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NQ-Nyzaltar

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  1. Like
    NQ-Nyzaltar got a reaction from Seraph in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  2. Like
    NQ-Nyzaltar got a reaction from KlatuSatori in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  3. Like
    NQ-Nyzaltar got a reaction from Dreamstar in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  4. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  5. Like
    NQ-Nyzaltar got a reaction from Slaxx in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  6. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in DevBlog: The first images of Dual Universe!   
    We can't trick you, can't we?
    Indeed, for testing purpose, the planets are very close to each other. 
    You can expect to have them more spaced in the official release.
     
    Also yes, as we are in pre-alpha, these screenshots do not represent final graphics of the game.
    A lot of work remains to be done on the planet environment, as well as lightning tweaking
     
    Thanks for your support!
     
    Best regards,
    Nyzaltar.
  7. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in D - 6...   
    Hmmm a bit greedy, aren't we?
    Gameplay? not today... but soon.
    2nd wave of invitations in the Alpha team? I need to check with the management. I will keep you informed
     
    And now the announcements for today!
     
    1) Our new website is now officially launched. We finished a few modifications today.
     
    2) Dual Universe spacesuits reveal  (for both male & female, no discrimination!) 
     

     
    3) First in-game screenshots are planned for... early next week!
    We think (or we hope at least) that you'll be positively surprised by the pre-alpha screenshots!
     
    Best regards,
    Nyzaltar.
  8. Like
    NQ-Nyzaltar got a reaction from Kiklix in Voxel Tools: Pre-Alpha Game Design   
    Well... this is basically what "predesignated palette" means
    On the palette diversity aspect, we will try to have a large variety to choose from. We can't tell right now in what measure.
    But we know we have to offer a large choice if we don't accept textures from players.
    Btw, speaking of alien fauna... There might be something in this field for the Friday Concept Art Research today.
    Check out Twitter or Facebook later
  9. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in Opening a new Empire, opening up for new members   
    Be careful...
    Did some prophecy not predict that furyan people attract necromonger raiders?   
  10. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in Short development update (15/04/2016)   
    For those who don't follow us on social media, here are a few more updates about the art direction posted in the recent weeks.
     
    A preview of available Elements to make a small (single player) spaceship:
     

     
    Some examples of concepts showing modularity when using these Elements on a voxel construct to make a minimalistic spaceship:
     

     
    Best regards,
    Nyzaltar.
  11. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in Different gravity on planets   
    Hi TheSlaxx and Hydroclan,
     
    Yes, we want to make Dual Universe realistic, but keep 2 factors in mind:
    - We will always ponder Realism vs Fun. If something bothers more players than adding interesting gameplay value, we won't add it.
    - We're still a small team, meaning we have to make choices and priorities. And for now, we don't know if this is something we will have time to implement as the team has already the hands full with all basic gameplay mechanisms.
     
    Harmful gravity seems to be an interesting and original parameter for suvival gameplay.
    I will transmit the idea to the dev team but I can't promise it will be implemented. I'll inform you when a clear decision will be taken about this idea
     
    Best regards,
    Nyzaltar.
  12. Like
    NQ-Nyzaltar got a reaction from Faceof in Short development update (15/04/2016)   
    For those who don't follow us on social media, here are a few more updates about the art direction posted in the recent weeks.
     
    A preview of available Elements to make a small (single player) spaceship:
     

     
    Some examples of concepts showing modularity when using these Elements on a voxel construct to make a minimalistic spaceship:
     

     
    Best regards,
    Nyzaltar.
  13. Like
    NQ-Nyzaltar got a reaction from GalloInfligo in Short development update (15/04/2016)   
    Our Art team has grown significantly since the beginning of the year, both in seniority and by the number of dedicated artists. This has impacted the development on two aspects:
     
    1) Harmonizing the Art Direction
     
    Recent artworks and 3D models (still work in progress) published share a common style:
    - Heavy weapon turret 3D model
    - Cockpit Concept Art for solo spaceships
    - Decorative Props for city streets
    - The new reactor 3D Model displayed in Marmoset later today
     
     

     
     
    You can see in these visual assets the art style (work in progress) we plan to use to represent the "United Nations" and human technology at its peak before embarking in the Arkships (keep in mind  it might evolve quite a bit between today and the official release or even the Alpha phase).
     
    2) Including their knowledge and their skills in the first screenshots
     
    We had planned to post some screenshots sooner, but we felt it would be a missed opportunity if we didn't include some of the massive improvements, relatively quick to implement, coming from the new guys. No doubt this will have a significant impact on how the game will look & feel. These first screens won't contain the final quality of the playable Alpha, but it will give some ideas of where we are heading.  So brace yourselves for the first in-game screenshots in the second half of May!
     
    Best Regards,
    Nyzaltar.
  14. Like
    NQ-Nyzaltar got a reaction from Daddio in Voxel Tools: Pre-Alpha Game Design   
    Hi Kongou,
     
    Character Avatar Design is something we consider as very important.
    We can't give you many details on it right now.
    But we can already say that:
     
    As the team is currently working on photorealistic in-game environment, in order to have a consistent artistic direction, characters can't be cartoonish or even semi realistic. This wouldn't match with the work in progress. It's still too early to present you anything relevant about character avatars, but as soon as we'll have something, be assured that you will be among the first to know, if you follow us on Twitter and/or Facebook (or if you keep visiting regularly our forum  ) 
  15. Like
    NQ-Nyzaltar got a reaction from Hollow in Voxel Tools: Pre-Alpha Game Design   
    Hi Kiklix!
     
    You're totally right. The smaller the voxels are, the more performance issues you have.
    We had to make some tough choices, and we think we have come to a good compromise:
    - Voxels on any planet will have a size around 100 centimeters.
    - Constructs made by players will be composed with 25 centimeters Voxels permitting better precision.
    Granted, this is still bigger than Landmark, but in exchange you have mobile constructs 
    And for the planets, well, you will have some up to 100 km radius (which means a bit more than 125 000 km2 !)
  16. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in D - 6...   
    For those who don't like Social Media, here is a repost from those scary places! 
     

     
    The only thing that was "photoshopped" in this image... is the inserted text!
    Do you guess what the countdown is about?... 
  17. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in D - 6...   
    Hi everyone!
    Interesting suppositions...
     
    @Comrademoco and PetdCat: you guessed a part (but there's more in the pipeline!) of what is going to happen next week: the official release of the new website! 
    Yes, the new website is already online (we knew this would be a matter of one hour or two before someone spotted it ) but is still in beta. Don't hesitate to report any bug you find! 
     
    Best Regards,
    Nyzaltar.
  18. Like
    NQ-Nyzaltar got a reaction from Kiklix in D - 6...   
    Hi everyone!
    Interesting suppositions...
     
    @Comrademoco and PetdCat: you guessed a part (but there's more in the pipeline!) of what is going to happen next week: the official release of the new website! 
    Yes, the new website is already online (we knew this would be a matter of one hour or two before someone spotted it ) but is still in beta. Don't hesitate to report any bug you find! 
     
    Best Regards,
    Nyzaltar.
  19. Like
    NQ-Nyzaltar got a reaction from Kiklix in D - 6...   
    For those who don't like Social Media, here is a repost from those scary places! 
     

     
    The only thing that was "photoshopped" in this image... is the inserted text!
    Do you guess what the countdown is about?... 
  20. Like
    NQ-Nyzaltar got a reaction from Michaelc in D - 6...   
    Hi everyone!
    Interesting suppositions...
     
    @Comrademoco and PetdCat: you guessed a part (but there's more in the pipeline!) of what is going to happen next week: the official release of the new website! 
    Yes, the new website is already online (we knew this would be a matter of one hour or two before someone spotted it ) but is still in beta. Don't hesitate to report any bug you find! 
     
    Best Regards,
    Nyzaltar.
  21. Like
    NQ-Nyzaltar got a reaction from Kiklix in Short development update (15/04/2016)   
    Hi everyone!
     
    Yes, things are getting quiet here.
    But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released
    I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks
     
    Best Regards,
    Nyzaltar.
  22. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in Short development update (15/04/2016)   
    Hi everyone!
     
    Yes, things are getting quiet here.
    But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released
    I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks
     
    Best Regards,
    Nyzaltar.
  23. Like
    NQ-Nyzaltar got a reaction from Cybrex in Short development update (15/04/2016)   
    Hi everyone!
     
    Yes, things are getting quiet here.
    But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released
    I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks
     
    Best Regards,
    Nyzaltar.
  24. Like
    NQ-Nyzaltar got a reaction from starrusbohemiaIV in Dual Universe switches to Unigine 2!   
    @Vylqun & Semigod: Eagle777 is from Russia. He made some efforts to write in English (even if it's still difficult to understand)
     
    @Eagle777: If I understand well what you are saying, I don't think we can't compare EvE Online and Dual Universe on many aspects:
    1) In EvE Online you can build things, but you can't design the shape of your ships or your buildings. It's already predefined in the game.
    2) In EvE Online you have planets and Planetary Interaction, but you can't walk yourself, as a character on any planet surface, nor modify it either.
    3) Dual Universe is more centered on a character avatar than a ship model considered as an avatar.
    So while both games have similar points, they are also very different.
     
    Best Regards,
    Nyzaltar.
  25. Like
    NQ-Nyzaltar got a reaction from BatGojko in Dual Universe switches to Unigine 2!   
    @Vylqun & Semigod: Eagle777 is from Russia. He made some efforts to write in English (even if it's still difficult to understand)
     
    @Eagle777: If I understand well what you are saying, I don't think we can't compare EvE Online and Dual Universe on many aspects:
    1) In EvE Online you can build things, but you can't design the shape of your ships or your buildings. It's already predefined in the game.
    2) In EvE Online you have planets and Planetary Interaction, but you can't walk yourself, as a character on any planet surface, nor modify it either.
    3) Dual Universe is more centered on a character avatar than a ship model considered as an avatar.
    So while both games have similar points, they are also very different.
     
    Best Regards,
    Nyzaltar.
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