-
Posts
1 -
Joined
-
Last visited
Reputation Activity
-
FleetAdmiralCoke got a reaction from CyberCrunch in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
I had a concern about the Secure Areas. In the Devblog, you guys listed three different types of areas, the ASA, MSA, and UA. This seems to restrict the amount of safe building zones to very small areas in very specific places.
I can't speak for other organizations, but I know that several of the larger organizations have talked about building cities as a project. In a lot of cases, we're choosing the locations of these cities because of their geographic locations and those won't necessarily be predetermined secure areas. Will it be planned to be able to protect these cities and creations later on when they are not in the designated secure zones?
-
FleetAdmiralCoke got a reaction from MookMcMook in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
I had a concern about the Secure Areas. In the Devblog, you guys listed three different types of areas, the ASA, MSA, and UA. This seems to restrict the amount of safe building zones to very small areas in very specific places.
I can't speak for other organizations, but I know that several of the larger organizations have talked about building cities as a project. In a lot of cases, we're choosing the locations of these cities because of their geographic locations and those won't necessarily be predetermined secure areas. Will it be planned to be able to protect these cities and creations later on when they are not in the designated secure zones?
-
FleetAdmiralCoke got a reaction from Comrademoco in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
I had a concern about the Secure Areas. In the Devblog, you guys listed three different types of areas, the ASA, MSA, and UA. This seems to restrict the amount of safe building zones to very small areas in very specific places.
I can't speak for other organizations, but I know that several of the larger organizations have talked about building cities as a project. In a lot of cases, we're choosing the locations of these cities because of their geographic locations and those won't necessarily be predetermined secure areas. Will it be planned to be able to protect these cities and creations later on when they are not in the designated secure zones?