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Comrademoco

Alpha Team Vanguard
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Everything posted by Comrademoco

  1. I feel like this question must be asked. Although I think it's too early to ask, hehe. Since Windows 10 has been released, and a lot of people are upgrading to it, will DU be compatible with Windows 10? or the better question, what are Novaquark's goals/plans regarding windows 10 and dual universe, and will this change DU's development in anyway?. I know for a fact I'll be upgrading to 10. btw, anyone else upgrading to Windows 10 or has already upgraded to it?
  2. This was Nyzaltar's reply on the alpha/beta questions. I don't think Novaquark is going treat the alpha/beta/backer players with seniority, imo this would make other players, who join open beta and full release, feel less... important, for lack of better words. But what I do see is maybe having the alpha/beta players be the 1st ones to test something before it's released to the public. I'll let Nyzaltar answer that tho
  3. The ship is probably build out of solid titanium. or it has some sort of propulsion system that decelerates the momentum to a sustainable impact shock... as for the star and the time frame... I need to read stuff again lol btw, when viewing the forums on mobile version, the AI's monologue doesn't show... all I see is Sohan's replies. Unless I highlight the text then I can see everything. white text against white background ?0?
  4. Is it appropriate to say, this gave me chills!? Holy cow. This... This is nice.
  5. I love the idea, I'm actually imagining, there astroohil, some sort of Pac-man like game for the computers in a station or ship. Hehehe, hope the team decides to add the idea to the development list, even its crowdfounded or after release. Keep us updated Nyzaltar.
  6. As mentioned, welcome to growing community of Dual Universe!!!
  7. it has been a while since I stopped by the forums, hehe. Now on the topic of carries, I have recently been playing world of warships, which is now on open beta. Very fun game BTW. I really like the philosophy wargaming put into the carriers over there. Which comes from lots of study on how actual carriers worked during the 20th century. It comes down to the simple fact that carriers are support craft. This means that 1. It deals a lot of dmg, not by itself, but with its drones/planes 2. On direct combat, if engaged in combat, the carrier is itself is weak to heavy attacks. With those two things in mind, carriers are usually very far away from the actual combat. While this is only for wows I believe the same can be done when choosing a route use carriers, but ultimately it all comes down to the player himself or the corporation. Just my quick two cents on carriers.
  8. Hello Vylqun, Welcome aboard the DU forums! I've also tried Fallen Earth before... really fun game... but nothing draws my attention like a sci-fi mmo that DU promises to be. So looking forward to testing it soon to make it a good game!! See you around the forums!
  9. Don't think it should be a problem in DU. And even if it is in the long run players will have the ability to make space stations, city ships, etc. Allowing for more housing. Another option I can think of is something along the matrix lines, plug in the body to the machine and let it create a world for you, in housing terms that is. But then again I'm not sure if that would break away from the single shard concept of dual. But as stated, I don't believe it should be a problem here.
  10. No problem at all Nyzaltar, it is perfectly understandable... and thank you for the response!!!
  11. This will help maintain the lives of countless of players belonging to large corps and operating under carrier type vessels, the drone gets destroyed but your crew is still alive and does not require them to travel distances to res. nodes... Which ids something not many mmos, if not any, let the player do... Well at least I can't think of one. So yeah carriers are going be and awesome thing in Dual... :squeee:
  12. Tiz an awesome looking vessel... Nicely done... BTW hello there, good to meet you.
  13. Yeah I had a feeling it was so. So that takes care of the curiosity! Clarification is much appreciated. Thanks Nyzaltar! BTW gratz on your 100th post! And it's now 1:13am... Time to pass out!
  14. Even seen the futuristic buildings in Dubai??? Them things are so gorgeous! If the times lets me, in the future that is, I am so looking forward to build a city like such... Or rather something like the city in TomorrowLand. As for interiors for ships... something green, (plants, trees, water) always makes it more 'home-ie'.
  15. Yeah, I wasn't sure something like single player story could be done in DU. In a sense, I guess the better question would be... Are there any plans to do a standalone or single player mode/story? If so, how would that be done? I have a few ideas, but again, not too sure it would work...
  16. I was going to put this on the idea box but after thinking about it, I decided to put it here as a question. Now, based on the story we have so far, and the news about the game thus far. That makes think, will there be a 'single player' mode for DU? I am asking because I am not too sure if it can be done for DU. Any thoughts/ideas guys?
  17. Good point Jared. What if instead of afterlife Astrophil, there is a 'network continuum' a place where your 'stats' are uploaded to instantly after death, while you await the 'reconfiguring' of your body in the node? Edit: not sure if i just said would work with the quantum immortality, going to have to reread that blog. But good idea Astrophil. Edit 2: I'm going off topic... Lol so...... Bounty Hunty... Yeah!
  18. Also, dont forget about mobile nodes. I do plan to have one installed in my ship, for sole purpose of exploring. In regards to bounty hunting, say I have a 1M credit bounty on my head, the bounty hunter can get a notification that I have a nearby node on my ship, giving him the option to target that 1st then proceed with the bounty.. This will allow, as you guys have mention... Increase the effectiveness of bounties.
  19. the topic of food... is always welcome

  20. Very true. Would make a great addition after beta... Think I'm going to add that to my "want-wish list" hehe This also rises the question whether DU will have the option to be 3rd Person. Would be awesome to see your own avatar. Think it is mentioned on the FAQ.
  21. Hehe, makes me realise on something... People would use to their advantage, hrmm maybe tripling the cost if limbs werent to be lost in actual combat but rather by players choice.
  22. Not sure if it was brought on already but in regards to skills, being able too loose the skills as a result from combat also adds to the realism part of the game. You die, you get revived in the resurrection nodes, your brain is cloudy and unable to process much, time passes and... Oh snap you remember how to craft x thing. Sometimes your brain won't be able to recall the skills forcing you to relearn them. This also can be included in the social aspect... The more time you spent socialism with people the better chance you have to be 'tought' skills from other players. Organizations can even create a 'basic learning' center for players to study skills. Example being: Flight schools - Buildings schools etc This will allow for solo players to learn skills with out feeling left out if not wanting to socialize with others.
  23. One question or idea that can be thrown in to avatar model questions above is the "ageing - injury" concept. In regards to ageing, the longer (time related) a player stays away from the resurrection node, the more age the avatar gets. This can be reversed via 2 ways... 1. Death/Resurrection, when resurected the avatar model returns to that 'young' look. 2. Medical areas, regeneration pods etc. In regards to ingury, say an explosion from a space battle that causes the loss of an eye, finger, leg, arm, would affect the player. Cybernegic implants can be utilized here too, to alter the look of the avatar model or enhance certain skills for the player. I feel that this would add a lot more realism and that survivalist feel to DU.
  24. This also makes me think of the possibilities of coding some AI at starting points, home planets... Heavily secured areas sort to say, that recognize, the highest bounties and block access to that player. In the sense that they get refused service, higher tax rates, refusage to dock at stations, not being clear to land on planets, even the possibility of AI kill on sight. Something a long the lines saffi mentioned.
  25. This idea is mostly for the forums, hopefully we can get a conversation started about this... This idea will be taken from other games forums... a DevTracker is exactly what the name is... Developer Tracker It is a special section in the forums, where if you click on it, it links you to a listing of the Developer Posts. It lists all the developers it is tracking... with a list of the most recent posts. One must log in into an account in order for it to show as an option on the forum lists... it works much like a search, but in the sense that it searches for all the accounts tagged with the "Developer" tag. Here are a few examples: STO: http://i.imgur.com/GwMkAZL SWTOR: http://imgur.com/uTNK27N GW2: http://imgur.com/fq0fwId Some have gone as far as creating a twitter account that tweets every time a developer posts something on the forums... For some players, this allows for the location of developer answers to questions more easily, instead of digging through pages and pages to find the official answer... Hopefully it is considered and thanks for reading my ramblings, hehehe! ~ Edit: I just realize the images I linked are really really low quality and hard to see the details... :eek: sorry :'(
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