Jump to content

Dygz_Briarthorn

Alpha Team Vanguard
  • Posts

    270
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Dygz_Briarthorn reacted to Archonious in My Community Has Withdrawn Our Pledges   
    So as soon anybody of NQ said their word, I can not say my opinion and analyse topic? Was topic closed, NO!
    Forum for discussions, arguing, debates and other. If somebody fears open discussion, go in PM.
     
    Even if the whole team of NQ will put their word, it means absolutely nothing to stop any other people opinions to be said.
    Sorry, but position "You must not say!" is real bullshit.
     
    Thanks,
    Archonious
  2. Like
    Dygz_Briarthorn reacted to Archonious in My Community Has Withdrawn Our Pledges   
    I've said: "So calling this kind of moan as constructive opinion is wrong.". Later I fully explained why it is not constructive at all.
    Later I said, "If somebody can not deal with counter-arguments, that mean his/her position is wrong or weak.". The solid position must have "ground under the feet".
     
    Once again, what wrong I said?
    Sorry, I find continue of this dialog as way aside and substitution of meaning.
     
    P.S: Opinion which differs from my could be wrong. And if I think it is wrong and if I write it is wrong, this mean "My opinion, this is wrong!". It is not "My opinion, this is different", it is exactly wrong. Same about anyone else. If you think, I am wrong, then "I am wrong in your opinion". We are explaining our opinions on forums, nothing more. Otherwise, this thread (as many others) could be blocked by "you are too quick to label wrong".
     
    Thanks,
    Archonious
  3. Like
    Dygz_Briarthorn got a reaction from Nostogue in Will constructs in Alpha be in the beta and launch?   
    This is Dual Universe, so we will have to see what the devs actually do.
    Even if the devs would like for us to use our blueprints from Alpha after launch that doesn't mean they wouldn't discover that they're forced to wipe them due to changes in the code. We have a lot of that language being used already - "we would like to do this, but we don't know yet if that will be possible."
     
    I've followed the ambitious game EQNext: it's vaporware.
    I've followed the ambitious game Revival: it's vaporware.
    So, where people say things like, "I just want everyone to be sure about what they are signing up for before they join alpha and start to give the game and start to give the game a bad name when it's not what they expected."
    Yes, my response is that I'm highly skeptical that this ambitious game will even make it to Alpha, let alone be released.
    That Dual Universe will be vaporware is among my expectations - even though I will very likely back the Kickstarter anyway.
     
    I'm currently playing (and loving) No Man's Sky. No Man's Sky does not come with all of the features promised even a month before launch - like multiplayer.
    I've worked on games where the producer has continued to promise all kinds of features or even release right up until the week that the team is told the game is cancelled.
    So, I am very, very skeptical that the NovaQuark devs can deliver what they hope to deliver.
     
    But, I'm backing Dual Universe rather than Star Citizen or Crowfall because DU has a game design that I would like to play.
    My desire to play that design is not contingent upon Alpha Team players having access to their Alpha blueprints.
     
    I've worked as a game dev for over 10 years. You've probably played some of the franchises I've worked on.
    There should be nothing offensive about the general potential for a game to become vaporware - that's the intrinsic nature of the business.
    But, specifically, if the devs can't get making blueprints to work for Alpha when they already have building constructs that can fly in pre-alpha, then these devs don't have the chops to finish this game in a state that anyone would want to play.
    What I'm really saying there is that these dev are not going to give access to an Alpha where players can't make blueprints. The chances of that happening is less than 0%. Not impossible, but less than 0%.
    And if tit's not possible to create blueprints by Alpha, you should be deeply, deeply concerned about the devs' ability to release this game in a state that is better than Landmark or No Man's Sky.
     
     
    Dual Universe is not Landmark and it is not Minecraft.
    But the types of players who play voxel games do not necesarily have the same motivations and mindsets as competitive gamers who play non-voxel games. Lots of builders don't care about who "owns" blueprints or how "owning" blueprints will affect the economy. Lots of builders in voxel games are willing to share their blueprints for free - even when it's possible for them to make real life money from their blueprints.
    Just because that was true in Landmark doesn't mean that will be true in Dual Universe because the DU community may have considerably more hardcore, competitive gamers than casual, cooperative builders. But we have quite a decent representation of Landmark Founders/players on the Alpha Team for Dual Universe, so there is a pretty good chance that we'll see that swap meets and sharing blueprints for free will be more common than gamers holding on to blueprints in order to have an advantage over other players.
     
    No Man's Sky has 4 primary pillars: Explore; Trade; Fight; Survive
    Dual Universe is not No Man's Sky.
    But, it's pretty clear that the players who love No Man's Sky are Explorers.
    Gamers hoping for robust trade, combat or survival mechanics are going to be disappointed in No Man's Sky.
    Gamers who just want to beat the game as quickly and efficiently as possible are going to be disappointed in No Man's Sky.
    Explorers who want to run around looking at the variety of scenery the game procedurally generates and catalog the various types of lifeforms and who wish to decipher the alien languages and uncover the mystery of how to activate the Portals will have blast.
     
    We're not 20 years in the past, where the vast majority of people who play video games were hardcore, competitive gamers.
    What we learn from the Bartle test is that not all players have the same motivations - there's a variety of player types:
    Killer/Achiever/Socializer/Explorer
    Achiever/Explorer/Killer/Socializer
    Socializer/Killer/Explorer/Achiever
    Explorer/Socializer/Achiever/Killer
     
    The Bartle test was primarily designed for RPGs and includes MMORPGs.
    With voxel games, we can add Builder as a player type.
    Builders do not necessarily relate to voxel games in the same manner that players who love games like EvE or ArchAge or Star Citizen do. They don't necessarily have the same motivations or goals or interests or priorities.
    What we learn from games like Landmark and Minecraft is that lots of builders just want to be able to build constructs and show off those constructs. Lots of builders are willing to share their blueprints for free and don't care about how that effects "the economy".
    Lots of builders have no desire to have an advantage over other players - because they are casual, cooperative players rather than hardcore, competitive gamers.
     
    So, while Dual Universe is not Landmark and it is not Minecraft - it is a voxel game rather than an FPS or even a non-voxel MMORPG, like WoW or EQ.
    Yes, if the majority of the DU Alpha Team is comprised of gamers who are primarily Killer/Achievers or Achiever/Killers who will strive to maximize advantages over other players, who owns pre-Launch blueprints will be enough of a concern that pre-Launch blueprints will probably be wiped - due to the unfair advantages the Alpha Team would have on those whose first opportunity to play is Launch.
    Regardless of whether the code is in good enough shape that the devs aren't forced to wipe Alpha blueprints due to tech constraints.
     
    But, if the majority of the DU Alpha Team are Builder/Socializers or Socializer/Builders, the devs may indeed strive to allow us to keep Alpha blueprints if it's possible.
     
    Dual Universe is Dual Universe.
    Dual Universe is not Landmark.
    Even if the devs philosophically want to keep Alpha blueprints available for the Alpha Team after launch, that doesn't mean tech constraints won't prevent them allowing that. Nor does it mean that the behavior of the Alpha Team won't cause them to decide the actual playerbase is so competitive that allowing the Alpha Team access to their blueprints after launch will be too much of a detriment to the economy.
    The devs might start by saying, "We hope that the Alpha Team will be able to use their Alpha blueprints after Launch," and then discover that for various reasons they do actually have to wipe all pre-Launch blueprints.
    It may be that instead of allowing players to keep their Alpha blueprints the devs turn some of the Alpha blueprints into starter Elements that are free for all players to use - like the starter templates in Landmark.
     
    We don't know what will happen. And really we can't know, unless the dev philosophy is already absolutely against retaining Alpha blueprints. IIRC, they aren't absolutely against it, rather they are still evaluating the potential impact.
     
    I'm an Explorer/Socializer. On the Bartle score, my Killer rating is 0%.
    Despite being a founding member of the Coalition of Pirates and Smugglers, I'm a cooperative carebear who gives stuff away for free.
    I am not a good enough voxelmancer to be a Builder. But, I want the members of the Alpha Team to be able to share their pre-Launch blueprints with all players for free because that helps build community - as seen by the swap meets in Landmark. And because it means that new players at Launch will instantly be able to see the phenomenal constructs non-professional players can craft as sooon as they walk off the Arkship.
    That's not about ownership or advantage. I am not competitive. I couldn't care less about ownership, advantage or the economy.
    I care most about having immersive environments as the foundation for great storytelling and having mechanics that profoundly support robust roles for players to play.
     
    When players step of the Arkship, I want them to think, "Wow - those buildings were created by players?? Not the devs??!! I could potentially create something like that?? I gotta explore that building and learn how to create something similar."
     
    My hope is that we have enough Explorers, Socializers and Builders playing DU such that the general case when people walk off the Arkship is not, "Wow - those buildings are owned by players?? Not the devs?? I could potentially own something like that? I gotta learn how to exploit the features in this game so I can gain advantage over other players."
     
    I hope the Alpha Team is "better" than that.
  4. Like
    Dygz_Briarthorn got a reaction from Nostogue in Will constructs in Alpha be in the beta and launch?   
    1: Some of us were conscripted onto the Alpha Team. Most likely because the devs feel we are already dedicated to helping them improve the game, rather than solely being interested in gaining unfair advantage over subsequent players or merely having fun playing early. 
     
    2: Many of us on the Alpha Team have prior experience with this kind of development from Landmark. And we're probably more skeptical than most about what we're getting ourselves into - especially when contemplating spending money for "early access" or Kickstarter.
     
    3: You state how much of the game is even going to be ready at launch is unknown. That's not quite true. We've seen that designing and building constructs is already possible now, during pre-Alpha. The voxel manipulation we've seen means that players can design and construct buildings even without the addition of Elements. If turning those constructs into blueprints won't be possible by Alpha, this game is doomed to be vaporware.
     
    4: A lot of the difficult stuff -like vast numbers of players in one location on a single shard- has already been tested, but could stand to use more rigorous testing. Turning constructs into blueprints is pretty simple - it's not particularly innovative. That tech has already been around for several years now.
    Will the devs provide us with newbie Constructs, like a basic hut/shelter, for Alpha? Perhaps not. But, there's really no way the devs are going to open Alpha without the ability to turn constructs into blueprints.
     
    5: All of the above really has nothing to do with your actually concerns about carrying blueprints from Alpha through Launch, though.
     
    a: It seems unlikely that we will be allowed to keep blueprints for ships that would take us off-planet. The devs seem to want us to be planet-bound for at least a couple of weeks after launch.
     
    b: I expect that the devs will be interested in helping players maintain the blueprints for the buildings they construct. And I would not be surprised to see encouragement from the devs and community managers for voxel engineers to push their creative visions by showcasing the best constructs and maintaining those blueprints.
     
    c: It may be that the devs conclude they will have to wipe blueprints during alpha and/or beta. There was always that possibility in Landmark, too. We'll have to see what the specific challenges are for Dual Universe, but...
     
    d: In Landmark, we were able to keep Alpha blueprints through Launch. I expect the NovaQuark devs will endeavor for the same to be possible for Dual Universe. Apparently, they've stated they are contemplating supporting that.
     
    e: We will just have to wait to see what actually happens. Just as we will have to wait to see if DU is anything more than vaporware.
  5. Like
    Dygz_Briarthorn reacted to Violet in First Person Shooting   
    You can have it both ways, in both Defiance and Tabula Rasa those games play like a shooter but it is masking the mechanics which is traditional stats based roll the dice to see if you hit, the only thing you did by aiming was select your target it did not simulate actual bullet phyiscs.
     
    Cover might be interesting should be easy to estimate how much cover your avatar has based on its proximity to voxels.
  6. Like
    Dygz_Briarthorn reacted to Dunbal in Arkship Vicinity   
    I don't doubt either your sincerity or your efforts. I think it will be interesting to watch. There's always something the devs haven't thought of that someone else has. Anyway to some extent that's what the Alpha and Beta are for, right?
  7. Like
    Dygz_Briarthorn got a reaction from SimonVolcanov in Will constructs in Alpha be in the beta and launch?   
    I think what the devs have said is that the Alpha Team is awakened first and for Alpha and Beta projected into a virtual sim on the Arkship as it preps to settle on Alioth.
    So, the pre-Launch planet should not be accessible for us to discover in the meat space of the DU setting.
     
    But, I wouldn't be surprised to have some of the ruins we do discover on random planets be constructs created by pre-Launch players in addition to devs.
  8. Like
    Dygz_Briarthorn got a reaction from gyurka66 in First Person Shooting   
    Around mark 7:45 of the Kickstarter vid, Jean-Christophe says, "...combat will be a lock and fire approach..."
    "The ship battle system will be a lock and fire system, as well."
     
    It could be a translation issue, where they are translating the French term for tab-target as lock and fire when they speak English..
    But, for me tab-targeting is using the tab key (or some other key) to cycle through nearby targets rather than some form of manual aim.
    For instance, in NMS, there seems to be a lock assist. I don't have to be precise about my aim to lock onto a target, but I do have to move the reticle reasonably close by.
    With tab-target, the enemy could be behind me. I don't have to aim at all. I just hit the tab key and cycle through whatever is near me.
     
    If you know of a different moment where the devs mention tab-targeting specifically, please share.
  9. Like
    Dygz_Briarthorn got a reaction from Neosphaler in First Person Shooting   
    Lock and fire does not necessarily mean that you cycle through nearby targets in a manner similar to tab-targeting.
    @Falstaf I'll double-check the Kickstarter vid. Thanks!
  10. Like
    Dygz_Briarthorn reacted to MaximusNerdius in First Person Shooting   
    While I don't normally link to a wiki, this one has sourced info - I didn't see anything about tab targeting specifically, but that it would definitely not be FPS-style.
     
    http://dualuniverse.gamepedia.com/Combat#cite_note-1
  11. Like
    Dygz_Briarthorn reacted to CheshireVee in How did you find out about Dual Universe?   
    Facebook kept spamming me with the Kickstarter ad for DU, so I caved and decided to check it out.
  12. Like
    Dygz_Briarthorn got a reaction from SimonVolcanov in Will constructs in Alpha be in the beta and launch?   
    We kept templates/blueprints in Landmark after wipes - we had to re-acquire the resources and rebuild... we didn't have to redesign everything from scratch.
    But, we'll have to see if that's possible with DU.
  13. Like
    Dygz_Briarthorn got a reaction from GalloInfligo in Will constructs in Alpha be in the beta and launch?   
    1: Some of us were conscripted onto the Alpha Team. Most likely because the devs feel we are already dedicated to helping them improve the game, rather than solely being interested in gaining unfair advantage over subsequent players or merely having fun playing early. 
     
    2: Many of us on the Alpha Team have prior experience with this kind of development from Landmark. And we're probably more skeptical than most about what we're getting ourselves into - especially when contemplating spending money for "early access" or Kickstarter.
     
    3: You state how much of the game is even going to be ready at launch is unknown. That's not quite true. We've seen that designing and building constructs is already possible now, during pre-Alpha. The voxel manipulation we've seen means that players can design and construct buildings even without the addition of Elements. If turning those constructs into blueprints won't be possible by Alpha, this game is doomed to be vaporware.
     
    4: A lot of the difficult stuff -like vast numbers of players in one location on a single shard- has already been tested, but could stand to use more rigorous testing. Turning constructs into blueprints is pretty simple - it's not particularly innovative. That tech has already been around for several years now.
    Will the devs provide us with newbie Constructs, like a basic hut/shelter, for Alpha? Perhaps not. But, there's really no way the devs are going to open Alpha without the ability to turn constructs into blueprints.
     
    5: All of the above really has nothing to do with your actually concerns about carrying blueprints from Alpha through Launch, though.
     
    a: It seems unlikely that we will be allowed to keep blueprints for ships that would take us off-planet. The devs seem to want us to be planet-bound for at least a couple of weeks after launch.
     
    b: I expect that the devs will be interested in helping players maintain the blueprints for the buildings they construct. And I would not be surprised to see encouragement from the devs and community managers for voxel engineers to push their creative visions by showcasing the best constructs and maintaining those blueprints.
     
    c: It may be that the devs conclude they will have to wipe blueprints during alpha and/or beta. There was always that possibility in Landmark, too. We'll have to see what the specific challenges are for Dual Universe, but...
     
    d: In Landmark, we were able to keep Alpha blueprints through Launch. I expect the NovaQuark devs will endeavor for the same to be possible for Dual Universe. Apparently, they've stated they are contemplating supporting that.
     
    e: We will just have to wait to see what actually happens. Just as we will have to wait to see if DU is anything more than vaporware.
  14. Like
    Dygz_Briarthorn reacted to Lethys in Distance between planets?   
    Well 'scaled appropriately' is a wide definition.
     
    Scale our universe down by a factor 100 (earth dia 12k - DU ~ 100) or even 1000, even FTL (lets say 20c) won't get you anywhere near the galactic center  which is some 25k light years away. So it would only be 250 LY in this model and you make that trip in 12,5 years - not cool.
     
    If you want a vast galaxy, you can do it. There are estimated 20k stars within 100ly from the sun (so 1ly here - trip: 18 days). Which would be enough of course, but players would still only inhabit a fraction of one galaxy. You only get to know the direct neighbours of our sun. I think that this kind of model would suffice, because you just have to have the feeling of a vast, dangerous, enormous and living galaxy.
    Travelling further will just not be possible, it would take (even with 20c) too long. Depends what they do with those probes though...
  15. Like
    Dygz_Briarthorn reacted to guttertrash in BOO :: Are they really who they say they are?   
    And today on people trying to sound smart while talking about nothing....
  16. Like
    Dygz_Briarthorn got a reaction from Atmosph3rik in BOO :: Are they really who they say they are?   
    1: You're the one who started the attacks by posting fabricated, unreasonable, unwarranted and unjustified "suspicions".
    2: Garbage in; garbage out. You reap what you sow. Those are two of the morals of the story here.
  17. Like
    Dygz_Briarthorn got a reaction from guttertrash in BOO :: Are they really who they say they are?   
    1: You're the one who started the attacks by posting fabricated, unreasonable, unwarranted and unjustified "suspicions".
    2: Garbage in; garbage out. You reap what you sow. Those are two of the morals of the story here.
  18. Like
    Dygz_Briarthorn reacted to Costanius in Will constructs in Alpha be in the beta and launch?   
    Blueprints are an important gameplay feature so they must be available and get tested in alpha and beta. Would be great if we could keep our blueprints so we don't have to design everything from scratch again.
    I like the creative mode in Empyrion - Galactic Survival. You can create stuff in creative mode, blueprint it and use these blueprints in single or multiplayer survival games.
    Would be cool to have an offline creative mode in DU as well!
  19. Like
    Dygz_Briarthorn reacted to Blakjac in BOO :: Are they really who they say they are?   
    You started a thread. You didn't start or stop the discussion. The discussion began when someone responded and will end when either 1) people stop responding or 2) the moderators close it. Welcome to the internet.
     
    I don't need to prove anything. Nothing in this thread has been proven, disproven, credited or discredited.
     
    You started a thread attempting to discredit Cybrex and BOO for using fake accounts USING A FAKE ACCOUNT! Aside from the duplicitous lack of accountability and blatant disregard for your own espoused morality, do you not see the utter and absolute irony of your thread being posted in such a manner?
     
    You're merely a buffoon attempting to seem or feel clever by ridiculous and exaggerated charade.
  20. Like
    Dygz_Briarthorn reacted to Cybrex in BOO :: Are they really who they say they are?   
    We don't even pay them anything except with socks. They love those socks. Especially the silky smooth ones.
  21. Like
    Dygz_Briarthorn got a reaction from guttertrash in BOO :: Are they really who they say they are?   
    You are just plain paranoid and delusional. I'm sure you see dead people, too.
     
    1: The game hasn't even started yet and you're already paranoid about how an org will behave just because the use the word "pirate".
    2: Your obsession with the need to control a large group is all in your head. People obsessed with order and rules might be compelled to grief in order to control, but not everyone is obsessed with order, rules and laws.
    3: I think you spend more time fabricating your own warped reality than Cybrex spends holding interviews with prospective members.
     
    RELAX. It's just a game. And, really, it's not even a game, yet!
  22. Like
    Dygz_Briarthorn reacted to guttertrash in BOO :: Are they really who they say they are?   
    This is even better than the Why i Hate COPS thread. 
  23. Like
    Dygz_Briarthorn reacted to Cybrex in BOO :: Are they really who they say they are?   
    No, don't take this post down. I need this for entertainment.
  24. Like
    Dygz_Briarthorn reacted to Blacksythe in BOO :: Are they really who they say they are?   
    For possibly my "closing comments" on this thread if you wanna hang out with some people pre launch on Discord/TS and discuss the game and future plans.
     
    If you enjoy the pirates life or even if you are a builder, an industrialist or a space pilot, come check us out here . We have some projects (wip like the game) in mind that you might enjoy and from my experience so far a pretty laid back group. If you want law, order and direction then perhaps we are not for you.
  25. Like
    Dygz_Briarthorn reacted to Cybrex in BOO :: Are they really who they say they are?   
    You got me, oh no. What ever will I do.
×
×
  • Create New...