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Dygz_Briarthorn

Alpha Team Vanguard
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  1. Like
    Dygz_Briarthorn reacted to NQ-Nyzaltar in Alpha / Beta Monthly Subscription?   
    Hi CodeGlitch0,
     
    Reminder: If you want a quicker answer about the Kickstarter campaign during the Kickaster campaign, it is best to ask the questions in the comments of the Kickstarter page. All questions are regularly answered there. 
     
    To conclude the topic:
    Yes, Alpha and Beta phases won't require a monthly subscription (but you will need Alpha and/or Closed Beta Access Keys to participate to these phases). We thought it wouldn't be fair to charge a sub for an unfinished product.
     
    Best regards,
    Nyzaltar.
  2. Like
    Dygz_Briarthorn reacted to Atmosph3rik in BLUEPRINTS STICK WITH YOU THROUGH ALPHA/BETA   
    I am definitely glad they are letting people save Blueprints through launch.  Wiping progression and inventories is the way to go but wiping something creative like blueprints would just be depressing.
     
    Anyone who participates in an Alpha or Beta will always have an advantage just because of familiarity with the game anyway.
     
    The thing i found about saving designs in Landmark was that most of the time when i dig up a really old one and place it i immediately think it looks horrible and that i can do it way better now anyway.  So a lot of my older designs really just end up being souvenirs.
  3. Like
    Dygz_Briarthorn reacted to Hotwingz in Thoughts on these designs?   
    Actually I backed SC a long time ago and we have a lot of SC people who backed DU.
    I think as long as we dont devolve into bashing games, there is no problem in linking and mentioning SC.
     
    Both games that deal with space but completly different in scope and approach.
     
    Different strokes for different folks.
  4. Like
    Dygz_Briarthorn reacted to NQ-Nyzaltar in How hard (or easy) will it be to earn DAC?   
    Hi everyone!
     
    We are aware there has been a very hot debate this week about the DACs being unlootable/not possible to steal from their owner. We apologize for the late reply (the Kickstarter campaign is something getting most of our time at the moment) and we thank you for your patience. We always try to find a compromise, an acceptable solution for different categories of players, without favorizing a specific one (because a sandbox game needs as much PvP players than non-PvP players). There has been a few misunderstandings and this thread is here to dissipate them. As we know many of you are passionate about the topic, there will be a few rules, to keep the thread clean and clear, easy to read:
     
    - No Meme. - Explain only in one post your point of view (and edit it if you want to add something). Of course this doesn't count for replying on further Novaquark posts in the thread. - No flaming, no provocation toward any other participant of the topic. If some these rules are broken, your post might be edited or removed without warning.      
    Apparently there has been some confusion/misunderstanding about what has been said on the Kickstarter page in the comments (it seems the misunderstanding comes from here). To the question: "Are DACs physical items?" the answer has been "No, the DACs are digital items". However, that was said in the sense "It's not a physical item in the real world". There have been so many occurrences about the opposite question regarding the "Arkship Passenger ID Card" being considered as a digital reward (while it was a physical reward, an item you get in the real world) that we apparently misunderstood the real sense of the question in the Kickstarter for the DACs.
     
    So, to clarify: DACs are digital items in the sense there won't be any under physical form in the real world (like a prepaid card or something similar). However, they will be "physical" in the virtual world of Dual Universe in the sense that you will be able to move them from one inventory to another. It would make no sense if they weren't movable as it won't be possible to put them on the market.    
    This is one of the question that is still in discussion on the game design level: markets outside safezones, destructible or not? Possibly yes, but in that case, the way to handle unlootable DACs wasn't very appealing to the team (an item travelling through space to go back to its owner in case of the market destruction is a bit immersion breaking). However, there are several huge implications (and concerns) of having being markets destructible (and that's probably why it's not possible in EvE).    
    CaptainTwerkMotor sees the fact of "DAC being unlootable" as something making the DAC a "Pay-to-Win" weapon. We're not sure to understand how he came to this conclusion so we would like to hear his reasoning behind this. We hope he will answer to this question below in the thread.     You have a point in saying that some emergent gameplay would be missing. And you have also a point saying it could be acceptable to have DACs lootable if there was a 100% safe way to use them and/or transport them. So why something similar to the EVE redemption system hasn't been chosen right away?   The main reason was: game development time. Developing a solid secondary inventory system outside the game, tied to the account instead of a character, interconnected with the game and a payment portal at the same time, and all the ramifications that come with it... is something far from being trivial. It will take a significant amount of time to develop, to test and to be 100% sure the system is bug free. For the official release, the DAC system at the moment is supposed to be pretty simple: A player buy a DAC on the payment portal, he choose the character on which he want to drop the DAC and a moment later, the player can find the DAC in the character inventory.    As some of us in the Novaquark team are EvE Players, we witnessed the chaos that followed the introduction of the PLEXs in EVE. With our minimalistic system (at least for now), if the DACs were lootable, we expected to experience such chaos. So we opted for the DACs unlootable (unless there was a game breaking loophole). It seemed to us a quick and easy solution, quite similar to the EVE redemption system regarding the effects: as it was possible in EVE to transport PLEX in a secure way (keeping PLEX in the redemption system and dropping them only in safe, non-PvP areas like NPC space stations), we honestly didn't think it was such a big deal to have unlootable DACs. However, seeing it is for a large part of the community, we will aim to something similar to the Redemption system, as it still seem to us an acceptable compromise for every player profiles (even if it represents extra work). We can't promise it will be implemented at official release but we will do our best: CCP had a much larger team when they implemented the redemption system, and on our side, we have already a huge roadmap ahead for a team of our size. Moreover, it will be less painful (both for the community and the dev team) to start with unlootable DACs becoming lootable in the future, than the contrary.    
    There's something that needs to be very clear here: again, we didn't change anything immediately on a whim, just because some people had issues. We did it regarding our roadmap, and we honestly thought it wouldn't be a big issue for the community as it seemed to us there wouldn't be a big difference between unlootable DACs and an EvE-like redemption system. We still think the reaction has been disproportionate on the topic, but as a redemption system is still a good compromise for both PvP players and Non-PvP players, we are totally ok to go with that. It will just take more time to do it (and push back a bit some other features on the roadmap).   Loud voices without a well-reasoned opinion/feedback will never work. Loud voices won't influence the dev team decisions (we thought it was pretty clear with the Divine Reapers case on the forum)  Well-reasoned feedback (like the discussion here) can. That and game development time constraints.   Regarding Scamming: As long as it won't be a scam using a bug exploit, and have some way to be avoided by being a minimum careful and responsible, this will be up to the player (who supposed to be an adult) to not trust completely a person he just met. For all other cases, the Novaquark Team reserves the right to intervene: sandbox doesn't mean "letting the game turn into chaos". On a side note: Dual Universe is not meant for children. It has never been designed for them.    Regarding Griefing: Ambushing a player is part of the gameplay. Harassing some players repeatedly for any reason (be it vengeance, to make them leave the game, etc) is another thing. In this second case the Novaquark Team reserves the right to intervene: again, sandbox doesn't mean "letting the game turn into chaos".    
    You have a point here. And that's why there's a need to have 100% safe way to handle DACs, by making them unlootable or having a system as similar as possible as the EVE redemption system.    
    You made two good points here.
    And the dev team takes this factors into account.
     
     
    Credits will be immaterial and not lootable. Regarding character death, the current game design (it might change) is the following: When a character dies, it will loose all he has in his inventory. A part will be destroyed. The other part will be lootable.   Best regards,
    Nyzaltar.
  5. Like
    Dygz_Briarthorn got a reaction from RagenTerror in WHAT ONLINE GAME DID YOU COME FROM?   
    Everquest
    Anarchy Online
    World of Warcraft
    Wizard101/Pirate101
    Kingdoms of Amalur: Reckoning
    Landmark
    Revival
    No Man's Sky
  6. Like
    Dygz_Briarthorn reacted to TheRealBeowulf in Thoughts on these designs?   
    @Dygz_Briarthorn:
    You may be right if it's only about small craft, but for the larger ships you will be able to use voxels for almost everything. You will most likely also be able to use voxels to cover or hide elements. In his ship-building-video, JC Baille said that wings are only decorative elements for players that aren't so much into building and that you could also use voxels if you like. The voxel tools that are shown the newest update video also look quite promising in terms of creative freedom
    A thing that I've been missing so far, but which will hopefully be added, is some kind of glass / transparent material. The control room of the large station that's been shown in the trailer didn't seem to have glass windows.
  7. Like
    Dygz_Briarthorn reacted to friendlytyrant03 in Dual universe - Visit at Novaquark headquarters   
    Wow this answered so many questions I had
  8. Like
    Dygz_Briarthorn reacted to Ram in Dual universe - Visit at Novaquark headquarters   
    Lol you want to reward killers and punish victims? Good thing you have no say over real life systems!
     
    There should be a possibility of reward, but also risk. Like if you kill someone and it's not exactly secret, you'll get flagged as someone who has committed a murder, and get tracked down. There are similar systems in most MMOs that track player killing players with skulls on the map.
  9. Like
    Dygz_Briarthorn reacted to RaptorJesus in BOO :: Are they really who they say they are?   
    Outlandish im sure you have some vendetta agaist BOO maybe it is for fun, maybe you are bored, maybe they are responsible for killing your parents. Trust me BOO is on everyones radar and looking out for them. They can be predictable but it really is just a game and a org. Nothing has happened yet, nothing can happen yet. They are big (so are TU and SLI) so they have a big target but its too easy man. Start your own exposé org and fight against them or join another big org to help fight them but they are a lose group of pirates not a big deal
  10. Like
    Dygz_Briarthorn reacted to Cybrex in Thoughts on these designs?   
    Well it's better than what I can do right now.
     
    A little too blocky for my taste, but I get the general idea of what you're going for here. Now.... if you could create the USG Ishimura, well, that sort of erection I would get would be too much.
  11. Like
    Dygz_Briarthorn reacted to Raiden in Just a small question about player names   
    I hope they announce something about the naming convention soon. I an in favor of CharacterName@AccountName - where AccountName is unique and CharacterName can be anything we want.
  12. Like
    Dygz_Briarthorn reacted to RaptorJesus in BOO :: Are they really who they say they are?   
    OutlandishRep will be starting the FOX news channel of tge DU universe
  13. Like
    Dygz_Briarthorn reacted to Daphne Jones in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
  14. Like
    Dygz_Briarthorn reacted to Hotwingz in Construct versus construct combat?   
    Actually it wont be that big of a deal if its not in at launch.
     
    We wont be reaching space that quickly.
    There wont be any infrastructure to support it. Its very likely that by the time we reach space they will have a first version of construct vs construct ready to go.
     
    Its up to you to worry about it or not.
  15. Like
    Dygz_Briarthorn reacted to Daphne Jones in My Community Has Withdrawn Our Pledges   
    I wonder what games the OP's community approves... not WoW (game tokens)... not Star Citizen (cash purchase of game credits with a limit per time)... not Entropia (real cash economy - that one is certainly pay to win by any standard)... I was gonna say Runescape would quality - back when I was playing it they were stalwarts against pay to win... but gold farmers beat them and now they have a game token system (like WoW - a lot of their recent changes seem like WoW-light.). And of course, Second Life with game money on an open market - not that there's a clear way to win there.
     
    Maybe I just don't travel in the right game circles, but I can't think of anything that would meet the OP's standard.
  16. Like
    Dygz_Briarthorn reacted to GrandMaster Apex in Joining More than One Organization?   
    I feel it also adds to the emergent game play, as smaller orgz band together to form a bigger organization with its own political structures while still being individual and able to run their own operations.
     
    organizations can be whatever you want them to be. I like the fact you can have your own organization and be part of another.
  17. Like
    Dygz_Briarthorn reacted to Archonious in My Community Has Withdrawn Our Pledges   
    I find these "We need to steal real money from other people" saying too much... DAC is not the main part of the game... They say about no risk in the game, but players still have chances to lose ships, bases and other. Stop LIE and pull everything on your side. Your EGO is too high!
    If you see that as "P2W" - "Bye Bye, go play your EVE and steal money there!", same as you "say" to those who will be upset and will leave after real money lose
     
    P/S: I don't really like to say what to do, but some overEGO start cross the line.
     
    Thanks,
    Archonious
  18. Like
    Dygz_Briarthorn reacted to wizardoftrash in My Community Has Withdrawn Our Pledges   
    I'm willing to bet that there are going to be some assets worth more than a DAC eventually. Not sure how intense building a Territory Unit will be, but if someone's got a TU on a very rare material, mining rights on that spot will probably be worth more than a DAC. As long as there are some worthy scarce tech and material in the game, there will be plenty worth stealing.
  19. Like
    Dygz_Briarthorn got a reaction from Violet in First Person Shooting   
    An MMORPG is different than an MMOFPS.
    "Traditional" isn't necessarily a factor.
    But, the primary difference between an RPG and an FPS is that an RPG focuses on the skills of the character while an FPS focuses on the skills of the player.
     
    In an RPG, my character skills can compensate for my lack or precise aiming in an FPS. That could be via more skills that rely on AoEs or skills that provide Stealth or Roots or Snares, etc.
    In No Man's Sky, I think Phase Cannon upgrades provide soft-locks that aren't available without the upgrades. I like the various upgrades I can add to my multi-tool for greater combat efficiency with the Mining Beam and especially the variety of ways I can alter the speed or impact or field of damage with the Bolt Caster.
     
    Dual Universe will have a "lock and fire" system.
    I haven't heard the devs discuss how we will aim to achieve that lock.
    They haven't mentioned tabbing through nearby enemies to lock a target.
     
    These days, many people prefer action combat aiming like that in NWO or even Wildstar over tab-targeting.
  20. Like
    Dygz_Briarthorn got a reaction from SimonVolcanov in Will constructs in Alpha be in the beta and launch?   
    Ideas are not necessarily perceived as neutral by gamers who view everything through a filter of competition and "advantage".
    People with different playstyles often view the same mechanic very differently.
  21. Like
    Dygz_Briarthorn got a reaction from Anaximander in First Person Shooting   
    Well, I found the action combat of Neverwinter Online to be a lot of fun.
    Action combat but not at the level of an FPS. It's somewhere in the middle.
     
    Dual Universe is an RPG that has a skill tree.
    There's no point in having an RPG skill tree if character combat skills are trumped by player twitch skills.
    Dual Universe isn't an FPS.
  22. Like
    Dygz_Briarthorn reacted to Anonymous in My Community Has Withdrawn Our Pledges   
    Yep - I'd start a new thread @Dygz_Briarthorn
  23. Like
    Dygz_Briarthorn got a reaction from BliitzTheFox in Will constructs in Alpha be in the beta and launch?   
    I think the better question is will we be able to keep our blueprints from Alpha.
    I expect the goal will be for us to keep them.
    We might also need to have the capability of keeping city layouts as some form of blueprint.
  24. Like
    Dygz_Briarthorn got a reaction from GalloInfligo in My Community Has Withdrawn Our Pledges   
    my 2 cents
     
    If you post something on the forums, expect opposing views to be shared. That's what the forums are for.
    If Nyzaltar felt this discussion should be handled via PMs, he would have stated that and locked this thread.
    When Nyzaltar feels the opposing responses have turned into detrimental flaming, he will give warnings and lock the thread.
    Perhaps he has already deleted offensive threads, so I'm missing the problem.
    But, I haven't seen any flaming in the quoted posts.
     
    Strong opinions should be fine. That's what the forums are for.
    We can try to be helpful by reminding people about tone when an obvious line has been crossed, but really...
    Let Nyzaltar handle it is the best solution, there - that's his job.
  25. Like
    Dygz_Briarthorn reacted to Cornflakes in First Person Shooting   
    Just because you have to select targets to engage them doesnt mean that all your weapons have a full 4pi firing angle.
    It just means that you dont have to manually point your mouse at the right spot to hit.
    Decoupling controlling weapons and controlling your ship as a whole.
    Making the game about positioning yourself smartly instead of the mechanical action of pointing your weapon at the right pixel.
     
    Weapons will likely still have limited arcs in which they can engage.
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