Jump to content

SirJohn85

Alpha Team Vanguard
  • Posts

    507
  • Joined

  • Last visited

Posts posted by SirJohn85

  1. 13 minutes ago, Cheith said:

     

    It is a fair enough point, but in the end if steak is not achievable at the price point the customers are willing to pay then you are not going to get steak - and to be honest the Kickstarter funding wouldn't even have got you Spam. So, now the customers get to make the choice.

     

    Just to put the facts on the table for a moment:
    We got 600k income from players and about 3 million from investors.

    In the end, a few years ago, it was 20 million. So I don't understand what that has to do with ks. 

     

  2. 11 minutes ago, XKentX said:

    I'm kinda feel sorry for the devs as it's most likely not their fault but management fault.

     

    I mean, you don't want to put DU in your resume but what you put in that year...

     

    I can only agree with this. I scold DU, but I don't want to be in NQ's shoes either. I hope for their sake that they find a solution.

    The customer will decide in the end if the product is worth spending money on.

  3. 22 minutes ago, Atmosph3rik said:

    You guys scream and cry and throw tantrums about how NQ isn't listening to you.   But have you considered that they are, and they just don't agree with you?

     

    The last time they disagreed with me was when they released 0.23 patch anyway. :D

     

      

    Edit:

    It is amusing the valid arguments you refer to as "scream and cry". But by now I'm not used to anything else from you here, if I keep reading your posts.

  4.  

    47 minutes ago, le_souriceau said:

    Yeah, its old and fundamentaly flawed thing, that can be escalated to absurd.

     

    I mean, we don't even have to discuss it much. If your customer doesn't want to play your product and would rather go to the competition, then I would wonder what's wrong with the product.

     

    The last time people talked that bad about a game was New World in Alpha, when they decided to change from a PvP focused game to a PvE game, but without having PvE elements. They literally delayed the game for 1 1/2 years.

     

    I would like to remind people here that DU is getting no publicity and hardly any media attention so far. DU would be torn apart in its current state. You don't have to be an expert to see that for yourself. Unless you are a reality denier, then there is not much I can do about it. 

     

    "We're in a giant car heading towards a brick wall and everyones arguing over where they're going to sit."

    - DU, and especially the community members who prefer to attack the people instead of addressing the issue, in a nutshell.

  5. 16 hours ago, Atmosph3rik said:

    With so many experts on these forums you would think one of you would have just made the game yourself by now.

     

     

    No one here has ever called himself an expert. I don't do this professionally, but have been in the modding scene since UT99 (Unreal Tournament) with the Unreal Engine 1.5 at the time and then a few years later with the Unreal Engine 3 as a level designer. I made a few mods for games like Ark, Skyrim, Space Engineers (wrote own programmable blocks in c#) and then ran a modded Minecraft server for a very long time, where I wrote the plugins myself. I was even more shocked when I saw that NQ tolerates calculated mining on PTS, because the ore seed is the same with the live server, which you don't want as an admin. 

     

    But speaking of making an own game, funny, that you mention that: I am indeed making a game for a few weeks now on a irregular time.

    It is currently a prototype that I am working on. The game is a roguelike in a randomly generated universe.

     

    What I have so far:
    - randomly generated and scalable universe in size
    (More specifically what I can decide and place how I want it:
    -> game area,
    -> planet count as well as variations of biomes,

    -> asteroid count,

    -> space station count as well as variations of space station types (space city, laboratory, military base, pirate hideout)

    -> npc ship count as well as variations of ship types (hauler, pirate, celebrity, space police, military, bounty hounter, diplomat)
    -> obstacles like interstellar clouds (placeholder sprite with IC))
    - Time calculation (Every movement costs you time, which I can bind individually as a method to actions and at the end I can calculate it back and store it in a separate date system)
    - Dice system à la d20 (As with the time calculation, each action is stored with an argument to call the method)


    I have added a screenshot of what the whole thing looks like at the moment. Maybe I'll open an offtopic thread to document the progress, we'll see.

     

    But to make the leap to DU: XS Space tanks. Since we have atmospheric tanks that are xs, it's not like those stats or attributes don't exist. That doesn't take years. Scale space tank down, take same values as xs size from atmospheric tank . Afaik there are no difference in the values looking at space tank and the equivalent atmospheric model.

     

     

    So instead of trying to deflect from the issue here, which is backed up with valid arguments from people who are familiar with the fundamentals of the process of modelling and programming, you shouldn't try to defame them. I want to encourage you to help make DU better. But with your statement, you only continue to fuel the problem that ails DU .

     

    printscreen.png

  6. 31 minutes ago, Vasten said:

    Looks like I should just wait the 1 more month till sb ea.. am I wrong?

     

    I'm not going to give you an answer to the last question because I don't want anyone to chalk me up for always talking bad about DU or scaring people away.

     

    So I'll keep it short:
    You are an adult, it's your money you invest in. If you don't enjoy it, you'd better look for something else. There is no point in doing something just because you have invested time and energy. This is the typical fallacy of the sunk cost.

     

    We have provided long and lots of ammunition here on the DU forum to change or improve something in development. The customer has spoken up and said what bothers them and what they don't like. If someone from the upper echelons were really interested, there would probably have been improvements, but that is not the case here.

     

    Personally, I am looking forward to Starbase on 17 June. No matter how many bugs Starbase will have in early access, the consistent and flawless communication with players have shown me that they value the customer. Not to forget the transparent development of the game, that there is no NDA and that the players are allowed to show everything in stream. 

     

    Something NQ could take a leaf out of their book on. But for that, they would first have to understand their own player base.

     

  7. 1 hour ago, Lethys said:

    grafik.thumb.png.77cb27f8b24c206903623fa0ad92cf7b.png

     

    "wait for missions with update 0.24"

    "oh wait, we can't deliver them with 0.24 PART 1, but we will deliver them with some other part"

    no part 2 was ever done

    "we will deploy 0.25, as with the 0.24 incrementally"

     

    THIS is why ppl dont trust you NQ. this is why many think you lie. this is why you're ridiculed and shit on

     

    COMMUNICATE with your remaining ppl. TELL them ffs. Clearly, you learned nothing

     

    "Push mission system to 0.24 patch, make it part 1, later say it comes with 0.25 and it comes later again."

    - My thoughts when I read the news. Thank you that I'm probably not the only one who thinks this way. 

     

    I think we might just be playing patch roulette, when mission system comes. That seems to be more predictable.

  8. 1 hour ago, GraXXoR said:

    After the 0.24 patch was castrated, we've essentially received nothing apart from a few minor emergency patch-patches. That's it. the end...

    Basically siince December (nearly 6 months ago) we have received:  slightly altered jetpack, org wallets and a texture pack.

    Think about that: a jetpack change, org wallets and some purchased textures... an entire company... half a year and that is all they have produced and released.
     

     

     

    You all do it on purpose, don't you? The trees are also worth mentioning. You really want to keep the list even smaller than it is..

    This reminds me of my meme from 27 February, which I linked to below. Gosh, how time flies. 

     

     

     

     

  9. 2 minutes ago, ShippyLongstalking said:

    So far this year, they've changed the jetpack, installed purchased textures, and added org wallets.

     

    And don't forget the trees from SpeedTree! It is very important! Because otherwise someone might get picky and think you really want to keep the small list small. 

  10. I, among others, have called for this several times. I have always drawn a comparison here with the Starbase progress notes, which have appeared every Monday since September 2019. Here is the link: https://forum.starbasegame.com/forums/progress-reports.38/


    Either they can' t, or they don' t want to. 

     

    But don't give me "we're a small studio" as an excuse;
    - Factorio has given a brief glimpse of what is being worked on every Friday over its 5 years of development (The studio was only about 12 people at the time).

    Have a look: https://www.factorio.com/blog/
    - Space Engineers gave updates on its development every Thursday. (Well the bugfixes fixed something and broke something, but updates were welcome.)

    Have a look here too: https://blog.marekrosa.org/

     

    I'm pretty sure there were more studios than the 3 that did something like that. I list them here because I have played / tested all 3 games.

     

     

  11. Yes, the NDA has destroyed quite a lot of effort in the community.

    I translated the English Starbase Wiki into another language last year. But they didn't have an NDA accordingly, despite the closed alpha.

    I don't see a reason why I should start for DU today, after all these years of handling it this way with the NDA.

  12. 1 hour ago, CoyoteNZ said:

    Yes a lot of people are waiting for June 17. I’ve heard of whole orgs planing their migration.

     

    Somthe big question is, what would, and what could NQ pull out of their hat before the 17th that could slow this tide. I think a completely revamped PvP system might do it, but can’t see it before 17 June (or the end of the year really).

     

    Any idea what they could pull off in that time to slow down the drift? Not sure if missions by themselves would be enough ☹️

     

    A start would be regular, transparent communication. One could take a cue from the competition, which has been doing this since the announcement of the game.

    In terms of content? Nothing at all. You won't be able to do anything in a month. NQ should keep its head down and work like Hello Games did with NMS. Either it's going to be something, or it's not. Otherwise there are other products if they can' t get it right.

  13. 5 minutes ago, CptLoRes said:

    Calling the patch 0.24.2 or 0.25 is totally irrelevant. The discussion is about why NQ is taking so long.

     

    And saying it is because they waiting for other features to be complete in 0.25, is just highlighting how NQ is unable to make sensible priorities. 0.23 did A LOT of damage (again because of bad priorities), and the mission planner should have been part of that patch.

     

    Well for me it matters. The 0.24 trailer implies that there will be a 2nd part. I wonder now at the end what will come, since the main feature for 0.24 has been postponed.

    Because if they move something forward from other features now, it would mean that they are developing something without a plan. At least for me there is a lot of fuss with 0.24, because they haven't really brought anything since 0.23 except for bug fixes. And any bought stone textures and a tree generator certainly doesn't take 5 months.

     

  14. 17 hours ago, ShippyLongstalking said:

    I get that they held back the mission system to fix a few things...but it's been almost 2 months since 0.24 dropped. 

     

    What exactly are you waiting for in patch 2? More pretty textures? You've already written here that the mission system is coming with 0.25. The main argument for 0.24 is therefore invalid.

     

     

  15. 3 minutes ago, ManfredSideous said:

    Incorrect. You are speaking of things you have no insight into. It would be very easy to create gameplay mechanics to disable/disrupt this.  Don't jump to all doom and gloom and have a little imagination.

     

    What are you talking about? AvA won't be out before release nor do you have any form of way to eliminate the player character today. And that won't change until release, or rather AvA post launch.

     

    The facts don't care what your imagination is. 

  16. 48 minutes ago, sHuRuLuNi said:

    Together with ALL advertisement tosh which is just sitting there. Just look at this - you have a bloody 10 metre Ad Panel ON THE TOP of your MARKET:

     

    MPVKIE0.png


     

     

    They don't seem to have taken my feedback on board when I wrote this on 11 March. This is exactly what I asked for at the time, that players should not be allowed to build on the houses.

     

     

  17. 53 minutes ago, Shulace said:

     

    Sure, what did they eventually release to subscription? Those combat adverts were also deceiving.

     

    The point is the game in the adverts is not what was sold as subs, you kickstarter folks got shafted. It makes absolutely no sense whatsoever to blame pve players for the state of the game.

     

    Just to note for a moment:
    I never blamed the player. The final authority on a decision or course of action has always been NQ and will always be NQ. I also don't want to argue with players because they only end up consuming a product, just as I do. The grievance should not be sought from the playerbase. Every type of player is valid and not wrong. The only question is how the company and the game deals with it.

×
×
  • Create New...