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Tbagger98

Alpha Tester
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  1. Like
    Tbagger98 got a reaction from BliitzTheFox in Food and Water   
    I'm glad to see someone mention food sources other then agriculture. Granted protein can be generated from plant based products but what about the animals? Heards of cattle flocks of chicken and schools of fish, just to mention a few would be interesting to see added to the mechanics. Should we have to stop every five minutes when our hunger bar goes to low or would a three squares a day be more realistic. Don't get me wrong i love a good slice of toast with butter or peanut butter for that matter but i'm a meat eater i want some steak and eggs people!
  2. Like
    Tbagger98 reacted to Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    COPS had our 60th member join today! I don't think anyone of us thought COPS would become so attractive to people, but thank you very much to everyone who believes in us, who likes our message, who wants to be part of creating our piece of (pirate) civilization in Dual when the time comes, and who supports us going forwards.
     
    Thank you all. 
  3. Like
    Tbagger98 reacted to Kiklix in Dual Universe Today Magazine - A Porcocorp Media Publication   
    We are not a hoax.
  4. Like
  5. Like
    Tbagger98 got a reaction from Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    downloaded the game last night so i'm ready to go!
  6. Like
    Tbagger98 reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    For COPS' game night this upcoming Saturday, we will be playing on the Emerald Server in Planetside 2. 
     
    Same time and teamspeak server. 
     
    Thanks,
    Cybrex
  7. Like
    Tbagger98 got a reaction from Cybrex in COPS - Coalition Of Pirates & Smugglers   
    oooo cool didn't know this was going on I have been super busy work family etc.... I'll try to see if i can make it! thanks for setting this up!
  8. Like
    Tbagger98 reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    After conversing with the majority of members in COPS, and reaching out to a few other DU community members, seems that Planetside 2 is a good option for us all to group up and play together! It is free to play, and team oriented. It couldn't hurt to at least try it right?

     

    Here are the current details for 7/30s Game Night!

     

    Date: 7/30 Saturday

    Time: 4 PM CST (This should be 10 PM for our UK guys)

    Game: Planetside 2 (Terran Republic Faction)

    Voice Chat: Teamspeak 66.150.214.9:15490

     

    If you have any questions please let me know! If anything changes with the plans, I'll be sure to let everyone know before hand. Also, this offer is also extended to the rest of the Dual Universe community. Come pew pew with your fellow DU comrades!

     

    I really hope to see everyone there!

     

    Thanks,

    Cybrex

  9. Like
    Tbagger98 reacted to Kiklix in Dual vs. no mans sky   
    Dual Universe is a single shard MMO where all the players take place in the same universe. The players construct most of the spaceships and buildings in game and set up their own governments and build their own cities. Exploration will be key, PVP will be key, building will be key and groups of people working together will be key.
     
    No Mans Sky is a single shard game that has a universe as large as the real one. The likelihood of running into another player is worse than winning the lotto, its essentially a 1 player game. No Many Sky does not allow for building, does not allow for creating a city, world, spaceships or anything. Its an exploration game at heart and little more.
     
    I am not disparaging No Mans Sky, it looks like fun, but the games are so different it's kinda dumb that the media looks at them in the same way.
     
    At the end of the day, Dual Universe will allow you to play with your friends and meet many more, No Many Sky....not so much.
  10. Like
    Tbagger98 reacted to Anaximander in Dual vs. no mans sky   
    This topic has no reason to exist. It's like saying "Coccaine vs Sugar." 


    Sure, both are made with the same method, both trigger a sense of pleasure and seem addictive, but one of them is on crack.


    #BadPunSpree
  11. Like
    Tbagger98 reacted to Kiklix in What brought you to Dual Universe?   
    I started following Dual around October of 2014 if I remember correctly. I was making some pretty high profile spaceships in another voxel game and someone who kept up with games more than I do mentioned Dual Universe. I looked into it and was instantly sold on the idea (I wanted to see spaceships fly, other game did not offer this)...but not necessarily committed to the company making it.
     
    J.C. Baillie's background in robotics and programming lured me in pretty hard along with the other members of the team and their past accomplishments. I had also seen some of their art and I was heavily impressed. Their twitter correspondant has always been fun to engage with and has treated everyone as equals. I saw no favoritism coming out of Novaquark.
     
    Once the website went live I read through the dev blogs and was impressed by Novaquarks transparency and honesty. I was hooked. I signed up on the day the forums went live. Ever since then, Novaquark as a team has impressed me with their continued efforts in craft, their continued  design, transparency, and integrity.
     
    Bottom line is that Novaquark has shown to be extremely dedicated and very professional while also maintaining a humanistic connection to the fan base. This is what inspires me the most. The Novaquark team, all of them. Artists, designers, programmers, community relations. Top notch group of people!
  12. Like
    Tbagger98 reacted to nietoperek in Cash Shop Idea, other than Skins. (On a Pay-to-Play basis)   
    ...buy seriously, I love all sorts of pure cosmetic customization items - hats, ship/gear skins, clothes, dyes, fancy shaped decorative items (and maybe voices for you guiding AI too) and so on. So long such items do not give any mechanical advantages, I am perfectly ok with cash shop and even can buy sometime something for myself. 
  13. Like
    Tbagger98 reacted to nietoperek in New gameplay footage!   
    Close, but not quite We have less polar beers and better vodka, but pretty everything is like in Mother Russia, metaphorically speaking
     
    Chrząszcz brzmi w trzcinie w Szczebrzeszyie! - this is my country traditional greeting, I think that is enough hint
     
    To stay on topic:
     

  14. Like
    Tbagger98 reacted to Jett_Quasar in Variety of planets   
    A couple of things:
     
    1) In most games planets are static.  They don't use real world physics to place a planet in orbit around the sun, basically they tell the game where the planet resides and you need to go to that specific location in order to get to the planet.  There is no ability to move a planet around in the game it's position is usually hard coded.
     
    2) Planets will be up to 100Km in diameter, and the surface is a voxel environment down to several hundred meters.  I haven't done the math but that would be an immense number of voxel units to render, so only parts of it are rendered within the game that are close by your position.  So basically what I'm saying is that you can't have a ship the size of a planet, it's just too big. 
     
    3) Small asteroids may be different though.  I'm not sure how those will be handled in the game engine, it may be possible to mine one until it is hollow and attach engines to use it as a ship or portable mining colony.
  15. Like
    Tbagger98 got a reaction from Jett_Quasar in Variety of planets   
    Since we are on the topic of planets. I was showing my brother this game and he seems very interested in it. He had asked several questions about building and such which i explained to him. We kept talking and he had said one thing that stood out. He said "Why don't i hollow out the planet put a ton of engines on it and make that my ship?" Got me to thinking is that possible?
  16. Like
    Tbagger98 reacted to Bella_Astrum in New gameplay footage!   
    Hadn't noticed that, good job I'm left hander
  17. Like
    Tbagger98 reacted to Anaximander in Agriculture,woodcutting etc in Dual Universe   
    That... THING, looks like Nicolas Cage on Wickerman levels of madness.
  18. Like
    Tbagger98 reacted to Velenka in Variety of planets   
    i would say use planets like these as a basis for biomes. Implement planets with several of the biomes, as in Minecraft. (using only compatible biomes ofc)
  19. Like
    Tbagger98 reacted to Kiklix in Cash Shop Idea, other than Skins. (On a Pay-to-Play basis)   
    As long as there is a balance with the cash shop and it does not make you feel like you HAVE to spend money to enjoy some customization aspects. SWTOR does this badly. A lot of their cash shop almost feels necessary in regards to character customization. This is a turn off after spending 15 bucks a month and then money in the cash shop. Short term it might make more for the company, but in long term it heavily reduces profits vs a straight up sub plan when people reevaluate their gaming budgets (often quitting the cash shop heavy games).
     
    That being said. It might be nice to see something like in game LOGO assets for organizations. Basically create a UI element that allows the organization leaders to submit a logo for in game use and part of the asset pack that accompanies the game files. The logo would have to be specific size, file type etc...but it would have a heavy cost (the cost of the art team cleaning it up, coding team implementing it etc). So lets say for example a guild logo cost 200 dollars. The UI would be set up to accept payment towards that 200 dollar goal for the guild logo. When the guild (or a solo person) pays up to the 200, then Novaquark could implement it the next patch.
     
    I do like the idea of a sound pack with robot voices though. I love robots and robots love me.
  20. Like
    Tbagger98 reacted to yamamushi in New gameplay footage!   
    He answered a few questions that I had, and even gave us a bit more information about the display panels (both in cockpits and in command centers), so I'm very pleased by everything I heard and saw.
     
    It's clear that they still have a bit of work ahead of them before Alpha, underground textures and game mechanics off the top of my head, but it's awesome to see just how far they are now.
     
    Based on what we know so far, I'd be happy to throw money at NQ for their crowdfunding. It just makes me more excited to see what's in store for the months ahead before they really show the game off for the kickstarter. 
  21. Like
    Tbagger98 reacted to Anaximander in New gameplay footage!   
  22. Like
    Tbagger98 reacted to Bella_Astrum in Food and Water   
    I'd imagine there will be food that's high in energy, and going by other aspects of the game, it won't be easy to make or come by. I don't forsee food being such a hindrance as to divert from anything. Energy, making important equipment will be time consuming and challenging, I think it will all fit together nicely in a way that makes sense. 
     
    I really appreciate a game that has depth. It seems there are so few games out there these days with real heart and soul, real meaning and depth of gameplay. So much of it is surface, superficial.
     
    Truly I look forward to a game that feels gritty, and sometimes even difficult, with surmountable obstacles. Having to eat, and not just that, but having the necessary technology necessary to grow the food, farm it, process it...all adds to the complexity of gameplay.
     
    At this point we're shooting in the dark, but I don't equate food with a survival game. Dual houses many aspects, and it is essentially about surviving, but it's not at its core a survival game. We'll need to survive temperature, as mentioned in another blog, attacks from other players, we'll have to master travel and improving technology, obtaining and using fuel supplies. There's going to be so much we need to do, it feels deep, meaningful and purposeful when all elements are put together.
  23. Like
    Tbagger98 reacted to Anaximander in What's coming next week?   
  24. Like
    Tbagger98 reacted to Kiklix in 3D Printer for Dual Universe (D.U. art inside)   
    This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark.
    ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias
     
     
     
    These links are for a 3D Printer I think for making smaller elements. I especially love the top graphic. Cool art!
     
    http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/3DPrinter.html?platform=hootsuite 
     
    https://twitter.com/dualuniverse/status/690612201296642048
  25. Like
    Tbagger98 reacted to Kiklix in Aliens?   
    It's not actually human skin. Its a nanotech synthetic adaptive polymer. It allows for more than one form (not simultaneously) and allows for deep infiltration into the ranks of....ohh dear I have said too much. If you have any weird dreams of abduction or red marks on your arm, ankle, legs or neck after you wake tonight...it was not me.
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