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Frabilll

Alpha Tester
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    Frabilll got a reaction from yamamushi in How loseing items when you die works.   
    the risk of pvp would not really be there if you didn't loose your stuff when you died. if you just loose a few items if you die who cares... its insignificant. you might have to buy make a few things that you probably already have on hand. if you loose it all then you have to be more strategic in fights, and if you do die you have to spend time reacquiring what you had in order to get back to fighting.
     
    my opinion is that there is no real risk to pvp unless you loose it all.
  2. Like
    Frabilll got a reaction from yamamushi in How loseing items when you die works.   
    to be honest I think you should loose everything in your inventory when you die
  3. Like
    Frabilll reacted to Vorengard in What are the actual chances of this game being any good?   
    I'm all for skepticism, because its the best way you avoid people getting all hyped, and then rage-quitting and writing a dozen negative reviews when things don't go according to their imagination. I'd much rather be pleasantly surprised by a game than disappointed.
     
    So, in that spirit, let's be realistic here. DU is not going to launch with a thousand features and all kinds of super deep gameplay. That takes years and years to develop, and if you come into this expecting a game as deep and intricate as EVE or as filled with content as WoW, you're going to be disappointed.
     
    But I'm totally fine with that, because I never played EVE for the gameplay, as weird as that sounds. I played EVE for the relationships and the conflicts, and neither of those things can be manufactured. All I ask of Novaquark is that we be given a game worth fighting over, and the stories will take care of themselves.
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