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Michaelc

Alpha Team Vanguard
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  1. Like
    Michaelc got a reaction from Rellyk in DevBlog: Monetization, player happiness and economic viability   
    So this is what I would like to see
     
    - Monthly Subscriptions
    - Free-To-Play trial weekends once in a while (there can still be the Free 1-2 week long trial period as well, but it should only be useable once)
    - Game Expansions
    - Cosmetic Cash Shop
  2. Like
    Michaelc reacted to NQ-Nyzaltar in JeuxOnLine article about new investors   
    Hi everyone, 
     
    On one hand, it's true that some words may have been indeed confusing in the press release from last week. 
    On the other hand, seeing some community/press websites not just stating the facts but starting to make assumptions without attempting to contact the studio (to check or ask for clarification) causes unnecessary troubles. It doesn't seem to be of any concern for the said websites but this is how the world works nowadays and we have to deal with it.
     
    Update 14/08/2017 6.30 pm (Paris hour):
    A JeuxOnline representative just contacted us to have some clarification about the unclear statement in the Press Release so the confusion should be cleared up soon.
     
    So to be clear:
    We still plan to give to Gold Founder backers (and above) and the ATV group access to our most recent stable version of the game (which will be - of course - still work in progress and far from being feature complete) at the end of September 2017. 
     
    We apologize for the confusion that this Press Release may have generated among the community.
     
    P.S: the delivery date on the Kickstarter page has never changed (and can't be changed once a Kickstarter campaign is finished). December 2018 has always referred to the Official Release and the physical reward delivery. It has never referred to the Alpha release.
     
    Best Regards,
    Nyzaltar.
  3. Like
    Michaelc reacted to NQ-Nyzaltar in Organization management & Exceptional NQ Interventions   
    Hi everyone.
     
    Until now, we couldn’t manually manage (remove/promote) Legates in an organization easily on the administration side.
    Since Yesterday, we are able to use a feature simplifying considerably the process. 
     
    As we already mentioned many times in the past, we (Novaquark) don’t want to involve ourselves in the management of organizations created by players. However, we are also aware that the current (and temporary) state of the management system contains obvious flaws. You know it. We know it. As this is still “work in progress”, we hoped that organizations creators will be reasonable enough to avoid abusing the well-known flaws of the system and would wait that all the rules are implemented before trying to sabotage other organizations. 
     
    So we are going to state the obvious here:
    It’s ok to “play a bad guy” and use dirty tricks once all the rules are implemented. However, it’s absolutely not ok to start exploiting the flaws of a work in progress system: this is not “playing a bad guy”, this is just toxic behavior and trying to gain an advantage while not playing by the rules.
     
    That’s why - despite our will of non-involvement - we will make exceptions until the full implementation of the RDMS (Rights & Duties Management System) for the Organizations.
     
    Why did we decide to intervene? 
    Two reasons:
    1) In the current state, a Legate has much more power than in the final system, due to the minimalistic mechanisms temporarily in place. If in the current system, any Legate has the right to promote a member to Legate status by himself alone, in the final system the default rights will be completely different: promoting a legate will be done only with a vote by majority rule, or the right to promote someone will be given to specific persons and not every Legate.
    2) In the current state, a Legate cannot be demoted by any mean (even by the creator of an organization). In the final system, default configurations will allow to demote a Legate with a vote by majority rule. A Legate could also be demoted by specific persons who have been given the right (most probably by the Organization founder) to do so.
     
    How is this going to work?
    Each organization is going to have one "wild card": if there is a problem with the Legates in an Organization, you can contact the support team at support@novaquark. However, keep in mind we (Novaquark) reserve the right to intervene (or not) on a case by case basis. 
     
    Example of a case where we will intervene:
    Some Legate using the flaw of the current temporary system to vandalize (or generate troubles in) an organization.
     
    Example of a case where we won’t intervene:
    Two organizations have merged in one, and now both creators of previous organizations want to mutually exclude each other from the organization. In this kind of case, we won’t remove anyone. We won’t favorize one creator above another. However, we will do our best to help finding a satisfying solution for both parties.
     
    As a global reminder:
    If someone finds a loophole in the rules in place (that may happen), and this loophole is used to generate trouble and spread a toxic behavior, we won’t stay idle watching the situation deteriorating. 
     
    Best Regards,
    Nyzaltar.
  4. Like
    Michaelc reacted to NQ-Nyzaltar in Reminder: Novaquark's Policy on account sharing   
    Hi everyone,
     
    A reminder seems needed on this topic:
     
    - An account is strictly personal.
    - You can only use the accounts for which you are the rightful owner.
    - You can't lend or share your account(s) with anyone else (even a friend or a member of your family). No exception will be taken into account.
    - Accessing to an account that isn't rightfully yours is strictly prohibited.
    - If someone asks or harasses you to give your authentication information to him/her, do not comply to his/her request.
    - If someone harass you for such a thing, please inform the CMs by private message and/or contact the support team at support@novaquark.com.
     
    The consequences of sharing an account:
    - The security of your account is breached and if something wrong happens on your account, you lose the right to ask the help of the support team.
    - If the person with which you have shared your account has committed infractions, the sanctions can be applied to your account as well, even if you didn't commited the infraction yourself but your account has helped in anyway to commit the infraction.
     
    Please keep in mind these very important points.
    Thank you for your understanding.
     
    Best Regards,
    The Novaquark Team.
     
  5. Like
    Michaelc reacted to mrjacobean in Modules need power   
    A mid-ground would be that they don't consume power, but if there is no active power source (generator, battery, solarcell, etc.) then they turn off automatically.
  6. Like
    Michaelc reacted to Lord_Void in Modules need power   
    That would be interesting. It would certainly add a new depth to gameplay mechanics and base building. I think there should be some basic modules that don't need power just for simple tasks. Think of the torches in minecraft
  7. Like
    Michaelc reacted to Slaxx in Modules need power   
    Will modules like artificial lights require a power source? i think that would be a little bit more realistic and there is great fun in it too.
  8. Like
    Michaelc reacted to yamamushi in Exporting Construct Models for 3D Printing   
    Thanks to @Sunrider for this idea - 
     
    I think it would be really great, albeit probably not a very frequently used feature, to be able to export our constructs from the game in a format that allows us to easily convert them to the types necessary for 3D printing. 
     
    Space Engineers offers this capability for custom ships: http://www.spaceengineersgame.com/3d-printing.html 
     
    Granted, the way they store ship models probably makes it a bit easier to allow the clients to access them and export. 
     
     
    My gut feeling tells me the process for doing an export of DU constructs will be a lot more complicated for users, as much of that will be stored server-side. I suppose we won't really know how feasible this is for us until Alpha, wherein we can see what kind of files are generated client-side and if it's possible to even use those files for this purpose.
  9. Like
    Michaelc got a reaction from Kek in DevBlog: Monetization, player happiness and economic viability   
    So this is what I would like to see
     
    - Monthly Subscriptions
    - Free-To-Play trial weekends once in a while (there can still be the Free 1-2 week long trial period as well, but it should only be useable once)
    - Game Expansions
    - Cosmetic Cash Shop
  10. Like
    Michaelc got a reaction from Eloelo1 in DevBlog: Monetization, player happiness and economic viability   
    So this is what I would like to see
     
    - Monthly Subscriptions
    - Free-To-Play trial weekends once in a while (there can still be the Free 1-2 week long trial period as well, but it should only be useable once)
    - Game Expansions
    - Cosmetic Cash Shop
  11. Like
    Michaelc reacted to Dhara in COPS - Coalition Of Pirates & Smugglers   
    So you're going to make the shirts P2W  (pay to wear)? 
  12. Like
    Michaelc reacted to Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    Oh I don't know about that lol, maybe if you're paying
  13. Like
    Michaelc reacted to Xorkil in COPS - Coalition Of Pirates & Smugglers   
    If we hit 100 members Lady Astrum will send out free t-shirts to everyone... I think... right? ~grins~
  14. Like
    Michaelc got a reaction from Dhara in COPS - Coalition Of Pirates & Smugglers   
    Just amazing! I still can't believe the growth we have in COPS for membership If we get to 100 members, that would be a major milestone for the COPS organization I think
  15. Like
    Michaelc got a reaction from Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    Just amazing! I still can't believe the growth we have in COPS for membership If we get to 100 members, that would be a major milestone for the COPS organization I think
  16. Like
    Michaelc reacted to Kiklix in What kind of elements (props) would you like to see in game?   
    As most of you are aware Novaquark is laying down the foundation for Dual Universe. They need to get the game in a strong alpha state before they launch their kickstarter campaign. This means that some of the purely aesthetic aspects of the game will have to come later on, like outfits, player customization etc.
     
    This thread is for those who would like to dream of the kinds of elements or "props" as they are called in some other games that they would like to see in dual.
     
    There are many different types of elements.
     
    • Active elements: Elements that have a function and will most likely be scriptable (rocket boosters, guns, conduits for energy transfer, etc).
    • Superficial elements: Elements that are made for decoration only. These are to help add atmosphere to a construct (pots/pans, soda cans etc).
    • Superficial Working elements: Elements like stoves, sinks, toilets. Elements that "work" in game with opening doors, flowing water etc, but have no function outside of immersive aspects.
    • Emitter elements: Elements that give off an effect such as lightning or electric arcs, waterfalls/flowing water, steam vents etc. These would fall under active elements in most cases.
     
     
    List what kind of active or superficial elements would you like to see ultimately in Dual Universe?
     
     
    I will start off with these:
     
     
    • Active elements:
    Ramp doors. Doors that extend outward to allow for easier ingress/egress into a ship style construct. Shield windows. Windows that have closable blast shields.  
    • Superficial elements:
    Desks Chairs Soda cans  
    • Superficial Working elements:
    Rotating fans. Fans that rotate at various speeds, couple well with steam vents. Spinning gears. Gears of various sizes that rotate to make mechanical looking machines.  
    • Emitter elements:
    Steam Vents that blow gusts of steam. Electric arcs. Heads up displays with the ability to change the color of the hud.  ​
  17. Like
    Michaelc reacted to Cybrex in Dual Universe FAQ/Sources   
    This is a "General Knowledge" thread to help provide newcomers with a list of hot topics, answers, FAQs, videos, and other miscellaneous information that pertains to Dual Universe. This thread will not contain everything about DU, but merely help to point you in the right direction. I have done my best over the years to keep this thread up to date for newcomers, so if there is something you think is missing and should be added, just private message me with the information and sourcing.
     
    You are also encouraged to join the Official Community Discord for Dual Universe if you have questions, or just want to be involved in the community. 
     
    PSA: Use the SEARCH FUNCTION in the forums before making a thread if you are new. Chances are, it has already been discussed and beaten to death.  
     
    _____________________________________________________________________________________________
     
    -> Release Roadmap & Alpha Announcement <-
     
    Official Links:
     
    • FAQ from the Main Website
     
    • Trello Community Suggestions
     
    • DU Gamepedia (wiki)
     
    • Developer Blog
     
    • Kickstarter Page
     
    • Youtube Page
     
              • DU Community Discord
                    • Official Discord FAQ (Forum Link)
     
              • Soundcloud/Soundtracks
     
              • DU Reddit
     
     
    Forum Links:
     
    • "Ask Us Anything" Thread by NQ-Nyzaltar
     
    • Forum Rules thread by NQ-Nyzaltar
     
    • Pre-Alpha FAQ and Rules by NQ-Nyzaltar
     
    • DU DevDiary Video Guide by Shockeray
     
     
    Other (Non-Official) Media:
     
    • Dual Universe Explorers (Podcast)
     
    • Ark Central (Community News)
     
    • Dual Insider (Community News)
     
    • Dual Universe Sleepers (Fansite/Blog)
     
    • Outpost Zebra (Blog)
     
    • Community Org/Player Map (Community Tool)
     
     
    Common Topics: (NOTE: All information below is subject to change at any time. Official responses from the developers, and sources, have been linked to each subject.)
     
    • Price Model will be Pay To Play
     
     
     
    • "Virtual Simulator" for builders to build in peace
     
     
    • "The Economy"
     
     
    • "Scripting" Dual Universe will utilize LUA Scripting and Distributed Processing Units  
     
    • "FTL Travel" answered by NQ-Nyzaltar in the Ask Us Anything thread
     
      • "Unigine 2" Dual Universe will be running off of the Unigine 2 Game Engine
     
     
    • "Single Shard Server" In Dual Universe, all players will be playing in the same server
    • (Video) Server Technology review by JC Baillie
     
     
    • "Active Lock On Targeting" In Dual Universe, combat will not be twitched base
     
     
    • "Character Progression" There will be no character levels in Dual Universe
     
     
    • "Survival Gameplay" Currently NovaQuark are still considering adding survival elements
     
     
    • "Territory Control" In Dual Universe, you will be able to own pieces of land
     
     
    • "Rights And Duties Management System" Sophisticated system for managed roles in your organization
     
     
    • "Stealth Technology" Stealth tech is currently being considered by NovaQuark
     
  18. Like
    Michaelc got a reaction from Cybrex in COPS - Coalition Of Pirates & Smugglers   
    Just amazing! I still can't believe the growth we have in COPS for membership If we get to 100 members, that would be a major milestone for the COPS organization I think
  19. Like
    Michaelc reacted to Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    COPS had our 60th member join today! I don't think anyone of us thought COPS would become so attractive to people, but thank you very much to everyone who believes in us, who likes our message, who wants to be part of creating our piece of (pirate) civilization in Dual when the time comes, and who supports us going forwards.
     
    Thank you all. 
  20. Like
    Michaelc reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    At first it flipped a lot for us. Pushing and then getting pushed back. Though near the end of our session, it seemed like TR was gaining the upper hand.
  21. Like
    Michaelc reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    You can apply here Rooster! https://community.dualthegame.com/organization/cops-coalition-of-pirates-smugglers
     
    Also, had a very good turn out for Game Night with Planetside 2. We'll be doing another one next week, so stay tuned!
  22. Like
    Michaelc got a reaction from Cybrex in COPS - Coalition Of Pirates & Smugglers   
    Alright, thanks It'll be a great game night!
  23. Like
    Michaelc reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    If you don't have a mic, no worries. Installing is fairly quick as well. Hope to see you there!
  24. Like
    Michaelc reacted to Cybrex in COPS - Coalition Of Pirates & Smugglers   
    Dont forget, COPS's first game night is tomorrow at 4 PM CST! We'll be playing planetside 2 on the Emerald server. Teamspeak info is in the quote.
  25. Like
    Michaelc reacted to Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    Hello my COPS Coalition friends!
     
    Pleased to reveal COPS has it's first prototype t-shirts! Once we're closer to release of Dual Universe, we can make arrangements for those who would like to have one!
     
    Might be useful at a NovaQuark/Dual Universe convention at some point 
     

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