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NQ-Nyzaltar

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Everything posted by NQ-Nyzaltar

  1. It would be difficult to answer this question accurately for the time being. Basically, whether or not a character is in a ship when his owner disconnects, whether or not there were other players in the involved ship, wether or not the disconnection is perceived as voluntary or involuntary by the server... are among the many factors that can influence the result. We are still in the design process regarding this mechanic. Right now, everything created in the game world stay in the game world. But this might change (or not change) in the future, as the game development progress. We are aware of the consequences to have everything staying in game. You will be kept informed as soon as we have more information on the subject
  2. Yes, this will up to players to do what they see fit with the planets they colonize. Of course, nefarious ways of treating a planet might have consequences (just like it would in the real world). We are thinking about implementing possible natural penalties for players or organizations degradating or slowly destroying a planet. But nothing is written in stone yet. And concerning potential Aliens in the game... Well, I can't tell you much right now. Because if I do, there's a high chance that some men in black with sunglasses would come and take me away to have a "nice little chat" with me So in short, I would only say: Maybe, maybe not . Let's just say that before any Arkship landing, alien life (flora & fauna) has been spotted on some habitable planets but no intelligent/sentient alien race has been spotted so far.
  3. As Comrademoco stated, technically, nothing will prevent you to build giant mechs About the limits of ingame programming, I can just tell you for now that all the coding allowed will be in LUA and should limited to automatize some basic things (like elementary AIs for droids, autopilots for spaceships, automatized defense systems and such things). More on this matter will be revealed in the future
  4. About color customization on existing textures: We would like to implement it, we are looking into it About the possibility of uploading an organization (clan/corporation/guild/alliance) emblem after having gone through a validation process: This would be a much lighter process than allowing the upload of new textures. So there are a lot more chance for this to be accepted. I will keep you informed on this matter!
  5. The main problem here is the following: As long as any ingame voice chat system will have higher restrictions than a classic TeamSpeak or Mumble Server, a big part (if not a majority) of the players will use an external communication software/application. Even if it's for immersion, players will prioritize efficiency over immersion, especially during combat/PvP phases. The idea of having a "realistic" ingame voice chat system where ingame distance matters is attractive for immersion, but this is generally a lost battle when it also involves efficiency in a game where PvP exists.
  6. As already said in another topic, we are looking into it! Thanks PetdCat, for bringing the idea
  7. Hi there! Pets are currently being discussed. It's not 100% sure yet, but there will probably be some pets as rewards for backers during the crowdfunding campaign. If it's the case, these pets won't be giving any ingame advantage. This will be purely cosmetical. For more evolved pets, having specific ingame uses and available to everyone, it's too soon to develop on this aspect. But this might be a crowdfunding campaign stretch goal. Who knows ?
  8. Hi Jared, and welcome to the Dual Universe forum!
  9. Great idea! Don't hesitate to post it in the Idea Box section, PetdCat! @ Astrov and the others: this is also true for any suggestion/idea you might have. Use the Idea Box section: the first ideas were posted by me as it was just extracted from the blog comments. But feel free to use this section by yourself. The only rule is to post only one idea/suggestion per topic (and post only realistic ones)
  10. Yes, you can expect something like the "robotic turtles" in Minecraft for the mechanical workers However, it's a bit soon to assume what has been "dropped" and what's not: I just mentioned that, before the Grand Exodus where Arkships left the Earth, Slavery wasn't considered as something valid in modern society. However, nothing has been said about other harmful/nefarious concepts. And on the other hand, it has been also said that slavery could reappear: because some players might want to simulate this social system, and also because some elements storyline can favorize social regressions in some way. Weither the players decide to have social evolutions or regressions, it will be consistent with the storyline. I can't give more details why at the moment, but it will should be clear quite soon: the novelist Alain Damasio is currently working on a short story explaining many things in the world of Dual Universe. We have recently received a first draft. We are exciting to share this with the community as soon as possible, but there's still work to do
  11. 1. Dual Universe will a be a Voxel-based Universe. However, there will be also passive & active/interactive props (called "Elements"). The reason is simple: many small things will need to be mesh-based to be detailed enough, especially in a world where the smallest voxels are 25cm large. As voxel constructions are also quite expensive in resources needed to be calculated in real time, this is also a way to lower the charge necessary. Meshes are a lot "lighter" in this regard. 2. Nope. At least, it is not planned for the time being. We'd love to give full customization powers to players, but we also need to maintain an artistic style for the game. and having an approval process can be time consuming, pondering the number of requests of such type. The artists will have already their hands full of other tasks, as it is planned to have very different materials and props (while the game will start on a planet quite similar to Earth, some other planets are supposed to be far more "alien" ). It's not a 100% No. It's just not in the roadmap at the moment. So for now, consider you will have access to predesignated palette.
  12. Hello PetdCat! Welcome on the Dual Universe forum!
  13. Hi Kongou, Several interesting ideas in your topic: Yes, we are currently discussing about the possibility of having scripted droids (obtainable by crafting) to do some automated work (but not everything). Slavery won't be a "hardcoded" game mechanic, for a few reasons: 1) While this can be a logical concept in some SciFi games due to the background storyline, it's not really the case in Dual Universe: before Mankind leave Earth, some concepts like Slavery were considered barbaric and therefore, wasn't something brought along on new planets. However, nothing prevent that, at some point, slavery start to reappear. 2) With the technology available in Dual Universe, slavery will most probably seen as some archaic and inefficient concept. Mechanical AIs will look like the ideal manual workers: never tired, never bored of repetitive tasks, never complaining, no need to eat or to be paid, etc... Why bother with slaves in this situation? 3) To see any kind of slavery in game, it will only be up to players (some taking the role of masters and others taking the role of slaves willingly). This will be part of the emergent gameplay we're talking about. But this will be more about roleplay than efficiency purpose. Having an evolving system, especially for industry, is something we are thinking about First your character will start with a simple tool (the nanoformer) to do the manual work, then you will be able to build semi-automated elements (3D Printer, Assembly Unit), then you will be able to craft mechanical workers programmed to bring resources to these semi-automated elements and activate them, etc... So yes, at some point, we plan to automatize at least a part of the repetitive work. But that won't be something available from the start.
  14. Hi Kongou, Character Avatar Design is something we consider as very important. We can't give you many details on it right now. But we can already say that: As the team is currently working on photorealistic in-game environment, in order to have a consistent artistic direction, characters can't be cartoonish or even semi realistic. This wouldn't match with the work in progress. It's still too early to present you anything relevant about character avatars, but as soon as we'll have something, be assured that you will be among the first to know, if you follow us on Twitter and/or Facebook (or if you keep visiting regularly our forum )
  15. A middle-aged man in a spacesuit stops looking at his holographic screen and sees the poor man in very bad shape. He approaches him in a friendly manner, outstretching a hand: "Hmmm... I'm afraid I don't know what this Hazeron you’re talking about is. But you really don't seem well. Should I take you to the nearest medical facility? Obviously, you have removed your rehabilitating suit too soon..." (Just to avoid any confusion: "Dual Universe" has absolutely nothing related to "Shores of Hazeron". Beside that, welcome! )
  16. Indeed, nobody will prevent to build a "Full Metal Pony" in Dual Universe if someone wants to do so
  17. Hi everyone, About the communication disruptor, as Klatu & Astrov said, this game mechanic would rely on "good faith" from all the players. If they have any alternative to avoid this communication jam, many of them will use it (TS, Mumble, Skype). Therefore, implementing such a thing would be useless. @Astrov: I don't understand very well what exactly you mean by "hacking AI with vocal command". Could you be a bit more specific?
  18. Hi Julian! Welcome and thanks for supporting us! Sadly, there won't be any poney in Dual Universe. But for the other thematics, you should be in known territory!
  19. Not necessarily with Dual Contouring. But I think it will become clearer when we will show you some screenshots
  20. Hi Kiklix! You're totally right. The smaller the voxels are, the more performance issues you have. We had to make some tough choices, and we think we have come to a good compromise: - Voxels on any planet will have a size around 100 centimeters. - Constructs made by players will be composed with 25 centimeters Voxels permitting better precision. Granted, this is still bigger than Landmark, but in exchange you have mobile constructs And for the planets, well, you will have some up to 100 km radius (which means a bit more than 125 000 km2 !)
  21. A lot of good ideas there. Thanks Astrov! While none of these will happen for the Alpha (mainly due to time constraints), there are many ideas that have their place in the Idea Box for later development
  22. All comments from the Devblog Post "Multiplayer Ship Crew" have been pasted (and sometimes updated) in this topic, just below the DevBlog Post copy.
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