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blazemonger

Alpha Tester
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Posts posted by blazemonger

  1. Another fairly weak answer was the one on HQ tiles being released.

     

    NQ knows, or at least should know, that HQ tiles for inactive accounts have effectively been made redundant as the constructs on these tiles are now all abandoned and often removed/"salvaged".

     

    Players will hardly ever choose to keep these constructs intact as they can't access the tile itself which remains locked. If a construct is buried, it can't be removed entirely in many cases anyway, leaving alot of pieces scattered all  over the place and leaving "false" positives for potential targets to scavange by others if the core is buried as well.

     

    I can't imagine NQ doe snot know this and so I can't understand why NQ pretends like they have "plans" to release these tiles as well since they should have done so already OR should have left at least static constructs alone on these tiles.

     

  2. 6 hours ago, Rokkur said:

    I feel either that NQ as a company is some how dishonest, or out of touch with reality of the state of Dual Universe, with the whole community screaming fire fire as the game burns, and then NQ is like... everything is fine.

     

    Close to my perception of this, I think however that some in NQ are still inside JC's "reality of things bubble", thinking that it will all work out and the setbacks are not really all that severe.

     

    For me, and from many of the things we learn from things like the current series of devblogs, it seems that while we have had a good few indicators that release is close and NQ is working towards that, many designers and devs seem to be pretty much in "Alpha development mode" still and just stick to their "we're going to do all these things" while much of what they are talking about will really be very problematic to get into a game once it is released as it may well and to a serious degree disrupt the game as a whole. That disruption itself is not unexpected due to the nature of the changes, but these should happen during Alpha stage development and not this close to release. Add to that we just learned that NQ has not even started (memory0 optimizing yet and you start to get the picture.

     

    The disconnect between the two is the problem. Fact is that DU is still very much an Alpha game and if you treat it as such and look objectively, while there is some delays, the game is not that far from where you'd expect it to be at this point as once you finish Alpha, actual beta stage will generally be fairly short. And I really think DU as a game is not that far from being ready, but ready for actual beta, not for release.

     

    I’d really wish NQ were able to secure another 8 figure investment, allowing them to close back down to the point where they can “pause” subscriptions, release their limitations on having to take drastic actions to be able to progress faster and remove expectations of a release coming soon.

     

    I can certainly see a future where NQ could start proving ROI on the existing and the mentioned additional investment with a solid base game and a healthy outlook on expansion.

    After the mess JC left behind, they need more time and a better management of the project. Unfortunately, as it stands, it seems neither is an option.
     

  3. I believe the exchange is possibly an honest and well meant idea by one or a few devs who see a problem and try to address it.

     

    The fact it makes it into the game means there is no one managing them in a way to fit whet they do in the direction the game is supposed to be designed. Saying "great idea but it does not fit the vision" is an important step in game design and that seems to be lacking at NQ.

     

    Someone must have initially pitched the idea, which should have been where thsi was stopped or at least questioned and from that stopped. It is a waste of time, no matter how well intended it was, as it goes against what DU is supposed to be about

  4. The problem with OP is that he blames the devs, which is really not fair. 

     

    It's not the devs who make the decisions and in case they do , that is still not because they are bad at what they do, it is because the people in middle and upper management are not doing their job.

     

    What some of the devs need to do is get better at not taking some of our critique and comments personal as it's not. If they "get their feeling hurt" because of what is being said here, they should consider that maybe that is because the effort they put in may not get recognized due to the way their management is misrepresenting and in some case mishandling it.

    NQ is a massively top heavy company where the people at senior and above level vastly outnumber the ones who are "on the floor", doing the actual work. And that is quite obvious in how much NQ talks without communicating and says a lot but has very little to show for it.

     

    Another obvious sign of this is that while yes, there is a more frequent cadence of updates and announcements but what is _actually_ changing and improving for the game? It seems that NQ is just waddling along as if they are still in Alpha, while they are planning to actually release their game not long from now. Problem there is that the game IS effectively still in Alpha with so much still in flux, many elements of the game yet to be implemented and a good few potentially disruptive changes still ahead.

     

    Big signal on this was one of the answers in this week’s podcast, just casually saying that you yet need to get started on (memory) optimisations mere months away from a release is a big sign you do not have your priorities in check and that has NOTHING to do with the devs on the floor, it has to do with the people in charge not setting the correct priorities and not managing the project very well.


     

  5. 8 hours ago, Catarix said:

    You said PvP is not popular genre.

    No I did not. You clearly issed the point of my response which is that DU is not a PVP game in the vein of the ones in the list you posted and trying to make it one is  a waste of resources as it discards a massive part of the game.

     

     

    8 hours ago, Catarix said:

    you use RUST as example. I showed that you are wrong.

    Acvtually, you proved my point by posting your list. And here again, you missed the point I made about RUST. 

     

    RUST is a great game with a lot of good stuff besides the PVP. Due to the massive levels of ganking and "aggression for no reason whatsoever", the game nearly dies though and was saved only because it has dedicated servers which allow those who want to actually enjoy the game, not just go around shooting.. whatever, to do so. 

     

    DU is not a game which can be run in a dedicated server environment, the infrastructure needed to run DU at he cale it needs to be viable as it is designed to be is very costly unlike RUST , for which you can run a server on your average home PC with no problem. "just add a PVP only server" for a limited group of players woudl mean that said group woudl need to be willing to pay a hefty surplus to gain access and that's not going to happen.

     

     

    8 hours ago, Catarix said:

    Anyway. my solution (PvP server) is not against your playstyle. Why do you bother if we (PvPer) find money and receive our server to play (at least  to check)? 

    you still can play as you want on current server. 

    Again, DU is not a PVP game, if you eliminate everything non PVP from it, you are left with nothing as you will need al lthat to get to the PVP part.

     

    Also, it's clear you have no idea about what it takles to run a server infractructure for a game like DU as if you did, you'd understand your idea is not a viable one. 

     

     

  6. On 6/14/2022 at 6:22 AM, Taelessael said:

    Wouldn't a wipe make a bazaar useless for at least a few days by deleting everything that anyone would have to sell?

    I#m pretty sure what's there will persist through the wipe. This is why NQ needs to be very careful here and not repeat their mistake of pre beta wipe day 1 (well first few hours actually) and open up a massive exploit. 

     

    That is besides the fact I completely agree with @Gottchar's comments earlier of this being massively over-reaching by NQ really.

  7. 36 minutes ago, Nayropux said:

    Rust is currently the 8th most played game on Steam...

    RUST is a co-op/multiplayer game which si great but fairly limited in scale and like ARK and ATLAS survives thanks to dedicated serves

     

     

    36 minutes ago, Nayropux said:

    Why do the PvP-adverse crowd always try to gaslight people into believing the PvP community is small and niche?

    Never said that. I said that if you try and make game LIKE DU PVP only, you wil lend up with a dead game.

    The list that was posted here, most are co-op, limited multiplayer or single player games on a realtively small scale with no really purpose but to shoot at people and that is why they work (well). 

     

    And several on the list survive and get the numbers they do becaued of promootions (ARK is currently free) and becausde they run on dedicated servers

     

    Why do some PVP focussed player always feel the need to turn _every_ game they touch into a shooter, even when it's very clearly not and never will be.

  8. DU is not a PVP game

    None of the games in that list are sandbox MMO games

    All those games are much smaller in scope/scale and less complex in what they aim to achieve

    As far as I know none use voxel technoclogy the way DU does

     

     

    Your top 10 accounts for less than 2 percent of the number of players on Steam ..

    You are missing the point, even when I thank you for proving it

  9. 15 minutes ago, Catarix said:

    I clearly indicated that I want more PvP. I think total PvP server will be more successful and I force devs to check it. 

    OK, in that case no, I would not expect that to happen. SImple fact isthat the majority of the playerbase was, is and will be not too interested in or averse to combat PVP. And a lot of these people will effectively accomodate you to go and engage in it.

    A server which has no safezones and no options for people not interested in combat PVP will ba far more expensive to run and there is several videos on YT which research this to the point where it is clear that PVP only servers are showing much lower retention numbers and generally tend to bleed to death once they get "visited" by gankers who just go around and destroy whateever for no reaosn but that they can. And many actually good games have pretty much died for that very reason, RUST being a good example.

     

    DU is very clearly not a game which has PVP at its core, it  is not designed to revolve around it. 

  10. OH.. Look what I found :D

     

     

    For those to lazy to click to the October 2020 post ;) 

     

    Quote

    If I were in charge of this here is what I would have done:

    1. Communicate the plan as outlined here in advance.
    2. Create a large, flat and open space, 4 large cores in the center as market area  surrounded by L core landing pads. at least 2 tiles over from the district it is part of.
    3. Center 4 L cores are a no fly zone and attempt to land there will fling you off away from the location
    4. Designate this as the player's market/mall
    5. Players can submit their shop design to NQ for approval,  shops can only be XS core and must be static.
    6. On approval, NQ places the store on the center L platforms, creating the mall
    7. Constructs not suitable/enabled for flight can't be spawned at District markets
    8. Any constructs left on the District markets for more than 24 hours will be impounded and can be recovered through paying a fee to the "District harbormaster's office".

     

  11. 57 minutes ago, Zeddrick said:

    Player built cities should be the shop window to the real store.

     

    One player group was building a really nice promenade with shops, ideas, a big shipyard and were building some interesting ships..

    Then NQ decided to patch the game and change some stuff around voxels which after the patch resulted in half the ships being built going missing.. Just chunks gone.. When players asked NQ for help, NQ went "not our problem" and simply refused to even consider helping.

     

    Players left and have not been seen since, when asked about the game they say "it was a nice idea and could have been great"

     

    That's NQ for you..

  12. 4 hours ago, CousinSal said:

    EvE online has every player base in a pvp zone. 

     

    Of course, that is because EVE has no non-PVP zones.

    Sure, you run considerable risk in many situations if you choose to engage other players in hisec, but you still can and it can be wildly lucrative and well worth the losses.

     

    DU must have safe zones because DU lacks any form of protection for non-combatant players otherwise (which still is the majority of the population and always will be). And the safe zone around Alioth/Madis/Thades is what it is to a big extent due to the way PVP focused players have presented themselves and their intentions in the past.

     

  13. 15 hours ago, NQ-Nicodemus said:

    Greetings!
    The goal of the Exchange is to provide a showcase for players to have the opportunity to sell or advertise their goods/services in DU. The directory and community information screens will be a place not just to find a local shop in the Exchange itself- but have further information available for players to connect with the lot holders, directing players to the other showrooms and attractions the community has to offer. The Exchange does not replace the player market system which was recently discussed in episode four of Ask Aphelia. The idea is to create a community hub to assist players, to enhance their exposure and outreach to the overall Dual Universe community.

     

    Great.. but ..

     

    Why is this not integrated with markets? I made a detailed post on this three years ago with a suggestion of how to do this, keeping the market building at the centre of the "hub" and then create one or more "malls" on the outskirts of the market areas to allow players to place their market stalls, after vetting by NQ. Combine that with extended parking at distance and possibly trains going between parking, the malls and the market. All of this is possible in game now and all of it has been done already by players.

     

    This idea creates commercial hubs and by possibly allowing bigger stalls up to S or even M size you could create a one stop shop area where players can come, buy constructs or services or whatever from stalls and then pop over to the market to buy the materials they need. It centralizes and solidifies this all-in-one organisational set of structures, and you could do this for maybe 3 or 4 of the current markets to spread it out a bit.

     

     

    Right now, we have a place which showcases certainly goods in du-creators.org which is frankly a well-designed and managed site. Why does NQ not at least try and integrate this into their plans, talk to the creators of the site, give credit where it is due and pay the man. A lot of work has been done and it would probably be far easier to integrate that site INTO THE GAME.

     

    Also, I could see potential for a "services" section on that site as an extension which then also get sin to the game as well as becomes available outside.
     

  14. How is forcing players into a few places going to help the game? Does NQ really want sellers to give up their own shops and move here? Seeing how NW has had plenty of trouble with performance, lag and more at markets, how will this be mitigated here?

     

    I really wonder how NQ is going to manage and control these.

     

    A wipe is coming and NQ seems to be setting up basic infrastructure to bypass the empty world with this. And no doubt some will try and exploit the idea by trying to get some gear they will need on day 0 and gain an instant advantage.. Talking warpdrives and scanners here. I do hope that once approved, it will not be possible to just pack up the "stall" and take what you displayed to go and cheat hte system after a wipe, much like what happened with wrecks and the pre beta early start for backers..

    Very much hope NQ learned a lesson from their mistakes in that regard.. 

     

     

  15. 11 minutes ago, Msoul said:

    This is actually not the first time we have had talents send back into the pool

     

    While true, it is the first time a TWO YEAR period of accrued talent points is returned to the pool

    If NQ does not provide some basic tools to manage that better, it will be a royal PITA to get it all back in place

     

    I know your response was not really relevant to this but it's important to realize this.

     

     

    We need an option to:

    1. EXPORT our currently trained talents (preferably to a textfile)
    2. IMPORT a training queue from clipboard or a textfile
    3. Apply points in the pool to the existing queue

     

    These very basic and simple options wil make this a LOT less painful and opens other options in game like respec tokens.

  16. 1 hour ago, Hazaatan said:

    Why always about you?

     

    Dude, please try and stick with your _own_ story here.

    Also, please try and learn the concept of context as you seem to completely miss it.

     

    IF you actually followed the general conversation, you woudl know that I expect and MUCH prerfer a wipe prior to releaase and I actually make that point in my response to YOUR question.

     

    That said, If NQ is dumb enough to not wipe.. it really won't bother me much

     

     

    1 hour ago, Hazaatan said:

    Try to be honest here: 

     

    Try and stick to your story/position please.. don't wobble around at every corner just to continue an argument which really is not there.

  17. 43 minutes ago, Hazaatan said:

    So, your ok with being surrounded be the 99% of players who cheated there way to the top?  Think of all the work you did, then realize you were surpassed by cheaters who did one tenth of the work you did. 

     

    Do I think it's fair? no

    Do I think you are massively overreacting in this matter? absolutely

    Do I think your assumption of this occuring is excessive? yes

    Do I believe NQ dropped the ball on acting in regards to exploiters? absolutely

    Do I expect they had reasons for that? Yes, I am pretty sure the wipe was always going to happen which is what NQ knew and so they acted with that in mind (as far as they acted at all)

     

    Does anything these exploiters did affect me personally? no, not at all and that is why, even when I belie it woudl be a mistake, if NQ were to not wipe I can live with that. The thing for me woudl be that by not doing awipe NQ would really only hurth their long term plans and potentially create reasons for loss of retention and possibly some bad press.

  18. 7 minutes ago, Celestis said:

    a waste of time.

     

    It's a game.. it's supposed to be time you have to waste..

    If one would try to argue "I could have spent my time better", one only confirm one really has a bigger problem than this..

     

    How is inviting friend to come play, see if they like the game and then start planning for universe domination on release a bad thing ;)

    see.. I pretty much reversed your argument for you.

  19.   

    48 minutes ago, Gryffin-1 said:

    What about Ship/construct Core blueprints that have been purchased, found in salvage or that were salvaged with open RDMS? Also please keep in mind that there are many people who did not build their own ships and do not have back up BP's. So if a wipe comes, they will loose all their ships. I think we need  a compromise here for those folks.

     

     

    I took this response to a more suitable thead as it ws out of scope fo rthe Mercury update thread really..

     

    If you have a core blueprint , you will be the construct creator, you will have salvaged it or it is a DRM free construct. It would be bad to cut out the opportunity for builders and ship sellers to rebuild by letting bought ships persist as a blueprint across a wipe.

     

    I'd expect you will lose core blueprints you are not the creator of or which aren ot DRM free.

     

    A wipe is a wipe, you'll have to start over, build up and earn enough to buy the ships again.

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