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Kiklix

Alpha Team Vanguard
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Everything posted by Kiklix

  1. No need to say sorry, you did nothing wrong. The website just went wonky.
  2. Welcome to the fold. Mugghhaaaa
  3. I do not like to speculate, hence why I do not post as often as many do. I believe discussion on matters at hand is more important, but but due to combat being in development I think the lines are blurred between speculation and the matter at hand. So on with my 2 cents. I have never played eve and have no clue how their system works, but I have played WoW for 10 years, Warhammer Online (RIP), SWTOR, GW2 and most recently Landmark (worst combat in the history of games, IMO). Most of my time spent in these games was PVP, although I did raid in WOW's early days (well earliest days I grinded High Warlord for 7 months on Sargeras Horde). Nyzaltar already said the game is going to be target locked/tab targeting. Personally I find this very welcoming. I prefer this type of combat probably because that is what most of the games I have played over 10 years offer but I also like the roles that characters performed vs the "anyone can do anything" way of landmark, which is frankly extremely boring. I personally think that tab targeting combat in Dual will make it more fun to play vs the first person perspective. I have gone back and forth on the issue but the more I delve into how the game could work with tab targeting, the more excited I get. If "roll" elements are baked into attacks based on the type of ship we can balance the game in a somewhat simple way. For example. It was mentioned that large ships could just tab to target a smaller ship and fire their guns pretty much instantly killing that small ship. While this will be the case, if we set some rules governing the elements or ship size (based on voxel count) we can start to balance the combat. I think that dude to the mechanical nature of the elements, the things that make the ship fly, that they should be included in a roll when a ship is attacked...let me just break down a scenario. Large capital ship vs a small 1 man "premade" ship: • Small ship is quicker (0 to 60 time) but not faster (high speed) vs the capital ship. • Small ship can maneuver faster (turning, acrobatic moves etc flying all around the capital ship), capital ship pretty much moves in a large arc or straight line. • Small ship targets large ship and fires their guns. The small ship has a 100% chance on hit to hit the capital ship (reduced by distance), a % to roll on hitting a visible element (like engines, guns etc based on the amount of elements vs the amount of voxels the capital ship has), a roll to actually hit the element or the voxels surrounding it. The higher the elements the higher the chance to hit an element, and then finally the roll on how much damage the small ship will do to that particular element or voxel based on weapon size and or type. The capital ship would work like this. • Capital ship targets smaller ship with giant cannon. 50% chance on hit to annihilate the small ship, but a 5% chance the capital could even hit a small ship in the first place. The more powerful the gun, the longer the cooldown before it can attack again. Of course this could be even more complex but this is just a basic idea on how it could play out. Think of it as a tank vs DPS balance in the typical MMO. Tanks (large ships) do crummy damage but can take a beating. DPS do lots of damage but take little damage (well not a lot of damage vs a tank). Then instead of just having the two classes we see tiers of classes based on ship size which is a value based on the density of voxel count and elements. Large ships would be tough against small ships, probably not destroyable. No Luke vs Death Star scenarios here. Small ships would be vulnerable, but unlikely to get hit in the first place. Now, a large capital ship vs another large capital ship...that could be interesting. The % to hit goes up due to the targets being larger mass and the damage goes up. Anyway. I need to eat, these are some basic ideas I pulled off the top of my head. I am sure all of them are open to critique. ​EDIT: One thing to note. The different elements are going to be your "spells" on your action bar. In wow I had over 75 keybinds. I imagine large capital ships will have a full UI with tons of buttons, small ships not so much. I would imagine if you had 3 large guns they would all fire on the same key, but have modifiers applied due to the amount of guns being fired. Of course chance to hit would also be based on an arc. If your guns are all firing forward and the ship is behind you, they would not fire on it. Simple facing. I don't know what Dual has in store for combat so everything I said could be pointless.
  4. In order for Dual to become successful (make money for continued development) it is going to need to appeal to both PVE'ers and PVP'ers. In a single shard universe this will be a design challenge no doubt, but it is doable. If you remove the PVE aspect from people who just want to PVE, it automatically becomes PVP...It's sad that I have to point this out but that simple concept is being overlooked a LOT of people in this thread. STOP treating the PVE community like a bunch of care bears and start treating them like the team mates YOU are going to need to be successful in pvp. There is no need for "dogs" to protect "sheep" from "wolves". There will be PLENTY of "Wolf vs Wolf" faction action going on to satisfy your desires and when you get your bottom handed to you in PVP and your ship is blown to hell, you are going to be buddying up to those PVE'ers pretty fast for the latest designs as the game will be ever evolving. Now if PVE'ers step out of that safety zone, then they might need protection. PVP'ers should willingly protect them. The smartest organizations will have both PVP and PVE players. I am a PVP'er first and foremost. I have spent 95% of my 18 years playing online games or MMO's as a PVP'er. Whether it was BF 1941 DC Mod (I was god mode in the Iraqi Hind) or World/Battlegroud/Arena combat on my High Warlord in wow (old school high warlord, not the easy mode one) or storming the front lines on my OP as hell Black Orc in Warhammer. One thing I have learned in every MMO I have played is that the strongest communities are PVE based because the alpha mindset of PVPers causes rifts within guilds and they eventually dissolve and I say this from the alpha player PVP mindset. The bottom line, is that in order for Dual to succeed it is going to need to cater to both PVP gameplay and PVE gameplay, but as I already stated if you FORCE PVE'ers into PVP, you just removed the PVE from the game and most likely the player, along with their wallet and their ship designs. So, you have a choice. Continue to promote PVP only game play that disregards the interest of the LARGEST portion of the MMO community, or welcome them as brothers who are going to be helping YOU win wars with their designs. Who knows, treating that PVE guys with respect might actually make them a PVP convert once they get a taste of blood in their mouth, but it's gonna need ot happen on their terms, not yours.
  5. Like Lady Astrum said. We are all free spirits. I will most likely make my own organization to reside in this one. I know for me, its like redundent, but I like my freedom even within the organization I am starting.
  6. COPS - COALITION OF PIRATES & SMUGGLERS The arkships landed. We woke anew, scared, unsure. Groups formed, factions aligned. Power corrupted. For all the efforts to save our species, the millenia we traveled, we reverted almost instantly back to that old human nature. Not even extinction could change our habits, our instinct. We have all been there. Watching and witnessing the mega-corporations metastasize and feed off the livelihood of the less fortunate. Class warfare, poverty, slavery...being forced to work by some clown sitting at the top of his ivory tower barking commands. I’ve had enough of it, most likely so have you. It’s time to break from those chains and live a free life. It ain’t easy, ain’t too much glory, but it’s honest (for the most part) and fair. We are a coalition, a collaboration, a consortum, a conspiracy, a communion, a clan, a crew, a club, a confederation, a confederacy collecting cohorts connected, conjoined, combining efforts to be a free people, free from tyrany, terror and autocrats. We are mostly smugglers making our way, some of us might be pirates but we ain’t all bad. We got a few mercs hanging around (dont let them fool ya, hearts of gold), and I think that gal over there is a mensa architect. WHAT IT'S LIKE: Ever want to pilot the Millenium Falcon? Ever dream to have a crew who works together like Firefly? You want to be that solo guy who searches for bounties like Boba Fett and his Slave I? This is how we dream to play and we intend to play this way. However Dual may require efforts from a larger group. If this is true, we just want to have a system in place so that people can come together to fullfill their visions. We want solo play, but under the safety net of a larger organization. We want you to fly your own flags. You can join under the COPS name, or create your own organization and fly as an alliance, heck I might be doign the same. THE BREAKDOWN: • Enrollment: Some will get invited, some will inquire. If you want to be part of a free alliance just ask. • Primary language: English and gibberish. • Timezone: Only mega corps keep up with time. • Goal: Solo or co-op gameplay within a larger group. We all like to do our own thing, but somtimes you need to be part of something larger or you will get left behind. COPS is an organization created and designed to bring together like minded people who prefer to play solo without constraints of typical guild requirements (be here on X day, at Y time to raid Z...ya its tiresome). We realize people have limited time to play and that real life takes place first. That being said, Dual Universe looks like this might be a game where cooperation and collaberation are keys to success. If we find this to be true, there might be more expected collaborative gamplay required. We don’t want to force anything on anyone, but just ask people to step up if it is required to do so. In the end it’s not about making a large guild rich, its about making sure your needs are met, our mutal needs are met. We endevor to create an enviroment where co-op game play is actually fun and rewarding. WHAT'S IN IT FOR YOU: • Security: Safety in numbers. • Community: A network of people to work together with if so desired. • Freedom: Free to play your way but with the undertanding that freedom requires effort and work. There will be times we need to work together, its the only way to keep an alliance strong. • A Trade network. Not sure how Dual is going to work with trade, but within a group there will be communication lines. We will be able to trade with each other and help keep our alliance strong. • Veteran ship builders: We have members who have crafted some of the finest voxel ships to ever exist. Our fleet will impress, this I can promise. • Veteran home builders: We have members who have crafted some of the finest voxel sci-fi mega structures to exist. Our home world wont look like a cut rate hostel. • PVP: Lets face it, even if you only care for PVE, PVP might and will happen at some point. If you intend to fly in a ship, once you are out of the ark safe zone, pvp will happen. We intend to create smart ship designs that will help to ensure pvp victories, but you will need to know how to fly it. • PVE: We know some people have no interest in PVP. Hopefully we can get a civilization started with trade, harvesters, crafters etc. It’s good to have folks who specialize in these categories. • Exploring: It’s at the heart of Dual Universe, of course we will explore! • If i can be done in Dual, we intend on experiencing that content in one way or another. GOVERNMENT: Don’t really intend on having some massive over inflated group of power hungry people running the show. I have no interest in that, however there does need to be a head or some form. Castles have kings, homes have breadwinners. Even a pack of wolves looks to their Alpha. I intend on holding the main key of power or have it distributed among a very close group of friends. Those who know me know I fight tooth and nail for the little guy, for honesty and integrity. I have no intent on telling you how to play or what to do...but internal conflicts will occur and those will need to be resolved. We want everyone to be happy and to play together...its the best recipe for success. If COPS sounds like a style of gamplay that you find appealing, speak to Kiklix or LadyAstrum. Coalition Organizations: Astrum Enterprises
  7. It really was not intended. I started with a recent post Dual made on twitter that showcased some new elements for the game that were not updated on the official site. A lot of people have not seen all the art assets due to being new members and a lot of them do not use twitter. I was just trying to share some of the art Dual had made as in game assets. As I got started though, I thought "well most of the forum members are new and have not seen these", so I decided to post more in the same format as the first couple I posted. I stated on numerous occasions that there was more to show, but that I did not want to spam. I am sorry if my sharing the art for Dual has offended you. ​EDIT: I also failed to recall the media section on the website, so I edited all of the threads to include that link as well actually as an attempt to stop posting like I did, and in fact I did stop posting. Again, it was not intended it just kind of happened as a work in progress. ​EDIT 2: If you would like I can send the forum moderator a PM and request that all my posts be removed or condensed.
  8. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias How cool is this! A decorative Holo Table for ships and bases/buildings. The globe graphic is just too much! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Holo-Table.html https://twitter.com/dualuniverse/status/649990683252670464
  9. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias ​The links below are for decorative floor panel props for use in a spaceship or base. Props/elements like this will really help to bring out the realism in a construct! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Base-Floor-Tiles.html https://twitter.com/dualuniverse/status/660156567501844480
  10. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias ​The links below are for a Mini Rocket Engine Unit for smaller ships. I love the heat wave in the gif! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Mini-Rocket.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/685542020660727809 https://twitter.com/dualuniverse/status/689154627120558080
  11. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias These links are for a 3D Printer I think for making smaller elements. I especially love the top graphic. Cool art! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/3DPrinter.html?platform=hootsuite https://twitter.com/dualuniverse/status/690612201296642048
  12. Well, I often place "props" (their mesh objects) in the neighborhood of about 1500 on larger ships. Any less and it seems like the detail starts to fall off, anymore and you can seriously kill the FPS. I had made an engine that had over 3000 props on it with all kinds of moving parts, steering clear of light objects (those are the worst offenders) and I could go from 107 FPS to about 15. So ya, there is definitely a limit to what is realistically achievable. ​That being said though, they do not support Sci-fi like dual does and their props are more generic. I have to put a lot of pieces together to create something unique. In one element with Dual, I can easily see 10-15 props worth in Landmark (I was thinking some of the pipe elements in dual).
  13. Ohh totally. Once you envision a bank of these on one side of the ship towards the front and realize there are two more banks behind it, on the same side, in the same quarter and you still have 3 quarters left for the front upper half, then 4 below and 8 mirroring them....just on the fore end of the ship...all of a sudden the ship takes on a seriously massive size ​It will be awhile I think before we can build stuff that large, and it will be costly and an engineering feat when you consider the power requirements, the conduits that have to be run etc etc...things start to really come into perspective and create too much fun.
  14. That would be cool. I just hope all the elements do not kill the FPS. The voxel game I currently build is gets hammered pretty bad by mesh objects. Of course they are using a very old very dated engine and I think DX9 or something, its pretty outdated.
  15. I have been keeping up with Dual for a long time, longer than I can keep track and I really love their art/concepts. The forums have exploded since Dual was announced at E3 and it dawned on me tonight that a lot of you guys may have not seen all the cool stuff they have made for the game. So I though I would share some of them. I only stopped because I feel bad for spamming the forums even though there is even more to share. Much like you do, for some reason the stuff Dual has been making hits me right in a soft/happy spot. I salivate over how beautiful their art is and based on what I have seen so do others
  16. Right! Dual has a lot more art to show, I just feel bad for linking what I have so far. I really do not want to spam the forums....but I know a lot of the new people have not seen this stuff, some of it goes back before the E3 announcement.
  17. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is a large Weapon Turret to be used on larger spaceship constructs. The PIPES here would feed to these guns to provide power. Too cool! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Turret_01.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/703285049853140992 EDIT: Below is another weapon, a Laser Cannon http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Canon.html?utm_source=hootsuite​ https://twitter.com/dualuniverse/status/667770755724263424
  18. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is an engine (propulsor) for smaller to intermediate spacecraft. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Reactor01.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/721024600528838657
  19. I would post more, but I don't want to spam the forums anymore than I already am. I just wanted to show the most recent stuff they have shown us. I absolutely love their art and it helps us all to paint a picture inside our heads of what could take place in regards to building inside of Dual. Amazing stuff, really amazing stuff.
  20. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is the cockpit Dual Universe shows in the teaser video they showed at E3. This is for smaller spaceship constructs. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Cockpit-Interior.html https://twitter.com/dualuniverse/status/747854123438120961 EDIT: The picture that follows shows more parts of the small ship that are to be used with the cockpit. https://twitter.com/dualuniverse/status/728634929588912129
  21. I would hope that these are intended for interior doors. I would prefer to see a different style for exterior doors. Maybe even something without the frame as we will be able to make voxel frames..or maybe both. I would imagine that we are going to need air locks and beefy exterior doors. Somethign like a camera aperture, or better. I would also like to see different styles. Grungy dystopian styles, organic styles etc. But I think stuff like this will come in time.
  22. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias These are sliding doors to use in your spaceship or base or wherever you need a door. I just hope they make that "swish" sound http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Door3.html https://twitter.com/dualuniverse/status/748972537443446784 EDIT: Here is another sliding door, smaller....think the sliding door between a corridor and room or bridge in Star Trek. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Door2.html?utm_source=hootsuite https://twitter.com/dualuniverse/status/667770755724263424
  23. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias These are pipes for energy transmission from your power source to the receiving units. Amazing art! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Pipes.html https://twitter.com/dualuniverse/status/750408744262111232
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