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SirJohn85

Alpha Team Vanguard
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  1. Like
    SirJohn85 got a reaction from Aaron Cain in Dual Universe should change it's target audience.   
    - Survival elements like oxygen and energy? 
    - NPC enemies like wolves or spiders? 
    - Weapons for the avatar to kill NPCs or players?
    - NPC ships that attack you?
    - Meteoroids that hit planets?
    - Mountable mining units on ships?
    - Planetary mining (besides on asteroid)?
     
    This is exactly why I play Space Engineers, sign me up for this! 
  2. Like
    SirJohn85 got a reaction from Deathknight in NEW SCHEMATICS - Discussion Thread   
    What bothers me most about the schematics so far is that not all items needs schematics and you often feel like you're waiting twice.
     
    Example: 
    "Oh cool, I built the intermediate parts, now I can finally build Basic Metalwork Industry M".
    "Oh, I forgot to queue up a Tier 1 M Element Schematic Copy, I'll just do that." 
    "Oh, I have to wait 50 minutes and pay 15,000."
     
    The reaction is already a... for me:  "Hmph." 
    It doesn't feel good. Especially at the beginning, when you're still doing a lot with the nanocrafter and then you switch to the machines, you often forget that or don't have it in the back of your mind. At least that's what happened to me now that I've started all over again.
     
    Edit: 
    I'm sure it's already been said, but I'll write it down just to be on the safe side.
     
    It is also irritating for me why an Atmospheric Fuel Schematic Copy is needed for Nitron in the Machine and not in the Nanocrafter. I miss this consistency in the concept. The result is that I then simply build all things in the nanocrafter. The same applies to Al-Fe Alloy as an example. 
     
    Why?
     
    Edit 2:
    I understand where this is going and what they were thinking. I think it's better than buying individual schematic copies (System after 0.23) for individual machines, now they are no longer limited to the element being built but category dependent, which is a big improvement.
     
    The approach is fine as far as it goes. But we are not yet where we should be. This "hmph" feeling has to go away for me. Give me a reason to get a reward feeling, after I've built the intermediate parts.
     
    Edit 3:
    Maybe this will be clearer, since most people will look at the list that is required to build something?

  3. Like
    SirJohn85 got a reaction from Distinct Mint in NEW SCHEMATICS - Discussion Thread   
    What bothers me most about the schematics so far is that not all items needs schematics and you often feel like you're waiting twice.
     
    Example: 
    "Oh cool, I built the intermediate parts, now I can finally build Basic Metalwork Industry M".
    "Oh, I forgot to queue up a Tier 1 M Element Schematic Copy, I'll just do that." 
    "Oh, I have to wait 50 minutes and pay 15,000."
     
    The reaction is already a... for me:  "Hmph." 
    It doesn't feel good. Especially at the beginning, when you're still doing a lot with the nanocrafter and then you switch to the machines, you often forget that or don't have it in the back of your mind. At least that's what happened to me now that I've started all over again.
     
    Edit: 
    I'm sure it's already been said, but I'll write it down just to be on the safe side.
     
    It is also irritating for me why an Atmospheric Fuel Schematic Copy is needed for Nitron in the Machine and not in the Nanocrafter. I miss this consistency in the concept. The result is that I then simply build all things in the nanocrafter. The same applies to Al-Fe Alloy as an example. 
     
    Why?
     
    Edit 2:
    I understand where this is going and what they were thinking. I think it's better than buying individual schematic copies (System after 0.23) for individual machines, now they are no longer limited to the element being built but category dependent, which is a big improvement.
     
    The approach is fine as far as it goes. But we are not yet where we should be. This "hmph" feeling has to go away for me. Give me a reason to get a reward feeling, after I've built the intermediate parts.
     
    Edit 3:
    Maybe this will be clearer, since most people will look at the list that is required to build something?

  4. Like
    SirJohn85 got a reaction from TheMechanic in Dual Universe should change it's target audience.   
    - Survival elements like oxygen and energy? 
    - NPC enemies like wolves or spiders? 
    - Weapons for the avatar to kill NPCs or players?
    - NPC ships that attack you?
    - Meteoroids that hit planets?
    - Mountable mining units on ships?
    - Planetary mining (besides on asteroid)?
     
    This is exactly why I play Space Engineers, sign me up for this! 
  5. Like
    SirJohn85 got a reaction from GraXXoR in Dual Universe should change it's target audience.   
    - Survival elements like oxygen and energy? 
    - NPC enemies like wolves or spiders? 
    - Weapons for the avatar to kill NPCs or players?
    - NPC ships that attack you?
    - Meteoroids that hit planets?
    - Mountable mining units on ships?
    - Planetary mining (besides on asteroid)?
     
    This is exactly why I play Space Engineers, sign me up for this! 
  6. Like
    SirJohn85 got a reaction from merihim in RESET NEWS ANNOUNCEMENT - Discussion thread   
    How exactly do you envisage this? Everyone talks about how much potential the game has. The game had potential two years ago. The game had potential 4 years ago too. It also had potential when it was introduced on KS in 2016.
     
    But now comes my question. We are going into release next month - when is the potential going to be realised in this game that was in development for 8 years?
     
    I can't tell a new player that things are good that are not good or missing. About missing features, about things that don't work and a feature that was completely changed, that you can't do planetary mining anymore but have to use mining units.
     
    There are so many indicators, just the fact that you didn't see any advertising (or scenes in trailers that don't take place like that), that the Twitch statistics have dropped rapidly (the game is currently at 28 average viewers, that once was at 1000 in August 2020, with every week falling, I had recorded somewhere in the forum here how the case was), that cost-cutting was worked on, that a new CEO was suddenly there - attention, the community had first found out that he was the new one, before NQ said anything. 
     
    Furthermore, employees in key positions quickly resigned (example: former CCP Technical Director Högni Gylfason as CTO who left after less than a year), which can be seen in the public profiles on LinkedIn. And I don't even want to talk about false promises and information, bad or no communication of the developers in the last years, which the players have already experienced since the beta in August 2020.
     
    And I go back to my original question:
    How do you imagine that I can enthuse a new player for this game after this text? Especially with the argument that this person has to sign up for a subscription in order to continue playing.
     
    Why shouldn't that person rather play World of Warcraft Wrath of the Lich King Classic on 26 September?
     
    I would describe the game as follows: It's Landmark in space. The "millions of players" it has always talked about are not there. And it doesn't even manage to show 50 players in one place.
     
    But in the end, everyone has the opportunity to play the game for 2 weeks at release. Then everyone will decide for themselves how long they want to stay with it. It can be assumed that many will be there for the first 2 months, as with any other mmorpg.
     
    But it will be interesting to see what happens after these 2 months.
  7. Like
    SirJohn85 got a reaction from LeoCora in RESET NEWS ANNOUNCEMENT - Discussion thread   
    How exactly do you envisage this? Everyone talks about how much potential the game has. The game had potential two years ago. The game had potential 4 years ago too. It also had potential when it was introduced on KS in 2016.
     
    But now comes my question. We are going into release next month - when is the potential going to be realised in this game that was in development for 8 years?
     
    I can't tell a new player that things are good that are not good or missing. About missing features, about things that don't work and a feature that was completely changed, that you can't do planetary mining anymore but have to use mining units.
     
    There are so many indicators, just the fact that you didn't see any advertising (or scenes in trailers that don't take place like that), that the Twitch statistics have dropped rapidly (the game is currently at 28 average viewers, that once was at 1000 in August 2020, with every week falling, I had recorded somewhere in the forum here how the case was), that cost-cutting was worked on, that a new CEO was suddenly there - attention, the community had first found out that he was the new one, before NQ said anything. 
     
    Furthermore, employees in key positions quickly resigned (example: former CCP Technical Director Högni Gylfason as CTO who left after less than a year), which can be seen in the public profiles on LinkedIn. And I don't even want to talk about false promises and information, bad or no communication of the developers in the last years, which the players have already experienced since the beta in August 2020.
     
    And I go back to my original question:
    How do you imagine that I can enthuse a new player for this game after this text? Especially with the argument that this person has to sign up for a subscription in order to continue playing.
     
    Why shouldn't that person rather play World of Warcraft Wrath of the Lich King Classic on 26 September?
     
    I would describe the game as follows: It's Landmark in space. The "millions of players" it has always talked about are not there. And it doesn't even manage to show 50 players in one place.
     
    But in the end, everyone has the opportunity to play the game for 2 weeks at release. Then everyone will decide for themselves how long they want to stay with it. It can be assumed that many will be there for the first 2 months, as with any other mmorpg.
     
    But it will be interesting to see what happens after these 2 months.
  8. Like
    SirJohn85 reacted to Maxim Kammerer in @NQ - Feedback on schematics   
    No, it's a mirror of the playerbase that passed a selction process. Players who get used to schematics are much more likely to post in this forum compared to players who left the game due to schematics. Simple as that.
  9. Like
    SirJohn85 got a reaction from Novean-32184 in NEW SCHEMATICS - Discussion Thread   
    Fear not my friend! I still have my memes from December 2019 that I made when they announced that AvA would not be available before release. Link: https://imgur.com/a/uVOYJT0
     
    B2Topic: Now that I've listened to the Aphelia podcast and learned that there will be no PTS for the system, I have a question.
     
    Quo vadis, NQ?
  10. Like
    SirJohn85 reacted to VandelayIndustries in NEW SCHEMATICS - Discussion Thread   
    NQ wasnt under NDA thats not how it works.  NQ can say what they want it was the backers who were under NDA.  Thats why you couldnt stream, post screen shots, youtube, etc.  And it was hubris of NQ thinking they could then separate the community and it would work.  YES lets take 2 of the most different playstyles ever, and place them in the same game world.  Thats why we are where we are right now and the game will continue to be worse and worse.  
  11. Like
    SirJohn85 got a reaction from VandelayIndustries in NEW SCHEMATICS - Discussion Thread   
    Fear not my friend! I still have my memes from December 2019 that I made when they announced that AvA would not be available before release. Link: https://imgur.com/a/uVOYJT0
     
    B2Topic: Now that I've listened to the Aphelia podcast and learned that there will be no PTS for the system, I have a question.
     
    Quo vadis, NQ?
  12. Like
    SirJohn85 reacted to Novean-32184 in NEW SCHEMATICS - Discussion Thread   
    NQ also sold the game as NOT a combat PVP centric game and combat being a means to en end and not a goal in the game.
     
    The aggressive and hostile attitude from many in the "combat PVP" community within the NQ community, with comments like "Wait until the safezones are gone, we wil lcome and trample all over your precious sandcastles" when addressing buildiers and designers, led to NQ changing their position on the safe zones and create the massive central one aroudn Alioth, Madis and Thades.
     
    Too many creatives and builders felt that without this precaution, they woudl not be able to do their "thing" and so NQ stepped in.
     
    At the time NQ said that AvA was the easier of the two and so they were going for CvC first. Obviously that was not exactly the truth and soon enough AvA got pushed out past "release" as one of the frst main mechanics to meet that fate. By now both AvA and Territory Warfare are all but a distant memory. There is no indication at all whether NQ will still bring both and/or when.
     
    The choice to go for CvC first was very publically announced so all of that is not under NDA at all. In fact, NQ mostly just bypassed NDA and talked openly about these things.
  13. Like
    SirJohn85 reacted to CousinSal in What Social Features Are Missing in DU?   
    It's crazy how DU doesn't even really have the basics that MMOs had 20 years ago for social interaction.  Yes we have discord which is great for people you already know. But tools that help meet people ingame helps so so much.  
  14. Like
    SirJohn85 reacted to GraXXoR in What Social Features Are Missing in DU?   
    At this point I see absolutely no .. ahem… point in making any new suggestions or wish lists. 
     
    it’s just imaginary what ifs and pie in the sky. 
     
    they’ve been given years worth of suggestions in every aspect of the game but are so, so far behind their original vision that it would take a decade just to implement the basics. 
     
  15. Like
    SirJohn85 got a reaction from Saedow in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Great. Now you forgot to tell the people when. We write something for the sake of writing only to say we are preparing something so that next time we can say when it will be.
  16. Like
    SirJohn85 reacted to Rokkur in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Translating Cyrille's Post:

    #0 Cyrille: I’m Cyrille Fontaine, Creative Director here at Novaquark.
    Translation: This is who I am, <insert credible title> Believe me when I say the following...

    #1 Cyrille: A game like Dual Universe is a never ending labor of love and ongoing development, but there is a point when you just need to assess if it is ready for a release.
    Translation: We promised way beyond our capability to deliver, and have decided to shove a broken game out for release cause we need revenue.
     

    #2 Cyrille: Development of Dual Universe continues at full speed, and we’re spending the lion’s share of our focus right now on fixing bugs, stabilizing the game.
    Translation: We 100% know our game is broken, expect months before you get new content.
     

    #3 Cyrille: We’re close to deploying a brand new feature that we expect will be a hub for creators and merchants.
    Translation: We are going to reskin the auction house terminals, and make them a player craftable asset you can place on your tile.
     
     
    #4 Cyrille: We’re also working hard to deliver our promises to our Kickstarter backers that supported us from the beginning. 
    Translation: Thanks for the money, we are obviously 4 years behind our delivery date.
     
     
    #5 Cyrille: Our team continues to analyze game data and read your feedback to focus our efforts on where we can be most effective
    Translation: We are reading your feedback and ignoring you, this will continue.
     

    #6 Cyrille: Another gameplay feature we’re looking to add is recycling, which would enable ... turning parts of broken or unwanted elements back into components.
    Translation: Our economy is broken, elements are worth less than their raw resources, here is a bandaid.
     

    #7 Cyrille: The mission system is one area of focus for this goal in developing more complex, interconnected, and lore-oriented objectives. 
    Translation: Our answer for PVE is more boring mission types which poorly reward players for their time.
     

    #8 Cyrille: We’re also developing a power management system.... Players must decide how to specialize each ship
    Translation: We are breaking your ships again, forcing major redesigns.... LULZ.
     

    #9 Cyrille: We want to increase the quantity of discovered planets and moons... to produce planetoids the size of big asteroids,
    Translation: Player population has fallen too much for multiple star systems as JC proposed, yet players are still too close for servers to handle the resource strain.


    #10 Cyrille: One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state.
    Translation: We Know PVP sucks, Planet Warfare in 2030
  17. Like
    SirJohn85 reacted to CptLoRes in Not saying anything about the wipe is worse than any possible answer.   
    OMG I am laughing so much I can't breath..  uhuhuhu.. you want..NQ.. to make a .. a.. roadmap.. with like. .decisions. and say things that are for sure.. and..and actually  follow it..!? I mean.. NQ..  stop! Your killing me!  stop!
  18. Like
    SirJohn85 reacted to Samedi in [Poll] wipe or no wipe   
    This is the only scenario that actually makes any sense, and which serves both goals of allowing new players to start on a (more) level playing field, and allowing existing players to retain their hard-won stuff.
     
    I would do it slightly differently, but it's the same principle:
     
    - add a new solar system
    - new players start in the new system
    - existing players remain in the old (legacy) system with all their money and stuff
    - allow free travel between new and old systems; but you can only take blueprints with you - not property, and not money
     
    That allows existing players to blueprint their stuff and recreate it in the new system if they want to, but they have to bootstrap themselves again financially. As discussed elsewhere in this thread, they will still have a large advantage due to the skills they've got etc - but at least they won't start with vast cash or equipment reserves.
     
    Crucially, it also allows existing players to still visit, use and modify their stuff in the old system. Which means they don't instantly lose years worth of investment in creative endeavour. It also means that they can customise things before blueprinting them, which makes it a lot easier to just take the bits they want to recreate.
     
    Over time the legacy system could be deprecated and maybe even removed, but it should be in the order of years and not months before that happens.
     
     
    Could NQ do this in a reasonable timeframe? In theory, the two systems are pretty much two parallel setups of the game, so it ought to be pretty easy to bring up a new solar system. They would probably want to change names and maybe configurations of planetary bodies, so that's some work. The main new bit of code would be a mechanism for "travelling" between the two, which I think essentially means logging out of one, into the other, whilst preserving / moving any blueprints in their nano pack. That's obviously some work, but it is work that would be very valuable as it could also be used to allow people to share blueprints with the PTS - which makes the PTS a lot more attractive as a place to try things out, prototype, build, etc.
  19. Like
    SirJohn85 got a reaction from Samedi in [Poll] wipe or no wipe   
    They could also wipe nothing - You let players move to solar system 1 without items, they keep talents, money (or a max amount of money) and blueprints. The difference - once moved you can't get back to the current one (solar system 0). No matter how you spin it, you're going to have to cut back to find a compromise without feeling screwed for the monthly money you paid. And new created characters start in solar system 1.
  20. Like
    SirJohn85 got a reaction from Doombad in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    First time here? 
  21. Like
    SirJohn85 got a reaction from CptLoRes in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    First time here? 
  22. Like
    SirJohn85 reacted to blundertwink in I have a question for all of you ..   
    I don't understand the concept of crowdfunding a published game that is already charging a subscription...and already raised their sub price once...and already raised over $20 million in VC funds. 
     
    If they haven't used that money well in the last 8+ years, that's not our fault. They have the funds to get this to release.
     
    They've stated there's no dire financial emergency. There's no evidence that throwing more money at NQ will improve anything, not at this point in the dev process. It isn't like you can merely hire 20 devs and increase your dev velocity overnight. 
     
    IMO giving NQ more crowdfunding money would be like a donation to them, which I don't understand at all. Plenty of people that actually need that money compared to a for-profit enterprise. 
     
    NQ hasn't hesitated to make sweeping game changes to reduce costs so that they will make more money come release...in other words, NQ knows this is meant to be a cash register and isn't going to sacrifice profits for the sake of the game or gameplay or players...so I don't see why anyone should "support" NQ with extra money beyond the price they already charge. 
  23. Like
    SirJohn85 reacted to Kruzer in Recruit a Friend - Discussion Thread   
    Well, the big benefit for you is that after two years, your friends have probably gotten over their anger at you and have started taking your calls again.
  24. Like
    SirJohn85 reacted to Lethys in Recruit a Friend - Discussion Thread   
    Already? That was fast!
     
    Since it's been only 2 years or so, you would have to remind me of the benefits and the system itself. I've forgotten
  25. Like
    SirJohn85 reacted to Aaron Cain in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    You nailed it.  While NQ is hammering Pvp into shape they totally forgot one of the first groups to embrace DU, roleplayers and casual PvE players, combine that with absolutely no reason to actually center players since the markets are all NQ dominated and small shops is not a thing. Add 0.23 to it what limits the local placements of small businesses and the long overdue addition of actual elements that make living in DU itself a feast including possible farming, extra plants, stuff to actually do In a housing besides be bored. Cities are doomed to never happen in large scale. Add lag to that and its end of line.
     
    But this actually is also a threath to the sustainability of DU, all large popular mmo have social centers where loads of players gather for festivals or social contacts places to visit while your logged in and just want to wander around. without any reason to be somewhere or any reason to build it DU will more and more become an individualistic game where you meet the same 2/3 people every day. Making it possible and giving incent to building a fun thriving city with shops, industry, restaurants, bars, adventure centers, repair bays, and everything else should be a priority but as we see the current road all paths lead to PvP and individualisation. Pri-0.23 we saw the birth of some cities and some locations where loads of people worked together to build large factory and storage units so individuals could startup their own stuff as reward for helping the orgs but most of those locations lay dead since 0.23. Adding schematics might have been what NQ saw was needed to do....something... but as it killed the smaller industizations and some of the larger the aftermath (scemes etc) did more on the bases of trust and  stopped some nice developments in city building halfway.
     
    At the moment DU is being developed Top down,  "yeah give us endgame!!!!!!!"  but nothing efficient is added to support that and the apparent "endgame" is PvP only it seems and thus all other professions are treated in development of DU like shit. Thus end the need of cities as city development needs loads of diferent occupation and large masses of elements, materials, and lore elements to actually build a pleasing to the eye city that actually has a role in DU.
     
    There was a point in development where cities were on the brink of reaching out, apparently that was unwanted and remediation took care of it.
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