable. This idea would add a great dynamic to the universe, and add the need for hospitals and doctors in player-built settlements.
  2. I do like this idea, although I doubt it would be added at launch. It would be cool to have a whole organizations devoted to journalism, whether it be downloading text onto a console, like a DU newspaper, which you have to pay for one download or subscribe (with in-game money, of course). Another option would be to have radio, which I imagine would work in a similar way to long range communications. Just tune in and listen. The final type could be screen or hologram news, with news anchors and images, of an aftermath of a space battle, for example. I would also allow business-oriented organizations to advertises on various news networks.
  3. What I had in mind for airless planets, is even if players don't "breath", it would still prove interesting for game play. For example, the lack of air could mean that the "space only" engines would work (and atmospheric engines would not), but you would have to change the design to compensate for gravity. Or another example would be that mining would be easier on airless worlds, as there is no foliage or topsoil, and finding and extracting ores would be easier. Airless planets should also have low gravity, to keep with scientific fact - airless worlds would likely have no air due to a lack of gravity preventing them from accumulating an atmosphere.
  4. I like your idea about the black holes, but my view on wormholes stands. Wormholes should be a random phenomenon, but should be an essential part to building stargates and similar things. The idea would be that to unlock the technology to build a stargate you must find a wormhole and study it (scan, send probes, collect radiation or particles, etc). Only then will your organization have the technology to build a stargate. This tech should be trade-able, so one, science/technology devoted organization could find a wormhole and then sell that tech to others. The idea of "stabilizing" a wormhole is a good one, But I think the stabilizing procedure could be done to one or both ends of a wormhole, so you could have one fixed entrance and a shifting exit - ideal for explorers. Or you could stabilize both ends as a cheaper, but choiceless (in regard to location) alternative to building a stargate.
  5. To give the world in Dual Universe a bit more life, I think that there should be a bit more than just the planets and asteroids shown in trailers, but a bit more "stellar diversity", if you will. All these thing obviously won't be implemented at launch, and may not even be practical to implement. Planets: There have already been several types of planets shown in trailers / discussed, and they have all been rocky, earth-sized planets. I personally think there should be various types of planets beyond the variation in biomes Rocky Planets (similar to earth, as shown) Gas Giants, with many asteroids / small planets orbiting them. The gas within them should apply pressure and crush any ship that goes too deep in, possibly to collect the gas for something Airless planets - planets with no air, like earth's moon Liquid planets - planets with all liquid and no land, buildings will have to either float or be underwater Stars: There should be various types of stars, of varied temperatures and sizes, as well as several "oddball" stars Neutron Stars - Very Heavy stars, remnants of smaller supernovae Pulsars - Stars that emit radio / radiation pluses, could be used for navigation White / Brown dwarf stars - small stars, burning very dimly Binary Star Systems - Two stars orbiting each other Nebulae: Nebulae should solar-system sized, with stuff in them (asteroids, etc). Engines should behave differently because of the gas, and the gas itself should be a resource to harvest and use/sell. Black Holes: Found in deep space, they should behave much like real ones, with intense gravity and an event horizon. I do not know what the advantages of going near one would be, but they would have be worth the risk. Perhaps some rare particle radiated by black holes? Comets / Meteor Storms: Small rocks / chunks of ice traveling at high speed through space. Would pose a threat of impact to large ships / stations, and planets, if they are big enough not to burn up. Wormholes: Going into the realm of Sci-Fi, wormholes would act like natural stargates, connecting to another wormhole somewhere. They should be unstable, collapsing and re-forming elsewhere often There could be any number of stellar phenomena in the game, fictional or otherwise, and I think they would add a nice touch of diversity throughout the emptiness of space
×
×
  • Create New...