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Captain_Hilts

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  1. Like
    Captain_Hilts reacted to Snipester in Democratic Organizations   
    I was looking for the same thing and couldn't find anything that really fit the bill. Maybe we could get some people together to make one?
  2. Like
    Captain_Hilts reacted to Haunty in Game time suggestion   
    I don't think so, but if I was NQ I would only provide this with DACs, like 7 or 14-day DACs, and leave the direct subs monthly.
  3. Like
    Captain_Hilts reacted to TheBlender in Game time suggestion   
    I didn't open the thread with intentions of sparking drama or forum necromancy. As you probably can see, I haven't been on the forum a hell of a lot but when I searched I did not see anything like this mentioned. 
     
    While I think your rent analogy is completely inaccurate here, as your belongings and the agreement that no one else lives in your space while it's yours, I do appreciate what you offered to the discussion regarding bots and gold farming. 
    Agreed. Glad to see that someone else sees what I see. That's my point exactly, a pay as you go system is already at work. It doesn't matter much if it's pay for the month or pay for the week/day. 
     
    Nothing I've said here suggests anything not fair for novaquark or the players. So I'm not sure the point or subtle argument on the quotations around the word "fair". NQ gets their money, and the players pay for access. I've yet to see a valid counter argument (imo) other than your things still existing in the game. Perhaps hourly is too much to ask while, but is a biweekly option too much of a hassle and headache? Paying monthly is still pay as you go, however you look at it the amount of time you pay for. Unless NQ implemented yearly contracts like mobiles, it's pay as you go already. No one is obligated to pay for the following month even if your things are still existing in the virtual world. 
     
    If you're going to contribute, please give a healthy discussion and debate, not just "I don't like it and it's stupid". 
  4. Like
    Captain_Hilts reacted to war in Novaquark Monetization     
    How about advertising on in game screens.
     
    NQ have already talked about screen components and the ability to create programs on virtual computers with LUA. 
    They have also talked about how that content is literally HTML.
     
    So any existing advertising platforms could easily be ported to run in the game or they could build a new one and sell the advertising space.

    Much like in futuristic movies where you see space mounted billboards, you could get "credit" for showing ads to a user on the side of a building you own (like maybe each time a user flies a ship within x number of feet of a billboard you mount on the side of a building you get another 1 minute of rent paid on the land or something and NQ get real money for serving up ads.
     
    I'm not normally a fan of advertising but this would make for more real looking game environment (think times square type scenarios).
     
    The same ads could be piped in to screens mounted around ships or space stations.
    Obviously there would have to be some control on how they reward players to prevent spamming of advertising all over ship designs as cash cows (or would they). 
  5. Like
    Captain_Hilts reacted to Shockeray in Novaquark Monetization     
    I think this is probably the best/only viable argument for subscription. Sure there are many other methods for companies to get money from a game, but this method works well for long term games like DU is aiming to be.
  6. Like
    Captain_Hilts reacted to Captain Jack in Novaquark Monetization     
    The subscription model stabilizes income for a service provider. Without it, NQ wouldn't be able to shell out millions every month for their ongoing infrastructure costs. Imagine the "pay as you go" model from a service provider perspective. They put together a massive server farm in advance, and hope you decide to play at least 60 hours a month. One week someone plays 12 hours, the next 2. The next week not at all. NQ can't rely on that income to operate. With a subscription, NQ knows how much money they have from month to month and can provide services accordingly. It's just an agreement.
  7. Like
    Captain_Hilts reacted to Warden in Novaquark Monetization     
    I am also in favor of subs if it provides financial stability for devs while securing our virtual future. Given the scope they aim for,  it seems like a fair deal or price to me. 
     
    And if you are in a tight situation, there are DAC. Good compromise or enticer in general. 
  8. Like
    Captain_Hilts reacted to Meumera in Novaquark Monetization     
    In-game Ad made by players.
    Is a so good idea, its will make the game more immersive.
  9. Like
    Captain_Hilts reacted to Kirtis in Novaquark Monetization     
    Hiding in your proud self confidence (which you most probably did not much to earn, just have been born in better environment) you don't even try to read what is written. I did not write about human rights and did not say, that someone should play game, which is commercial product without paying. All I wrote was that sometimes these few dollars or euros, which you (and me) are trowing out without care, are being earned way harder by others and they don't want to pay full price if they don't have time to play the game a lot because they are " improving their situation, not wasting time in some VR". If you are so confident in yourself, try to buy a ticket to some Eastern Europe country and see by yourself what these people do for 300 euros - I bet you have never ever worked in you life that well and that hard. And when you'll be there, see that, try to teach them how to "improve" . And there are whole areas where these 300 per month are the top of "improving" as most of their neighbors don't have job at all. But if they would have an option to pay a decent fee for the time they have to spend in game, they might consider that option and that would bring additional funds to game developer - otherwise these funds won't reach him at all.
     
    I know it because my father, retired man, lives in one of such small towns and knows locals, knows how hard they try to "improve", but often my father, ends up helping them though he's retired and gets only retirement pension. And this is not the worst country regarding level of the life. There are places even worse than that.
     
    And once again - this is not about "have a pity on these poor people and give them game for free" - they don't want your pity - they just count their money bit more than me and you do... and they want to pay the price according to the time spent in game. 
  10. Like
    Captain_Hilts reacted to Yobowl in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  11. Like
    Captain_Hilts reacted to Kirtis in Novaquark Monetization     
    I think CaptainTwerkmotor didn't actually get the idea which was proposed by topic starter AKA Captain_Hilts as he wrote it in a bit strange way and decided that Captain_Hilts means to ask price of 60 $ for 2 months of game, when actualy Captain_Hilts means that person pays the same 10$, but gets limited game time which he can consume within longer period of time. So let me rephrase this the way it seems more "readable" for me:
     
    Option 1. For $10 you get Unlimited hours .  1 month to use it until it expires. Totally you'll pay 10$x12 months = $120/yr (this is the baseline Novaquark has already announced)
     
    Option 2. For $10 you get 300 hours of game (online) time. You have 2 month to spend those 300 hours, and they will expire after those 2 moths no matter if you played less than that.  Totally you'll pay 10$x6 installements(2 months each) = $60/yr. The maximum time you'll be able to spend in game for those money will be  1800hr/yr.
     
    Option 3. For $10 you get 150 hours of game (online) time. You have 4 month to spend those 150 hours, and they will expire after those 4 moths no matter if you played less than that.  Totally you'll pay 10$x3 installements(4 months each) = $30/yr.   The maximum time you'll be able to spend in game for those money will be  450hr/yr
     
    Option 4. For $10 you get 50hours of game (online) time. You have 6 month to spend those 50 hours, and they will expire after those 6 moths no matter if you played less than that.  Totally you'll pay 10$x2 installements(6 months each)  = $20/yr.    The maximum time you'll be able to spend in game for those money will be 100hr/yr
     
    I understand those who say, that developer needs to pay for server maintenance 24/7. But when the players do not actually play (stay online) server is less loaded, community managers do not get additional (new petitions); and players who are actually playing during that time, get less lag, get their petitions resolved faster and generally get better service thus are more satisfied and eager to use the service. On other hand game developer is motivating additional customer to pay for their service - yes, he pays less, but still he pays 20$ though he would consider it not worth of paying if he could play only 100 hours per year and needed to pay full price of 120 $.
     
    And people, please understand, that players are living all over the world, not only in USA or rich Western Europe. Therefore what seems irrelevant to you might be quite important to others. I know that some people in my country are working for as low as 300 euro per month and consider themselves lucky to have this job as there are no other options in small towns they live in. Well, they have option - to move to bigger cities, or even immigrate to your country and take away your job for twice ot three times lower salary than you would ever consider fair  which you won't be happy about I suppose . And with all the due respect to your achievements and great input in development of your local economy (which I honestly doubt is true for those who enjoy flexing out how much they waste on coffee and so on) these people often work harder, longer and in way less comfortable environment than you do, still they want to enjoy some games during their free time. They want it for a fair price. And I see nothing wrong if they will get limited access for a smaller fee. It is well known fact, that for example WoW is using different monetisation system in China, than it's in NA and Europe. Players pay per online game time there and everyone is happy - both players and localisators of the game.
  12. Like
    Captain_Hilts reacted to Anaximander in Creative Mode - Out of Game - Multiplayer for Construct Blueprint/Subassembly Creation   
    Well, EVE has a simulation system, where you can "simulate" a ship (you may not have) and fit it with modules (you may not even hav unlcoked) so you can tell what works best.
     
    Same idea can be done for DU. You hop into a VR pod, you load into a "VR grid" on the server, a room ranging on size given the type of the pod, where people can enter "god-mode" building, unlimited resources and modules, so they can research and develop ships on their own privacy and leisure.
     
    Likewise, said pods could be used for VR games, aka, arenas where death doesn't matter at all, aside from a "highscore" feature, but that's an afterthought.
  13. Like
    Captain_Hilts got a reaction from ForlornFoe in Building Tools   
    Greetings,
     
    I've looked around and haven't seen this discussed anywhere....
     
    So here goes.
     
    There should be a building tool that allows you to place a shape (eg a cube) and then define it's x, y, z, dimensions by quickly entering a set of numbers. For example with the cube - Width = 500m Depth = 5m Length = 5694m.

    This would be very beneficial for large constructs as placing such a large thing seems it would be hard to do by "hand" as shown in the building demos. Also it would allow more precise measurements of what you are building verses having to count "blocks" which could be very tedious - especially for large constructs.
     
    Anyway if this is not a thing already - I'd like to see it done.
    Captain_Hilts out.
     
    "You make good stuff Hilts." 
  14. Like
    Captain_Hilts got a reaction from Atmosph3rik in Building Tools   
    Greetings,
     
    I've looked around and haven't seen this discussed anywhere....
     
    So here goes.
     
    There should be a building tool that allows you to place a shape (eg a cube) and then define it's x, y, z, dimensions by quickly entering a set of numbers. For example with the cube - Width = 500m Depth = 5m Length = 5694m.

    This would be very beneficial for large constructs as placing such a large thing seems it would be hard to do by "hand" as shown in the building demos. Also it would allow more precise measurements of what you are building verses having to count "blocks" which could be very tedious - especially for large constructs.
     
    Anyway if this is not a thing already - I'd like to see it done.
    Captain_Hilts out.
     
    "You make good stuff Hilts." 
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