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RA Nemesis

Alpha Tester
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  1. Like
    RA Nemesis reacted to Walter in Radar changes kill Capitals   
    You would need many radars but that could be an option if you are not into aesthetics and there is where I draw the line.
  2. Like
    RA Nemesis reacted to Walter in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  3. Like
    RA Nemesis reacted to Tordan in Radar changes kill Capitals   
    I'm good with "Radar needs to be on the outside of the ship" I  just wish they would stop making elements oversized and glowy/flashing.
    If you are a small schooner and you want to achive victory over an aircraft carrier, then yes, the first thing you take out is the communications array/radar tower. duh.

    Big giant overpowered ships should have some disadvantages yes.
  4. Like
    RA Nemesis reacted to Honvik in Wipe talk so lets go back to original plans and more?   
    As we all know DU Wipe hype has currently crippled the game after the post.  Less and less people are logging in as a result sadly.  This is also a good opportunity to go back to original plans perhaps?
     
    1) DU was always suggested to be a Civ building game with one safe zone.  You cannot build civilizations if everything is protected on every world under a safe zone bubble.  We should remove the safe zones that were added and go back to the original plans of the game.  The purpose for example of sanctuary was a protected world (I presume Haven is too).  Without NPC's the game needs that conflict mechanic so should you need to go out you need 'friends' not totally do everything solo.  It is an MMO after all.  I still remember early Beta people did such that and when hauling ore used defence ships for escorts.  Now we warp from safe zone to safe zone.  With all mining in a protected areas you can never remove a person who got 'lucky' and found an infinate ore.  So why not go back to original plans from the get 'go'.  Or at best keep Alioth, Thades, Madis etc Safe but everywhere else non-safe zone.  
     
    2) Element sinks both PvE, PvP are 100% needed or you'll go back to this situation in 12 months time or less.  Even in PvP element lives dont disappear reguarly (may more in Athena as more add voxels to builds).  Again industry needs the ability to make quanta and it is an ore sink so 100% makes logical sense.  Or alternatively introduce a 'decay' formula.  You use it more it slowly loses HP to where every fully repair reduces the elements max HP down till you eventually need to replace it.  This worked GREAT in Star Wars Galaxies.  
     
    3) Mining could have 'fields' that sporadically change.  Worked great in Star Wars Galaxies.  It would mean you may have to re-scan, redeploy every so often.  But ore values change in time so one field is never 100% to remain like that forever.
     
    4) Add NPC's for PvE.  Eve has it, why doesnt DU? the events we've had are not always brilliant but sadly NPC's would give people to target something and capture (good for practice)
     
    5) Add alliances.  Legit alliances so they show different colours on your tooltip?  i.e Organge Friendly, Green Org and Red anyone else.  Alliances can be declared by the Super legate.  IF you wanted to expand you can have alliance constructs.
     
    6) Base shields extend to all constructs including planetary shields for TW (when it is added) timer system needs tweaking but concept is 100% there.  Of course this would work well with planetary atmo pvp so maybe a full future expansion.  Plan it in place?
     
    7) If an expliot occurs REMOVE what they gained.  Dont shrug it off.
     
    😎 Removing alts (free Beta Keys).  Obviously if a wipe happens this will force people to buy their alts or not.  Legit doesnt bother me if someone pays for 10 alts to mission run.  Situation we are in is some people have 80 Beta account alts for free!!!
     
    9) More Lore, more events.
     
    10) player market and taxes.  We need removing the NPC ones and bringing player markets in.  Come on why have NPC ones when Freeport for example is excellent or Utopia Station where legit we need player driven content
     
    This is a snapshot.  This could be an amazing game title people love building, people want a legit combat mechanic, people want that civ building too.
     
    Honvik
    Premier of the Empire
  5. Like
    RA Nemesis reacted to NQ-Wanderer in DEVBLOG: SYSTEM MAP   
    Our new system map overhaul gives powerful new tools to players in visualizing the Helios system. You can read about this new Athena update feature below!

    OVERVIEW
     
    Players can now see and navigate around the entire system map laid out to scale in three dimensions.  

     
    Setting a Warp Point will no longer replace your current destination. Players may now set a destination waypoint separately to a warp-specific waypoint.  
    Space resources such as the Alien Core Units are accessible through the map.   
    We’ve added a better organized menu that opens quicker and has a more useful filter system in the top-left menu, allowing players to filter items on the map by name, owner, or construct type.  

     
    Players can see coordinates displayed in real time as they move the target around the map, allowing for precise copying of coordinates, position input and bookmark creation.  
    THE CONTROLS
     
    You can freely move around the map, rotate it by holding left click, pan around horizontally by holding left + right click and pan vertically by holding right click. You can zoom by scrolling your mouse wheel. You can also reset your view back to default with a button in the top menu.  
    You can toggle display settings using the associated button in the top panel, such as the target plane or the safe zones. This will let you choose the amount of elements visible on the map at all times.  

     
    You can select any item with left click, select and move to any item with double-left click, and select, move to and reorient the camera with middle click.  
    You will also see an exact distance indicator between your avatar and any location (or your current selection and any location, if there is one), by mousing over them. Distances can also be quickly gauged using the grid size indicator at the top.  
    Players may set destinations, warp points, open planet maps and more from the menu on the top-right of the map when selected. These actions are also served through contextual menus displayed on bodies in the map.  
    ----------------------------------------

    As always, we’d like to hear from you. How do you like the new map? Will it have an impact on your game? Please let us know here.
     
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