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Sullos

Alpha Tester
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  1. Like
    Sullos got a reaction from ShioriStein in Devblog - Organizations: Purpose & Management   
    Definitely interested to hear about how this would work.
     
    Also, would you need to be face to face with another member of an org to give them a tag.
    For example, if I were granting passage to someone else through the border of my territory node, would I Have to go face to face with them and press some button to open up a tag assigning feature, and then assign a temporary tag so that they may get through my land instead of going around?
     
    Very good dev blog though, interesting read.
  2. Like
    Sullos got a reaction from Ziitrone in (Discontinued)   
    It's really just about whether or not this game is the vision you've had for the ultimate game you will every play. Like for me, I hadn't ever found a game that 100% I enjoyed, especially one that was multiplayer. So when I discovered Dual Universe, I was so excited for the game that I knew I wanted (keyword is wanted) to do whatever I could to help this game become a reality. Like a lot of people I have a life outside of gaming and I have other monetary responsibilities to attend to. So I did my best and that happened to be The Gold founder level. I would have loved to support the game further but i simply couldn't afford it.
    So my message to you would be -
    If you like this game and you want to play it, then wait for it to be released. Like many other people are.
    However if you like the game and you want to support its development, go for it, choose a tier you can afford that wont put you in financial debt. If you cant afford any of the tiers, then I doubt you would have a computer that can run the game as is (I do apologize if i over stepped with that.).

    The higher tiers that cost, as you say "7k" well those are for people who can afford that level of support for this game, and who are willing to pay that much. The rewards are respectable for the amounts you donate. Because it would be quite silly if they were to promise 1 on 1 interviews with J.C if you bought the Bronze founder pack, Or even the Gold founder pack.
    I personally don't look at the founder packs as a way to "fund the game", but more as, "if this is the game you have always wanted to play, we would love your support, donate here and we will give you rewards".
    Hope this helps.
  3. Like
    Sullos got a reaction from yamamushi in New Fanmade Trailer w/ Voiceover   
    I think it will probably be the first video I show to people in an attempt to get them to support DU.
    Awesome video, very well done!
  4. Like
    Sullos reacted to FD3242 in Only 900 More Dollars Until Construct vs. Construct   
    I am planing to upgrade to gold in a few weeks but it will probably all ready be there by then.
  5. Like
    Sullos got a reaction from Neuroscientifica in Logging off Aboard a Moving Construct   
    Hello all DU Community Members!

    So I have been reading and watching lots of things, trying to make sure I am up to date before I ask any questions, and I have come to a point where I realize that I can't quite find a respective answer or possible solution to a problem which I see to be quite a big one...
     
    The Problem.. I hope..
    So as far as I know, when abroad a vessel / moving voxel construct, you are completely fine when online, you can edit the ship, do whatever you want, and you can just travel along whilst your vessel goes from Point A ------> Point B.
    That is all very awesome and quite clearly something that would be needed in the game for an immersive experience.

    However from what I have read, if you were to Log Off from the DU service, if your vessel was still moving, your body will have saved its location where it was when you logged off, and upon re-logging in at a later date (for example say 1 day) you will find that your vessel has moved on for 1 Days worth of travel time (provided it had the energy and it encountered no problems etc.) and your body has logged in where it was 1 Day ago.

    This for me is a problem, and also the fact, that in my mind at least, a truly immersive experience would allow you to log off, let your ship keep drifting / moving onward, and then come back and perhaps you have reached your destination.
     
    Clarification
    So, to clarify my point in simpler terms..
    - Is it true that logging off saves your location in the universe as a X,Y,Z Coordinate as opposed to saving it on board your voxel construct? (from what I can tell from videos and wiki pages, as well as what makes sense in my own mind)
    - Or does it work some other way?

    If I am indeed correct in my presumption, might I ask if there is any known way, or if there will be anyway of logging off on board a moving construct, and upon re-logging you find you are still on your construct?
     
    Possible Solution
    My suggestion to this problem would be something as simple as making it possible to log off inside of the control unit element (In my opinion this ones seems a little wrong), or something like a Stasis/Cryo Pod Element.
    Upon entering the Stasis Pod, you are making your player coordinates dynamic, instead of static, and thus when re-logging into the game, you awake still as a dynamic set of coordinate mappings, and you would have to leave the stasis pod to return to being static (normal playing mode again).
     
    Scenario
    The Stasis Pod idea imo, opens up a new world of game play too!
    Imagine being able to hunt down a ship trying to make a flee from a system, the player is offline, in his/her stasis pod, and has no idea they are about to have their vessel attacked.
    The enemy ship could blast a hole in the ship, match its speed and attempt to board it.
    They find the accused system fleeing victim in their stasis pod. Instead of killing them in their sleep, you detach the stasis pod from their ship and move it on board your own ship, taking them back to some galactic authority so that they may face whatever charges they deserve when they log back in.
    Of course that is a scenario that I'm not too sure how it will entirely play out, but it seems cool.

    Why I Want It
    So I see space travel as a serious endeavor to take unto yourself. And whilst there will be massive corporations that will spend many days and weeks researching new tech, some people, maybe even myself, will consider the slower route. Say for example I wish to make a sub-light speed ship, slow, but capable of reaching a desirable solar system. However the catch is it will take me 2 real weeks to get to the closest system. So I build a ship, fill it with some supplies, basic living needs and off I go. I would come on to the server when I can, do some research on board my ship whilst traveling, but I would like to jump in my Stasis Pod when I log off so that I may keep going on my 2 week mission to find these new worlds. I would love that.

    Conclusion
    So in conclusion.. I hope I wasn't wrong about why I started this topic, otherwise I spent a bunch of time writing a pointless post
    And I wasted your time.. so I am sorry about that..
    Otherwise, thanks for reading and I would love to hear any thoughts and opinions!
    Thanks!

    - Sullos
  6. Like
    Sullos got a reaction from Anonymous in Devblog - Organizations: Purpose & Management   
    Definitely interested to hear about how this would work.
     
    Also, would you need to be face to face with another member of an org to give them a tag.
    For example, if I were granting passage to someone else through the border of my territory node, would I Have to go face to face with them and press some button to open up a tag assigning feature, and then assign a temporary tag so that they may get through my land instead of going around?
     
    Very good dev blog though, interesting read.
  7. Like
    Sullos got a reaction from Timevdo in Natural Phenomena   
    I too am very keen on the idea of having numerous types of stellar objects.
    I don't really care for a meteorite or a comet or other flying projectiles in space - however I can't think of anything I would like more than to live on a planet with a lovely binary star system on the horizon.
     
    As far as airless planets go, I am not too sure, but I believe with the players helmet on, they will be able to go onto an airless planet with no problems. I don't know that there is any breathing mechanic in game requiring a player to keep canisters of oxygen in their inventory. However if there is a need for a player to stock up on oxygen and a system for reproducing it whilst in space, then an airless planet will work just like space I imagine (Could be cool, but could also add a level of difficulty some don't like?).
     
    An all water planet is definitely a cool idea, but as there isn't too much confirmed in the way of water mechanics and when any true water mechanics will be implemented, an all water planet may not work too well witch current mechanics. However I do like the idea of one!
    Gas giants definitely sounds cool! Makes me think of Avatar the movie. How the main planet was a gas giant and the planet where the movie was set was actually a moon of the gas giant. Would be truly spectacular for viewing purposes!
     
    For the most part, everything you have said does sound plausible to implement (however, after launch for most of it no doubt). I really like everything you have said as it would add a certain Star Trek sort of immersion and realism. It will probably all be a means of when, and if, NQ decide to implement it.

    Also, welcome to the forums.
  8. Like
    Sullos got a reaction from slayervictor in Hanger with shields.   
    Hey Victor,
    So basically, you can make anything you want in DU (Dual Universe). A hanger, a ship, an underground secret lab, anything.
    From what I know, you can make a bubble shield generator but will only be as effective as the amount of power you pump into it.

    So long as you can find an organization of people you can trust, and you can afford it with the in game money, then yes, you can hire a bunch of armed guards.

    With the 'if my construct gets destroyed' part... well if you just mean if something gets destroyed - then it will be destroyed. But if you meant your shield generator, then your shield generator will no longer be protecting the construct.

    An important thing to know is that if you are building a hanger (on a planet in this scenario) then you will want to place down a territorial node. A TN will allow you to give certain people rights and duties within your TN area (roughly 1km hexagonal area) . Using the RDMS (Rights and duties management system) you can simply give only yourself permission to enter or build in your hanger, or you can give access to everyone to enter, but not build. It is very flexible in what you are able to do.

    Hopefully this answers your questions.
    And also I would definitely recommend reading any material you can find on DU, it will answer a lot of the questions you had, and many more.
    Specifically:
    The wiki - http://dualuniverse.gamepedia.com/Dual_Universe_Wiki
    The devblog - https://devblog.dualthegame.com/
    And the AMA threads on the forums (go to 'Dual Universe - Starting Zone - Rules and Announcements'. You will see three different Kickstarter AMA Event threads, just read those)

    Welcome to the forums.
  9. Like
    Sullos got a reaction from El_Nadie in Hanger with shields.   
    Hey Victor,
    So basically, you can make anything you want in DU (Dual Universe). A hanger, a ship, an underground secret lab, anything.
    From what I know, you can make a bubble shield generator but will only be as effective as the amount of power you pump into it.

    So long as you can find an organization of people you can trust, and you can afford it with the in game money, then yes, you can hire a bunch of armed guards.

    With the 'if my construct gets destroyed' part... well if you just mean if something gets destroyed - then it will be destroyed. But if you meant your shield generator, then your shield generator will no longer be protecting the construct.

    An important thing to know is that if you are building a hanger (on a planet in this scenario) then you will want to place down a territorial node. A TN will allow you to give certain people rights and duties within your TN area (roughly 1km hexagonal area) . Using the RDMS (Rights and duties management system) you can simply give only yourself permission to enter or build in your hanger, or you can give access to everyone to enter, but not build. It is very flexible in what you are able to do.

    Hopefully this answers your questions.
    And also I would definitely recommend reading any material you can find on DU, it will answer a lot of the questions you had, and many more.
    Specifically:
    The wiki - http://dualuniverse.gamepedia.com/Dual_Universe_Wiki
    The devblog - https://devblog.dualthegame.com/
    And the AMA threads on the forums (go to 'Dual Universe - Starting Zone - Rules and Announcements'. You will see three different Kickstarter AMA Event threads, just read those)

    Welcome to the forums.
  10. Like
    Sullos reacted to yamamushi in New Fanmade Trailer w/ Voiceover   
    You may recognize the voice, as he's in radio ads all over the country  
  11. Like
    Sullos reacted to Lethys in Hanger with shields.   
    Sullos (even though he's pretty new) already gave good answers (kudos to you for that feat!)
     
    Yes you can make a hangar and build a shield generator. That one would need power to operate and will create a shield bubble with a certain radius. It can be attacked but you have a 48h (for now) timer on it....only after that timer runs out, the attackers will be able to kill the shield and thus be able to destroy/steal your ship. If small shield bubbles are worth constructing is another topic - they might be very expensive.
     
    NQ also stated somewhere that they think about some kind of "personal shield" for your construct when you log off. Although I think that's a bad idea and clearly is against the MMO/emergent gameplay aspect of the game.
     
    If your ship is destroyed - then it's gone. What do you expect to happen?
     
    If those personal shields for constructs won't be a thing then there will be player run services like parking lots. They charge you a fee and in return protect your ship while you're offline. Someone will start this for sure
     
    oh, and welcome to the forums o/
  12. Like
    Sullos got a reaction from Hotwingz in Hanger with shields.   
    Hey Victor,
    So basically, you can make anything you want in DU (Dual Universe). A hanger, a ship, an underground secret lab, anything.
    From what I know, you can make a bubble shield generator but will only be as effective as the amount of power you pump into it.

    So long as you can find an organization of people you can trust, and you can afford it with the in game money, then yes, you can hire a bunch of armed guards.

    With the 'if my construct gets destroyed' part... well if you just mean if something gets destroyed - then it will be destroyed. But if you meant your shield generator, then your shield generator will no longer be protecting the construct.

    An important thing to know is that if you are building a hanger (on a planet in this scenario) then you will want to place down a territorial node. A TN will allow you to give certain people rights and duties within your TN area (roughly 1km hexagonal area) . Using the RDMS (Rights and duties management system) you can simply give only yourself permission to enter or build in your hanger, or you can give access to everyone to enter, but not build. It is very flexible in what you are able to do.

    Hopefully this answers your questions.
    And also I would definitely recommend reading any material you can find on DU, it will answer a lot of the questions you had, and many more.
    Specifically:
    The wiki - http://dualuniverse.gamepedia.com/Dual_Universe_Wiki
    The devblog - https://devblog.dualthegame.com/
    And the AMA threads on the forums (go to 'Dual Universe - Starting Zone - Rules and Announcements'. You will see three different Kickstarter AMA Event threads, just read those)

    Welcome to the forums.
  13. Like
    Sullos got a reaction from Lethys in Hanger with shields.   
    Hey Victor,
    So basically, you can make anything you want in DU (Dual Universe). A hanger, a ship, an underground secret lab, anything.
    From what I know, you can make a bubble shield generator but will only be as effective as the amount of power you pump into it.

    So long as you can find an organization of people you can trust, and you can afford it with the in game money, then yes, you can hire a bunch of armed guards.

    With the 'if my construct gets destroyed' part... well if you just mean if something gets destroyed - then it will be destroyed. But if you meant your shield generator, then your shield generator will no longer be protecting the construct.

    An important thing to know is that if you are building a hanger (on a planet in this scenario) then you will want to place down a territorial node. A TN will allow you to give certain people rights and duties within your TN area (roughly 1km hexagonal area) . Using the RDMS (Rights and duties management system) you can simply give only yourself permission to enter or build in your hanger, or you can give access to everyone to enter, but not build. It is very flexible in what you are able to do.

    Hopefully this answers your questions.
    And also I would definitely recommend reading any material you can find on DU, it will answer a lot of the questions you had, and many more.
    Specifically:
    The wiki - http://dualuniverse.gamepedia.com/Dual_Universe_Wiki
    The devblog - https://devblog.dualthegame.com/
    And the AMA threads on the forums (go to 'Dual Universe - Starting Zone - Rules and Announcements'. You will see three different Kickstarter AMA Event threads, just read those)

    Welcome to the forums.
  14. Like
    Sullos got a reaction from Kuritho in Handedness   
    Left for writing, ambi for everything else. Society demands the use of a right hand a lot of the time
  15. Like
    Sullos reacted to yamamushi in My Dual Universe Laptop Skin   
    I put together this laptop skin template on DecalGirl, and it arrived this morning:
     

     
     

     

  16. Like
    Sullos got a reaction from yamamushi in How did you find out about this game? Poll   
    I was researching Star Citizen and google told me 'other people searched for:'
    All but one of those games I knew of.. that game I hadn't heard of was DU. As soon as I saw the trailer I realized that it was the game that I needed to be backing.
  17. Like
    Sullos reacted to Ripper in Should Larger Ships Require Multiple Players?   
    Bear in mind,
     
    This entire tread boils down to "Should we NERF LUA scripts because of the POSSIBILITY that they won't be balanced?"
     
    It doesn't matter what the construct is.  Large ships,  multiplayer ships, territory defense, roulette tables, or a Coffee Maker... 
     
    I'm coming to the defense of LUA. My concern is to not limit LUA until it has been demonstrated to be too powerful.  Otherwise we're responding in Hysteria, Ignorance, and Fear.
     
    From my perspective, this game is interesting from a coding and building perspective.  When you talk about limiting LUA, you're making assumptions before all the facts are in, that will directly impact gameplay.  We ALL want balanced gameplay. 
     
     
    Just don't start nerfing things before we have an opportunity to test it.  Who here has heard of "Interactive Mode" in Star Citizen?  Chris Roberts completely screwed up his game and pissed off a TON of backers because of the misperception that a joystick was more effective at flying a ship than a mouse.  There are tons of examples where the mouse can be just as effective as the joystick if modeled properly.  My point is...  Don't start limiting things until they prove to be a problem.
     
     
    I'm not really interested in PvP, and my ship will most likely not have ANY weapons.  (I'd prefer to outrun, outsmart, and outmaneuver you) 
  18. Like
    Sullos reacted to Hotwingz in Logging off Aboard a Moving Construct   
    Hey man there is a lot of information to go through and as with everything in development always subject to change. Its always fun talking about DU and without people with questions this place would be rather quiet.
     
    What we do know for sure, a 100% confirmed, is that constructs are persistent. There is no difference between a space station or a spaceship, it would be strange if a space station disappeared if the owner logs out.
     
    That means that when you log out your spaceship stays in the game. So with that knowledge it means that if you log out in the middle of combat your assailant will have free reign blowing up or capturing (if possible) your ship. If the combat status of a ship isnt linked to the avatar, I think it wouldnt be.
     
    Its possible that you wont be able to just flee from combat. We dont know anything about combat beyond "lock&fire".
     
    Your pod idea as described in your last post sounds a lot like the capsule from EVE. It sounds like an escape pod in case of capture/destruction while you are offline. I'm sure many people would find that an appealing feature on a spaceship.
     
    Your spaceship would have to be bigger than a 1 seat cockpit design and that pod would take an awful lot of time to get back home. Personally I would keep it as simple as possible but I would be OK if the devs do decide to implement a pod system as you describe/want.
     
    There are definitely some questions to think about in this thread.
  19. Like
    Sullos reacted to DarkHorizon in Should Larger Ships Require Multiple Players?   
    Script a battery of guns to follow the aim of a central, player controlled gun and fire when the player fires?
  20. Like
    Sullos got a reaction from Zamarus in Logging off Aboard a Moving Construct   
    Hi Falstaf,Thank you for clarifying the drag in space topic, I had not yet read about that and that is certainly something I would not have known otherwise.
     
    In regards to the logging on/off on a dynamic construct, thanks for clarifying that too, and from what I can demise, that is what I believed too. But the way you worded it made me realise my mistake. So thanks for making it clearer to me as to how it will work.
     
    As far as the stasis pods go, as I said above, the pods would be something of luxury, so that way you could secure your body in an enclosed pod, tying your player to your vessel whilst it still moves, whilst you are offline.
    If you were in a fight and your pod is damaged, you wouldn't be able to just set your ships heading and log off, you would need to either get to safety, and effect repairs, or risk logging off on a stationary ship.
    No one would need a stasis pod, but it would act as a way of securing a body that is going offline.
    Maybe it could act as another style of RN that you could log off inside of, and respawn at. I think it would add a small level of immersion to log off inside of a stasis pod (if you like, it certainly wouldn't be required).
     
    Still quite new, and although I read many pages whenever I can, I still haven't caught up. Thanks for all the help though, everyone
  21. Like
    Sullos got a reaction from Lethys in Logging off Aboard a Moving Construct   
    Hi Falstaf,Thank you for clarifying the drag in space topic, I had not yet read about that and that is certainly something I would not have known otherwise.
     
    In regards to the logging on/off on a dynamic construct, thanks for clarifying that too, and from what I can demise, that is what I believed too. But the way you worded it made me realise my mistake. So thanks for making it clearer to me as to how it will work.
     
    As far as the stasis pods go, as I said above, the pods would be something of luxury, so that way you could secure your body in an enclosed pod, tying your player to your vessel whilst it still moves, whilst you are offline.
    If you were in a fight and your pod is damaged, you wouldn't be able to just set your ships heading and log off, you would need to either get to safety, and effect repairs, or risk logging off on a stationary ship.
    No one would need a stasis pod, but it would act as a way of securing a body that is going offline.
    Maybe it could act as another style of RN that you could log off inside of, and respawn at. I think it would add a small level of immersion to log off inside of a stasis pod (if you like, it certainly wouldn't be required).
     
    Still quite new, and although I read many pages whenever I can, I still haven't caught up. Thanks for all the help though, everyone
  22. Like
    Sullos reacted to Lethys in Logging off Aboard a Moving Construct   
    As mentioned in the GDC meetup video there will be some sort of drag in space to slow down constructs - so no moving forever in one direction.
     
    It was some AMA video imho. Don't know about the 3min but essentialy your character just vanishes.
    Even with such a timer you can log out/in without being seen... you just need good intel....which is part of emergent gameplay...
  23. Like
    Sullos reacted to ATMLVE in Logging off Aboard a Moving Construct   
    If these technical details had been "resolved", as you say, then NovaQuark would have told us how logging off would work and there would be no room for discussion.   I'm sure there are still some details they haven't worked out.
     
    Anyway, welcome to the forums Sullos! Thanks for the great discussion post. First off, the idea of a stasis pod is a good one in my opinion. I am of the mind that players should still retain some physical presence upon logging off, in order that they may not use logging off to "hide". A stasis pod is certainly a great way to do that. However, I do not agree with your reason for wanting it... In my personal opinion it would be cheap to be able to log off and be transported around anywhere while you are offline.
     
    With something like stasis pods, this would be unavoidable if someone else is flying the ship. However, flying solo, I think there should be something in place that prevents your ship from drifting too far without a pilot. I remember JC talking about this somewhere, where they didn't want players to log back into the game after a while and find that their ship has drifted a lightyear into interstellar space or something.
     
    So I like the idea you are proposing, but I am friendlily (?) opposed to your reason for wanting it. Additionally, as Flastaf said, ships are made from dynamic core units. If you haven't already you can read about them here:
    https://dualuniverse.gamepedia.com/Core_Units
  24. Like
    Sullos reacted to Begogian in Logging off Aboard a Moving Construct   
    As far as we know, and this is all speculation, I believe that once the construct you log off of is destroyed, your character re-spawns at the closest RN to your last known location in save.
     
    For example, take Point A and Point B. Point A is where you logged off and Point B is somewhere during your trip through space (while logged off). If your ship was destroyed at Point B, you would re-spawn at the closest RN to Point B, even though you logged off at Point A. Hope that wasn't too confusing.
  25. Like
    Sullos reacted to Lethys in Logging off Aboard a Moving Construct   
    There has to be some sort of trade-off.
     
    First: to the planetary system your position would be fixed (on planet) but not towards the universe system (because of rotation). So it's depending where you are with layers of reference.
     
    I like the pods idea, but as Falstaf said it introduces some problems whereas just logging off simply either let's you respawn (with possible blind passangers logged out - to me great gameplay. Know your sellers!) On that ship or just sends you to the nearest RN if the ship was destroyed.
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