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Quebra_bilhas

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  1. Like
    Quebra_bilhas reacted to NQ-Nyzaltar in DevBlog: Community Portal goes live!   
    (Posted Friday 8th of July 2016 on the DevBlog) 
     

     
    We are extremely happy and excited to release today the first iteration of our community website: http://community.dualthegame.com
     
    In this site, you will be able to create a simple profile, that you will keep with you up to the Alpha and beyond, and also create organizations, post updates about what is going on, recruit, create stories, and start to shape your vision of the game roleplay. Let’s have a look at the feature we have for this first iteration of the site and what could come after.
     
    The community website is a way to get you into roleplaying as soon as possible, and to centralize - in the future - all relevant information about existing characters and organizations in the game. We have seen that several people in the community have already started dedicated websites to advertise their corporation or guild, which is absolutely great! There is however no central hub to record all existing organizations, to have an idea of who is doing what or simply apply to join. That’s the goal of this community website, which will most likely not replace the existing dedicated organization websites, but could be the place where all organizations can interact with each other.
     
    The “character” creation so far is very simple: you can write a text to describe your character, and upload an image to represent him/her. The most important aspect of the community website is more about “organizations”, which is the name for a generalization of “guild” or “corporation” in Dual Universe (check the previous devblog post on organizations for more). Once you have created your character, you can either create or join an organization.
     
    Important note: if you have already a forum account, you can use it to log in on the Community Portal (you don't have to create a new account).
     
    We cannot yet implement the full complexity of the organization gameplay inside the website (even if ultimately, we would like it to be a perfect mirror of what will be in-game). We have just expressed two central notions: members and legates. If you create an organization, you are de facto the first and only legate. From this position, you can accept the request of other players to join the organization, and eventually promote them to legate status. Be careful of who you give with that privilege to, because for the moment, we have not yet implemented a way to demote a legate back to a member status. The reason why this is not yet done is that it implies a lot of feature on vote management to be able to make this properly. So, for the time being, a legate is forever! And it’s an important promotion because, as a legate, you will have the privilege of being able to accept new members, ban members, and post on the public wall of your organization. On the contrary, members can only post on the private wall (visible to all members).
     
    The wall of an organization, divided into a public and private section, is a simplified facebook-like post system that allows to create posts containing text, images or videos, and allows people to comment on it, like it, etc. It’s a great way to start discussions topics in the private area, or to advertize important news to the world in the public area. We are working on a way to have private forums also, and a poll system. Your suggestions on what could be really useful at the organization level is most welcome, feel free to discuss your ideas on the forum.
     
    Finally, players registered on the site will have access to a local email-like message system to start private discussions with each other, or be notified of pending applications for a given organization.
     
    This community website is just a start, there still much work to do. But it is already your playground, a place to start to recruit, promote your ideas, start a grand project or vision. We can’t wait to see what you’re going to do with it, and what incredible organizations and stories you will invent!
     
     
    JC Baillie,
    Project Lead.
  2. Like
    Quebra_bilhas reacted to MaximusNerdius in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    I'm in favor of the subscription model myself, but I definitely wouldn't mind a decrease from the normal $15. If it was more along the lines of $5 or even $10, I think you would see less complaints about it. While that may sound like it shouldn't be such a big deal, it honestly can be for those who struggle to have a steady income or have a very tight budget. I definitely do not want to see this game as F2P though, as most F2P game communities are a lot more... caustic.
  3. Like
    Quebra_bilhas reacted to Reverant_Spark in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    For the love of god, do not make yet another monthly sub game... There is no legitimate reason to do this... And the only people who defend such a model are gamers with more money than sense, or greedy game developers...
    Make it buy to play, with an in-game cash shop with cosmetic and convenience items, like all good MMO's these days do... Its a fair business model, and you will earn what you deserve, based on how good the game is. Which will give you an incentive to improve it further to make more money. You already have a game which is basically Star Citizen/Elite Dangerous meets Space engineers, that already sounds pretty damn good to me... So you would still rake it in cash wise. And bare in mind whenever a good looking game is free/buy to play, knowledge of it spreads through the gaming comunity via word of mouth like a lightning bolt...
    Monthly sub business models are only utilized by greedy developers who want nothing more than to exploit and rob the gaming community... The monthly sub needs to go the way of the dinosaur, because there are better business models in existence these days... So please, do not use this business model... I want to play this game when its released, and while I have more than enough money to pay for a sub, I will not do it... But if it was buy to play, with an ingame cash shop, I would buy the game, AND spend money in the cash shop if you gave us interesting worth it items to buy in there...
  4. Like
    Quebra_bilhas got a reaction from Catastruphie in Greetings!   
    welcome
  5. Like
    Quebra_bilhas got a reaction from Catastruphie in Hello!   
    welcome
  6. Like
    Quebra_bilhas got a reaction from The_Reaper in Ship cannons/weapons   
    I haven't, yet, read all topics, but I have one question about big size ships.
    Will they have automatic fire target or it will be crew shooting?
    in my opinion its more fun to have crew shooting instead of IA fire, but if there is no crew how can a big size ship fire?
    Only use counter-measures, use engines to get away????
    I search for a game were I can be part of something and not play "alone". And this game take my attention because of that.
     
  7. Like
    Quebra_bilhas reacted to norab7 in Eve-online player taking a butchers   
    Don't worry about me I'll just bring myself and my quick hands while your all greeting each other and leave a little wealthier
  8. Like
    Quebra_bilhas got a reaction from Zen001 in Hello   
    Hello all.
    My name is Miguel and I´m from Portugal
    I play many years Voyage Century, but the "alone" games is not what I want.
    So I search for a game like Ev*, but with craft, planets, and the most important cooperative.
    That is the most important fact that i want to play this game.
    I want to help create a base/ship, help defend/shooting others land and on ship, help getting( I think its gathering) resources, and so on.
    In my opinion this game will have lots of players from other type of games, because it gather all in one place.  
     
  9. Like
    Quebra_bilhas reacted to norab7 in Ship cannons/weapons   
    Excuse me.. I prefer the term, Independent Adventurer!...
     
    But yeah, Ripper is right, you can have a ship any size you want (when you have the materials for it of course) with as many places for people inside it as you want, but that majority of actions that will be required are presumed to be able to be scripted, if you are good enough with Lua.
     
    I'm going to stick to the small single player ships that i can nip around and potentially breach inside bigger ships and fly around inside them.. Think episode one!
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