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SirJohn85

Alpha Team Vanguard
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Posts posted by SirJohn85

  1. I agree with you. As I wrote in the other post, I think that 0.23 was not there for socialisation but to create dependencies.

     

    The player should have been shown his personal limits on a natural basis instead of imposing them on him. Here, for example, energy limits on tiles would have been possible, how many machines can actively run. Instead, there are no consequences or limitations, only obstacles to be overcome with Quanta.

     

     

     

     

  2. 1 minute ago, GraXXoR said:

    Almost as many as there were during the DU NDA alpha. Lol. 

    OH HANG ON, I don’t think I’m allowed to say that...NDA. 
     

    it was so crowded those first few weeks after the alpha restart.  

    NDA? These developers have no problem with that. Hopefully early access in May. But a definite date is supposed to come in April.

  3. 10 hours ago, sHuRuLuNi said:

     

    How come you don't have the "Ruby Founder" Forum Title?
    Thought it appears automatically.

    Have you tried deactivating it? It doesn't work on the new page, because there's no option for it. Even setting the flag on the old page had no effect.

    It is activated by default. I had deactivated it a long time ago on the old page and was only able to reactivate it thanks to Naerais.

     

    9 hours ago, GraXXoR said:

    I'm pretty sure he knew that, too, but was just being intentionally obtuse to suit the narrative.

    Even though I'm a naïve person from time to time, believing that all people are good, there are certainly individuals who look for the fly in the ointment to have that one moment of success where they say to themselves, "He said something wrong, I won, his argument is wrong."

     

    But I don't want to accuse anyone of anything here. I'll leave it in the room.

  4. I'm not going to interfere much, but if we're going to set the record straight, I'll just briefly mention the following:

     

    10 minutes ago, Dr Rhubarb said:

    So many inaccurate statements here.  6-7 years?  Nope.  The company may have been established for that long, then but you act as if it has been open to players for that long.  There was pre-alpha for a bit then alpha for about a year, and now beta.  NQ has kept a pretty good forward progress roadmap, especially when compared to other large games.  

    Pre-Alpha was back in October 2017, which means that it was the first time it was open to players who were not ATV members. 

    Nevertheless, his statement does not change the fact that the game has been in development for much longer. These include:

    - Friends and Family Access
    - Prototype of the server architecture (which, by the way, was already started in 2014)
    - Preparations for the KS campaign

    All in all, this statement is true. Just because players did not have access does not mean that they were asleep until then.

     

    14 minutes ago, Dr Rhubarb said:

    "zero experience in game dev" that statement is just a big middle finger at their accomplishments thus far.  Are you a game dev by the way?  How do you know so much about the devs, and what their employees think?  Are you an ex-employee of NQ?  What is your experience in the industry?

    JC, the ceo, the leadership as itself, has not published a game. That does not change this fact. Instead of attacking the player here, he just said something that was true. JC has been a scientist in his career working on robots and AI. 

     

    4 minutes ago, Dr Rhubarb said:

    Naerais is still at NQ as community manager.  Not sure where you heard that.  You can find her active on Discord.

    Yep, it was Naunet, not Naerais. I've corrected that in the previous post. Thanks for mentioning this.

  5. I will not answer this question and leave it as it is. Instead, I'll just list things so that everyone can draw their own conclusions since the soft launch in August 2020 (yes, a version that has subscription packages is a soft launch). Otherwise people might get the idea that I'm always negative and push my opinion on people. Also, I want to avoid sounding like an endless loop because otherwise people will think I can't think of anything else to say.

     

    Here are a few things since the soft launch:
    - Since August 2020, viewership has steadily dropped from 1000 average viewers to a staggering 60. The average channels have also dropped from 10 to 2. I've already noted this in various other forum posts over the last few months, of course with the current numbers at the time. I am sure that one or the other still remembers and if not, you can search for it in my posts.

     

    My source that I have always used for these figures:
    https://www.twitchmetrics.net/g/493826-dual-universe

     

    - Speaking of which: There hasn't been a Twitch stream or AMA event since August that showed players anything new or streamed events. Instead, we have a (cheap) workforce that diligently tweets everything the players build in the game on social media. There is a deliberate lack of communication, let alone trying to say something with Devlog that should be long term but doesn't capture the spirit of the present, what is on the players' minds.

     

    - As a final point on streaming, I would add that markeedragon has gone back to EVE and the last video I find is just a review of patch 0.24. Otherwise, his Twitch library is filled with EVE and Valheim. Worth mentioning for me because he was mentioned by NQ in the news every now and then.

     

    - In the New Year video there was the outlook for this year that a lot of things will come like bugfixes and features that were not mentioned in the video. Nevertheless, let's take a quick look: 
    1. first major release: Graphics improvements (more to come later in the year), mission system, wallets
    2. early in the year: Already working on pvp overhaul
    3. energy system, asteroid mining
    4. later in the year: territory warfare

    other features mentioned: voxel vertices, mining units, new solar system with new planets

     

    We are now in April and have only received part of the big patch of 0.24. In four months we will be a year into the soft launch.

     

    - With patch 0.24, things were introduced that were not there or communicated on the PTS server. They had to be deactivated on the same day on the live server because they had bugs. It can be assumed that it has not been tested.

     

    - Players use the PTS server to do calculated mining, because the ore spots are on the same spot as in the live server

     

    - Players were able to play free days in December and January because the billing didn't work. I don't know if the other players were compensated accordingly because they had already paid in advance. But it can be assumed that this is not the case because NQ has not communicated publicly.

     

    - 2 community managers (Naunet and Nudbrokk) left after a few months at the end of 2020 / early 2021

     

    - there is no support anymore on weekend, on the grounds that they can provide better support. No ingame gms either, everything has to through support tickets.

     

    - 0.23 is a chapter in itself, you read and hear a lot of opinions that people have stopped playing and you are practically alone in the game. I won't say much about this because instead of cooperation, this patch has created dependency. That should not be the case in a mmorpg, according to my basic understanding.


    Phew, actually I didn't want to write that much. I'll save this in case someone gets the idea of deleting it, like the 0.25 meme thread.

     

  6. 3 minutes ago, Revelcro said:

    Notice I said the word "magic"? 

    I certainly noticed that when I read it. I still have a few problems and projects that need magic and miracles. I will come back to that. Thank you for taking the time. 

  7. 1 hour ago, Revelcro said:

    We keep checking in and hoping that some magic patch will fix things in DU and every few days that hope wanes a bit more.

    I hear this from every corner by now. Some miracle is supposed to fix something. How is that supposed to work?

    Please keep in mind, in 4 months it will be August and technically 1 year beta aka softlaunch. You can now draw your own conclusions.

  8. As LazyPeon said in one of his videos not too long ago, it's not the features that make an mmorpg.

     

    As I still can't see who the game designer is, it remains for me a product that has cobbled together a few unfinished, unpolished features that are still waiting for other unreleased features.

     

    0.23, which was probably meant to be played together with others, achieved the opposite and made it a dependency on other players. Well, provided you still play with your friends. 

    But apart from that, I don't know of any other mmorpg that prevents interaction with friends to such an extent and is unfriendly to groups. 

     

    Until then, I'll let myself be surprised what will make it into the live version next, what wasn't in the PTS, only to deactivate it again on the same day because it wasn't tested and was faulty.

  9. - I look at the 0.24 changelog and what's new since 0.23 from autumn.
    - Then I realise that this company has 2 studios
    - Again I then look at the picture I posted: 

     

    And then I ask if this is a early April Fool's joke.

    But we've already had the discussion and explanations, I'll save the words here.

     

    It is a pity for the transparency of the communication that we find things where one wonders who introduced these ideas. 

    I have no idea who the game designer is at NovaQuark now, because it's so opaque by now and I don't have a name. With other mmorpg you know who is working on what.

  10. 9 minutes ago, Musclethorpe said:

    No, the fact that this is the only viable gameplay loop is absolutely a problem.

    For the game to be a sandbox mmorpg, the character variety or the gameplay itself is too restrictive.

    When I look at other sandbox mmorpg, the possibilities are much more varied.

     

    Until we have reached a state that it can develop itself in a healthy way, there will still be a very long time to go.

    Until then you will only have rp-pvp that has no meaning and in the end you will be desperately begging NQ to do something for pvp, as others on the forum have already done.

     

    I remember back to alpha time. Some people said they found space boring and there is no content up there. Many had the desire to bridge long flight times with opportunities.

    In the end, it was decided that everything would now be skipped with warp cells. 

     

  11. 4 hours ago, Aaron Cain said:

    almost ready for release of the game and the inflow of millions of players i would say, lagg would be less then

     

    I don't think they should have put the queue for the games so close together. Someone might still be hoping that millions of players will actually go to DU, if the trailers are to be believed.

  12. 1 hour ago, Hexonymous said:

    I am fully aware of what the difference is. I never said "Game" engine. I am fully aware of what I read, and what blazemonger confirmed.

    Which engine are you talking about then? The client comes from unigine. The server tech was built between 2014(?) and 2016.

     

    The wandering of npcs following any points is not a peculiarity as such. It is only the points that are passed on to the clients that are then rendered. And in this video the bots were just walking around. Everything else that flew the few constructs were players. 

  13. 10 minutes ago, Hexonymous said:

    Since you brought this up, I will clarify something here. Under normal circumstances, a game company can push a game out in about 6 years. Give or take. That is about the average. But those companies use engines that are already made.

     

    DU is based off a completely new technology, and thus, a new engine. So it's going to take quite a lot longer to produce something. I'm actually impressed at how far they actualy have come with the creation of this engine from scratch.

     

    With this knowledge, they came into this thinking one way, and over time they realized they had to change a few things. And this is why they put the info into the Terms of Service that things could change. The players should know this if they bothered to read the TOS.

     

    And to what you are saying that you "know things". You really don't.

     

     

     

    I'll just throw in that they use Unigine as their engine, which was not developed in-house but bought in from outside.

    https://unigine.com/

     

    If wiki is to be believed, there were a few single player games and no mmorpgs that made it to release.

    https://en.wikipedia.org/wiki/Unigine#Games

     

    The more you know.

  14.   

    2 hours ago, blunted said:

    NQ worked very very hard on this. while in alpha the tone and the entire approach to its user base was different. heading into the rushed monthly pay to play beta it started to get weird. although the community was very polite and forgiving towards nq in alpha.

    but as i see it, they put themself into "must deliever" position and failed.

    these people are used to pick up every fight on discord. they are called "The Ruby Defenders of the DUniverse". just make some sarcastic statements on thier investment and u get sanctioned instandly.

    hint: just giving them 5-8 emote reactions (a ruby in my case) will instandly jeopardizing your talking rights in the "official" dudiscord. (i think my user right to use reaction emojis was permanently revoked in duscussion)

     

    regarding the topic:

    if they dont add better playloops including ava, complete revamped cvc(space/"atmo"), static vs dyn du will not become more then a niche with well below a couple of thousands or even hundred "core players" / several dozen with lifetime accounts.

    wowww some textures *exited* now your 1000h mining loop circle should look absolutly amazing.

     

    just for the statistics. since 2018 i read tons of constructive critizism. also gave input myself. so, talking is done. go bright or go down, du.

    There was an idea, JC knows this, called the Rubyvengers Initiative. The idea was to bring together a group of remarkable people, see if they could become something more. See if they could work together when we needed them to to fight the battles we never could. They said community wasn't an achievement, it was a responsibility. See, it's stuff like this that gives me trust issues. 

     

    War is a universal language. I know a renegade soldier when I see one. Never occurred to me that one might come from the Kickstarter era. A few renegades, assembled white knights and fanboys under the banner of the Ruby Defenders of DUniverse, have strayed from this path. It is up to us again to revive the initiative. That's what some people are fighting for here. 

     

    A man can accomplish anything when he realizes he is a part of something bigger – a team of people who share that conviction can change the world. Whatever it takes.

     

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