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5p34k3r

Alpha Tester
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  1. Like
    5p34k3r got a reaction from huschhusch in Galactic cartography   
    Hey everyone!   Before I begin, wanted to express my apologies if this is mentioned.  I did attempt to sift through the idea box.
     
    I think it would be great if the sensor info about the surrounding star systems and other astrological bodies that we would see in our personal navigation (ship, tool, HUD, console, whatever the case will be)
    Were to be all unknown. This would allow people to trade star maps, allow for secret routes, (think star wars, the hyperspace routes) one could make a rather interesting and profitable living exploring various ftl routes, andd it would make it feel more real.
     
    This is obviously a rather rough draft if the idea, but I feel the fundamentals are there for someone to expand on it if so inclined ^^
  2. Like
    5p34k3r reacted to Kuritho in Who's excited!?   
    The perfect amount of being literal, snarkiness, and beauty creating this god-like comment out of the depths of Cybrex alts.
     
    Edit: Why are you guys liking this? Schiz should the likes. Just saying.
  3. Like
    5p34k3r reacted to Pang_Dread in Who's excited!?   
    Just semantics I know but its not a pre release. It'll be a very early Alpha testing of the game. Not much of the game will be playable to start.
     
    So yeah I'm excited for it as well but should make sure we go in know what to expect.
  4. Like
    5p34k3r got a reaction from Francis in Who's excited!?   
    Who's excited for September?! 
    I've been eagerly awaiting the pre release for what feels like an eternity haha
     
    This is the first game I ever felt was worth backing for the "fund me". 
     
    Can't wait to squash some bugs!
  5. Like
    5p34k3r got a reaction from Lord_Void in Who's excited!?   
    Heh true, probably alot easier asking who isn't xD 
     
    I juuust got my rig fixed up. Just in time to squash bugs and get properly updated xD  maybe an upgrade or two ?
    Highly doubt my laptop could do it justice xD   barely runs mortal online smoothish haha
     
    Until Sept, I'll keep plugging away in wurmonline xD gotta make those days go by faster!
  6. Like
    5p34k3r reacted to Hextaku in Who's excited!?   
    I can't wait to do Videos/Streams xD

    ... Wait, is there even an official statement about this? (I will open a new topic)
  7. Like
    5p34k3r reacted to Demonneo in Who's excited!?   
    And i will be patiently awaiting for the upcoming videos/streams from you guys! 
  8. Like
    5p34k3r reacted to devu in Who's excited!?   
    would be easier to ask who isn't
  9. Like
    5p34k3r reacted to Hotwingz in Who's excited!?   
    You bet I'm excited. It's the only game I ever backed and the only MMO in years that really grabs my attention. I could literally talk for hours about Dual Universe. 
  10. Like
    5p34k3r reacted to Comrademoco in Who's excited!?   
  11. Like
    5p34k3r got a reaction from Ezghoul in Who's excited!?   
    Who's excited for September?! 
    I've been eagerly awaiting the pre release for what feels like an eternity haha
     
    This is the first game I ever felt was worth backing for the "fund me". 
     
    Can't wait to squash some bugs!
  12. Like
    5p34k3r reacted to SirRichardTheFirst in Alpha Release   
  13. Like
    5p34k3r reacted to Omfgreenhair in Galactic cartography   
    I'd love the idea of people having to create their own maps. One can use LUA for a lot of things. While mapping the planet might be interesting, mapping astroids for resources could be big business. Information has value. Map making or cartography can help with expanding mining operations and other adventures.
     
    Translating coordinates to a 3D image is child's play if you know which spot is 0,0,0. The more detail you put on the map the more value it has. Afcourse there's also the matter of how accurate this information is.
  14. Like
    5p34k3r reacted to Lord_Void in Galactic cartography   
    I'm not sure where you saw that, but I believe you are incorrect. The world is completely procedurally generated so the systems all already exist
  15. Like
    5p34k3r reacted to 0something0 in Galactic cartography   
    I also was thinking that there could be spy mapping satellites to get updates on the planetary surface on the map shown in the May DevDiary, and telescopes for detecting planets around other stars. They would be rather s***ty, and it just tells you the orbit and type(Terrestrial? Gas? etc), size, and the average temperature of the planet. To get extra details, we would have to send a probe. Speaking of probes, doesn't there have to be at least one person on ships for control? Say, we could have the probes be automated but is very fragile and cannot be edited, and needs connection by radio.
  16. Like
    5p34k3r got a reaction from Vyz Ejstu in Fuel   
    Personally, I'd like to see gathering gas from gas giants, nebulae, stars etc as a means to extract the complex and/or heavier/exotic elements required for ftl travel. (or perhaps the gates require some sort of specially mixed and refined molecular structure) 
     
    Would be really neat if you had to go into low orbit, scoop hydrogen (this being slightly easier than from a star lol)
     
    Or perhaps a station that extracts the elements from orbit  
  17. Like
    5p34k3r reacted to DaSchiz in What value does sovereign territory have in an infinite universe?   
    There will always be people who want to simply take over other people's stuff.
     
    Plus I have a feeling that planets closer to the Ark starting planet will see much action.  Stargates have a range or certain max distance they can work within.
     
    The issue with Eve is that being finite you have very few organizations that can live in null.  Newer organizations don't really have much of a chance to grab a piece of it from established organizations.  IMO this makes it pretty stale.
  18. Like
    5p34k3r got a reaction from Wardonis in Fuel   
    Personally, I'd like to see gathering gas from gas giants, nebulae, stars etc as a means to extract the complex and/or heavier/exotic elements required for ftl travel. (or perhaps the gates require some sort of specially mixed and refined molecular structure) 
     
    Would be really neat if you had to go into low orbit, scoop hydrogen (this being slightly easier than from a star lol)
     
    Or perhaps a station that extracts the elements from orbit  
  19. Like
    5p34k3r got a reaction from yamamushi in Fuel   
    Personally, I'd like to see gathering gas from gas giants, nebulae, stars etc as a means to extract the complex and/or heavier/exotic elements required for ftl travel. (or perhaps the gates require some sort of specially mixed and refined molecular structure) 
     
    Would be really neat if you had to go into low orbit, scoop hydrogen (this being slightly easier than from a star lol)
     
    Or perhaps a station that extracts the elements from orbit  
  20. Like
    5p34k3r got a reaction from ShinyMagnemite in Fuel   
    Perhaps a low yield chemical rocket for the early stages of low and high orbit launches. Progressively becoming more difficult to refine as you move up the fuel tier.   In eve they use ice mining for POS fuel.  So perhaps ice could be mined from comets, asteroids, ice caps on planets etc (the ice would need to be consisting of something other than straight h2o, as to make it more feasible to mine off planet) then the tier three ftl could use the hydrogen from gas giants, nebulae etc     
     
    At any rate, more than one way to acquire fuel and more than one type.   I feel if we have multiple options,  it'll have a better emergent game play experience.   Just like real life and our known universe, we should be able to produce and manufacture fuel and energy in an array of ways.   
     
    In voyager they had a delithium refinement lab they added to their ship, one such simple idea 
  21. Like
    5p34k3r got a reaction from Kuritho in Fuel   
    Personally, I'd like to see gathering gas from gas giants, nebulae, stars etc as a means to extract the complex and/or heavier/exotic elements required for ftl travel. (or perhaps the gates require some sort of specially mixed and refined molecular structure) 
     
    Would be really neat if you had to go into low orbit, scoop hydrogen (this being slightly easier than from a star lol)
     
    Or perhaps a station that extracts the elements from orbit  
  22. Like
    5p34k3r reacted to ShinyMagnemite in Galactic cartography   
    To further that your idea, I think if one was to be something of a professional explorer in DU then it would help to really focus the skills/abilities to that.

    Basic level: send a probe and it tells you whats what.
    Mid level: probes can differentiate planet types and stars, provide number of moons, etc
    high level: planet readouts with pretty accurate locations of minerals and such
    pro level: idk, locate wormholes? will gas mining be a thing? accurate details of everything.

    It'd be cool if you had a limited amount of copies of your findings so it would be up to the buyer to pass along or retain the knowledge of the stars...  It would be interesting to see players needing to fill in the gaps of a galaxy wide map as opposed to it being set up for everyone.
  23. Like
    5p34k3r reacted to Lethys in Galactic cartography   
    An old idea, but nonetheless good, it was already mentioned somewhere.
     
    Selling maps, living as explorer would bebe very nice. 
     
    @Thokan systems aren't added, they're procedurally generated
  24. Like
    5p34k3r got a reaction from Dreamstar in Galactic cartography   
    The initial idea was influenced largely by the exploration profession in elite dangerous.   being able to explore and sell your sensor logs was quite fun.   Can sell the logs to a faction you like, gaining reputation with them and effecting the back ground sim.  I realize it's not the same game, but that set of features was always quite intruiging 
  25. Like
    5p34k3r reacted to Dreamstar in Galactic cartography   
    The ftl drives will be vastly slower than the stargates that will eventually come along.
     
    Were to start in a bootstrap stage of the world, the early pioneers of whatever Alioth is to become.
     
    So after sending out probes to nearby stars it'll give you faction a limited number of ftl jumps to the source, with a one way ticket there. no return to Alioth until you have a stargate up and functioning on both ends. Necessitating the need to bring a Resurrection node with you on your colony ship.
     
    Being unaware if we will have a star chart or not in the begining, i cant imagine it to be to expansive to begin with. likely not more charted than the star system Alioth is in, and possibly a very few nearby systems, or at best the path that the arkship took through the stars, but nothing else, assuming that the arkships sensors worked properly for the entire time.
     
    Any stargate paths that do come into existence will depend on your relations with the owners of said gates. or if you have a lot of patience you can possibly send ships on a ftl path to bypass their gates, and maybe try to build a stargate of your own in secret right under whoever "owns" a system.
     
     
    To your pleasure or dismay it will be much more eve than star wars as my understanding goes. Still, having good trade relations will do wonders for you plotting profitable trade routes.
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