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Captain_Hilts

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  2. Like
    Captain_Hilts reacted to TheBlender in [FEC] Step into the fringe (Recruiting)   
    Fringe Exoplanet Cartel [FEC]
     
        Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you.
     
     
     
    If it hasn't been charted, chart it.  
    If it hasn't been done, do it.   Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from it all?
    Then join FEC, and lets FEC the system
     
     

     
    - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources)
     
    - Scientists
     (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property)
     
    - Engineers
    (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat)
     
    - Mercenaries
     (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot")
     
     
     
      We will have little requirements. You can join loosely as a casual FECer or a hard core FECer, its up to you. Though higher and more critical positions/ranks will logically require more activity, work, and/or contribution. You will be expected to protect organization property and interests when needed. We will also have plans to utilize some form of voicechat (likely Discord) unless such a system is implemented ingame.
     
     

     
      We will have casual RP (not mandatory). We will operate and work to maintain a organized but fun ANTI or REBEL- system/authority. We will attack/raid/defend and FEC things up of course, but that doesn't mean will tolerate a self destructive toxic environment, cheating/ooc hacking.
     
     
    Expected numbers and size?-
     
    Many may have questions about expected goal size of the org, and how large we plan to get. Right now, we're looking to fill 100 slots and no more, however this is dependent on if we implement activity policies, and if we plan to have ships with requiring a larger amount of crew members. It is far too early to say for certain how these systems will effect a desired atmosphere of final desired member count as the game is still in development. However, we can say for certain, we will aim for quality over quantity, a close-nit community, but one with enough to still get the job done.
     
    Join our Discord -   https://discord.gg/c5q6qAR
     
    Want to become a FECer ? Come and lets FEC the system
     
    http://image.ibb.co/iMKFqQ/FEC_banner.png
     
    -CLICK TO BECOME A FECer-
  3. Like
    Captain_Hilts reacted to TheBlender in [FEC] Step into the fringe (Recruiting)   
    CLICK HERE for "The Spot" - DU community page
     
     
    A night club, casino, and hotel. Dedicated to providing free access to societal needs, utilities, and employment opportunities regardless of your affiliations, or prefer to be a lone wanderer.
  4. Like
    Captain_Hilts reacted to TheBlender in [FEC] Step into the fringe (Recruiting)   
    Why trust other dev orgs with your ideas...
    When they violate copyrights left and right?
     
    Step into the fringe with us (Introducing FEC's Main theme)
     
     
  5. Like
    Captain_Hilts got a reaction from Alsan Teamaro in The right to be evil   
    You know the saying - there are sheep (just wanna do their thing in peace, and not have to do a thing to protect themselves) there are wolves (just wanna shoot everything in sight - only rule is what a man can do and what a man can't do savvy) there are sheep dogs (dangerous people that have fun protecting the weak and innocent and hunting wolves)

    Looks like we have plenty of sheep and wolves already, if we get enough sheep dogs things can be well balanced without needing too many silly artificial rules.
     
  6. Like
    Captain_Hilts got a reaction from CalenLoki in The right to be evil   
    You know the saying - there are sheep (just wanna do their thing in peace, and not have to do a thing to protect themselves) there are wolves (just wanna shoot everything in sight - only rule is what a man can do and what a man can't do savvy) there are sheep dogs (dangerous people that have fun protecting the weak and innocent and hunting wolves)

    Looks like we have plenty of sheep and wolves already, if we get enough sheep dogs things can be well balanced without needing too many silly artificial rules.
     
  7. Like
    Captain_Hilts reacted to Alsan Teamaro in The right to be evil   
  8. Like
    Captain_Hilts got a reaction from Ben Fargo in The right to be evil   
    You know the saying - there are sheep (just wanna do their thing in peace, and not have to do a thing to protect themselves) there are wolves (just wanna shoot everything in sight - only rule is what a man can do and what a man can't do savvy) there are sheep dogs (dangerous people that have fun protecting the weak and innocent and hunting wolves)

    Looks like we have plenty of sheep and wolves already, if we get enough sheep dogs things can be well balanced without needing too many silly artificial rules.
     
  9. Like
    Captain_Hilts reacted to Anopheles in The right to be evil   
    I'm sorry, I misused the general discussion forum for generally discussing something which was not specifically brought up.
     
    I had something unIque to say that I didn't want to be lost on page 43 of static. 
     
     
  10. Like
    Captain_Hilts got a reaction from TheBlender in Hey im Bjoerek   
    Hey Bjoerek - I'll be working on ship ideas and stuff. 

    type /join FEC if you want to come hang out with us. We have another German with us here, Agilolfing.
    You'd be welcome.
  11. Like
    Captain_Hilts reacted to Kalion in Organization Design Style?   
    The build style of Interstellar Amalgamate Inc. will pull from all sources of science fiction. Would you like to own a shuttle from Star Trek the original series,

     
    fly an Eagle Transport from the television series Space 1999,

     
    trade among the stars in a Type A Far Trader from the Traveller RPG?

     
    These are among the ships that will be available to purchase at our trading and fueling stations on planets and in space.
  12. Like
    Captain_Hilts reacted to 1stLt_awol in Happy Birthday United States Marine Corps!   
    Semper Fi!
     
  13. Like
    Captain_Hilts reacted to blazemonger in Happy Birthday United States Marine Corps!   
    Navy.. 
  14. Like
    Captain_Hilts reacted to blazemonger in Happy Birthday United States Marine Corps!   
    Youngsters.. Royal Netherlands Marine Corps will turn 352 in two weeks
     
     
  15. Like
    Captain_Hilts reacted to TheBlender in Order Your Custom Ship Now   
    FEC and IAI are announcing that we have experienced builders, voxel sculptors, and LUA programmer services (from other similar games) that will only be offered
    through Hilts Private contracting.

    If you're interested in having your own ship custom designed by vets and professionals, please contacts Hilts or I.
  16. Like
    Captain_Hilts got a reaction from TheBlender in Order Your Custom Ship Now   
    @Mod-Mercutio could someone please delete this thread. Thank you.
     
     
  17. Like
    Captain_Hilts reacted to 0something0 in Distance of Allioth to Earth   
    A note to the untrained reader: This following post contains mathmatically caluclations of the DU lore.
    A note to the trained reader: This following post probably contains glaring and stupid mathmatical errors.
     
    I saw a post on the fourms a while back about the distance of Allioth, though it was based on mere speculation. But, if you look at the official lore, it gives us some details about Novark's travel to Allioth that we can make caluclations from.
     
    Travel Time: The Arkships leave between 2510 and 2536. While we are given that the Novark is the 17th Arkship to leave Earth (1), we are not given how many ships in total were launched. So, we will assume a launch date of 2523, in the middle of the 2 dates. So the travel time is 12477-2523=9954 years The Arkships are relativistic vessles, going at past 0.99c (2).  
    I also will make some assumptions, most noteably that the ships are accelrating at 1 gee, or 9.81m/s^2 and that the ship will reach a max velocity of exactly 99.5% c. But since we are dealing with relativistic velocities, we are going to have to take relativity into account. Of course, I could keep rambling about this and lay out my calulcations. But I'm too lazy and I remembered there are calulcators online dedicated to solving this kinds of problems.
     
    I used this one: http://gregsspacecalculations.blogspot.com/2014/11/relativistic-rocket-calculator.html
     
    and got resaults of this: http://gregsspacecalculations.blogspot.com/p/blog-page.html?a=9.80665&b=91542242.45978841&c=313515239106.8169
     
    Some key information:
    The total distance travelled would be 9902.4861 light years The Lore Bible also says the Novark travelled towards the Scutum-Centaurus Arm, so Allioth would be around here: https://imgur.com/KOeebti This might have some problems with the Galactic Habitable Zone. (Light Green is the Scutum-Centaurus Arm, Dark Green is roughly where Allioth is located at) How do I make the images show on the post itself?. Assuming we use anti-matter fuel and our exhaust is coherent gamma rays, we are going to need 398 kilograms of propellent per kilogram of ship. The portion of the ship that we will actually be able to see probably is the small payload section and the massive engines and the propellent storage being ditched. The 15 years between the launch date and SKiD will give some dozen light years of breathing room. Not sure if that is enough though. However, the ships that are launched later may have some problems escaping the supernova caused by SKiD.  
    Good researchers cite their sources.
    Source 1
    Source 2.
     
     

  18. Like
    Captain_Hilts got a reaction from Bacabab_ in Order Your Custom Ship Now   
    Image - Flight of six Wraith's over Alioth, courtesy of NovaQuark.
     
    Get to the front of the line.

    Place an order now for a custom designed ship
     
    Tailored for your specific needs.
     
    Contact Hilts Independent Contracting and let us know what type of ship you want built for you.


    [HIC] Hilts Independent Contracting
     
    NOTE: all ships and constructs represented in this post by Hilts Independent Contracting 
    are artistic representations of ships and constructs currently in game. Get yourself in the pre alpha to check it out.
     


     
     




    Artist rendering of a Dawn Class Multi Role Freighter in GLSU colors.


     

    Now flying in DU
     

     

  19. Like
    Captain_Hilts reacted to GunDeva in Order Your Custom Ship Now   
    Nice ship =) I made a deal with my friend already on a few ship contracts but I will keep the offer in mind .
  20. Like
    Captain_Hilts reacted to MookMcMook in Order Your Custom Ship Now   
    I do have my own ship design in mind. but it hinges on gameplay to make it actually work so I will keep my cards close to my chest for now. However should the design be viable according to the functional gameplay then if I am struggling with the designing then having it made by someone with the ability to make it, is a big relief.
     
    "A custom ship is not just a ship, it's also a place to live... welcome home."
  21. Like
    Captain_Hilts reacted to Croomar in game looks like ∞/10 so far, except..   
    Let's stay in the frame of the forum etiquette, shall we? Literally insulting your counterpart in a discussion will not make your statements any more credible, don't you think? Because when evading to alternative methods, it's more likely for people to see you as the mentally challenged.
     
    I can absolutely see where your arguments are coming from. I was, at first, very disappointed of the seemingly poor marketing choices Novaquark had made. just what you said before was the same I had in mind as well. Almost all the subscription based games turn f2p at some point, and in general, I am in favor of b2p / f2p as well, since it definitely IS the better choice for 95% of games.
     
    Sadly for you, nobody was willing to explain the foundation this communitie's opinion is based on, because we discussed it countless times before with no result, as Yamamushi said.
     
     
     
    However, with time I, too, realized that there are exceptions. The games that are subscription based are different from the usual mainstream trend of games. Wonderful examples are, as you said, World of Warcraft, Final Fantasy 11 / 14 and Eve Online. All those games can survive because they provide a special service that the usual MMO-genre fails to deliver. They all deliver content on an exceptional scale, regular updates influenced by its playerbase's wishes and features that you can't find in a similar collection in different games. That's why these games' playerbase is loyal enough to return again and again and is willing to pay the subscription. 
    Now if we look at Twerk's statements concerning the marketing philosophy of many eastern publishers, we can see why f2p works for these games, but wouldn't work for subscription based games. 
     
    The policy of these publishers is to create cheap games, design them in a way that is easy to attract large masses of people by adding features that are well known in the genre and become genre standards (which for example tab-targeting was for many years), harvest the most out of it by creating a small, but efficiently paying group of fans and then leave the game as far as possible to itself while practivally generating money with few effort.
    That's why f2p works these days, because people look for that.
    What you misunderstand is that we have the problem that a f2p system is not the guarantee for attracting a large playerbase, but they attraction of a large playerbase through a game's features. And let's be realistic, we all here see that DU has tons of potential, but it's not the right game to attract a playerbase of millions in a short time. For that, DU is too unexplored, too new, too risky so to say. It does not deliver all the standard features an international community is looking for in an MMO, for example the absence of quests and NPCs. 
     
    You see, Bleep_Bloop, you have it mixed up. Being able to attract a larger playerbase does not result from f2p, it's the other way around. F2p results from being able to attract a large playerbase, a larger one than you would see in a subscription game. Because why pay for one game if you can have many of the same features in another one for free? That's completely in your logic, as you said. 
    But DU doesn't belong in that category. It relies on a smaller, but more loyal fanbase, similar to Wolrd of Warcraft. Imagine the millions of people that would rush in and start playing if WoW would go f2p tomorrow. But also imagine the small portion that would actually want to pay for a cash shop. And imagine all the people leaving WoW or simply not paying any longer then.
     
    But in order to attract that fundamental playerbase, you need to make some compromises. Imagine if the game would actually be on cost of a AAA game. As Novaquark is a completely new studio, it can not guarantee a successful future of the game, so which larger mass of people would actually be willing to throw $60-ish at them when they can't promise anything? No, instead they decided to give you a free trial period. They decided you don't have to buy the game itself. They even chose to allow to sell the playtime for ingame money. 
     
    So you have to see the advantages for you as the player from a subscription based game as well.
    The devs are forced to continually improve and expand their game, or they will loose customers. They are also forced to deliver higher quality content than the regular publishers. And they are forced to act after the players' wishes. So you will get a game that is far more consistent than the average f2p, as developers can't just leave it to generate money. Additionaly, you can choose when to p(l)ay. You don't have to pay $156 at a fixed interval for as long as the game exists. Before you pay a regular b2p price for a game, you can play it for 3-4 months at minimum, presumably more since DACs can be bought with ingame money. And that's as long as many players will play it. In the end, the $/hr ratio in subscription based games is not rarely better than in b2p games. And that's also why subscriptions work.
     
     
     
    I also see that you've already realized that this game can't afford to lose customers, which contradicts a bit with your last post, but only because you didn't yet reach the final conclusion. Losing customers does not equal losing money in our times. things are a bit more complex, it's 2017 after all.
     
    From that statement, you also seem to still be ill informed, which is why I can relate to you as I was in the same position for a longer time as well, as I already said. There is nothing "premium" in this game NQ could sell you. There are no permanent assets in this game due to its own nature.
     
    What you ultimately failed to realize because of that, and that's the most important point of all, is that this game is so fundamentally structured to rely on a loyal fanbase that is willing to pay the subsciption and even appreciates it as you can see from the previous posts, that it doesn't even have the choice to go f2p/b2p without completely becoming another standard MMO in the long list of quick cashgrabs.
     
     
     
    If you read until here, I respect you for your effort. Please don't think ill of the community, we are just all very tired of this ongoing discussion. There are so many reasons why there is just no other way for this game to become what it aims to be, that somewhere along the way trying to fit it into words we lost the motivation because people just turn around and go as soon as they notice they don't meet like-minded people here or it's not going their way.
    But here's your chance for you to be better than that. I have given you a guideline for you to think about, and with time you might also learn to trust Novaquark with their choices, just like I did when I was in your position.
  22. Like
    Captain_Hilts reacted to TheBlender in Reputation Boosting   
    As someone who's creed is FEC the system...
    Even I do not suppose this.

    BUT... I would like suggest a negative karma equivalent system... cause... reasons.
  23. Like
    Captain_Hilts reacted to XRacerX in Happy Birthday United States Marine Corps!   
    Hell yes! Happy birthday USMC. Thank you to all the veterans out there for your selfless service that alot of us take for granted. I for one wish I could buy all of you a well deserved beer!
    07
  24. Like
    Captain_Hilts got a reaction from Shockeray in Happy Birthday United States Marine Corps!   
    242 years - Oooraah!
    Semper Fidelis Devildogs.
     
    @GalloInfligo
  25. Like
    Captain_Hilts got a reaction from ATMLVE in Happy Birthday United States Marine Corps!   
    242 years - Oooraah!
    Semper Fidelis Devildogs.
     
    @GalloInfligo
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